Author: Kevin C. Tofel

  • Verizon Droid Does Android 2.1

    After a lengthy wait and at least one delay, Verizon today began to push out the Android 2.1 update to its Motorola Droid customers. The staggered plan began with 1,000 customers today, which is expected to be followed by 9,000 additional customers at midnight. Engadget says if all goes well by then, everyone else’s Droid will do 2.1 in a large wave on Thursday of this week. Here’s a listing of the features and enhancements per a Verizon Wireless support document on the Droid (PDF):

    Enhancements:
    • Pinch-to-zoom is now available when using the browser, Gallery, and Google Maps.
    • New Weather and News application plus widget. − The Weather and News app pulls the information you want from the Web and brings it to your fingertips. You get weekly and hourly weather forecasts based on your location, and news headlines.
    • New support for voice-to-text entry.
    • Whenever a text-entry box appears, simply tap the microphone icon on the virtual keyboard and speak.
    • New Gallery application with 3D layout. View and share photos taken with your phone and images from your online Picasa Web albums.
    • Live Wallpapers offer richer animated, interactive backgrounds on the home screen. Access them with a long press anywhere on the home screen. Tap Wallpapers, then Live Wallpapers.
    Improvements:
    • Free Yahoo! Mail is now supported—simply sign in with your Yahoo! email address and password.
    • Google Maps update − Personalized suggestions and synchronized starring with desktop maps.google.com
    • Starred items are stored and synced automatically between Google Maps on your device and maps.google.com on your computer, making it easy to search for places you’ve searched for before.
    • New night mode in Google Maps Navigation automatically changes the screen at night for easier viewing.
    • Improved pattern-lock functionality.
    • Improved handset audio when disconnecting a wired headset.

    Having used Android 2.1 since the beginning of January, my opinion is that Droid owners are in for a treat. Android 2.1 brings a fairly large number of improvements and functions for a point release. We’ll all have different thoughts on what specifically will be most welcome in the update since we all have different needs, but voice-to-text and multitouch support in native apps are tops on my list. There’s plenty to like though, so watch your Droid for the update. Assuming all goes well, you should see software version AP: ESE81/BP: C_01.3E.03P by the end of this week, if not sooner.

  • Cubed For Android: A Mesmerizing Music Player

    Now that I have more of my music migrated to a new 16 GB memory card, I’m listening to tunes more often on my Android handset. The native Music player is OK, but it’s fairly boring to look at and use. AndroidGuys recently reviewed a beta application called “Cubed,” although you’ll find it in the Android Market as “3″. I’ve used it for a few days and it’s far more exciting than a plain, simple list view of music.

    As the name implies, the navigation interface is a cube: spin it up or down to browse by album covers or twirl it left and right for quick alphabetical searches. If you’re not into the cube thing, 3 offers two other views. The wall option shows a scrollable grid with two columns of album covers, while the boring view is just a plain text listing. Actually, it may be called boring, but the large artist name with smaller album title has a little Microsoft ZuneHD feel. Each view still shows music controls, making it easy to play, shuffle and skip around.

    The app is fairly intelligent and customizable too — it can retrieve album art over the web if needed. And since the visual interface utilizes album art, you’d hope this feature would be there. In fact, I love to play a music and watch the cube rotate around like dice at a craps table with each new song. Another setting lets you choose if the music controls are at the top or the bottom of the screen. And Cubed also supports Last.fm scrobbling so you can tell your friends what tunes you’re listening to. One close call: I almost couldn’t find the music scrubber controls, so I originally thought you couldn’t navigate back or forth in a song. As I was shooting pictures of the app however, I tapped inadvertently under the song title, and what do you know: a scrubber. It looks nice but doesn’t offer a very fine level of control — and it took me a couple of days to find it. ;)

    Overall, the free download offers a far better visual interface than the standard Music app found in Android. I’ve included the QR code above for Android handset owners, so happy listening and don’t get too mesmerized by the addictive cube!

    QR image for the Android Market courtesy of Android Guys

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  • Zinio’s New AIR App Shows the Future of Magazines

    The year was 2005 and I was reading a magazine — on a Microsoft Windows Tablet PC. The experience was a precursor to what I anticipate from Apple’s iPad. It was an enjoyable and portable experience. The software I used back then was Zinio Reader and a new beta version of the software is now available in an Adobe AIR application — it runs on Windows, Mac and Linux computers.

    All of the features from prior versions are in the new Zinio Reader 4: page bookmarks, clips of favorites, sharing content with friends, offline reading and more. I grabbed a sample magazine — the recent issue of iPhone Life — and totally enjoyed the experience. Visually, the digital magazine content is stunning and the zooming works great — text re-renders properly and quickly after a zoom. Page turns can show as sliding content or as an actual, physical page flip. Web links are active too. Tapping one opens up your computer’s default web browser instantly. And although I don’t pay much notice to advertisements, Zinio says these can be dynamic and interactive.

