Author: Wade Roush

  • Casual Games Maker WorldWinner Falls into Facebook’s Orbit

    WorldWinner Logo
    Wade Roush wrote:

    When I visited WorldWinner back in March 2008, executives at the Newton, MA-based game developer were excited about the company’s ongoing integration with the Game Show Network (GSN) and by its success attracting huge numbers of people—some 26 million each year—to its tournament-based online casual games. But chief technology officer Michael Enright, answering a question about life for game developers in the Boston area, closed on an ominous note. “One of the things about the gaming industry here is that it can be a struggle to find companies that have good business models and long-term jobs,” Enright said. “The models are always evolving, which makes it really challenging for people who want to make this a profession.”

    How right Enright was. Just two years later, WorldWinner has changed owners (its former parent company, Liberty Media, sold its share of GSN to Sony Pictures and DirecTV last May) and significantly altered its business strategy. It still offers arcade games, card games, and word games where players compete for cash in fee-based online tournaments. But that’s not where the real audience growth is these days. Today, casual gamers by the tens of millions are flocking to two places: Facebook and mobile devices.

    “Like every other part of the digital world, the game industry has been turned upside down in the last nine to 12 months,” says Peter Blacklow, president of WorldWinner and executive vice president of GSN Digital, of which WorldWinner is a part. “If you are not figuring out how to leverage these platforms where the distribution cost is zero, you will be out of business. That is a huge difference for us. Instead of thinking about how to drive consumers to our destination site, we have to think about putting our tournament competition business where the consumer is going, which means inside a Facebook app or inside a game on your cell phone.”

    Dumbville Splash ScreenOn April 1, GSN Digital launched its first major social game on Facebook, called Dumbville. It’s a timed trivia game where players compete against their Facebook friends to see who’s smarter (or dumber, as the case may be), earning points called “oodles” that can be redeemed for cash and prizes. The interesting twist is that players win oodles not only when they answer questions correctly, but when their friends get answers wrong. When I checked yesterday, the game already had 42,000 players—which sounds like a lot, but it’s only scratching the surface of the overall Facebook population, which is somewhere north of 400 million.

    Blacklow says opening Dumbville was smart strategy for WorldWinner in several ways. First, it drives players to sign up for accounts on the GSN and WorldWinner destination sites, which is the only place they can redeem oodles, and where the company earns revenue through a combination of premium advertising and tournament fees. The game is also a proving ground for the developers on the company’s “GSN Labs” team, who will launch two more big Facebook games this summer, based on famous game-show titles that Blacklow says he can’t yet name publicly.

    Finally, WorldWinner and GSN hope to sell their technology for setting up cash competitions to other casual game publishers active inside Facebook, such as …Next Page »










  • Schupbach Takes NEA Role

    Wade Roush wrote:

    Jason Schupbach, the first state official in the country tasked with promoting the “creative economy,” will be leaving his position with the Massachusetts Office of Business Development effective May 5 to become director of design at the National Endowment for Arts in Washington, D.C., the NEA announced today. Schupbach’s role at the endowment will be to administer grants to the design sector and design initiatives such as the proposed $5 million “Our Town” project, which will explore the role of the arts in economic revitalization and community improvement. “Jason has set a national standard here in Massachusetts for connecting the various and diverse sectors of the creative economy to the public and academic agencies throughout the state,” Massachusetts Secretary of Housing and Economic Development Greg Bialecki said in a statement. “He has been a critical resource for innovation and collaboration for the Commonwealth, and I’m certain he will offer the same to the NEA.” Last fall Xconomy profiled Schupbach and his efforts to boost Massachusetts business sectors such as advertising, architecture, design, digital media, film, gaming, marketing, music, publishing, tourism, and the arts, which collectively employ more than 100,000 people in the Bay State. “This was a bit of an unexpected opportunity, and I’m very excited about the possibilities it holds,” Schupbach said in an e-mail.

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  • OLPC’s Negroponte Honored by Lego Group

    Lego Bricks
    Wade Roush wrote:

    It seems only fitting that the creators of one of the most popular children’s toys in history would want to honor the creator of the most successful children’s computer in history.

    Today the Denmark-based Lego Group, of plastic brick fame, announced that it has awarded its $100,000 Lego Prize to Nicholas Negroponte, founder of the MIT Media Lab and the One Laptop Per Child Foundation.

    The company said that the prize, which it created in 1985, was being awarded to Negroponte “for his passionate vision of one laptop per child and his ability to make his vision come alive.” Nearly 2 million XO Laptops built by the foundation have been distributed to children in 40 countries.

    “In the Lego Group, we see children as our role models,” Lego owner Kjeld Kirk Kristiansen said in a statement. “Children look at the world with open eyes, unconstrained by the past and willing to ask why? and what if? By connecting them and enabling them to learn and develop, OLPC creates totally new possibilities and a hope for a much brighter future for the world.”

    Reached by Xconomy in Copenhagen, where he will receive the prize at today’s Lego Idea Conference, Negroponte said the most important meaning of the prize was that “Both OLPC and Lego stand for learning by playing.”

    Negroponte’s association with the Lego Group is a longstanding one: the company was one of the earliest sponsors of the Media Lab, where researchers’ offices are perennially littered with Lego bricks. “We are celebrating our 26th year of collaboration with Lego,” Negroponte says, so visiting Copenghagen to pick up the award “may be more like [being with] family.”

    I asked Negroponte how the prize helps to validate OLPC’s mission of supplying low-cost laptops to children in developing countries. “There is not much left to validate any more,” he replied, via e-mail. “The only open question is how to pay for OLPC. The full cost of acquisition and ownership is $1 per week per child.”

