Category: Mobile

  • Maine Startup mCaddie Raises Angel Funds for Golf App

    AccelGolf Logo
    Wade Roush wrote:

    Quick: Name a consumer passion that generates twice as much revenue as Hollywood movies; in which virtually all of the participants, by definition, have disposable income and an ambition to improve their performance; and which counts among its devotees millions of business executives who carry around gadgets like smartphones.

    If you named golf, you were correct. So it wasn’t a stretch for four young tech entrepreneurs from Portland, ME, to pick the sport as the target market for a mobile application that takes advantage of the built-in GPS features of modern smartphones like BlackBerrys and iPhones.

    Called AccelGolf, the app duplicates the functions of expensive dedicated GPS golf scorekeepers/rangefinders, showing players the distance to each hole. But it also goes a step beyond, analyzing users’ own play, as well as a large database of historical data from other players, to advise them about the right club to use in each situation. (See the video below.)

    The company behind AccelGolf, mCaddie, was one of nine startups to graduate from the TechStars startup boot camp in Boston last summer, and quietly announced this month that it has raised $600,000 in angel funding. It’s beta testing its app on a group of more than 40,000 golfers right now, and plans a public launch of the app when golf season starts in earnest this spring. But it’s spreading the funding news now because “we wanted to let people know we’re still alive and working hard to build the best sports analytic platform out there,” says CEO William Sulinski.

    Sulinski says he’d like to reveal the names of the startup’s angel investors, but can’t since each is affiliated with a large public company. However, two of the investors were among mCaddie’s mentors at TechStars, he says.

    “TechStars has done an absolutely amazing job of bringing together mentors and investors and generating investor interest for us,” Sulinski says. “We had angel investors as mentors who were …Next Page »







  • How Microsoft’s New Mobile Approach Stacks Up with Apple and Google

    Microsoft
    Gregory T. Huang wrote:

    Pretty soon you might not be able to tell the difference between Microsoft and its most hated rivals. At least in the mobile sector. This would be good news for Microsoft.

    That’s my take after thinking more about Microsoft’s announcement last week of its heir apparent to Windows Mobile—the Windows Phone 7 Series operating system. Today, more details have emerged on how Microsoft is planning to integrate digital music and multiplayer video games into its smartphones, via its Zune service and Xbox Live, respectively. Of course, it’s all still a ways away—the first phones with WP7 won’t arrive until the end of this year.

    Microsoft’s mobile overhaul is hardly surprising, given how widely its efforts to make software for smartphones have been panned. And Windows Mobile executives have been talking about putting music, video, and games on phones for at least six years. But what’s interesting here is how Microsoft’s strategy lines up against some of its main competitors who have entered the mobile realm much more recently.

    It looks like Microsoft’s WP7 will follow Apple’s proprietary development model more closely than Google’s open-source approach. Microsoft wants its mobile applications to be designed around a unified set of specifications for hardware and software. That means Microsoft mobile apps should run smoothly across different devices, as long as they support the WP7 operating system and user interface. Although some might criticize this as a “closed” approach—like the iPhone system and Windows PCs—it should avoid some of the problems of the open-source ecosystem, like forcing developers to tweak their code for each device’s interface. (As for Research in Motion, maker of the BlackBerry platform, and Nokia, which mainly uses the Symbian operating system, Microsoft might be thinking about acquiring one or both of them—not sure if that would make sense though.)

    More broadly, the latest Microsoft push has renewed discussions about how the Redmond, WA, company stacks up against other tech giants across different businesses. At least one observer, Preston Gralla from Computerworld, thinks Apple is vulnerable because its success is tied too closely to CEO Steve Jobs; meanwhile, Google has a near monopoly on Web search and advertising, which bodes well as mobile handsets become more powerful and capable of running faster Web searches and applications. But others would say Apple has built a strong culture of product innovation that would survive a Jobs departure, while Google is a one-trick pony that is too dependent on ad revenues. In most of these arguments, Microsoft sits in the middle—with enough of an operating systems business to survive a long time while it moves more deeply into search, mobile, and entertainment. And that’s probably where it wants to be, for now.

    Of course, I wonder what Seattle-based Amazon will have to say about all of this. That’s a question for another day.







  • The Truth about Mobile Application Stores

    At the recent Mobile World Congress 2010, Dutch app store analytics firm Distimo presented their findings on the six largest mobile application stores in existence today: the iTunes App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store, Palm App Catalog and Windows Marketplace for Mobile. In their presentation, they analyzed everything including store size, store growth, the most popular applications and where you can find the best deal. They recently shared some of the highlights from that presentation by way of a slideshow embedded on their blog.

    For mobile industry insiders, some of the findings won’t be all that shocking, just common knowledge paired with statistics. However, there were a few surprises that caught us off guard, maybe they will you too.

    Sponsor

    Distimo collects public application data from app stores and also offers developers an analytics tool which is used to monitor their apps and those belonging to their competitors. After examining and analyzing the data, the company releases market reports detailing their findings.

    Free Vs. Paid Apps

    One of their most recent reports looked at which application stores have the highest number of free apps. Not surprisingly, the Android Market was the winner here. In an interview with Venture Beat, Distimo co-founder and CEO Vincent Hoogsteder said this was due to multiple factors: the nature of the open-source operating system from Google attracts the sort of developers that enjoy giving away their works and the open nature of the application- approval process (that is, no review board middleman exists between app creation and public release) makes it easier for casual developers to launch. Also, anecdotal evidence points to developers’ dissatisfaction with Google Checkout – paid Android apps are required to implement this payment method for purchase, a much slower process than Apple’s 1-click buying process.

    The different ratios of free apps versus paid was one of the findings presented during MWC 2010. In the chart below, you can see the varying percentages by store. (Note that Distimo’s findings were focused on the U.S. market only). Android has the most free applications (57% free) and Nokia has the most paid (85% paid). The next closest store to Android in terms of free is Palm, followed by Apple, Blackberry, Windows Phone, and finally Nokia.