    Zinio plans to offer an iPad application next month and I anticipate the experience to be very similar. In fact, if you want a pre-cursor, give the new Zinio Reader 4 app a download to get a feel for what to expect. And between now and April 2, you can download a free digital copy of National Geographic’s Water issue. For some reason it’s not appearing for me in the new Reader 4 app, but I can open it directly from my browser and use Zinio’s Flash-based reader. Hopefully, that’s a beta glitch that gets addressed soon because the interaction on this magazine issue had me hooked in five seconds. As soon as I saw water actually flowing on the cover, I was drowning myself in the content.

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  • iPad Videos Demonstrate Touch Computing’s Future

    In between my reading and writing yesterday, I did sneak in all 11 iPad guided tour videos. As I expected, they’re typical Apple fare: high quality, focus on features and make mundane tasks seem magical. Each video highlights a specific application or feature and the most impressive video was the one I wasn’t going to watch: Keynote. (Really!)

    I can’t remember the last time I had to create a presentation, but I can assure you it was done in Google Docs. Clearly, I don’t have much need for Keynote and therefore I don’t foresee myself buying it. But I encourage you to watch it, even if you too don’t ever plan to create a presentation again in this lifetime. Why? Because it exemplifies a specific attribute Apple currently offers like few others do today: an outstanding and common sense use of multitouch.

    The Keynote video demonstrates how to move one slide in the deck to another location. It’s a simple tap to hold and then a drag action. I was about to say “Yeah, but what a pain that must be to move multiple slides,” since I didn’t see a way to multi-select. That’s because you’re not really selecting the slides — you’re interacting with them. Wouldn’t you know that as soon as the thought crossed my mind, the video showed the use of a second finger to tap other slides while holding the first one. Each tap sends a slide under the first and you simply drag the whole pile elsewhere in the deck. It’s a simple interaction, yes, but it shows how much thought Apple put into the user experience.

    Think about that for a second, because touch computing isn’t new. We’ve seen it on computers for the last few years — although it’s only recently that Windows supports touch natively — and on handhelds and PDAs for well over a decade. Multitouch really opens up the possibilities for interaction with computing environments, the web and our data. What we haven’t seen is clever, intuitive and effective use of touch like this before.

    Am I saying that the iPad is the best thing since sliced bread? Nope, not by a long shot. My point isn’t so much about the device because there’s plenty not to like for some: a closed ecosystem, lack of x86 application compatibility and an ergonomically challenged keyboard. How to use multitouch while holding the device is another head-scratcher. But the idea here is that Apple isn’t just putting out another touch device. Apple is maturing the old usage patterns of touch computing beyond what its competitors have done. That may not change your views on the iPad, but it ought to get you considering how we’ll interact with computers a few years from now.

    I’m sure some of you watched the guided tour videos and I’m curious if anything impressed you. Or perhaps you came away with validation that it’s just a big iPod Touch and nothing special to see. Thoughts?

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  • Has Google Solved Its Android Fragmentation Problem?

    Google continues to gobble up large chunks of smartphone market share, but offering four different versions of the same operating system will eventually stunt that growth by derailing customer purchase plans. After all, why buy a new device with an earlier version of Android — say, version 1.6 — if the better hardware and software is devoted to version 2.1?

    Such fragmentation is running rampant on the platform, which has only been shipping products since October 2008, leaving the owners of older handsets pining for apps that their friends with newer phones can run, or wishing for advanced native functions like multitouch capability. Developers, meanwhile, are challenged by having to build different Android apps for different versions. Luckily, Google appears to have a strategic plan to address these problems, Engadget reports today.

    Thanks to conversations at last week’s CTIA, as well as some follow-up information, the site says it has “reason to believe that the company will start by decoupling many of Android’s standard applications and components from the platform’s core and making them downloadable and updatable through the Market.” In other words, only the base Android functionality would be in the hands of carriers and handset makers, while third-party developers — and Google itself — would expand Android functionality through downloadable software.

    The expectation is that this effort will take place over the next two Android updates, codenamed Froyo and Gingerbread respectively. By managing the fragmentation in-house and divesting core apps from base Android functionality, Google regains control: It can move key applications to its Android Market, and reduce the carrier influence over what apps can or can’t be on the phone. The approach fits nicely with the Google Nexus One strategy Colin Gibbs outlined at GigaOM Pro (subscription required) as Google attempts to wrest control from the cellular network providers.

    Back in February, I noticed subtle signs of a shift to address the Android fragmentation issue, and rumors at the time were indicating that Google could try to migrate all existing handsets to Android 2.1. That’s a tough road to hoe because here in the U.S., carriers decide what software is pushed to handsets on their network. A notable exception to that practice is Google’s own Nexus One which accepts software updates directly from Google — cutting the carrier out of such a role. Still, the first whisperings of a solution were heard, so I kept my eyes open.