    Negroponte said he doesn’t have any plans so far for using the prize money. The last person to receive the Lego Prize was New Hampshire-based inventor and entrepreneur Dean Kamen, in 2008.

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  • MeLLmo’s Roambi Business Visualization App Comes to iPad, Links to More Data Sources

    Roambi Pie Chart View on the iPad
    Wade Roush wrote:

    If you want your company to buy you an iPad or an iPhone, here’s a tip. Get someone from MeLLmo to stop by and show its data visualization software to your firm’s CEO, CFO, or COO. The Del Mar, CA-based startup’s mobile business app, called Roambi, plugs into enterprise business-intelligence systems and creates interactive charts and graphs for the iPhone and iPad that are so slick that once an executive has tried a device loaded with the software, they usually don’t want to give it back.

    “We’ve been with customers who are 100 percent on BlackBerry, and they want to buy iPhones just to run our application,” Santiago Becerra, MeLLmo’s co-founder, chairman, and CEO, told Xconomy last week. “With the iPad, it’s too early to tell, but I have one data point—I met yesterday with a Fortune 500 COO and showed him the iPad app and just left the iPad with him. This morning I heard that he’s already getting all his direct reports converted.”

    The Roambi Visualizer iPhone app is available free from the iTunes app store. MeLLmo was careful to ensure that an iPad version—which shows off data to even better advantage than the iPhone app—would be available for the device’s launch on April 3. But the more significant news for the startup, which Bruce profiled last September, is the launch this week of an improved version of its enterprise server. This is the software that connects to business-intelligence systems and prepares data such as sales figures for display on mobile devices, and it’s the product that brings in MeLLmo’s actual revenue.

    MeLLmo announced at the Gartner Business Intelligence Summit in Las Vegas yesterday that “Roambi ES3,” as the server software is called, can connect with more business intelligence data sources: on top of SAP BusinessObjects, Salesforce CRM, and Microsoft Excel, it can now tap data from IBM Cognos, LifeRay, Microsoft Sharepoint, and Microsoft Reporting Services. In addition, the new server can create Flash versions of the usual Roambi charts and graphics, meaning employees can access Roambi data dashboards from their desktop or laptop computers as well as their Apple mobile devices.

    The changes are intended to make the idea of mobile business intelligence dashboards attractive to a larger swath of companies. “We’re making a huge push to expand who can use Roambi,” says Quinton Alsbury, MeLLmo’s president. “We are doubling the set of data sources that can be integrated, and alongside the new connectivity we’re expanding the number of platforms.”

    At the same time, the new server can show data in new ways, including a “trends” view that makes it easier to see how performance indicators are changing over time, and a “pod” view that let users create custom dashboards combining their favorite data types in one view. Behind the scenes, the company has introduced a number of other improvements, such as …Next Page »

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  • SpaceClaim Captures $5 Million Series D Funding to “Democratize” 3D Modeling

    SpaceClaim Logo
    Wade Roush wrote:

    Concord, MA-based SpaceClaim has raised an additional $5 million in Series D funding, bringing its total venture pot to just over $30 million, president and CEO Chris Randles told Xconomy yesterday. The four-year-old startup sells 3D modeling software for non-engineers, and has been enjoying explosive growth over the past year, according to Randles.

    The funds came from SpaceClaim’s existing coterie of investors, with North Bridge Venture Partners and Kodiak Ventures in the lead and Borealis Ventures and Needham Capital Partners also on board. Randles says SpaceClaim, which experienced a 2.5-fold increase in sales in 2009 and even faster growth in the first quarter of 2010, has moved solidly beyond the R&D phase and needed the new funds to invest in sales and marketing support. “Our big investment is in customer-facing technical staff who can help existing and prospective customers solve problems, as well as sales staff,” says Randles.

    SpaceClaim is part of a major cluster of engineering software companies with headquarters or major outposts in New England, from established giants such as Autodesk, Dassault Systèmes (which owns Concord-based SolidWorks), and PTC, better known as Parametric Technology Corporation. In fact, both Randles and SpaceClaim co-founder Daniel Dean spent time at PTC. “It’s an overlooked asset in this area,” says Randles.

    PTC largely invented parametric modeling, the dominant paradigm in 3D mechanical design, in the mid-1980s. To hear Randles tell it, there hasn’t been any fundamental innovation in the computer-aided design (CAD) field since then, though he says SolidWorks and other companies have improved on the idea. SpaceClaim’s innovation, which the company calls “direct modeling,” is to give engineers simple tools that allow them to experiment with design concepts by moving, stretching, combining, and re-using shapes onscreen.

    “People who use CAD tend to be people who are specialists in CAD—if you want a parallel, think of the database specialists before the days of Microsoft Access,” says Randles. “We are democratizing 3D by bringing powerful but very easy-to-use 3D modeling tools to engineers who have never really used CAD.”

    Randles says SpaceClaim’s business is split roughly equally between the Americas, Asia, and Europe. Automotive manufacturers and suppliers were the biggest customers in 2009, followed by aerospace and defense, consumer goods, and medical device companies.

    SpaceClaim’s software is in demand because it helps companies’ product designers experiment with new designs without having to involve CAD specialists at every step. “3D modeling technology is changing working practices and moving things to market quicker,” Randles says. “In an odd way the global recession has also helped us—it’s made companies come to terms with some of their inefficiencies. When things are good, you tend to put off radical rethinking or reengineering.”

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  • Google’s Cambridge Office Assumes Growing Role Inside Search Giant

    Google
    Wade Roush wrote:

    If you glanced at the software engineering job listings page for Google Boston, you might think that the company’s Kendall Square office has only two positions open. That would be wrong. Site director Steven Vinter says the office has been hiring aggressively since December.