    Another interesting finding had to do with the prices for the paid applications. Apple, Android and Palm were all in the same range when it came to the average price for paid apps ($3.27 to $3.62). However, RIM and Microsoft were more than twice as high ($8.26 and $6.99, respectively). This didn’t necessarily have to do with the different types of applications available in each store – sometimes, the exact same app was just priced higher on other platforms. For example, Tetris was $4.99 on Apple and $6.99 on Windows. IM+ was $4.99 on Apple and $29.99 on Blackberry.

    Store Size and Growth: Look Out for Android!

    Android is now the second-largest application store, reports Distimo, with 19, 297 apps. It’s still a far cry from Apple’s 150,998 apps, though. And other competitors are farther still. Ovi, we were surprised to discover, is the third largest with 6,118 apps available while Blackberry has a respectable 4,756. Palm has only 1,492 and Windows has 693. Apple is also the fastest growing store with a shocking 13,865 new applications added per month. Android’s growth is picking up too – they now have 3,005 new apps per month (15%). Relative to the number of apps housed, Android is actually the fastest growing store.

    Games, Games, Games

    Also discussed were the popularity of applications by category. On Apple’s store, games and entertainment were the most popular categories (58% and 18%, respectively). Somewhat more surprising was the popularity of games on Blackberry, the platform often used more by enterprise and SMBs than by consumers. Here, games were also in the lead with 29% popularity to only 18% for utilities. One would have thought that would be the other way around – that corporate users would be more likely download apps that helped them work, not play. Apparently, that’s not the case.

    For more details on this presentation, you can view the entire slideshow on Slideshare or contact the company itself for a more in-depth marketing report.

    Discuss


  • Video: NBA’s Bryan Perez: 28 Percent Of Advertisers Who Cross Platforms Count For Bulk Of NBA Ad Rev


    Bryan Perez, SVP & GM, NBA Digital Media

    While millions of people were tuned into the opening ceremonies and first weekend of the Winter Olympics, the National Basketball Association was racking up some winter sports numbers of its own during NBA All-Star Weekend 2010 in Dallas: an NBA-record 17 million-plus video streams, up 20 percent over the 2009 weekend—including 4.95 million streams served on Feb. 15; nearly 30 hours of live streaming and original content on NBA.com/TNT Overtime; and a 146 percent uptick for NBA Mobile.

    As SVP/GM of NBA Digital, the partnership of Turner Sports and the NBA, Bryan Perez is responsible for NBA TV, NBA.com, WNBA.com, NBADLeague.com, NBA League Pass, broadband and wireless. While the NBA kicked off All-Star Weekend, Perez sat in a red,white, and blue leather recliner in the “living room” section of the NBA TV booth for the paidContent video interview embedded below. We discussed the league’s digital activities; advertising and subscription revenue; the use of social media; its mobile app blitz; and the Turner-NBA partnership. (Look fast during the video and you’ll see TNT’s Ernie Johnson prepping for the live show he was about to do from the open set.) Some highlights:

    Tweet: Players, who aren’t allowed to use social media in game during the season, were encouraged to tweet during the slam-dunk competition. Outside of All-Star, Perez doesn’t see much of an issue about highly paid professionals focusing on the game instead of tweeting.  “While I think it would be neat to have players tweeting during an event, it’s probably more hype than reality, because at the end of the day it’s more hype than reality because at the end of the day it’s all about the game and winning and that’s what makes every other moment that they tweet special and relevant.”

    Repurposing:“We sell League Pass (out-of-market package) separately on television, online and on mobile, It’s a great opportunity for us because we’re basically able to repurpose the same game across every single platform but deliver them in a way that adds value. The ability to get it on your mobile phone is worth something to a fan. We’re always about delivering something that fans really want but also trying to extract some of the value from that.” The most money still comes from television but direct-to-consumer efforts are starting to take shape, including League Pass, mobile apps. D2C is in third place after television and advertising.

    Mobile growth: Before All-Star 2009, the NBA didn’t have a single mobile app. A year later, it has more than 100 across iPhone, BlackBerry and Android. “We have fans. We don’t have iPhone fans or BlackBerry fans.”

    Revenue across platforms: Advertisers “actually pay a lot for ubiquitous brand association … 28 percent of our advertisers that advertise across all three of our platforms account for 73 percent of or revenue. … They pay more and they buy bigger because it’s not something they can easily replicate.”

    Video streams: The league passed the half-billion mark for streams just before the All-Star break and Perez expects to hit 1 billion this season through NBA.com. That doesn’t include the new deal with YouTube. Perez: “The YouTube relationship’s only a month old so we don’t have projections for it yet. But we went into this assuming that it was going to be big.”


  • The Cloud Collaboration Wars Ramp Up

    Following a string of acquisitions, new product development and vendor chest pounding this year, the cloud collaboration wars are shaping up to be a key competitive battleground. Cloud computing providers are fortifying their positions, aiming to be one-stop shops for enterprises to shed internal infrastructure and move to online collaboration and communications. With this market focused heavily on software capabilities, and a healthy ecosystem of smaller players and startups filling in the gaps, watch this space carefully for more consolidation and acquisitions.

    Cloud collaboration has now expanded beyond the core of e-mail communications to include social networking, group content creation and management, presentation sharing, project management, integrated voice and video, calendaring, scheduling and more. Let’s take a look at the big players and other possible entrants.

    Microsoft

    Microsoft is the undisputed legacy king of enterprise communications with its Exchange mail platform, which continues to hold ground in some part because so many users have been weaned on the Outlook interface. Now Microsoft has put its marketing muscle behind its Business Productivity Online suite which includes Exchange Online, SharePoint Online, Office Live Meeting, and Office Communications Online. Microsoft hosts these services, but sells them directly and through partners.

