Author: Lydia Fazzio

  • Looking Back At 20 Years of Photoshop with Photoshop Product Manager Zorana Gee

    photo1 Looking Back At 20 Years of Photoshop with Photoshop Product Manager Zorana Gee“The art I practice has limitless capabilities in terms of how I like to put moves together and how I’d like to react to moves thrown at me, all leading the goal of creating a beautiful and fun game to play.”
    – Capoeira1 Instructora & Photoshop Product Manager, Zorana Gee

    There was an uncanny parallel between what Zorana was describing as her Capoeira practice and the underlying dynamics of her oeuvre, Photoshop. This ubiquitous digital image editing software from Adobe systems turns 20 this year. “We sometimes like to think of Photoshop as a ‘playground’ for Adobe customers.“

    You can trace the element of play in the early exchanges between John and Thomas Knoll, the brothers who created Photoshop in late 1980s: Thomas, a PhD Engineering candidate, would create the program and John, his brother, a visual effects guru, would ‘play with it’ and suggest refinements. The iterative process of tinkering and refinement eventually gave birth to ‘Display’, which would later be acquired by Adobe as ‘Photoshop’. This trope also permeates the enchanting and delightfully entertaining tutorials by Russel Brown, Senior Creative Director at Adobe. Brown helps users ‘pilot’ what initially resembles the cockpit of an Airbus A380.

    ps 1 box 292x300 Looking Back At 20 Years of Photoshop with Photoshop Product Manager Zorana GeeIn her almost decade-long career as Photoshop emissary, Zorana describes the remarkable and often unexpected ways in which Photoshop encourages human ingenuity and creativity “all leading to beautiful artwork.” She cites the example of Image Stacks, a feature in early versions of Adobe Creative Suite Extended; this was used initially in astronomy and later adopted by photographers to rid images of unwanted people or objects.  
    Zorana has been involved with Photoshop Extended since its genesis and was instrumental in the 3D effort. She continues to help drive the implementation of 3D tools within each version of Photoshop Extended. 3D visualizations became a reality in April of 2007, when Adobe released CS3 Extended software. The Extended line of software facilitated the uptake and application of Photoshop technologies in new disciplines including architecture, medical imaging, and movie animation [think models and creatures in Avatar!]. October 2008 saw the release of CS4 Extended, the next generation Extended line, which offered users more direct manipulation of 3D images. On April 12th 2010, Adobe announced the release of CS5 and CS5 Extended which incorporate “more technological advancements from Adobe Labs than any other release.”

    Indeed, Photoshop CS5 Extended pushes 3D and motion-based content editing capabilities even further. For example, users can leverage Adobe Repoussé Technology, (inspired by an ancient metalworking technique for embossing art on metal), to easily create and manipulate 3D artwork and logos while other tools help enhance the appearance and realism of 3D images.

    The use of 3D technology is certainly growing and expanding beyond the purview of ‘specialists.’ The inherent flexibility of Photoshop allows users “to understand the 3D tool, how object moves in 3D space, how lighting affects it.” This reflects why Steve Guttman, an original Photoshop1.0 team member, said that Photoshop ‘democratized’ image editing by making it accessible to artists rather than just those in photo production.2

    “The goal is to allow people to start customizing their best idea.”zorana 222x300 Looking Back At 20 Years of Photoshop with Photoshop Product Manager Zorana Gee

    Zorana’s team has been at the forefront of Adobe efforts to tap the soul of the Noosphere3 to help identify unmet needs and customer concerns which often serve as inspiration for future offerings in Photoshop.

    Photoshop has almost 525K fans on Facebook, additional connections on LinkedIn, Flickr, over 15K Twitter followers and close relationships the National Association of Photoshop professionals’ 70K+ members.

    This direct connection to the ‘customer voice’ allows Zorana to help the internal design teams craft newer versions of Photoshop that more closely align with customer needs.

    Photoshop response to customer influence was evident most recently in the CS5 ’Just Do It’ initiative. This effort was designed to “address many of the smaller feature requests and enhancements that don’t necessarily get top billing, but definitely impact everyday workflow.” The marketing teams were able to integrate more than 30 of the most requested features from this initiative into CS5.