    The growth would have started sooner if it hadn’t been for the recession, which didn’t slow Google’s expansion much, but did seem to engender a kind of constipation in the local software community, with people unwilling to risk leaving their current positions, Vinter says. But conditions have eased and the company is now getting more resumes. In any case, the two positions described on the job page—software engineer and software tester—are just roles, Vinter says. The company is hiring many people to fill each one.

    In fact, with more than 100 engineers and 100 business development staff spread across four floors at Five Cambridge Center—space the company occupied in early 2008 after outgrowing its cramped quarters at One Broadway—Google Boston has evolved from a mere outpost of Google’s Bay Area headquarters into a major engineering and sales center. I stopped by a couple of weeks ago to hear the latest about the office’s progress from Vinter, whom I last interviewed in depth way back in November 2007. (At that time, the office had half as many people.)

    The main point Vinter made, as you’ll read below, is that Google Boston is now big enough to have what he calls “end-to-end” responsibility for major parts of the Google product lineup, including the Chrome browser and operating system, the YouTube server and client infrastructure, Google Book Search, and the Google Friend Connect social Web service. As Xconomy founder Bob Buderi has argued in his book Engines of Tomorrow and elsewhere, it’s crucial for corporate outposts to have this kind of responsibility and autonomy if they want to avoid becoming marginalized within their own companies. My impression is that Vinter has been working hard to make sure that Google Boston isn’t simply a vehicle for hiring talented New England engineers who don’t want to move to Mountain View, but that it builds teams that have a direct impact on Google’s bottom line and on the problems the company is trying to solve.

    Google Boston PosterWith major news about Chrome, Chrome OS, Friend Connect, and other products expected later this year, it’s likely that Google Boston’s profile within the company will keep rising. That may be true within the Kendall Square neighborhood as well: Vinter told me he admires Microsoft’s efforts to open up its New England Research and Development Center for tech-community events, and says he’d like Google to be more active in this area. Here’s a writeup of our conversation.

    Xconomy: Other than your big move into the Cambridge Center space, what have been the biggest changes since we had that long talk back in 2007?

    Steven Vinter: There are two big things. All throughout 2009 we were looking for more candidates to hire, and the thing we didn’t really understand was why there seemed to be so few people making it into Google. We didn’t understand why we wouldn’t have seen a continuous flow. Looking back, I think there were just a lot of people [who were] really uncomfortable with moving. The economic problems, in the same way that they affected consumer confidence, affected people’s concerns about wanting to go out and try something new. But that just disappeared around the December time frame, and we haven’t seen such an influx of talented people since I arrived here. So the challenge for us now is basically to make sure that the projects we have keep step with the level of the incoming folks.

    X: During that lull, were you actually getting fewer resumes, or was it that the quality of the applicants was below what you wanted?

    SV: More the former. There were just fewer people in the pipeline. One thing that’s helping is that we are aggressively seeking new college grads here. Obviously there is a huge wealth of talent in Boston, but in previous years I was more concerned about …Next Page »

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  • Nokia Buys Metacarta

    Wade Roush wrote:

    Cambridge, MA-based Metacarta, whose software searches digital text for references to place names and addresses, has been acquired by Nokia, the Espoo, Finland-based mobile hardware giant announced today. Financial terms of the deal were not disclosed, and it’s not yet clear how Nokia will integrate Metacarta’s technology into its mobile offerings, which include navigation services through the Ovi Maps application. Nokia’s terse press release said only that the 30-person startup’s technology will be “used in the area of local search in location and other service.”










  • With “Murder on Beacon Hill,” an iPhone App Debuts at Boston Film Festival

    The Parkman Murder
    Wade Roush wrote:

    As far as anyone knows, it’s a first in movie history: a location-based iPhone application has been accepted as an entry at a major film festival. Walking Cinema: Murder on Beacon Hill, an app built around a 43-minute series of interactive videos, will appear on the big screen at the AMC Loews Boston Common theater on Sunday, April 18, as part of the Boston International Film Festival (BIFF).

    The app, it turns out, has local roots. It was produced by Boston-based Untravel Media, whose founder Michael Epstein calls it “a page-turner mystery powered by your feet.” The app tells the story of George Parkman, a wealthy Bostonian who disappeared in November 1849 and whose dismembered body was eventually discovered under a dissecting vault at Harvard Medical College. Harvard instructor John Webster, who owed Parkman money, was convicted of the murder after a sensational trial and publicly hanged.

    Walking Cinema route mapNormally, viewers experience the story of the murder as they travel a mapped route around Boston’s Beacon Hill, watching sections from the video at eight different stops. At the film festival, though, audiences will stay firmly in their seats, watching all 33 parts of the video in continuous order. “We were just blown away at how watchable the story is in a theatrical setting,” BIFF director Patrick Jerome said in a statement. “It’s quick-paced, full of juicy details, and, to our knowledge, it’s the first location-based application to screen at a film festival.”

    Epstein says the film’s acceptance at BIFF is a sign that the filmmaking community is gradually waking up to the possibilities of transmedia storytelling—in particular, storytelling that immerses viewers in a thoughtful way in real geography.

    “Everything in media now is naturally prone to become transmedia, as content is shared across networks and people view it on different kinds of screens,” he says. “But what is important is that you bake the transmedia thinking into the project, so that there is stuff on the Web that you don’t get on the broadcast, and stuff on mobile that you can’t get on either. With historical subjects, the geography can almost become a character.”

    Though Walking Cinema is the only Untravel project that’s been developed into a self-contained mobile app, it’s one of about a dozen location-driven mobile tours developed by Untravel. Other tours, which are distributed as video podcasts, focused on Boston’s West End, the Big Dig, Harvard Square, the MIT Stata Center, and the Salem witch trials.