    Anxious to defend its turf, the company has launched a competitor-focused website WhyMicrosoft.org WhyMicrosoft, which explicitly details the benefits of the Microsoft offering over IBM, Google Apps, OpenOffice, and interestingly, Cisco. The installed base, breadth of platform, and user-addiction factors are likely to favor Microsoft for the short term, but its leading position is by no means guaranteed.

    IBM

    In January, IBM hit the PR accelerator when it announced that Panasonic had chosen LotusLive, planning to eventually convert 380,000 employees to web-based mail. Claiming it as the industry’s largest cloud-computing contract, the deal gives IBM and LotusLive a renewed lease to play in the cloud collaboration space, and according to reports, also includes other online collaboration offerings such as  calendars, web meetings, file sharing, and social networking. Few companies have the size and scope of IBM to help enterprises of this size manage these implementations worldwide, so expect to see IBM continue with global deals that wrap LotusLive into a giant package of outsourced IT services.

    Google

    Perhaps the most exciting cloud collaboration offering from a product perspective is Google Apps, which includes Mail, Docs, Groups, Sites, and Video. While certainly lagging in some of the functionality delivered by Microsoft, Google continues to add new features at a blistering pace. The company has its own enterprise customer roster and has been actively promoting Google Apps through its Gone Google campaign.

    While traditionalists claim that Google’s offerings lack the sophisticated capabilities of Exchange or Office, many see them as light years ahead on the collaboration side. Anyone who has jointly edited a Google Doc should be able to attest to that. And as the world seems to move away from the benefits of fancy font formatting to the speed and efficiency of easy sharing, Google might be in the best position to capitalize on the cloud collaboration race. But perhaps the dark horse is Google’s mobile strategy. Android and the NexusOne phone already appear to be more innovative than Windows Mobile competition, and the integration with Google Apps could dramatically accelerate business adoption.

    VMware / Zimbra

    VMware boldly entered the cloud collaboration race when it acquired Zimbra in January. Largely hidden within Yahoo! from its initial acquisition, Zimbra will now get the support needed to emerge on the grander stage. The Zimbra Collaboration Suite has one of the most interesting deployment models in the industry. By providing compatitibility with a variety of mail clients such as Outlook and Apple Mail, Zimbra leaps over the competition by eliminating the troublesome issue of asking users to give up their familiar mail program interfaces.

    It should be noted, too, that the top three executives listed on the VMware leadership page have a combined 47 years of experience at Microsoft. These folks know how Microsoft profited from communications and collaboration products, and are likely to be in a good position to chip away at that market position.

    Others

    Without a formidable e-mail offering, many of the other collaboration players are relegated to fill in elsewhere. Oracle plans to develop Oracle Cloud Office following the OpenOffice aquisition through Sun to integrate desktop, web and mobile interaction. And Cisco will approach the market through its unified communications offerings and WebEx products.

    Let’s also remember that collaboration habits are changing. As we move away from e-mail to other communications mechanisms like instant messaging, Facebook, and Twitter, perhaps the dominance of the e-mail core will evaporate. Salesforce.com is taking this approach with the introduction of Chatter, leapfrogging the e-mail playing field entirely to social communications.

    Meanwhile, the open source and freeware worlds are waking up to the promise of online collaboration, and there are many free, standalone cloud collaboration products. We covered many useful ones here.

    There is still a long road to hoe for many users to give up their affinity for Microsoft Outlook and Office. But it appears that now, more than ever, cloud collaboration could turn the tides toward a new slate of solutions.

  • Broadband Fans, We Have an Innovation Problem

    Google last week said it plans to build an experimental fiber-to-the-home network that would deliver speeds of up to 1 Gbps. And this week FCC chairman Julius Genachowski outlined a goal of delivering 100 Mbps broadband to 100 million homes as part a “2020 vision” associated with the National Broadband Plan. However, amid what many perceive as good news for the wired broadband industry, the Telecommunications Industry Association and United States Telecom Association said they would not produce Supercomm, an industry trade show, due to “financial projections.” Translation: Wired broadband is in trouble. And it’s the fault of ISPs and Silicon Valley.

    Despite a rollout of faster technology from some cable providers, and Verizon’s continued fiber-to-the-home buildout, the wired broadband world isn’t looking terribly exciting outside Google’s testbed project. A close inspection of the long-range FCC plan doesn’t have me overly inspired, especially as other areas of the world invest in 1 Gbps networks today.

    Meanwhile, in the same time two-week period as all of this wired broadband news, the mobile industry’s largest trade show, Mobile World Congress, took place. It was chock-full of the usual mobile players as well as a who’s who of anyone in the tech scene. And issues associated with mobile broadband, from new networks to spectrum shortages (GigaOM Pro, sub req’d) and how to build applications for mobile handsets (GigaOM Pro), were all anyone could talk about.

    Who Needs Wires Anyway?

    Wired was tired, and mobile was basking in the glow of the spotlight and investment. But even amid the mobile lovefest, a few discordant notes were sounded. For example, Stephen Bye, VP of wireless services at Cox — a cable company that’s deploying a 3G and later a 4G wireless network — emphasized the limits of wireless broadband.

    Sure, Cox has a wired network to sell, but Bye has a point when he notes the shortfalls of wireless when compared to wired broadband. Cox’s wireless  LTE tests offered speeds between 10 and 25 Mbps, which are much slower than Cox’s wired Docsis 3.0 network that can deliver 50 Mbps or more. He also mentioned the increased demands Cox has seen on its wired network and said that sending that kind of traffic over wireless networks wouldn’t work. And wireless broadband traffic is only going to rise. AT&T  already saw its double from 2008 to 2009 and doesn’t expect that rate of growth to slow, even as it uses more and more of its spectrum. And Cisco released information this month expecting mobile traffic to reach 3.6 exabytes per month — 39 times what it was in 2009.

