Author: Surur

  • Next Windows Phone 7 resolution is Half-VGA

    harvets-achievement-top-1 In an unexpected turn, it appears Windows Phone 7 series is heading to the low-end after all. In a blog post Shawn Hargreaves revealed that the next supported screen resolution after WVGA will in fact be half VGA, 2.5 times less that WVGA.

    He notes:

    At launch, all phones will have a 480×800 (WVGA) display resolution, but we will add 320×480 (HVGA) in a future update. Of course you can detect the native resolution and program your game to adapt to this if you want, but the scaler allows games to pick just one resolution, always render at that fixed size, and still run correctly on phones with different native screen sizes. For bonus points, we automatically scale touch input to match your chosen resolution. 

    This does make us wonder what other “Chassis 1” specs are up for negotiation, and whether Windows Phone 7 series will also support ARM 11 chips like on the HTC HD Mini.

    He goes on to say WP7s has a brand-new graphics stack “optimized from the ground up for mobile GPU hardware”. Unfortunately this new stack does not include custom shaders, to the disappointment of many developers, but hopefully this can be added in the future.

    Read more at Shawn’s blog here.

    Via Engadget.com

  • VolumeX reviewed

    Volumex is a fantastic alternative to the default Windows Mobile volume changer. Using big friendly buttons & a nice set of features, is it a must have for any Windows Mobile user ? Read on to find out.

    Read more at BestWindowsMobileApps here.

  • Windows Phone 7 Series : 3D game programming explained

    The above video is the first part of a presentation to developers explaining the best practice implementation of 3D gaming on the new Windows Phone 7 series phones.

    See below for part 2.

    Via Pocketnow.com (1) and (2)

  • Multi-player gaming on Windows phone 7 explained

    Here is another session from GDC on Windows Phone 7, tackling the touching issue of multi-player gaming.

    Again, as previously mentioned,multi-player gaming is designed more on the level of web-based flash gaming than Halo 2, which is a bit of a pity.

    Via Pocketnow.com

  • T-Mobile HTC HD2 unboxing video

    Letstalk.com have published this video unboxing and brief review of the T-Mobile version of the HTC HD2 and its safe to say they are pretty impressed.

    As current owners of the HTC HD2 will know, the device is fast, responsive and brimming with features, and with the addition of easy media features that exploit the massive screen may just be the perfect multi-media device.

    Are any of our US readers getting the device? Let us know below.

  • Windows Phone 7 notifications explained

    At GDC, Microsoft has finally lifted the veil on Windows Phone 7 Push notifications. I think most people would recognize the system as very iPhone-like, which is rather interesting considering Apple’s recent actions against HTC.

    The system is clearly not high-bandwidth, and we understand real-time multi-player systems either over WIFI or bluetooth will not be available initially.

    Are our readers satisfied with notifications as a substitute for multi-tasking? Let us know below.

    Via Pocketnow.com