    Adobe provides tools to facilitate even more collaborative solutions. Forums such as Adobe Labs are an ‘incubator’ for ‘Photoshop-related pre-release and experimental technologies.’.‘The Configurator panel’, for example, is an “[open source] tool that allows customers to create , test [and share]customized panels containing combinations of their own tutorial scripts with Photoshop original tools and menu commands.“

    Technologic innovation in Photoshop are also the result of research partnerships between Adobe internal research teams and leading academic institutions: Collaboration with University of Washington and Columbia University yielded a technique to calibrate and remove ‘vignetting’; the gradual darkening of the image toward its periphery when aligning images for panoramas in Photoshop CS4.

    Adobe tends to tantalize its customers with ‘sneak peaks’ into these forthcoming technological advancements. This was evinced in the recent pre-launch site for CS5, which invited users to an ‘exclusive online preview’ of new CS5 features. Some of these previews went viral; Adobe reported almost 2MM views of its eagerly anticipated ‘Content Aware Fill4’ feature video which also became a top trending topic on Twitter. The site featured a dramatically designed countdown clock and encouraged participation in the April 12th online global launch. There was also ample opportunity for social interaction. Some passionate users even started their own multimedia preview site CS5.org –‘independently published and intended as a public service.’

    “It’s about user experience and how we can make that smarter and how we can make that more approachable for users including those who have never opened a copy of Photoshop.”

    Adobe has already infused elements of predictive intelligence into the Photoshop experience. For example, the Photoshop 3D panel: “We make it easier for new users to create a 3D panel that not only links to an existing 3D panel but also shows you tools that you will need and the steps that you might want to [use].” This efficient, semantic design can show a new user not only “what they could do in 3D” but also “how to play with 3D.”

    photoshop before and after 300x288 Looking Back At 20 Years of Photoshop with Photoshop Product Manager Zorana GeePhotoshop CS5 is expected to provide even “greater intelligence and awareness of the content within images.” This is illustrated most dramatically in how Content-Aware Fill technology can “remove an image element and magically replace it with details that match the lighting, tone, and noise of the surrounding area so that it looks like the content never existed.”

    Perhaps this and other CS5 enhancements will provide an even more intuitive, predictive and fluid user experience.

    “It is very creative, it is not choreographed…the ‘free fluidity’ that you get in a [Capoiera] game is also something that I have to be able to do in my job.”

    And Zorana’s ‘job’  has allowed users to  ‘unleash their passions’. Thus, it may be fitting to end with a sentence about the history of Capoeira from the Capoierascience website: “Capoeira is celebratory of both the art itself and the community which engendered it.” Perhaps the same could be said for Photoshop.


    Footnotes:

    1 “a Brazilian martial art that integrates balance, music, acrobatics, fight and dance. It is a well-balanced art form”– Zorana is an 11-year veteran of Capoeira and holds the title of Instructora, black belt equivalent.
    2 From ‘Startup Memories’ a video documentary about the early days of Photoshop
    3 Using this to refer to the ‘collective consciousness’ of the web which reflects users collective insights, including those from the ‘blogosphere’
    4 A feature in PS CS5 Extended which “removes any image detail or object, examines the surroundings and seamlessly fills in the space left behind.”


  • Display Link USB 2.0 Adapter Review

    display 300x259 Display Link USB 2.0 Adapter ReviewWhen Dr. Quentin Stafford-Fraser and Martin King founded DisplayLink back in 2003, they sought to “re-think the connection between monitors and PCs.” Almost 7 years later, DisplayLink launched its next generation, high performance DL-1×5 family of chips to bring “unparalleled integration with USB graphics devices.” In this era of mobility and demand for increased productivity it is even more important to find easy, high performance, low cost external display options. The ubiquity of USB ports on mobile devices, the phasing out of VGA connections and diminishing screen size, augment the feasibility and relevance of the “complete DisplayLink USB Graphics Solution.“ According to DisplayLink, this “unique ‘plug and display’ solution eliminates the hassle of opening up PCs to add discrete graphics card, while also saving time and energy use.” The DisplayLink solution incorporates the chip set and proprietary software, which is, installed on the host PC, notebook or netbook. The DL-1×5 chip set is already embedded in a number of peripherals including certain monitors, docks, adapters and projectors.