    Three weeks later, my watching paid off — I noticed that Google’s software strategy had shifted over time. Instead of the latest and greatest native apps making their way to Android 2.1 only, functions were filtering into older versions of Android not long after release. Google’s new Gesture Search, for example, appeared on Android 1.6 devices only two weeks after debuting on Android 2.x phones.

    From a consumer standpoint, separating core handset functionality from applications can reduce buyers’ remorse as Android matures. That doesn’t mean that every Android application in the future will run on the handset you just bought, but the functional base between various Android devices should be much more similar. And if Google can get a more standardized version of Android across its handsets, developers won’t be as challenged to port code between various SDKs and feature sets. Happy developers ought to make for happy customers and help continue Google’s path towards mobile dominance in the smartphone market.

  • Mobile Browsing Gets Faster, But Apps Are Taking Center Stage

    Not that long ago, surfing the web was a chore on any non x86 mobile device. There were exceptions of course — browsers like Opera Mini come to mind — but browsing on a handset simply didn’t cut it. Two years back, Steve Paine from UMPC Portal ran some comparison tests and found that ARM devices took nearly twice as long to render web sites as their x86 counterparts did — the average ARM device took over 20 seconds for a full view. Many of us suffered through the lack of speed by valuing mobility back then. I know I did. Fast forward to present day and the gap has closed considerably.

    Pocketables recently ran similar browser tests on the current crop of smartphones and what used to be an average of 20 second page loads is now under 10 seconds. That speed increase, coupled with the portability of a phone, can go a long way towards faster smartphone adoption. What used to be a painful experience is becoming tolerable — and in some cases, even enjoyable. Take a look at the test results from an Apple iPhone 3GS, Nokia N900, HTC HD2 and Google Nexus One to get a feel for the browsing speed on devices of today:

    Steve notes that three of these four current devices are now “in the green zone,” which he considers to be 10 seconds or less. For most sites and devices, that was unheard of as recently as 2007. Advancements in browsers, JavaScript and hardware are all contributors here — and the last factor in that list is right in line with a theme I’ve mentioned for months now: the perfect storm for the ARM platform is here. Devices built on the newest ARM chip architecture offer enough processing power for handheld devices and do so in a battery-friendly way, which is why I fully expect Google Chrome devices to be ARM-powered. I actually enjoy surfing on my Google Nexus One, just as I did prior on my iPhone 3GS and Palm Pre. Before those devices? I certainly surfed on handhelds, but gravitated towards bulkier x86 solutions for a faster experience.

    Of course, now that ARM devices are catching up, I’m already looking for what’s next. And as central as the browser is to mobile device usage, I’m starting to wonder if mobile apps could render the browser less relevant. Sure, the browser will always be there, be needed and be used. Bite sized bits of the web — packaged up in neat, little, easy to use software bundles — are taking off in a big way. As a result, I find myself using apps over a browser when I can. These software titles are optimized for the small screen, often look nicer than mobile-friendly websites and still provide current data thanks to web connectivity.

    How about you? As the mobile browsing experience gets better, are you using a browser more than apps or are you “abandoning” the web for software these days?

    Image courtesy of Pocketables

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  • Boingo Brings $1.99 Pay-Per-Use Wi-Fi to Apple’s iPad

    Boingo today launched a new app to help get Apple iPads online without any ties to AT&T. Boingo’s Wi-Fi Credits software — which also supports iPhones and iPod touch devices — offers wireless access for $1.99 per hour. The new software is available today in the iTunes App Store and leverages a user’s iTunes account for payment.

    Unlike the Boingo monthly subscriptions plans — I pay for and use the $9.99 monthly service on a regular basis — Boingo Wi-Fi Credits appeals to the casual web surfer. Consumers simply purchase one or more credits as needed. Each credit purchased is good for 60 consecutive minutes of wireless access, and unused credits are banked for up to a year.

    The first credit is free upon installing the Boingo Wi-Fi Credits application, and Boingo adds one free credit with a block purchase of 10. Customers can use the Wi-Fi at any of Boingo’s 30,000 U.S. locations or 125,000 worldwide hotspots, although the software is only available in the U.S. for now. Boingo’s service is typically found at major airports and chains like Starbucks. Boingo says other countries will see the software in the near future. The application also provides a mapping service, making it easy to find hotspots in the Boingo network.

    At first, I thought Boingo’s new product would have less appeal to those with a Wi-Fi + 3G iPad model as AT&T is offering free Wi-Fi with the iPad’s “magical and revolutionary” 3G monthly service. But what if you decide not to use 3G on your iPad for a month? You’ll have to rely on free hotspots, or leverage AT&T’s Wi-Fi On the Spot product — it, too, offers pay-per-use Wi-Fi, but costs $3.99-$7.99 per session. For $1.99 an hour, Boingo’s solution offers a cost-effective alternative. If you have an iPhone on AT&T’s network, you’re already paying for a 3G connection and receive free Wi-Fi at AT&T hotposts, but iPod touch users stand to gain here as well.