    I happen to agree with Bye, and I don’t have a network to sell, but I think the events of the last weeks  paint a pretty depressing picture of broadband in America. And we can only place some of the blame for the lackluster state of broadband on carriers. Some belongs with Silicon Valley and the tech community at large.

    Wireless Isn’t The Answer.

    For example, the idea that wireless broadband could be a real substitute for wired broadband showcases how crappy our current quality of broadband is. I’ve even weighed whether or not LTE or WiMAX would make a good substitute.

    How could I not, when I’m stuck with residential broadband service that delivers 7 Mbps down and 400 kbps up? Wireless services are within striking range of that offering right now. It’s possible I might even get better upload speeds on some wireless networks within the year. My husband is even preparing to dump his pricey T-1 at the office in exchange for WiMAX service from Sprint.

    Yes, I have limited choice on the wired side thanks to ISPs failing to invest, but why haven’t tech innovators and entrepreneurs given me something so compelling, and requiring so much bandwidth, that I wouldn’t even consider dumping my wired connection, lest I give up that killer application.

    Think Big. Build Big.

    So I will blame my willingness to cut the broadband cord on the ISPs’ failure to invest in their networks, but also on a failure of innovation and imagination from technology firms trying to deliver services over fat pipes. Give me something that needs 100 Mbps, so everyone knows why faster broadband is important. Much like Foursquare gets everyone stoked about location, we need an application that requires multiple megabits per second.  I understand that there’s a bit of a chicken-and-an-egg issue here, since delivering a service before too many people have fat pipes will slow adoption, but at least 55 million homes already have the infrastructure to get 100 Mbps. Build something for them.

    An emphasis on building products for fat pipes will help make wired broadband exciting again. And despite the investment required by ISPs, many — especially those with mobile networks — will win. After all, as wireless speeds get faster, consumers think they should be able to do just about everything on a mobile network that they can on a wired one.

    And for most of today’s applications, that’s actually true. But if we had a bigger performance divide and different applications between wired broadband and mobile broadband then consumers might have an understanding that sometimes the mobile web just can’t compete with the wired one, and that we really need both. For carriers and consumers, that could be a winning proposition.

    To learn more about this topic, join GigaOM Pro on Wed., Feb. 24, for the latest Bunker Session event: The New Broadband Buildout.

  • Amazon Kindle E-Books Expand Reach

    Gregory T. Huang wrote:

    Seattle-based Amazon.com announced today that its Kindle Digital Text Platform can now be used by authors and publishers to upload their electronic books in Spanish, Portuguese, and Italian to the Kindle Store. The service is already available for English, French, and German books. Amazon (NASDAQ: AMZN) also said yesterday that its Kindle application is now available as a free download for BlackBerry devices. That extends the reach of Kindle e-books beyond Kindle devices, iPhones, iPod Touch, and PCs.







  • Lokast P2P Mobile Media Service to Launch at SXSW

    NearVerse, a year-old startup from Philadelphia, plans to launch a new proximity-based media-sharing service called Lokast next month at SXSW in Austin. Lokast is to debut at some of the festivals’ music shows, with bands releasing exclusive content to the members of their audiences with iPhones.

    We haven’t had a chance to try Lokast yet but we spoke to co-founder Vic Singh today about how it works. Basically, once users install a yet-to-be-released iPhone app, they’re able to share and receive content from other logged-in users who are within a 300-foot radius. If you’ve heard of the Bump mobile data-swapping app, which lets iPhone and Android owners swap contact info by bumping their phones together, it’s kind of a similar idea. Singh contended NearVerse’s transfer speeds are much faster than 3G and more convenient than finding a Wi-Fi hotspot.

    Content is shared on Lokast on a one-to-one basis over Bluetooth (a coming Android app will support other connections). Of course, this isn’t your typical P2P experience where you start downloading a file and then go about your business, given the iPhone can only run one app at a time. But whenever you want to exchange a local video or photo, you can fire the app up, get your friend or fan to fire up theirs, and send away. This will work despite network congestion, which may well be an issue again at SXSW.

    The Lokast app will be free, with NearVerse planning to monetize through advertising and premium products. NearVerse has eight employees and has raised $1 million from backers that Singh is not yet disclosing.

    Related content from GigaOM Pro (sub req’d):

    Metered Mobile Data Is Coming and Here’s How

  • $1.25 Million for Fluent Mobile

    Wade Roush wrote:

    Fluent Mobile, the Boston, MA-based maker of a leading iPhone news-aggregating app called Fluent News Reader, has raised $1.25 million out of a planned $2.5 million round of equity funding, according to a regulatory filing. Fluent executives did not immediately respond to requests for comment on the round. While the regulatory filing did not list the company’s investors, it identified Guy Bradley, a private investor who is a former member of angel investing group CommonAngels and a former partner at CMGI @Ventures, as a director of the startup. Xconomy reviewed Fluent News in June 2009.







  • Skype-Verizon Deal: More Details

    Skype and Verizon announced a partnership earlier this week that would embed the Internet calling service on Verizon’s smartphones. The partnership, at least to me, was driven by Verizon’s fear of the iPhone.

    I wondered if the two companies had signed an exclusive deal. But during the press conference, when I asked Verizon chief marketing officer John Stratton and Skype CEO Josh Silverman about the deal, they both dodged the question. Then later during a conversation with Silverman, when I asked if his company would work with another carrier in the U.S. building a solution similar to the one being offered to Verizon’s customers, he declined to answer the question.  “I cannot comment and speculate on this,” is what he said.