    For this review, the peripheral device is a DisplayLink USB display adapter (USB to DVI-I), which uses the advanced DL-195 chip set from the DL-1×5 chip series.

    Design:
    Cute, light, rectangular shaped Adapter and standard USB/MiniB cable.
    The DisplayLink branded, sturdy, light, rectangular shaped, plastic adapter, was nearly identical to the Fujitsu USB adapter model on the DisplayLink website. This measures 54 x 84.3 x17.8 mm. The adapter fit comfortably in the palm of my hand and came with a USB 2.0 A to mini-B cable (about 90+ cm long and resembled that used to sync older Blackberry phones). This attached easily to one side of the adapter. A video output DVI-I 24pin + 5pin Female Connector was present on the other side. (As a refresher, the DVI – Digital Video Interface standard– replaced VGA –video graphics array connection standard and can handle both digital and analogue data (with optional VGA adapter.)) Newer monitors have DVI and some may have both DVI and VGA.

    Thankfully, no CD is required for installation, making it great for laptops and netbooks without integrated CD/DVD drive. Windows software was included in the adapter and software for other platforms could also be downloaded from the DisplayLink website.

    Setup:
    Intuitive, automated software installation and intelligent configuration, seamlessly partnered with my OS.
    Total set-up time (including a coffee sip during set up): 12 minutes.
    Test system: 10.1 inch netbook connected to 32inch HD LCD TV
    • Netbook: ASUS 1008HA running Windows 7 Home edition; 2GB RAM, 1.66GHz Intel Atom N280,
    • HD TV: Sharp Aquos LC-32G4U 32-Inch Flat-Panel LCD TV
    According to the manufacturer, the “DisplayLink software is designed to integrate seamlessly into Microsoft Windows or Apple Mac OS X to allow a USB connected device to appear to the operating system like a traditional graphics card.” That was indeed my experience with Windows 7: once plugged into my netbook via USB, the software auto-installed all necessary drivers (however, you need admin privileges to install.) Installation of software (3files 14.1MB) took about a minute. I located Fujitsu DisplayLink software and DisplayLink Core files in the Program Files folder. The software included a Graphic User Interface to adjust settings and I noticed a USB monitor icon in my task tray. After a few minutes, I was prompted that a software update was available. Update was quick without need to reboot.

    Within seconds of successful install, it automatically detected my SHARP display. The desktop came to life in brilliant colour across the 32inch screen. Even when I accidentally unplugged the USB from my netbook it remembered all my settings and restored the display with no need for restart or re-boot; a feature otherwise known as “hot plugging.”

    Configuration:
    A single click on the new task tray icon revealed display configuration options. Although I could not access the DisplayLink Manager option, I was able to use my netbook system display configuration. In addition to adjusting screen resolutions, configuration options included ‘mirroring’ my native display, extending the display or selecting which monitor would be used to show the desktop. The software had automatically determined the optimal resolution for my system. I played around with the settings and indeed, the automated settings, at least for the desktop icons, seemed optimal. But the true test would come with video playback…

    Performance:
    Video playback lived up to the DisplayLink technology promise “[To ensure] a highly interactive, ultra low latency user experience that is nearly indistinguishable from a traditional monitor connection. This allows smooth window and cursor movement as well as support for full-screen video playback.”
    Agreed. The cursor was very responsive on the external display. Additionally, since the DL-195 chipset allows for “high definition resolution up to 2048×1152 Full HD (1080p),” I was able to get up to 1366×768 resolution for my setup. Video playback of episodes from Hulu, network website episodes in HD and iTunes video on the 32inch screen was shockingly clear, crisp and retained beautiful colour even as it was stretched across the full extent of the LCD screen. Adaptor specs say that it can support both standard and widescreen aspect ratio.
    Next, I tested the extended desktop capabilities…