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  • Verizon Nexus One — $199 With 2-Year Contract?

    You might want to take this with a grain of salt, but the Google Nexus One sales site reportedly showed the Nexus One on Verizon’s network very briefly this weekend, per Android Central. A forum enthusiast member grabbed a screen cap, which of course is under scrutiny since Google’s online store isn’t showing availability of the phone for Verizon. But this wouldn’t be the first time that Google let an almost live link slip out when it comes to the Nexus One. The original support links made a brief appearance prior to any announcement, disappeared and then reappeared. That doesn’t set a precedent though, so we’ll have to see if any official news comes down the pike.

    What’s interesting in the screen shot is the alleged pricing — $199  for the phone and a new 2-year plan. That would be $20 more than the subsidized T-Mobile version, indicating that Google brokered a different subsidy agreement with Verizon. I suppose that’s possible, but regardless, I wouldn’t expect to see the no-contract price be any different from the $529 Google charges for the GSM models. And that’s actually something I hadn’t thought about — how does that compare to other Verizon handsets available at full price for month-to-month use. Not bad it turns out — here are current prices for unsubsidized phones, direct from Verizon:

    • Motorola Droid  = $559.99
    • HTC Imagio = $579.99
    • HTC Touch Pro2 = $489.99
    • Palm Pre Plus = $599.99
    • Motorola Devour = $479.99

    When you look at these options, a $529 Nexus One from Google would be right in line. And a potential $199 price tag for a contract device is too. The question remains: when is it coming? I fully expected Google to take the wind out of everyone’s sails at CTIA by debuting this model — and so did two-thirds of you in our poll — but it turns out, it didn’t have to. Most of the big news was about other hot Android devices coming later this year. Perhaps Google will attempt to blunt iPad-mania late this week with a Nexus One for the largest carrier in the U.S.?

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  • In the App Economy Does the Mobile Browser Matter?

    Mobile broadband consumption shows no signs of slowing, but the way people access the mobile web could be changing. Gartner has released 10 Mobile Technologies to Watch in 2010, and while I don’t disagree with any on the list, two are jumping out at me: app stores and the mobile web itself. According to the report:

    • By 2011, over 85 percent of handsets shipped globally will include some form of browser
    • App stores will be the primary (and, in some cases, the only) way to distribute applications to smartphones and other mobile devices

    The two points make me wonder if and when mobile software applications will render the mobile browser less relevant. While there isn’t yet an application to complement every mobile web site, I recently realized that nearly all of the software on my smartphone uses the mobile web. As a result, I’m tapping the Internet on my handheld far less often with the browser.

    Apps such as Seesmic, FiOS Mobile and Remember the Milk allow me to connect with people, devices or data over the web. And they do so in a fashion that’s generally more pleasing to use than a mobile site. I could read or send tweets through the actual Twitter site, but I use an app for visual appeal and easier access to functionality, which means the software has transitioned my mobile web usage away from the browser. The same scenario applies to Remember the Milk, which I use to manage my tasks. There’s a mobile-friendly site available, but the RTM app is far more responsive and offers me a better user experience.

    Essentially, these apps are bite-sized, functional chunks of the mobile web. The small bits of software are designed specifically for mobile use — often targeted for particular platforms — which brings a level of navigation and enjoyment not found in a browser. Mature mobile browsers like those based on WebKit are great, but I have yet to find a mobile web experience exceeding that of a mobile application.

    To be sure, one person’s experience doesn’t make a trend; but I’m not the only one downloading or using mobile apps. Apple’s iTunes store crossed the 3 billion downloads-mark this past January — I have to wonder how many of those apps offer standalone functionality vs. those that connect to the mobile web. In the meantime, Android is quickly gaining market share — perhaps as a result of sharing advertising revenue with handset makers — which is spawning a surge in Android software, as graphed by the AndroLib site. Based on the trend, the Android Police expect there to be some 100,000 Android apps available by around September of this year.

    Of course, if there are more apps hitting the web on different handset platforms, that could create issues. In his report “Sizing Up the Global App Economy” Chetan Sharma notes the fragmentation issues that platform-specific apps can cause:

    On the other hand, the fragmentation issue in mobile only gets worse with each year with new devices, different implementations and operating systems, the cost of rolling out an app across multiple devices around the world can increase exponentially. As such, the browser provides the prospect of being the great unifier so you can truly design once and run everywhere (where the browser is available). For the simple apps that are less interactive and require less multimedia capability, like the popular social networking and news/weather apps, browser provides the perfect avenue to maximize impact with least amount of development.