    Their evasiveness, got me — like many of our readers — even more curious about the deal. I have been making calls to my sources and have picked up some interesting (though no means all) details.  The deal, my sources tell me, is an exclusive partnership between the two that will last for a period of 2-3 years. No other U.S. carrier is going to get a similar Skype offering – which also bolsters my theory that Skype can help Verizon distinguish itself amongst smartphone offerings, especially the iPhone.

    Another thing I also picked up: Skype’s iPhone app for 3G is ready to go, but the company is holding it back, mostly because it’s worried about the AT&T network. Silverman recently told me that the company would release a Skype upgrade “very soon.” I wonder how much of the delay is caused by the influence wielded by their friends at Verizon.

  • Why Is Sprint Rushing a WiMAX Phone to Market?

    Sprint will launch its fist WiMAX-enabled handset in the first half of this year, several months earlier than expected, according to a Forbes story this morning — an HTC Supersonic, a dual-mode, Android-enabled device that boasts a 4.3-inch LCD display and Wi-Fi connectivity. But does Sprint really need a WiMAX phone yet?

    The phone will reportedly switch automatically switch between Sprint’s 3G EV-DO network and the 4G infrastructure it’s building with Clearwire, enabling it to take advantage of average download speeds of 3-6 Mbps. But that’s only when it can find a WiMAX network, which covers some 10 percent of the U.S. population and doesn’t yet include cities such as New York, San Francisco and Washington.

    Just as importantly, the industry has yet to agree on a handover for voice between 3G and WiMAX which — like LTE — is all-IP. Depending on how Sprint decides to handle voice on its WiMAX network, folks making a call on its WiMAX phone could find themselves unable to use the 4G data services while on a call. Sprint will obviously need to produce phones that leverage WiMAX as it builds out its new footprint and as the industry addresses the technical problems involved in moving to 4G from 3G. But rushing a WiMAX phone to market in the next few months doesn’t seem to make much sense.

    Related GigaOM Pro Content (sub. req’d):

    Image courtesy Flickr user Oberazzi.

  • Connected Gadgets Need a Business Model That Works

    We’re big fans of adding connectivity to everything — from GPS systems to thermostats — but for every wireless connection there’s a price, and figuring out who pays that price and how they pay it is a roadblock when it comes to enabling smart appliances and gadgets, according to a survey by Accenture. The consulting firm surveyed businesses and found that 89 percent are interested in adding connectivity, but 63 percent of companies were concerned about the business models.

    So far we’ve seen two examples of successful business models for adding wireless connectivity: buying service monthly from a cell phone company such as for a data card, or a device maker pricing the cost of wireless into the goods it sells as Amazon does on the Kindle. But buying additional subscriptions for a smarter photo frame or a connected navigation system hasn’t really panned out, never mind connected refrigerators. Consumers don’t want 20 different bills for wireless service associated with their devices, nor do they want a refrigerator that uses the T-Mobile network if they don’t have T-Mobile coverage at their home.

    We’ve written about this problem before and touched on a possible solution: Wi-Fi. Personal hotspots that use the cellular network for connectivity and convert that signal to Wi-Fi are slowly creeping into the consumer world as a way to turn an iPod touch into an iPhone or merely replace a data card. That covers a range of devices with Wi-Fi chips on the go, and even in the car.

    Inside a home, Wi-Fi is even easier to defend, as it’s a technology many already have. Your large appliances never leave the home, so Wi-Fi in a refrigerator or washing machine that talks to the WiFi-enabled box connected to the smart grid to monitor energy usage is a pretty safe bet for consumer appliance vendors to make. Why shell out the big bucks for a cellular connection for devices that stay home?

    At a 4G conference in Florida, a Verizon executive gave a presentation outlining a possible use case by which GE would use LTE inside a refrigerator. The refrigerator could monitor things like the water filter, and through the LTE connection, offer broadband to a screen in the fridge and tell GE when the filter needed replacing. Then GE could ask the customer to click to buy a filter on the fridge. In a situation like that the consumer might pay for the access for broadband on the screen and GE might pay for the access to enable it to make more filter sales. That sounds great — for GE — but as a refrigerator-buying consumer, I’m not sold.

    So while I’m glad to hear that device makers want to add connectivity to everything, I’m equally glad that they’re thinking hard about how to do it. Broadband will add value to a bunch of different devices, but it may not always have to come from the high-priced cellular network, especially inside the home. And if we are going to deliver it over the cell network, perhaps Wi-Fi is still the best way to go.

    Image courtesy of Flickr user fihu

    Related GigaOM Pro Research (sub. req’d):

    Broadband Service Providers Are About to Ride the Home Energy Wave

  • Two unsolved deaths ruled homicides

    URBANA – An Urbana man found dead in his home in September was a homicide victim, a Champaign County coroner’s jury has ruled.

    But no one has been arrested in connection with the death of Richard D. Combs, 43, who lived in an apartment at 1703 E. Florida Ave.

    Urbana police detective Matt Quinley testified that Mr. Combs’ girlfriend arrived home from work about 8:20 a.m. on Sept. 3 and found him in the entryway to their apartment, just behind the door. Quinley said that he had multiple injuries to his face and mouth and that the apartment had been ransacked.

    Champaign County Coroner Duane Northrup said an autopsy showed Mr. Combs died of a heart attack with a contributing factor being stress due to an assault.

    Quinley said Mr. Combs’ car had also been stolen. It was recovered four days later in the 1500 block of Kiler Drive in Champaign.

    Police found grocery bags with frozen food items on the floor near Mr. Combs, leading them to believe that whoever assaulted him was waiting in the apartment when he arrived.

    In another inquest concerning an unsolved death, jurors ruled the death of Holly Cassano, 22, of Mahomet, also to be a homicide.

    Ms. Cassano was found on Nov. 2 in her mobile home by her mother about 10:30 a.m. She was the victim of multiple stab wounds.