    The Beacon Hill app includes video material from Murder at Harvard, a PBS documentary created by Arlington, MA-based director and producer Eric Stange. Epstein says part of the challenge of the project—which was funded by the National Endowment for the Humanities’ Office of Digital Humanities—was to adapt Stange’s made-for-television film into a non-linear walking tour without losing the storyline and without sacrificing video and sound quality. The iPhone was the perfect vehicle for the project, he says.

    “For a few years now we’ve been talking about doing more than your typical audio guides and walking tours,” Epstein says. “With the iPhone, apps can be fairly rich, so filmmakers know their stories won’t be reduced to little clips, but that the actual story can be expanded and become more engaging.”

    Epstein thinks such efforts will win greater recognition over time at film community events like BIFF. “Mobile content is becoming ever more sophisticated,” he says. “The judges on the boards of the film festivals know that filmmakers are trying to figure out what we can do to tap mobile channels, and I think that any mobile project involving the iPhone or iPad that is watchable, they are interested in putting up.”

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  • Veoh Assets Sold to 2Peer

    Wade Roush wrote:

    The remaining assets of San Diego’s Veoh Network, which shut down in February after years of litigation with Universal Music Group, have been sold to Los Angeles-based social video startup 2Peer, according to a report today in VentureWire. Veoh had raised some $70 million from Boston-based Spark Capital as well as Goldman Sachs, Time Warner, Intel Capital, and former Disney CEO Michael Eisner.

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  • Foursquare Is No Fad, Argues Founder Dennis Crowley; Xconomy’s Podcast and Q&A

    foursquare logo
    Wade Roush wrote:

    I may not be the CEO of Xconomy (that title belongs to our founder Bob Buderi), but at least I’m the Mayor.

    I won that distinction last week by checking into Foursquare from our office on Rogers Street in Cambridge, MA more times than anyone else. If you haven’t heard of Foursquare, you’re in a vanishing minority: the location-based social game is this year’s Twitter, in the estimation of Pete Cashmore, founder and CEO of the social media blog Mashable.

    Foursquare players win points, badges, and mayorships by going to destinations such as coffee shops, bars, or museums, and opening the Foursquare app on their mobile phones to let Foursquare know where they are. So far the startup has versions for iPhones, Android phones, and BlackBerry devices. On the social side, players get to see where their Foursquare friends have checked in lately, who else has checked in at their current location, and what those visitors recommend seeing or doing.On the game side, many users make a point of visiting new places or visiting old haunts more often in order to unlock badges, win points, and beat their friends.

    Xconomy Podcast: Foursquare and the
    Rise of Location-based Social Networking

    The Ad Club, April 5, 2010
    Microsoft New England R&D Center
    CLICK TO PLAY

    Launched 13 months ago, Foursquare now has almost 1 million users, according to CEO and co-founder Dennis Crowley. Twitter didn’t reach that point until it was close to two years old. But as Crowley was the first to admit during a recent appearance in Cambridge, the New York-based startup’s fast growth is in large part thanks to Twitter itself: the microblogging service has trained many people to share quick status updates with their friends and followers whatever the time, and wherever they may be.

    Dennis Crowley

    Foursquare is also a product of the spread of the iPhone and other smartphones with location-finding abilities, which spare users from having to specify their locations manually. That’s how Dodgeball, Crowley’s first company and Foursquare’s direct predecessor, used to work.Users manually reported their locations to a central server via text message, then received replies that said which friends were nearby. Mainly used in big cities like New York and San Francisco as a tool for meeting up with drinking buddies, Dodgeball was acquired in 2005 by Google. The search giant never really invested in growing the service, and shut it down in early 2009.

    Foursquare is not just Dodgeball reincarnated. The badges and points and mayorships are all new, and to hear Crowley tell it, they’re a fundamental part of the service’s appeal, both to players and to potential business partners. And while Foursquare is far from the only social network built around the promise of rewards for local check-ins—competitors include Brightkite, Booyah, Gowalla, Loopt, and Whrrl—it’s fair to say it’s the current darling of the social media elite, not to mention Silicon Valley venture firms, who are competing to invest more cash for equity stakes in the the startup.

    In fact, Crowley was on his way home from a series of Bay Area venture meetings last weekend when he stopped in Boston to take in the Red Sox season opener against the Yankees. On Monday, he checked in at the Microsoft New England Research & Development Center in Cambridge for a talk sponsored by the Ad Club, the trade association for Boston’s advertising and marketing industry. I was the moderator at that event, and I got to ask Crowley about Foursquare’s origins, its business model, and the allure of location-based social networking. You can hear the whole conversation, which I recorded on my iPad, by clicking on the audio player above. (You can also download the original 55-megabyte MP3 file to your computer by right-clicking here.)

    In preparation for the Ad Club event, Crowley and I also spoke by phone on Sunday, and I thought I’d pull my notes from that conversation together into the following writeup. It’s a short alternative to the recorded interview, which is an hour long.

    Xconomy: How is Foursquare different now than what you envisioned it might be 13 months ago?