    That’s a valid point and one that I experienced firsthand as I moved from the iPhone to an Android device for my primary handset earlier this year. Consumers must wait for an application to appear on their handset platform and until then, they’re reliant upon the browser as a workaround — often with less functionality such as geo-location or camera integration.

    More or better functionality in mobile clients leads to more usage and engagement, which creates other problems. For example, mobile applications can further increase bandwidth demand. We’ve already seen this result in a problem — and a solution of sorts — with carriers asking Facebook to adjust their web platform in hopes of reducing bandwidth needs. As a result, Facebook began limiting the resolution of mobile photos on its web site. As mobile apps continue to rise in terms of both quantity and appeal, we could see the same adjustments in our mobile software.

    Perhaps I’m in the minority here when it comes to mobile web usage in the apps and the browser. I certainly still use the browser on my phone — there’s isn’t app for everything just yet. But I’m using it less often as I find apps with functionality and the ties to the web that I need. Is your mobile web usage trending the same or am I simply an app-aholic?

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  • 1 in 2 Americans Will Have a Smartphone by Christmas 2011

    If you’re not ready to bid farewell to the feature phone just yet, you might want to start preparing your goodbyes. Nielsen today estimates that by the end of 2011, smartphones will overtake feature phones in the U.S.. One in two Americans will have a smartphone by Christmas of that year, Nielsen forecasts, compared to just one in 10 in the summer of 2008. I blame the iPhone, but there are plenty of culprits to point out — superphones packed with with more features than you can fit in a stocking over the fireplace.

    According to the data, it took six quarters for the U.S. smartphone market share to double, moving to 21 percent of handsets sold from just 10 percent in early 2008. Nielsen expects acceleration of that growth rate due, which makes sense due to increased application availability, better native features and the declining prices for smartphone devices. These more capable devices are sure to increase the demand for mobile broadband infrastructure, but U.S. carriers ought to be happy with this situation. Mobile broadband plans for smartphones help generate higher ARPU through the data service, which offsets decreased ARPUs on the voice side.

  • ASUS $499 Touchscreen Netbook Arriving Soon in U.S.

    While some countries are already taking stock of the ASUS T101MT netbook, it’s not here in the U.S. That’s about to change according to a Liliputing source — Brad Linder says we should see the touchscreen device next month for around $499. At that price, I suspect it’s a base model and not the decked out version folks in Italy can pick up. EeePC.it says you get 2 GB of RAM, Microsoft Windows Home Premium and a 320 GB hard drive for your 499 Euros.

    I’m in agreement with Brad — the $499 version we’ll see is likely to have only 1 GB of RAM and Microsoft Windows Starter Edition. This is one time where I hope I’m wrong, since that version of Windows doesn’t include touchscreen support. In fact, I still can’t fathom why any touchscreen PC would be offered with an operating system that can’t take advantage of a touch input. And speaking of touch, there’s been some confusion about the touch solution ASUS is using with the T101MT — while is is capable of multitouch, it’s a resistive display. Here’s an excerpt from an ASUS Press Release on the device:

    “Equipped with an advanced display can recognize 256 levels of pressure, Eee PC T101MT provides maximum sensitivity to touch, offering the ability to digitally reproduce even handwriting in an extremely fluid and natural. Thanks to technology multitouch addition, the display of a small tablet on ASUS recognizes the input in several places simultaneously, allowing, among other things, to rotate, enlarge or reduce images and documents, as well as browse web pages simply and intuitive, while moving two fingers on the display, without even having to use the built-in touchpad.”

    As soon as I saw the “256 levels of pressure” bit, I knew it wasn’t capacitive. Those screens can’t sense pressure levels like a resistive display can. The alternative is to use a dual digitizer with both capacitive and resistive, but at $499, you’re not going to see that solution. Another option would be for ASUS to use an active digitizer with special pen — those can sense pressure levels too — but again, they’re costly and don’t support multitouch. So for touch navigation, the T101MT should work nicely, provided it has the right operating system. For inking and handwriting — not so much based on the technology used.

    Image courtesy of Liliputing

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  • Why Is the Android Logo Green? Revenue Sharing!

    How do you grow a business? There are many ways, but one is to pay others to help you. And according to paidContent and “sources who are familiar with the deals,” that’s how Google is growing it’s Android business. Apparently, Google is sharing advertising revenues with handset makers that build Android handsets. And here I thought that Android was simply a solid operating system.

    I don’t know if the report is true, but I’m not sure I care all that much and more importantly, I wouldn’t be surprised by such a deal. Google’s core competency from a revenue perspective is in advertising. But it can’t simply earn advertising dollars on it’s own — it has to partner with other entities in some way. Today, Google matches up ad content with created content to show contextual, targeted ads. It makes a cut and so does the content partner. There’s a precedent for “browser money” too — Google pays Mozilla to be the default search engine in Firefox, for example. There could even be revenue sharing at work here, but even if not, Google is essentially paying Mozilla to get its product in front of more eyeballs, which in turn, potentially generates more ad revenue for Google. With that approach, why would anyone be surprised that Google could be sharing advertising revenues with handset makers? It’s the Google way and it’s also worth noting that it accounts for nearly 90% of Mozilla’s revenue.

