Gary Hayes’ Mobile Count

Besides Gary Hayes’ social media count I introduced in my blog last week, Gary also created a mobile count showing interesting statistics driving the mobile revolution.  According to Gary, the mobile data was taken from the source articles/statistics below:

  • TechCrunchies – Mobile Video Viewers Statistics
  • AdMob June 2009 Mobile Metrics Report
  • PortioDirect Mobile Factbook 2009
  • MashableCITA report – 4.1 Billion SMS Messages Are Sent Daily USA
  • iPolicy UK – SMS messaging has a bright future
  • Research and Markets Global Mobile Broadband – Statistics and Trends
  • Smartbrief Sharp Increase in Mobile Internet
  • ABI Research In 2014 Monthly Mobile Data Traffic Will Exceed 2008 Total
  • HotHardware Huge Growth in Daily Mobile Web Access
  • Ecoustics
  • Cio GPS Enabled Mobile Phone Shipments to More than Double Over Next Five Years
  • Nielsen Americans Watching More TV Than Ever: Web and Mobile Video Up too

To see Gary Hayes’ Mobile Count running in real time, please click on the following image to launch the live counter.

Also, Gary provided some of the interesting statistics about the tremendous growth of games recently:

  • 50 million daily users of Zynga social games (Inside Social Games 2009)
  • $2.8 bill generated yearly by China MMOG players (Raph Koster 2009)
  • 16 million quests per day completed by WoW players (Maximum PC 2009)
  • $22 Billion US games revenue in 2009 (IDE Agency 2009)
  • 50 000 person to person auctions per day on Gaia
  • 1 million currency transactions per day in Eve Online (MMORPG.com 2009)
  • 9 games sold every second 2007 (GrabStats 2007)
  • $5.5 bill spent on virtual goods globally
  • 4.1 million new MMORPG subscribers 2009 (MMORPGChart.com 2008)
  • $125 mill advertising revenues in Social Virtual Worlds (GamineExpedition 2008)
  • 575000 log into Fantasy Westward Journey per day (Seeking Alpha 2009)
  • 250 thousand virtual goods created on Second Life per day (MarketWire 2009)
  • $594 million invested in Virtual World companies in 2008 (Engage Digital Media 2009)
  • 1.5 million new 3-11 US children subscribing to Virtual Worlds annually (GamineExpedition 2009)
  • 1 million message board posts per day in Gaia online
  • 7.5 million per month use Habbo
  • $2.45 billion per year revenue made from World of Warcraft (Edge Online 2008)
  • 13.4 million portable game units sold in 2007 (Grab Stats 2007)
  • 936 mill Chinese user hours per week in online games (78 mill @ 12 hrs pw) (Futures of Learning 2008)
  • 1250 text messages sent per second in Second Life  (Linden Lab 2009)
  • 465 million user hours in second life over the last year (Linden Lab 2009)

Posted in Edutainment, Mobile Technology, Social Media Tagged: count, counter, games, Gary Hayes, mobile