    Dennis Crowley: The big difference from last year to this year is that it’s evolved into a game. When we started it, it was just a reaction to Google shutting off Dodgeball, which was the way me and my friends hooked up and coordinated meetings. The thing we learned after Dodgeball was that …Next Page »

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  • Plinky Goes Kablooie

    Wade Roush wrote:

    Thing Labs, the California startup that launched both the Plinky prompting service and the Brizzly social media reader with support from Waltham, MA-based Polaris Venture Partners, announced late Tuesday night that it plans to stop updating Plinky, and that it may eventually shut the site down. In an e-mail to users, Thing Labs said its developers have been so busy improving Brizzly, which presents simplified views of Facebook and Twitter updates, that they haven’t had time to work on Plinky, which provided daily prompts to help users write social-media updates. “We put a lot of work into [Plinky], and we think it’s a great site,” the Thing Labs notice said. “At the same time, we feel we have much more to offer with Brizzly than we ever could have with Plinky.” Xconomy profiled Plinky in February 2009, calling it “the cure for blank-slate syndrome.”

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  • The Apple iPad: Lightning Strikes Cupertino Again

    World Wide Wade
    Wade Roush wrote:

    How do you sell 300,000 of anything on the first day it’s in stores? By convincing people that it’s going to be even cooler than the last incredible thing you built. Steve Jobs and his crew pulled that off with the iPad, which has been breaking the sales records set by the iPhone in 2007. Now all of us brand-new iPad owners have to decide whether we’re still convinced.

    I’ve spent three solid days with my iPad, including one work day, and I’m still a believer. For sheer whiz-bang amazement, this machine (which I’m using right now to type this review) definitely represents the best $499 I’ve ever spent on a computer. It has its flaws and weaknesses, which I will gladly enumerate in a moment. But I think it has to be acknowledged up front that the hype about the iPad was largely justified; that the device is useful in a genuinely new way, and represents the beginning of the end of the mouse-and-keyboard era of personal computing; that for Apple, lightning can strike five times (IIe, Mac, iPod, iPhone, iPad); that if there were a Nobel Prize for product engineering, Jobs would be on his way to Stockholm.

    Apple iPadThere, I said it. I laid my fanboy credentials bare. Now let’s talk about the real question, which is, should you get one? Assuming that you’re in the market for a computer, and you aren’t one of those early adopter alpha geeks like me who has to get an iPad just to maintain his street cred, what compelling advantages does the product have over similarly priced machines—which, at the moment, means netbooks and low-end laptops?

    I think that is the operative question. I don’t see much point in the debate, taken up by Jobs himself in his January 27 iPad debut speech, about whether there is room for a “third category” of devices between netbooks and laptops. Yes, the iPad belongs to a new category, but average computer buyers don’t care about categories: they just need to get stuff done, and between projects they want to be entertained. What’s important is whether the iPad helps with those things, and does so better than an equivalently priced netbook or laptop. I believe that it does, and that it will only get better over time.

    Work

    For all the talk about the iPad being a media consumption device, it is also a pretty good information management device. The built-in apps, such as Mail and Calendar, take the tasks knowledge workers do all day long and make them more fun. I am already very fond of the Mail app, which, like most iPad apps, resembles its iPhone counterpart but has many improvements that take advantage of the iPad’s larger screen. In landscape mode, for example, Mail lists incoming messages in the left pane and shows the full text of those messages in the right pane.

    There’s nothing revolutionary about panes—until you realize that this arrangement, together with multitouch, lets you plow through your inbox and deal with each message with two-handed efficiency. With your right hand, you can …Next Page »

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  • Polaris Ventures Doubling Capacity at Dogpatch Labs in Cambridge

    Dogpatch Labs
    Wade Roush wrote:

    Polaris Venture Partners of Waltham, MA, opened its first Dogpatch Labs startup incubator space in San Francisco in late 2007. A Cambridge, MA, version opened last September, followed by a New York edition in December, and together the three locations are now home to about 100 entrepreneurs, according to Polaris general partner David Barrett. But the number is about to go up: Barrett says Polaris is about to triple the amount of space it’s renting from host Allurent for the Cambridge incubator, from 2,300 square feet to more than 7,000 square feet, creating room for another 30 desks, on top of the existing 20, and twice as many startup teams.

    Right now there are 11 teams at Dogpatch Labs Cambridge, compared to 20 in San Francisco and 13 in New York. “We are trying to bring all three spaces into equity,” says Barrett. “We’re excited, because not only can we now encourage more great people to come in, but it will allow us to do a better job of hosting community events and providing space for entrepreneurs to just hang out.”

    At the same time, Polaris announced a corporate partnership program designed to give major technology companies greater access to Dogpatch entrepreneurs, and vice versa. The first partner is Microsoft, through its New England Research and Development Center, just a few blocks away in Kendall Square.

    Dogpatch Labs CambridgeBarrett says Polaris and Microsoft will plan joint events such as executive conferences and meetups for Microsoft’s BizSpark program, which is intended to help startup developers adopt Microsoft tools and platforms. “That gives entrepreneurs in the Dogpatch community access to directional guidance from Microsoft if they’re developing for platforms like .NET or Azure, or if they’re trying to build a business supported by Microsoft,” Barrett says.

    The expansion is a sign that the overall Dogpatch initiative—an example of what Polaris partners call “open source entrepreneurship“—is working more or less the way the firm hoped it would. That’s not to say that the incubators have yet produced companies that became investment home runs for Polaris. It’s far too early for that, and in any case, there’s no explicit agreement that Polaris will invest in Dogpatch companies, who tend to stay in residence for about six months, or even that it will have first crack at funding them. But the incubators do give the venture firm access to a steady stream of young, up-and-coming entrepreneurs, as well as a window on the hot technologies and platforms they’re exploring, from Facebook to Google Wave.