    Champaign County sheriff’s investigator David Sherrick said there were signs of a struggle in the home but declined to give many details because of the ongoing investigation.

    No weapon was found, and there was no evidence of forced entry to her home on DuPage Street, Sherrick said. No one has been arrested for her murder.

    Distributed via Chicago Press Release Services


  • Unlike Skype, a New iPhone App Makes VoIP Calls Over 3G

    Peter Sisson, the founder and chief executive officer of Toktumi, a San Francisco-based VoIP startup, is elated. He was jumping with joy when I spoke with him earlier today. Why? Because Apple just approved the latest version (2.0) of his company’s mobile VoIP app, Line2. The app, which costs 99 cents, allows you to call and receive phone calls over both 3G and Wi-Fi networks.

    What Toktumi has done is build a back end similar to that of Google Voice — but unlike Google, it’s gotten Apple’s blessing. It’s one of the more complete mobile VoIP apps currently available for download; I especially like the fact that it allows you to receive calls straight to your mobile phone over a cellular network even if you don’t have 3G or Wi-Fi coverage. It comes with its own features such as call waiting, conference calling, call transfer and even voice mails — in other words, the service is like a virtual second line on your phone. The service costs $14.95 a month for unlimited calls in the U.S. and Canada.

    Toktumi, which launched at DEMO 2008, has had to traverse a difficult path to get to where it is today, and Sisson is understandably excited about the kind of exposure the approval from Apple of its app will bring. Sisson, a veteran of the VoIP business, sold his last company, Teleo, to Microsoft.

  • Could the Kindle and iPad Kill Quality Content?

    Amazon delivered today a beta version of its free Kindle for BlackBerry e-book app, a quick download that provides access to more than 420,000 books. It marks just the latest example of how the publishing industry is facing seminal changes. Will the end result be the death of quality content?

    Amazon has been in the crosshairs of the traditional publishing industry for some time now, with regard to numerous issues. Its standard $9.99-per-title charge for e-books is the same kind of clear and present threat to existing business models in the publishing industry that the music industry faced as low-priced music became available on ubiquitous digital players. The music industry continues to reel from the effects of that revolution, and instead of reaching for workable digital business strategies, aims laterally for questionable solutions such as slapping a performance tax on radio stations.

    I got into a discussion on a videocast yesterday with Dan Goodin, one of the best writers over at The Register, about the equally seismic shifts we’re seeing in book distribution and the publishing industry. He made the point that with the low pricing models for digital books, and more devices for reading them, the ultimate effect may be that the quality of written content suffers. Authors, in addition to publishers, stand to have their livelihoods threatened under the new e-book regime, he noted:

    “Do we want to live in a world where content providers can’t support themselves? That is exactly where we are moving with the Kindle and the iPad because people suddenly want books for $9.99. I’ve got news: It takes about a year to write a book, you have to travel extensively, you have to do a lot of fact-checking. What Amazon and Apple are trying to do is significantly decrease the amount of money that publishers, and specifically authors, can make.”

    “The quality of books and other types of published material is going to significantly deteriorate,” he added. He’s not the first person to allege that the sweeping changes in the publishing industry threaten quality content. Warren Buffett, for example, has predicted that with newspapers dying and reporters losing their jobs, widespread dishonesty will ensue.

    I’m inclined to agree — up to a point — with both of them, and I say that as a book author who has always worked in the publishing industry. However, it also seems clear that new publishing models will arise amidst the carnage. For example, Mathew recently noted that some authors are signing exclusive Kindle deals with Amazon. One popular author, Stephen Covey, has struck a deal with Amazon where he gets about 50 percent of the revenues from his Kindle-delivered books, far above the royalty deals that most authors get. Perhaps the very providers of digital content and distribution devices will end up being the ones to make the publishing industry work again.

    Let’s not forget that we’re seeing exciting new kinds of devices arrive for reading. I suspect that devices such as the iPad will be both a blessing and a curse for the publishing industry, creating short-term chaos but also long-term promise.  Om has noted that the instant he laid his hands on the iPad, he had visions of exciting new content types that will surely take shape for it. Apple may also introduce higher pricing models for content on the iPad than we’ve seen from Amazon for the Kindle. For a visual tour of how the iPad might be a promising trend for publishing, I recommend watching the video below of Wired Magazine’s concept app for the iPad, which looks quite slick.

    The ubiquitous availability of e-books may also usher in more reading, and it’s a fact that readers of e-books buy more books. As a BlackBerry user, I already like the free Kindle for BlackBerry app, and I can see myself using it to read on the train when I might otherwise busy myself with other things. One way or another, quality content will make its way to interested readers on digital platforms, and new types of rewards for authors will arrive, too. In the meantime, though, anyone who writes better prepare for a bumpy — though never boring — ride.

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    With the iPad, Apple Takes Google to the Mat

  • Social Networking Now More Popular on Mobile than Desktop

    A recent study from Ruder Finn revealed that Americans are spending nearly three hours per day on their mobile phones. And what are they doing there? Educating themselves, conducting business, managing finances, instant messaging, emailing? All of the above, as it turns out, and then some. But perhaps the most interesting finding from the new data is the fact that more people are using the mobile web to socialize (91%) compared to the 79% of desktop users who do the same. It appears that the mobile phone is actually a better platform for social networking than the PC.

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    During the 2.7 hours per day that people in the U.S. spending on the mobile web, 45% are posting comments on social networking sites, 43% are connecting with friends on social networking sites, 40% are sharing content with others and 38% are sharing photos. While those last two figures represent activities that can take place outside of a dedicated social networking service, like a Facebook app for example, they still are inherently social activities.

    Mobile Web: A Better Platform for Socializing?