    Now the other question is — should Google be doing this? That’s not an easy one to answer and opinions are going to vary wildly. I’d rather see a product deployed solely because it’s a good product, but maybe that’s an old-school mindset. Times are changing, as are business models. And the reality is, Android actually is a good product. If it wasn’t, handset makers wouldn’t continue using it no matter how much they were getting paid — and I doubt that they’re making a mint off of mobile ad revenue sharing just yet, anyway. If they put out a crap hardware product due to a poor operating system, sooner or later, their reputation would be shot to pieces and their hardware business would slowly die.

    Instead, I see more handset makers adopting Android and — more importantly — more consumers buying Android phones. Is that because Google is paying companies to build Android devices? It could be part of the reason, but don’t overlook the fact that Android isn’t a bad mobile platform. And aside from the fact that we’re potentially talking about revenue sharing for hardware and not software, how is this different than the business model Google has followed for years? Personally, if it’s true, I think it’s ingenious and it explains why the Android logo is green.

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  • Google Mobile, But Not the Web, Storms the BlackBerry

    Have a BlackBerry Storm or Storm2? Here’s a forecast for you — Google Mobile makes an appearance today and is yours for the taking. The software finally arrives on Research In Motion’s touchscreen phones as a free download from Google’s mobile website: http://m.google.com. With it, Storm owners can search the web, contacts or emails by voice, which is often far quicker than using a software keyboard. I typically use voice search over a typed query on my touchscreen Nexus One for this very reason. Voice search on the Storms support three languages: English, Mandarin Chinese, and Japanese.

    Even with helpful software like Google’s new app, I don’t think BlackBerry will make a dent in the top-used devices as measured by some. Take, for instance, the most recent AdMob report that Om noted today at GigaOm. This quote is telling: “Between iPhone and the Android, I wonder if anyone else has a chance to even become a player on the mobile web.” A bold statement, yes, but it’s backed up by the data.

    One BlackBerry device was in the top ten as measured by web requests on AdMob’s network of 15,000 mobile websites — the 8830 was barely above the Palm Pre. Granted, the data is based the AdMob platform, which likely has a far higher number of data points for iPhone and Android devices, and not BlackBerry units. But for all of the market share gains RIM has shown — see the trend in our recent infographic — the handsets don’t seem to be a driving force for the mobile web; Or at least not as much as other platforms are. Perhaps a new browser will change that?

  • MobileTechRoundup 202 – CTIA Became the Android Show

    CLICK HERE to download the file and listen directly.
    MoTR 202 is 35 minutes long and is a 32.2 MB file in MP3 format.

    HOSTS: James Kendrick (Houston), Matthew Miller (Seattle) and Kevin C. Tofel (Philadelphia)

    TOPICS:

    • How did CTIA become the Android show?
    • HTC evolves the smartphone with its EVO 4G
    • Is there room in the universe for the Samsung Galaxy?
    • Matt stood in line for the HTC HD2 — lines for a Windows Mobile device! :)
    • Opera Mini — will it sing on the iPhone? Probably not. :(
    • How will Apple’s next iPhone compete with the new superphones?

    CONTACT US: Email us or leave us a voicemail on our SkypeLine!
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  • Lost Your Android Phone? iTag Can Find It

    My phone is typically never out of my sight. I’ve actually been accused of having it stuck to my hand, and I generally don’t deny that. There are a few rare times, however, when I suddenly realize that I haven’t seen my phone for a whole five minutes. Yes, if you want to see a mobile tech geek panic, secretly hide their phone and let the fun begin.

    When I used an iPhone, I thought about adding the Mobile Me service, which includes a Find My Phone feature. But I didn’t think I’d use the other features as much and $99 a year is too much just for a phone locator service. Add in the fact that I dumped the iPhone for an Android device and I’m up the creek if my Nexus One is lost. Or maybe not, thanks to iTag’s timely launch at the CTIA.

    The iTag service, just released in public beta, can track and locate a lost Android phone, although support for other mobile platforms is planned in the near future. An iTag application — found in the Android Market — runs unobtrusively in the background so the service knows your handset’s location as needed, courtesy of the GPS radio in the phone. Using the iTag web site, you can see your phone on a map with the press of button. I tested that function earlier this morning around the streets of New York City and it worked like a charm, as shown in the map above. The locate functionality is free, but iTag offers several advanced features for premium memberships, bringing it on par with Apple’s similar feature set.