    “We think it’s working for everyone so far,” says Barrett. “It’s very early, and no one wants to claim victory, but we are very encouraged by what’s going on.” The main measure of the labs’ success, Barrett says, is that more than 10 Dogpatch resident or alumni startups have won …Next Page »

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  • $2M, New CEO for Crimson Hexagon

    Wade Roush wrote:

    Cambridge, MA-based Crimson Hexagon, a 2007 Harvard spinoff specializing in brand reputation monitoring on the Web and social media, announced today that it has completed a $2 million Series A-2 funding round, and appointed a new CEO, Scott Centurino. The funding came from Golden Seeds, Beacon Angels, New York Angels, CT Angel Investor Forum and Zelkova Ventures. Centurino, formerly chief operating officer at Mobile Messaging Solutions, replaces former CEO Candace Fleming, who left the company “for both personal and professional reasons,” according to the company’s announcement. “We are about to enter a new growth phase, and provide an increasingly more feature-rich product for our customers, while at the same time investing in our internal teams” Centurino said in a statement. “I am very excited to take the reins of the company, and to continue the successful momentum of the organization.” Xconomy profiled Crimson Hexagon in November 2008.

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  • Apperian Readying “Enterprise App Store” for iPhones and iPads

    Apperian
    Wade Roush wrote:

    In the 15 months since its launch, Boston-based Apperian has won a reputation as a leading creator of sophisticated business-to-consumer iPhone apps such as Timberland Expedition, Intuit’s TurboTax TaxCaster, and American Greetings’ e-card app. But the startup didn’t set out to be just another mobile app studio: the real vision of founder and CEO Chuck Goldman, a former Apple exec, has always been to bring the power of the iPhone (and now the iPad) to the enterprise and business-to-business worlds. And this summer, his company is going to make the leap.

    Apperian won’t stop building custom apps for clients, “because that’s such a great learning environment for us,” says Goldman. But at Apple’s Worldwide Developer Conference in California this June, Apperian will launch a software platform meant to help big companies create, deploy, and manage iPhone and iPad apps on their own. Called the Enterprise Application Services Environment, or EASE, the platform could fill a huge gap left by Apple—namely, the lack of any framework to help companies experiment with internal applications for the iPhone and iPad. It could also put Apperian in position to dominate the nascent market for enterprise iPhone/iPad application development tools.

    Timberland Expeditions Splash Screen

    Goldman says EASE will supply software components that Apple doesn’t put into its own software development kits—for example, “connectors” that let apps tap into enterprise databases. (Imagine, to use a hypothetical example, a FedEx iPad app that lets drivers access the company’s package-tracking database wirelessly.) But just as important, EASE will provide a way to distribute apps to employee’s iPhones or iPads, and keep them updated once they’re installed.

    Right now, there’s no way within Apple’s iTunes ecosystem to do those things. Getting enterprise apps onto iPhones is an entirely manual process—which is obviously a problem for companies that might want to deploy the devices to thousands of employees. Goldman says EASE, which will be sold to companies on a subscription basis for about $2 to $3 per device per month, automates the distribution process by communicating with each employee’s copy of iTunes, in effect creating a kind of enterprise app store.

    Once EASE is launched, Goldman says, Apperian will turn its attention to raising a proper Series A funding round. So far, the company has been subsisting on $1.5 million in seed funding from Lexington, MA-based CommonAngels, supplemented by $1.2 million in services revenue from its first year of app-development work. “We’ve been using the services business to go out and learn the market and be talking with the big brands,” says Goldman. “That was always the strategy. Now we’re probably looking to raise $3 million to $5 million, in July or August.”

    On Wednesday, Goldman walked me through the details of the EASE platform and the company’s vision for the future of enterprise applications on Apple’s mobile devices. Below is an edited transcript of our conversation.

    Xconomy: Most people see the iPhone as a consumer device. What makes it attractive for business?

    Chuck Goldman: It’s true, the more enterprise-level, transformative apps haven’t really hit the mainstream yet. When I say transformative, I mean moving the business process to a mobile platform. We’ve started doing that with clients like Progressive in the area of mobile claims processing and roadside assistance with AAA. But the next wave of apps, I think, is going to come from mobilizing sales forces, from internal apps that transform the way workers work. But the first challenge is …Next Page »

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  • My Victorious Apple Store Experience, and a Glimpse at Boston’s First iPad MPG

    Ploid, by Raizlabs
    Wade Roush wrote:

    I’ve returned home victorious after my morning adventure at the Apple Store in Boston’s Back Bay. As I write this, my new iPad is synching with iTunes–a process that takes some time, if you have a lot of apps, music, and photos that you want to transfer over to your iPad. So I haven’t yet really tried it out.

    Being at the local Apple Store opening on the day some fantastic new product comes out is a ritual no geek can forego. So I set my iPhone to wake me up at 5:00 a.m. this morning, chugged some coffee, and rode my bike over to Boylston Street. The line was short at that point, which gave me time to stop at Dunkin Donuts for more coffee. Starbucks was still closed—a sight I rarely see, as I’m not a morning person. When I finally rolled up to the store at 6:19, I snagged the 20th spot in line, which I felt was a credible showing. Hey, I’m no Scoble. (The uber-tech-blogger was first in line at the Palo Alto Apple Store, just as he had been for the launch of the iPhone 3G.)

    This was the line outside the Boston Apple Store when I arrived at 6:19 a.m.

    This was the line outside the Boston Apple Store when I arrived at 6:19 a.m. Sleepy was right.

    Though it’s a gorgeous warm day in Boston, it started out chilly, and the section of Boylston Street in front of the Apple Store, being so close to the Prudential Center, was a wind tunnel that my fleece wasn’t built to weather. So I shivered along with my line buddies. One was a guy named Nick, a Boston University sophomore studying computer science. Nick explained that he actually works at the Apple Store—in fact, his shift started at 11:00 a.m. today—but that Apple employees weren’t allowed to pre-order or reserve iPads for purchase. He wanted to make sure he got one, so he decided to come out and stand in line with everyone else. Nick is studying all the languages you need to build iPhone and iPad applications, and he was bubbling with anticipation.