    What has given rise to this trend? What makes social networking such a popular mobile web activity? It’s easy to point to the proliferation of smartphones and their host of applications, 3G network speeds and more affordable data plans, built in web browsers and mobile-ready websites. Of course these are all important factors that have helped increase mobile social networks’ popularity. However, these measurements are the reason why mobile web use, in general, is growing, not specifically mobile social networking.

    A less quantifiable statistic that may also have impacted the rise of mobile social networking to the point where it has surpassed desktop-based social networking is the fact that it’s an activity that taps into how people – normal, everyday people – go about their lives. Of course, readers of a technology site like this may indeed spend hours upon hours behind a computer screen scouring news sites, reading RSS feeds, updating Twitter and chatting on Facebook, but that’s not necessarily the norm. A good many of folks out there still spend more time offline than on. For these people, screen time is spent doing business-related activities at the office (with the occasional jaunts over to YouTube and Facebook) followed by briefer after-hours web surfing that includes catching up with friends on Facebook and reading personal email, downloading music and other media, streaming videos and/or playing games. But these online sessions have to interspersed with other real world activities like cooking dinner, caring for the kids, watching primetime TV, running errands, etc. That’s why it’s no surprise to find that the rise of the mobile phone corresponds with the rise in Facebook’s (and other social networking sites) numbers. It has become a do-anywhere activity that captures people’s attention whenever they have free time instead of an activity that requires people make time for it.

    Beyond Geekdom: Mobile Brings the Mainstream

    In addition (and although I don’t have statistics on hand to back this up), the mobile web allows social networks to overcome their more “geeky” stigma of days past. As one friend recently scoffed to me about this particular pastime, “I never saw the point of going home, logging on to the computer and updating my Facebook status. I mean like, who cares what I’m doing? But then I got an iPhone and I could share photos and stuff right then and there. It was cool.” OK, not the most eloquent speech, but the point is obvious: mobile social networking isn’t just convenient, it’s cool.

    Here’s the bottom line, a trend we’ve been seeing for some time: the mainstream has arrived. They’re buying smartphones and downloading mobile applications. They’re surfing the web on the go. They’re playing FarmVille on Facebook. They’ll probably get an iPad. And for them, mobile social networking is an easy activity to participate in now that it’s been unchained from the PC. The broader implications of having the less tech-savvy masses online are only beginning to be explored and understood (as ReadWriteWeb recently saw here when Google users accidentally mistook the blog for the new Facebook). Developers and designers will now have to take this into consideration, too. Either they make their applications accessible and simple enough for least common denominator – or risk losing out to competitors who do.

    Discuss


  • Brightcove Attempts to Straddle Front Line in Mobile Video Wars

    Brightcove Logo
    Wade Roush wrote:

    Brightcove has a problem. The Cambridge, MA-based startup’s Brightcove 4 video hosting platform, which hundreds of publishers use to distribute and monetize Web video on desktop and laptop PCs, was built around Adobe’s Flash Player. But more and more people want to watch videos on their smartphones, and Flash videos won’t play on most mobile devices. Moreover, Adobe competitors like Apple, Google, and Microsoft are working to sideline Flash in favor of their own competing video formats, such as MPEG-4/H.264 and VC-1. Of particular concern to video publishers (and many consumers) is Apple’s stubborn refusal to allow the Flash Player or Flash-driven applications to run on the iPhone, the iPod Touch, or the upcoming iPad, which can only display H.264 videos.

    Brightcove has long been seen as part of the Adobe camp—indeed, founder Jeremy Allaire helped to create the Flash format when he was at Macromedia, which became part of Adobe in 2005. But Brightcove’s customers aren’t wedded to Flash: they just want to make their videos available to as large an audience as possible. During the era of Flash’s ascendancy, going with Brightcove’s platform, which wraps advertising and other advanced features around basic Flash videos, was a good way to do that. But to keep its customers, Brightcove will need to find a way to make their content mobile-ready, and to shield them from all the shrapnel in the video standards war.

    That’s part of the intention behind Brightcove’s announcement this week at the Mobile World Congress in Barcelona that it’s working on software that will make it easier for publishers to deliver Flash video to mobile devices—and to make money doing so. Technically, what Brightcove unveiled is a software package called “Brightcove Mobile Experience for Adobe Flash Player 10.1.” It’s a version of Brightcove’s well-known video player that runs on top of the forthcoming Flash Player 10.1, which will be the first version of Adobe’s platform built to work well on smartphones and netbooks as well as laptops and desktops PCs.

    As Jeff Whatcott, senior vice president of marketing at Brightcove, explained to me in a briefing before the Barcelona conference, that means the video content published by Brightcove customers will soon be accessible to users of Android, Windows Mobile, BlackBerry, Palm, and Nokia (Symbian) mobile devices—all of the leading smartphones except …Next Page »







  • AT&T’s Android Moves Boost Motorola

    Motorola got a much-needed lift this morning with the news that AT&T will begin selling its Android -based Backflip handset next month. The carrier will finally join the crowded Android bandwagon March 7 with the release of the gadget, which rocks a 3.1-inch color touchscreen, Wi-Fi, 7.2 HSPA technology and the Motoblur interface. The gadget, which is the first of five Android handsets AT&T plans to release by June, will sell for $100 with the usual two-year contract and $100 rebate.

    The move is a welcome boost for Motorola, which has struggled in recent weeks following Verizon Wireless’s successful launch of the Droid. “Motorola’s coming out party appears to be short lived as the success of Nexus One has impacted Motorola’s share at Verizon,” Ashok Kumar of Northeast Securities wrote in a research note yesterday before AT&T’s announcement. “Due to weaker sell through, we are beginning to set negative revisions to production targets. Refresh of the Android platform from HTC, LG, and Samsung will add to competitive pressures later on in the year.”