    The ability to expand a virtual desktop with multiple-monitors unleashed my propensity for serial tasking. I opened up multiple application windows at once across this newly formed virtual playground; it felt liberating to keep all these windows open and visible across the multiple screens at the same time. But the benefits were much broader than I anticipated;” A USB graphics solution uses up to 80% less power than a discrete solution” In case you were interested in more ‘Green’ info, check out DisplayLink white paper on energy use with such fun facts as “ adding a display with a USB adapter incurred an average increase of only 4 Watts per display, or a 7 percent increase in power consumption.”
    According to a recent Microsoft research survey, multiple monitors may also increase productivity: “People with multiple displays are more than 50% more productive than those using a single display.” The survey also suggests, that, once accustomed to the “spread out” work/play space, users do not want to part with these additional displays. (Sounds like they foster dependence?)
    Aside from energy and productivity advantages, women in particular may glean a unique benefit. A 2003 Microsoft Research report found that “[a]ny one female can be just as good as or better than a man at spatial navigation tasks, but on average females are a little worse. So we need to support females with big displays, with wider fields of views when they’re doing intense navigation tasks. They’ve been at a disadvantage in any 3D system, but just give them a wider field of vision and smooth graphics, and they’re good to go.” Hmmm… Really? Could this DisplayLink adapter provide a performance boost to the female user?

    This last benefit was difficult to ignore, so I spent a few hours contemplating the possibilities inherent in adding another display. My explorations validated the DisplayLink tagline “Expanding your view.” Apparently, you can add as many as 6 displays at a time in windows (fewer on Mac.) I remained skeptical about the utility of such a set up until I consulted the series of short video tutorials on the DisplayLink site. The creative possibilities surprised me.

    Conclusion:
    Users of this adapter can encounter two main experiences:
    – Complete immersion in one application such as a game, spreadsheet or video.
    -Multi-tasking satisfaction resulting from multiple disparate inputs at once.
    I was surprised at the good performance and usefulness of this nondescript little adapter. This low-cost graphic solution can help liberate its user from the confines of the native display so that their work and play can “breathe” easier across an expanded virtual landscape. For a better sense of who would benefit from use of multiple monitors, I navigated to the user profile section of the DisplayLink website. The case studies demonstrated how multiple displays can “make life better” for many user types including entertainment aficionados, social media junkies, news hounds and business types. Display Link USB 2.0 adapters can be found online for around $89 to $99 dollars.

    Pros:
    • Useful concept
    • Portability
    • Low hassle installation/disk free
    • Ease of use
    • Responsive
    • Support on website
    • Intuitive UI
    • Compatible with variety of OSs

    Cons:
    • Not wireless



  • Top Five Women Who Impacted Technology in 2009

    womanlightbulb 300x222 Top Five Women Who Impacted Technology in 2009There is a revolution. It’s a human and technological revolution. It’s motion and emotion. It’s information. It’s visual. It’s musical. It’s sensorial. It’s conceptual. It’s universal. It’s beyond words and numbers. It’s happening. The natural progression of science and art finding each other to better touch and define the human experience. There is a revolution in the way that we think, in the way that we share, and the way that we express our stories, our evolution. This is a time of communication, connection, and creative collaboration.
    – Natasha Tsakos, Director/Actor

    This year, we chose five women who embody this “revolution”; women who re-engineer the human experience by melding art, science and technology to create boundary breaking projects with enduring socio-cultural impact.

    We begin with a transformational performance artist who redefines the “pop-star” and uses evolution to convey her inner experience; add an entertainment executive who wants to inject the female perspective in gaming; mix in a Belgian trained computer scientist who explores the human-computer interaction and ways to augment human intelligence; blend in a composer who breathes life into complex data sets; top it off with a lawyer who studies virtual worlds and strives to bring openness and transparency to government.