    I was, too, and we had a great conversation about what it’s like to work at the Apple Store. At this point I should confess that I actually did pre-order an iPad, but it’s the 3G version, which won’t be delivered until late April. I realized at some point this week that there was no way I could wait that long, and that I’d just have to buy a Wi-Fi iPad this week, use it until the 3G version comes, and then sell the used one. (I’ve already got potential buyers lined up, so don’t bother making me an offer!) When I explained this plan to a friend a couple of days ago, her reaction was, “You know you’ve got a problem, right?”

    That's me, trying to keep warm. Nick, the Apple employee who goes to BU, is at right. Photo by Bill Ghormley.

    That's me, trying to keep warm. Nick, the Apple employee who goes to BU, is at right.

    Yeah, me and the thousands of other people who camped out in front of Apple Stores around the country this morning. Anyway, right behind Nick was a woman named Tina who lives in rural Connecticut and happened to be staying at a nearby hotel in Boston this weekend because her teenage kids are attending Anime Boston, the giant Japanese animation convention going on at the Hynes. (With the PAX East gaming festival last weekend, Anime Boston this weekend, and the Comic Con comic book convention next weekend, you’d think that somebody would have figured out a way to offer a three-for-one discount.) Tina didn’t know much about Apple gear, but she though the iPad sounded cool, and she said there wasn’t much else to spend her money on in the Connecticut farmlands.

    Around 7:00 a.m. Apple folks came out and set up the crowd-control barriers, dividing us into two lines—those who had reserved an iPad for pickup at the store today, and those who hadn’t. At that point both lines started growing fast, up the street and around the corner. Before long I started running into people I knew, including Greg Raiz and his crew from Brookline-MA-based mobile app development studio Raizlabs; they were picking up iPads today so that they could test their new iPad-only game, Ploid (more on that below). I also got a visit from …Next Page »

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  • Revolutionary or Evolutionary? The Results from Xconomy’s iPad Survey

    World Wide Wade
    Wade Roush wrote:

    More newsprint and pixels have been sacrificed to iPad punditry than to any other tech subject in recent memory. I’m responsible for a good deal of the carnage myself (here, here, here, and here). With the device finally hitting stores tomorrow, though, there was no way my column today would be about anything else. The difference this time is that I’m going to highlight the voices of Xconomy readers, rather than my own idisosyncratic opinions or those of my fellow journalists and bloggers. (If you’re dying to see some early iPad reviews, though, you can’t go wrong reading Walt Mossberg, David Pogue, or Ed Baig.)

    Earlier this week I posted an online survey asking you, loyal readers, nine questions, ranging from the simple and factual—for example, whether and when you’re planning to get an iPad—to the ideological (what do you think of Apple’s culture of secrecy and control, and how does it influence your behavior as a buyer of Apple products?). A boatload of you responded, and your answers were fascinating and, in some cases, unexpected. The full results are reproduced here. I’m especially grateful to those of you who went beyond the multiple-choice questions and shared your write-in comments; I’ve included the most interesting ones on these pages.

    Apple iPad displaying the New York Times

    If I had to sum up the attitude captured by the survey in a phrase, it would be “cautiously welcoming.” Overall, a hefty 56 percent of you said that you’re planning to get an iPad at some point, whether that means this weekend or at some point in the future. But you’d like to spend as little as possible—the cheapest version, the 16-GB Wi-Fi model for $499, turns out to be the most popular. And you’re not quite sure whether the device is going to be as groundbreaking as Apple claims. About 46 percent of you called the iPad “evolutionary” while only 35 percent said it was “revolutionary.” (To be fair to Apple, technologies that turn out to be genuinely transformative, such as the Internet, aren’t usually seen as breakthroughs when they first emerge, as my colleague Greg Huang observed this week.)

    At the same time, a vehement 25 percent of you said you’d never buy an iPad. And from the comments, it was clear that Apple has a ways to go to convince some critics that the device isn’t just an oversized, overpriced iPod Touch with more “cool factor” than true utility. “I’ve never owned a Mac and have no desire for more over-hyped gadgetry,” one respondent wrote. “In my view Apple fans appear ready to buy anything and everything that Mr. Jobs cares to develop. What’s next, the iToilet?”

    Interestingly, more than half of you felt—sight unseen—that the iPad will be a better e-book reader than Amazon Kindle and other devices that use electronic ink displays. Only a small minority predicted that the Kindle will remain the pre-eminent e-book device. Of course, the answers to this question (as with all the others) may have been skewed by a self-selection bias, as it’s possible that Apple fans were more likely to participate in the survey to begin with. Still, Amazon is probably smart to be working on a Kindle iPad app, so it can still sell e-books to people who prefer iPads.

    The write-in answers to Question No. 9—”What impact will the iPad have on consumer expectations about personal computing?”—were the most numerous, extensive, and interesting, so I urge you to read all the way to the end. The answers that received the most votes are highlighted in bold. For the items with totals that exceed 100 percent, respondents were invited to pick as many answers as they liked.

    CONTINUE TO SURVEY RESULTS >>

    Or jump to individual questions:

    1. Are you planning to buy an iPad?
    2. If you are planning to buy an iPad, which version do you prefer?
    3. Which features of the iPad appeal to you most?
    4. Which missing iPad features would you most like to see added in a future version?
    5. Where do you see yourself using an iPad?
    6. Will the iPad be a better e-book reading device than the Amazon Kindle and other electronic-ink-based reading devices?
    7. Some observers condemn Apple for the restrictions and secrecy it imposes on third-party app developers. Do you generally agree with this critique?
    8. Has your opinion about Apple’s culture of control influenced your decision about buying an iPad?
    9. The big picture: What impact will the iPad have on consumer expecations about personal computing?







