OnLive Streaming Game Service Demonstrated On Video At Columbia

You remember OnLive, right? The service, which lets you play any game remotely on a distant server, has produced much skepticism and much interest, and is now in public beta. We got a good look at it back in March when we were at GDC, and it appears that things are much the same. However, the combination of crowd noise and my bad playing made for a less-than-optimal viewing experience. This video is much clearer and much longer (it’s essentially a guest lecture at Columbia), so if you’re still interested in the OnLive thing, it may be for you.

This video deals with some of the technical issues that have been brought up. I haven’t watched the whole thing (skipped around to get the interesting bits) but he does address some of the compression and packet loss issues they have to deal with.


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