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The rapid growth of web 2.0, or social computing, allows users to play an influential role in the way commercial and public products and services are shaped. The report "The impact of Social Computing on the EU Information Society and Economy", published today by the JRC Institute for Prospective Technological Studies (IPTS), finds that in 2008, 41% of EU Internet users were engaged in social computing activities through Social Networking Sites (SNS), blogs, photo and video sharing, online multi-player games and collaborative platforms for content creation and sharing. This percentage rises to 64% if users aged under 24 only are considered.
The report shows that social computing goes beyond individual networking and entertainment, as it empowers tens of millions of Europeans to support their work, health, learning and citizenship in innovative ways. The research found that social computing is reshaping work practices, as employees join communities of interest outside their organisations to improve their knowledge and skills. Social innovation enabled by social computing contributes to improved lifelong learning processes, business competitiveness, social inclusion and integration of immigrants, among others.