  • Skyhook Wireless Working to Make More Mobile Apps Location-Aware

    Skyhook Wireless Logo
    Wade Roush wrote:

    Executives at Boston’s Skyhook Wireless, which supplies the GPS- and Wi-Fi-based location-finding technology used by dozens of mobile device makers, are convinced that mobile app developers have only begun to explore the uses of location data. To help that process along, they’re about to introduce a software toolkit called “Local Faves” intended to help iPhone app developers add location-based elements where you might not expect them, such as in music, wine, food, or reference apps.

    “There are lots of apps that use location already—it’s about 12 percent of the apps in the iTunes App Store—but they are the apps that you would expect, like navigation, travel, weather, news, and social networking check-in apps,” says Kate Imbach, Skyhook’s vice president of marketing. “But we’ve started seeing a lot of interest from developers of apps that aren’t really by nature location-based. We’d talk to the makers of a cooking app and they’d want to be able to add location tags so that useres can see the most popular recipes in their area.”

    Local Faves ScreenshotLocal Faves—which is really just a few lines of code that developers can embed in their apps—will make it easy to add location functionality, Imbach says. “It could be a bird-watching app that lets you say ‘I saw this bird here,’ or a wine app that lets you say ‘I drank this wine here,’” she says. “Any digital content gets more interesting if you can talk about where you are when you’re accessing it.”

    Skyhook announced Local Faves this morning at O’Reilly Media’s Where 2.0 conference in San Jose, CA, and plans to release it by mid-April. Where 2.0, launched in 2005, is the country’s largest tech gathering focused on location-based services, which are especially hot this year with the spread of location-aware smartphones and apps that exploit location information, such as Yelp and Foursquare.

    The Local Faves code pulls latitude and longitude data from iPhone’s core software, and makes it easier for app developers to use that information. For example, an app incorporating Local Faves might allow users to broadcast their location to social networking services, or tag a piece of information with a location. Those are tricks that developers of navigation- or social-networking-related apps mastered long ago, but they aren’t as familiar to makers of apps where location isn’t core to the experience, Imbach says.

    Green Mountan Digital in Woodstock, VT, for example, plans to use Local Faves to improve its Audobon Guide series of iPhone apps, which provide photographic catalogues of …Next Page »







  • Hangout Hooks Another $2M

    Wade Roush wrote:

    Hangout Industries, the Boston-based creator of a software platform for teen-oriented social games such as Fashion City, has raised an additional $2 million in venture funding, according to a regulatory filing published yesterday. Hangout CEO Pano Anthos told Mass High Tech that the money came from the company’s existing backers, who include Highland Capital Partners and Polaris Venture Partners, and that an additional $3 million may be on the way, which would bring the startup’s total funding to $15 million.







  • Litl Lays Plans for Channel Store to Offer New Kinds of Webbook Content

    Litl Logo
    Wade Roush wrote:

    Litl made a big splash last November when it launched the Webbook. The home Internet appliance may look like a laptop, but it’s actually designed as a delivery platform for Flash-based “channels” that put useful information up front and hide details such as files, applications, windows, and operating systems. One of the clearest signs that the Boston-based startup had cooked up something very different from most computers today was the device’s “easel mode;” in this configuration, the keyboard acts as kickstand for the screen, which automatically reformats its content for “lean-back” viewing rather than “lean-forward” interaction. Observers applauded Litl for creating a device that was more about content than computing.

    There was just one problem: there weren’t very many channels to choose from. There was a clock channel, a weather channel, a photo channel, a Facebook status channel, and a handful of others, and you could make your own channels from RSS news feeds. But the variety of custom content that Litl had created for the $699 gadget didn’t compare to the Web itself, or to the tens of thousands of apps available for cheaper platforms like the Apple iPhone and iPod Touch. So buying a Webbook was sort of like buying a Blu-Ray player before it was clear that movie studios would release lots of Blu-Ray discs. Consumers had to take it on faith that Litl would work to create additional channels.

    Now the startup is following through on its end of that bargain. The company announced last week that it’s getting ready to release a software development kit (SDK) that will enable Web and software developers to create their own custom channels for the Webbook. These channels are all built on Flash, the lingua franca of Web animation and the one type of content that doesn’t work on the iPhone or the iPad.

    That’s good news for Litl customers, and it could also benefit developers. “By putting another screen, another kind of experience into homes, we’re bringing a unique audience into the market and giving independent and agency developers another audience to build for,” says Chuck Freedman, Litl’s chief developer evangelist.

    The Litl Webbook in easel modeScott Janousek, a Flash programmer who leads Boston-based app developer Hooken Mobile, agrees. Janousek said in a press statement last week that he’s “quite excited” about the Litl SDK, since it “represents a unique opportunity for the broader Flash community to get involved creating content for an interesting form-factor and innovative cloud-based operating system.”

    At a time when any mobile-computing platform (think iPhone, Android, Palm, or Blackberry) needs a large selection of third-party applications to be credible, SDKs are the playbooks manufacturers use to orient developers and show them how to exploit each device’s capabilities. The iPhone SDK, for example, instructs developers how to take advantage of the multi-touch screen and tap into the device’s location-finding features. While Litl’s SDK is “dead simple,” in Freedman’s words, it does hold the secrets to a few key tricks, such as adapting content for easel mode. (See the photo here for an illustration of easel mode in action.)

    Under development since before the Webbook’s launch, the SDK is being shared with hand-picked beta testers right now, and the company plans to make it widely available starting …Next Page »