    Each woman has altered our experience of music, play, search, data and government. They create “The Project”; a manifestation of their passions, that harnesses “The convergence” of art, science, engineering, new media  and technology; the use principles from the open source movement, collaborative design, democratization, that result in “The Impact”; the shift in society from fixed to dynamic, closed to open, uni-sensory to multi-sensory, from citizens as passive recipients of information to activists engaged in social change. The Monster Ball Promo Photos lady gaga 8872207 800 668 Top Five Women Who Impacted Technology in 2009

    Lady Gaga – Performance Artist, Entertainer

    “…IT’S NOT JUST ABOUT THE MUSIC. IT’S ABOUT THE PERFORMANCE, THE ATTITUDE, THE LOOK; IT’S EVERYTHING.”
    Lady Gaga embodies a pulsating soul that entices the audience into her mental imagery through innovative use of music, art and design.

    The Project: Monster Ball “pop-electro opera” and the theme of Evolution –
    “…we started talking about evolution and the evolution of humanity and how we begin as one thing, and we become another.”
    Lady Gaga’s transformation washes over the audience in an explosion of color, sound, texture and tech to unleash an unforgettable sensory experience.

    The Convergence: Employs a multi-disciplinary Haus of Gaga design team; who crafts everything from a stage that upends traditional viewing to iPod glasses; Lady Gaga engages in visceral social networking “I WANT TO INVITE YOU ALL TO THE PARTY. I WANT PEOPLE TO FEEL A PART OF THIS LIFESTYLE.”. She wields art, science and technology like a sorceress; her Heartbeats headphones reflect the fusion of fashion, gadgetry and seduction; the product description entices you “Because when your music sounds amazing, you stop hearing it, and start feeling it.”

    Impact: Lady Gaga has re-engineered the female pop-star and become a cultural phenom. “NOW, I’M JUST TRYING TO CHANGE THE WORLD ONE SEQUIN AT A TIME.” she has already met the Queen; won countless awards, is featured on multiple high profile shows,  top 10 lists; the New York Times describes the Lady G’s “persona” as “… an amalgam of surfaces, faceted though not truly 3-D, addictive in the way video games are”. The world is entranced.

    torrie Top Five Women Who Impacted Technology in 2009

    Torrie Dorrell — Game/Entertainment industry executive, Sony Online

    “…I am challenging everyone to take action to help level the playing field for women pursuing a career in video games.”
    According to the Entertainment Software Association 2009
    43% online game players are female; women over 18 are one of the industry’s fastest growing demographics. Adult women outnumber game-playing boys < =17 game-playing population (34 % vs. 18%) (3) but only about 10% women in the industry

    The Project: (Games in Real Life) G.I.R.L program & scholarship: the initiative is designed “.to positively impact the way females are depicted in video games and create and influence content to be appealing to women “ . The GIRL scholarship encourages diversity on game dev teams and helps recruit more women in game production and design.

    The Convergence: Ms. Dorrell embraces the emerging social nature of gaming and leverages both group collaboration and social media techniques to maximize momentum for her cause: “..even though many companies have their own programs to help bring more women into the field, why not combine forces to create something that is truly kick-ass?”; she has forged several successful partnerships with associations such as the International Game Developers association (IGDA) and design institutes.

    The Impact: Ms. Dorrel wants to expand the definition of “gamer”; she is the 21st century emissary of the female perspective in gaming;
    There are several award winning women working on the upcoming Sony massive multimedia online games, The Agency…and the current tween hit Free Realms.

    76603 389x292 Top Five Women Who Impacted Technology in 2009

    Pattie Maes:  Associate Professor of Media, Arts and Sciences, MIT; Founder Fluid Interfaces Research Group
    An expert in “human-computer interaction, intelligent interfaces and ubiquitous computing.”
    Her mission “…to radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive. We are changing the human-machine relationship and creating systems that are more responsive to people’s needs and actions, and that become true “accessories” for expanding our minds.”