    Premium iTag membership provides more of a total protection plan. For example, you can lock your lost device from the iTag web site or wipe the data from your phone. You can back up and restore your contacts over the air as well. And if your phone gets into the wrong hands before you know it, iTag will alert you if the SIM card is replaced. All of these over-and-above services are how iTag will make money, but the first 10,000 iTag subscribers will automatically gain a lifetime premium subscription at no cost — once those spots fill up, folks will pay $20 a year for the premium features.

    There’s a bit of a social aspect to iTag as well. If your friends use iTag and you lose your phone, you can see if anyone you know is near it. Of course, that means you and your peeps have to configure the iTag privacy settings appropriately — if you don’t want your phone’s location shared, you can simply turn that feature off. And at any time, you can use the iTag app to shoot your exact location to anyone via a text message link — even if they’re not an iTag user. During my test, it worked reasonably well, although the location sent was off by a block and a half here in the Big Apple. Still, in a pinch, this feature is a quick and easy way to shoot your location to friends or family. That’s icing on the cake if it can help me find my phone — if I ever put it down again, that is.

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  • Samsung Galaxy — Another Rival in Superphone Universe

    People are still buzzing about the HTC EVO, which debuted yesterday at the CTIA trade show. There’s good reason for the buzz — fast processor, large display, high-definition video recording and speedy 4G service. But if you take away the 4G, another phone appeared yesterday that rivals the EVO on paper. I’m talking about the Samsung Galaxy S, which ought to appeal to folks with a GSM provider.

    In lieu of a Qualcomm Snapdragon, Samsung went in-house with their own 1 GHz CPU, but hasn’t released any further details on the chip. The 4″ display is SuperAMOLED that should provide vibrant color — handy for watching video on the 800 x 480 screen. Google’s Android 2.1 lies beneath, but Samsung’s new SmartLife user brings some customization and social networking updates to the home screen. The 5 megapixel camera takes stills of course, as well as 720p video at 30 fps. HSPA — the faster 7.2 kind — Bluetooth and 802.11b/g/n Wi-Fi round out the connectivity options.

    Between Samsung’s Galaxy, the HTC EVO, and Nexus One, it looks like a new standard for high-end smartphones is taking shape. A 1 GHz CPU paired with high-res display, fast mobile broadband, and HD or near-HD video capability is the status quo right now. The age of the superphone is here, although you’ll have to wait a bit — Samsung hasn’t yet announced pricing or a release date, saying the phone will be available soon. Funny — the EVO and Galaxy S share that trait too.

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  • HTC EVO 4G: Sprint’s Speedy Superphone

    HTC just raised the superphone bar with Sprint’s introduction of the HTC EVO 4G — the first phone ready to jump on Sprint’s fast 4G network. And it’s not just the WiMAX radio that makes the EVO compelling. From top to bottom and everywhere in between this Android phone is built for performance. Why would I say that? Look over this rundown of the specifications to see why:

    • 1 GHz Qualcomm Snapdragon CPU
    • 8 megapixel camera with HD video recording capability and HDMI out
    • 1.3 megapixel front-facing camera
    • Google Android 2.1
    • Wi-Max, EVDO, Wi-Fi and a mobile hotspot utility to share mobile broadband with up to eight devices over Wi-Fi
    • 4.3″ multitouch capacitive display at 800 x 480 resolution.

    Simply put, the EVO is a potent combination. Sprint hasn’t yet announced pricing and expects availability this summer. Perhaps most interesting to me is what Sascha Segan noticed: the phone is both a “with Google” device and includes HTC Sense and seven home screens. Between the custom interface, high-end hardware and nimble 3G/4G capabilities, the EVO just might be the phone to beat this summer. Looks like the ball is in Apple’s court now.

    Images courtesy of Sprint

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  • Verizon BlackBerry, Android Phones Ring Up Skype This Week

    We knew that today would bring some news from Verizon and Skype — the companies just held a joint event at the CTIA show announcing Skype Mobile availability. This partnership actually formed last month but the details are filling in just today. Starting this Thursday, March 25, nine initial Verizon 3G handsets will support the exclusive Skype mobile client including those on the BlackBerry and Android platforms. The first nine are the BlackBerry Storm 9530, Storm2 9550, Curve 8330, Curve 8530, 8830 World Edition, and Tour 9630, as well as the Motorola Droid, Devour and HTC Eris. The software will appear in Android Market and be pushed to the Downloads folder of BlackBerry devices on Thursday. It can be grabbed by texting “SKYPE” to 2255 for the download link or by hitting Skype’s mobile page at http://www.skype.com/mobile/

    Russ Shaw, general manager of Mobile for Skype, summarizes the news:

    “Skype mobile will deliver an unparalleled experience for Verizon Wireless customers. It will be the best way to enjoy unlimited conversations with Skype contacts all over the world at no extra cost. In addition, Skype mobile will allow people to easily and inexpensively make calls to landlines and mobiles abroad at Skype rates.”

