David Jaffe Reflects on Calling All Cars Server Shut Down

Calling All Cars

This past Wednesday, the servers for David Jaffe’s PSN multiplayer game Calling All Cars were taken offline, meaning you’ll likely never be able to play it online gain. And on his official blog, Jaffe shared a number of fascinating thoughts on the occasion — looking back at both what they achieved with Calling All Cars, and want went wrong (via Joystiq).

“I’d say she had a good run online, but she really didn’t,” Jaffe began. “With the exception of the first few hours when the game hit PSN, there were never more than 3-5 people playing at a time.” Jaffe explains that ultimately the biggest problem with the game was what he called a “lack of stickiness.”

“I think we did a really good job making a fantastic piece of bubble gum that was sweet and jam packed with sugar and had a hell of a bang when you put it in your mouth,” he wrote. “But for some reason I still have not totally figured out, the flavor faded VERY fast. You could come back to it after 2-4 weeks and have that same great experience, but it was always a really short ride.”

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