    The Project: The SixthSense prototype: Patti’s “Sixth” sense is the ability to unlock our data from devices and to interact with this information in the physical world. The SixthSense is a $350 pocket projector, mirror and camera. This “wearable gestural interface” bathes our environment in digital information, responds and adapts to our natural gestures, allowing us to play with information and ultimately harness it for our specific needs

    The Convergence:
    Her faculty appointment at MIT “Media, Arts and Science” says it all. Her research exemplifies the inevitable merging of human and computers “to form collective intelligence. This collaboration can be harnessed by humans as the so called, “sixth sense”.
    Pattie’s Fluid Interface Group team is on its way to fulfilling another Ray Kuzweil (the Futurist) prophecy “[computing] is …going to be embedded in the environment, in our clothing… “

    The Impact: Professor Maes wants to “untether” us from the tyranny of the computing “box” : SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer”

    JoAnnKuchera Morin 2009 interview Top Five Women Who Impacted Technology in 2009Jo-Anne Kuchera-Morin — Professor of Composition, Director of the Center for Research in Electronic Art Technology (CREATE) at the University of California, Santa Barbara ; Director, AlloSphere Research Facility

    “There are scientists who have lost the ability to perceive their data. Now they [may] perceive this data again through portals that let them see and hear their data, not just see a string of numbers.”
    Professor Kuchera-Mornin’s training as composer has undoubtedly ignited this vision of enlisting multiple senses in the analysis of complex data sets for both research and entertainment.

    The Project: The “Allosphere”: Those lucky enough to visit the “multi-user interactive space”…[..] a 30-foot diameter sphere built inside a 3-story near-to-anechoic cube”, experience complete immersion in a tantalizing array of visual and aural representations of data with both research and entertainment applications. The concept conjures up a Laurie Anderson concert melded with a multiplayer online game.

    The Convergence: The pluripotent nature of the “Allosphere” concept  as both research tool and performance piece. It “brings together art, science, engineering and the cognitive sciences..”

    The Impact: Professor Kuchera-Morin wants to change the way we think, feel and interpret data; her hope is that enriched platforms such as Allosphere will help us uncover novel patterns in data that may solve vexing problems in engineering, biology, physics and beyond:
    “we are also quantifying things that are almost spiritual. We’re advancing the nature of who and what we are and the nature of the universe.”
    Additionally, Allosphere can be used as an “ instrument for the creation and performance of avant-garde new works and the development of entirely new modes and genres of expression and forms of immersion-based entertainment, fusing future art, architecture, music, media, games, cinema, and more.”

    3946656447 aba96ddeee Top Five Women Who Impacted Technology in 2009Beth Simone Noveck —Deputy Chief Technology Officer for Open Government, Professor law , Director Institute for Information Law and Policy , New York Law School and Founder Do Tank and State of Play

    Professor Noveck explores “how technology changes the way communities cohere and how new technologies might help us to transform from private actors into public citizens.” Her research includes virtual worlds, electronic democracy and open government.

    The Projects(s): Do Tank & State of Play/ Open Government Initiative –The Do Tank(2) is a “first-of-its kind legal R&D lab where lawyers innovate, harnessing the new tools of information and communications to the goals of social justice.” This ‘Democracy Design Workshop’ develops graphical and visual prototypes that empower people to create collaborative networks for social and political change. The Do Tank website is like a progressive ‘app store’, replete with legal and software code designed for social activists. This goal is “to foster open, transparent and collaborative ways of learning, working and governing.” She has taken this thinking to the Obama administration as Director of White House Open Government Initiative

    Her other projects, State of Play conference is a global, multidisciplinary ‘virtual worlds’ research conference created to evaluate the current and future impact of virtual environments on “education, law, politics and society.”The offshoot, State of Play ‘Academy ‘is an “experimental space for studying the impact of virtual worlds on learning and teaching.”

    The Convergence: Open source movement principles and collaboration themes pervade her work; there is fusion of digital democratic principles, crowd-sourcing , and the application of virtual world research to social & political change

    The Impact: Miss Noveck wants to crack open government to the rest of us through “transparency, participation, collaboration,” To appreciate the full impact of her ideas, we should probably grab her book  “Wiki Government: How Technology Can Make Government Better, Democracy Stronger, and Citizens More Powerful “

     Top Five Women Who Impacted Technology in 2009