    AT&T’s move could be especially beneficial if the carrier opts to heavily market the device, as Verizon did with the Droid. But Motorola will have to move quickly to leverage its status as the only Android device on the nation’s second-largest carrier before AT&T rolls out other Android handsets in coming months.

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    Images courtesy AT&T.

  • RealNetworks, With Narrowed Focus, Seeks to Help Consumers Manage Digital Media Clutter

    Real Networks
    Gregory T. Huang wrote:

    You might not know it, but you could say RealNetworks is being reborn today. The Seattle-based company (NASDAQ: RNWK) is announcing a new version of RealPlayer SP, its signature software for downloading, sharing, and transferring personal videos to smartphones and other devices. The new features include quick video editing—so you can keep just the parts you want—as well as compatibility with devices like Nexus One and Droid smartphones. The new product also provides easier ways to share video and audio with social sites like Twitter, Facebook, and YouTube.

    OK, that doesn’t sound earth-shattering, but it’s the first tangible step in Real’s revamped strategy that president and acting CEO Bob Kimball first outlined last week. Essentially, Real is doubling down on its core offerings—digital media management for consumers, and media software-as-a-service for wireless carriers—while it sheds its less lucrative digital music and gaming businesses.

    Indeed, it is a time of sweeping changes at RealNetworks, brought about largely by founder and former chief executive Rob Glaser’s stepping down last month. I recently spoke with Jeff Chasen, a vice president of product development at Real who leads the RealPlayer group, to get more details on the company’s new priorities as well as to hear more of the thinking and context around the latest product.

    Chasen is a longtime company veteran who worked on RealJukebox, often hailed as the first commercially viable digital music organizer, back in 1998-99. He says the new RealPlayer product has roots in two trends of the past few years—the rise of portable devices like phones and game consoles, and user-generated video. That led to the release of RealPlayer 11 in 2007, and ultimately to RealPlayer SP, which was rolled out in beta form last June. So far, the company says, RealPlayer SP has been downloaded 70 million times, and has been used to download more than 100 million videos. (The software is free but also available in a premium, paid version.)

    Feedback from consumers has helped shape the latest version, which appears to be simpler and easier to use. “We’ve been working on our vision [for you] to access your video wherever you want,” Chasen says. That might mean a clip from YouTube, or something you shoot on your own Flip camera, for example—it is meant to work for any format and on any device. “We listened to what people said in the last six or seven months. We’ve taken a simplicity approach,” he says.

    In terms of competition, Chasen freely admits that tech giants like Apple, Google, and Microsoft are all trying to help consumers manage their personal digital media—videos, photos, music. And large photo sites and services like Photobucket, Picasa (run by Google), and every video company out there all have various offerings to help with pieces of the problem. But so far, he says, “nobody’s really resonated” yet—and so a smaller company with deep expertise, like Real, still has an opportunity to own the space.

    “We all have digital messes on our laptops. Nobody’s making sense of that,” Chasen says. “We want to try to be the guys you relate to in helping you solve these problems. It’s all part of your content.”

    Lastly, I asked Chasen to talk about Real’s current prospects for innovation. “Focus is really important. It’s about simplifying and getting to the stuff that matters to our vision,” he says. “We keep teams small, and we allow innovation to happen. We won’t do as many things as we did before. We are focused on this vision, and on making consumers love our software.”







  • A Call for Showcase Participants at Xconomy’s March 9 Mobile Madness Forum

    Mobile Madness Logo
    Wade Roush wrote:

    Xconomy’s big mobile conference, “Mobile Madness: The New Future of Computing,” is coming up fast, on March 9. But there’s still time to register for a ticket—and if you work for a mobile technology startup and you’d like to join the madness, either live at the event or online, there’s still time to get involved in the program.

    Here’s the scoop:

    1) We’re looking for a few more companies to participate in the live Mobile Showcase, the closing segment of this half-day event. If you’ve ever been to the Web Innovators Group meetings here in Cambridge, you’ll be familiar with the structure of this part of the program, which is modeled after the “side dish” format used by David Beisel, the Web Inno founder.

    Founders or executives from 10 mobile technology companies will give very short presentations about their companies to our audience at the Microsoft New England R&D Center. Then the crowd will adjourn to the reception/lobby area, where audience members will have a chance to interact directly with company representatives around each company’s table. Showcase companies are free to bring handouts and demos. There’s no charge to present. (Xconomy events are never pay-to-play.)

    We’ve already got six showcase presenters signed up for the live showcase, so there are only four slots left. We’d love to have more, but we’re short on space! If you’re interested, please contact me this week at [email protected].

    2) Separate from the physical presentations and tables at the March 9 event, we’re assembling an online Mobile Showcase that will be open to all New England companies with products or services in the mobile market. Like our 2009 Mobile Innovation Showcase, this one will be a space where companies can share brief descriptions of their businesses, along with links, and, possibly, screenshots, and videos.

    We’ll promote the online showcase to all event attendees and we’ll keep it online as a permanent resource. If you’d like your company to be included, please e-mail a package of materials to me at [email protected]. The basic ingredients: a 1-paragraph description of your company, a logo, your company’s main URL, up to three graphics, and (optionally) an embeddable video from YouTube, Vimeo, or the like.

    The showcases are only one part of Mobile Madness, of course. We’re excited to be bringing you keynote talks and panel discussions with some of the smartest people on the local mobile-tech scene, as well as a high-energy “mobile smackdown” segment featuring proponents of the leading mobile application development platforms (iPhone, Android, BlackBerry, Windows Mobile, and maybe more).

    Mobile Madness is part of Mass Mobile Month, an informal celebration of the mobile technology industry in Massachusetts and New England that will last throughout March 2010. I hope you’ll check out the whole collection of amazing mobile-related events being organized in the Boston area in March (well, actually, from late February all the way into early April) and sign up to attend some. For news about the month’s events, you can follow @massmobilemonth on Twitter.