    Once installed, customers get free unlimited Skype-to-Skype calls and chat, neither activity counts against data or voice minute limits. Interestingly, Verizon will route all Skype voice calls over its standard voice circuit switches to insure the quality of service. This means the app won’t work over Wi-Fi and if you try to make SkypeOut calls, they will count against your minutes or your Skype credits. After signing in, the application runs in the background for presence purposes and to receive Skype calls or chats at any time. I assume that you can log out and shut down the application to save battery life or show as offline. Verizon says that phone contacts can be merged with Skype mobile for a single list of contacts for calling or instant messaging.

    Verizon said that additional BlackBerry and Android devices gain the client as the handsets are added to the network. That, of course, begs the question about the Nexus One which is coming to Verizon soon. Will Skype mobile only officially work with or be offered on Nexus One phones on Verizon’s network?

    Image courtesy of Skype

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  • First Look at Dropbox’s Android Client

    It’s raining cloud applications on mobile devices these days. Last week, ZumoDrive landed on both the Android and webOS platforms and now the Dropbox folks are showing off screen shots of their client for Android. We heard this was coming back in February and I was so excited last night that I inadvertently tweeted that the software was available. When I calmed down, I realized this is just a sneak peek and the app arrives on Android phones “within the next couple of months.” But I like what I see so far.

    The sample shots shown are from the high resolution display found on the Motorola Droid and Dropbox is making good use of the screen size. All of a user’s folders and files appear in a hierarchical listing — tapping opens folders or files, while a long-press offers up contextual menu options: open, add to favorites, copy a link to the file or send a link to the file.

    The application natively supports a file upload option, but it also takes advantage of the software integration that permeates Android. When taking a picture, for example, hitting the Share button in Android offers a choice of sharing services. Once installed, Dropbox is one of those choices, joining other native and third-party services like Facebook, various Twitter clients, photo sharing sites and more. And like the iPhone version, the Android client will support audio and video streaming, so you don’t have to carry around your entire media collection. Of course, if you want to tote your tunes, you might need one of these 32 GB microSD cards for your Android phone. I think I’ll stick with my 16 GB of storage and rely on the cloud.

    Images courtesy of Dropbox

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  • Mozilla Is Running Out of Mobile Options for Firefox

    Mozilla yesterday stopped development on its browser for Microsoft’s mobile platform, citing the lack of a Native Development Kit. The new Windows Phone 7 operating system is built upon Windows CE 6.0, but without an NDK, Mozilla isn’t moving forward. In fact, progress on Windows Mobile 6.x devices is halting as well. That’s a shame because the Mozilla team outed an Alpha browser version for the current Microsoft-powered handsets back in 2008 and updated it last year. Granted, the door is being closed by the Mozilla team here — they’re making a choice to wait for an NDK — but there’s a larger aspect to this situation: It sheds light on open vs closed approaches in the mobile space.

    Stepping back for a second, where does this move put Mozilla and their open source approach? Instead of focusing on browsers for closed or controlled ecosystems like Apple’s — and so far with Windows Phone 7, like Microsoft’s — the project effort will focus on Android and Maemo, just as Om predicted late last year on GigaOm. Both platforms embrace the open source path that Mozilla follows. Google introduced an NDK last year and since Mozilla programs Firefox in C/C++, the NDKs support the code base. Prior to Google’s release of an NDK, Mozilla would have had to create the browser in Java. Had they done that successfully, we might have seen it on Research In Motion’s BlackBerry platform, but that never happened — and it’s unlikely that it ever will. There isn’t an NDK that I know of for the Maemo platform, but according to the SDK licensing agreement, some closed Nokia code, functions and binaries. And Maemo is built upon Linux rather than an a closed, proprietary platform.

    So where does this leave Mozilla, and other open source vendors, in the mobile market? Until Microsoft releases a Native Development Kit — and there’s no guarantee they will — Mozilla doesn’t have many choices left. It could take the same approach that Opera is trying and attempt to get a browser through the iTunes App Store approval process. I don’t foresee that happening for Opera, which just submitted their browser application for approval. Like many of us, Mozilla will likely be watching to see how that situation pans out. That rules out the iPhone and Windows Phone 7 platforms for now. And unless or until RIM radically alters the BlackBerry platform, they’re not a potential development target either. Palm now offers a PDK, or Plug-In Development Kit, that supports C and C++, but I don’t expect Mozilla to focus on webOS given Palm’s current struggles.

    There’s simply nowhere else for Mozilla to turn in the mobile space, given the constraints and the way it wants to code. From a bigger picture perspective, I’m wondering how the situation impacts open source development in general when it comes to the mobile market. There’s a significant number of Linux-based phones available, but they’re not on a common platform. With the bigger players either using or moving towards more closed systems, what’s an open source developer to do? I’m not a coder, so I’d love to hear thoughts from developers. Is the Mozilla situation unique and not a sign of things to come or are you generally concerned with the way the mobile landscape is shifting?

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