Category: News

  • Tweet Ping Is a Beautiful Single-Purpose Site That Lets You Visualize Tweets in Real Time

    This is a cool single-purpose site alert.

    It’s called Tweet Ping, and it is a gorgeous visualization of all the tweets in the world, as they post in real time.

    It also has some cool tracking features at the bottom, like a live tweet counter for each continent and well as hashtag trackers. It allows you to do fun little unscientific experiments like calculate the number of tweets rolling in per minute, and extrapolate that into tweets per hour, day, and year. For instance, for one minute in time, it counted roughly 2,400 tweets worldwide. Do a little math and if the TPM stayed constant, that would total about 1.26 billion tweets per year. People sure are tweeting a lot.

    Check it out here.

    It’s not the first site to visualize tweets live, but it’s really well-done. It’s sort of mesmerizing, in a way, to watch the world light up, gradually, as people tweet.

    [http://franckernewein.com/ via reddit]

  • Apple has a really BIG iPhone problem

    Sales growth comes from the wrong places: iPhone 4 and China.

    IDC and Strategy Analytics have released fourth-quarter phone shipments, which at first glance look good for Apple. While competitively behind Samsung, the fruit-logo company continues to gain smartphone market share — in fourth quarter, respectively, 29 percent and 21.8 percent, according to IDC. But gains largely come from older models, particularly iPhone 4, despite the newest handset shipping in volume during the quarter. This demand says much about iPhone’s perceived value, its successor’s appeal and future carrier subsidies and the margins Apple gets from them.

    Old Yeller

    In the short term, iPhone is a monstrous money machine. Revenue rose to $30.67 billion in fourth quarter from $16.25 billion three months earlier. Average selling price perked to $640 from $624 sequentially but, annually, fell from $643. The larger concern is the next couple quarters, following iPhone 5’s initial sales glow and increasing demand for the two older models.

    “iPhone 4 was actually in constraint for the entire quarter and sales remained strong, and so that’s helped sales progress across the quarter”, says Apple CEO Tim Cook, speaking on the quarterly conference call this week.

    For the call’s last question, Deutsche Bank analyst Chris Whitmore asks: “In context of your iPhone business given the strength you are seeing at the low end of your product line the iPhone 4 being stocked out during the quarter…there seems to be a lot of demand at lower price points for the iPhone, why not get more aggressive at lower price bands and move down market in the iPhone business?” For that, Cook deflects and doesn’t directly answer.

    But Whitmore asks what everyone should about iPhone. Carriers pay Apple much less for iPhone 4 and 4S than 5. Using the full price consumers pay for unlocked devices as guide: $450, $549 and $649, respectively, for base models. iPhone 5 32GB is $749 and 64GB is $849.

    As volumes for older models increase, Apple’s take per phone goes down — by nearly $200 comparing iPhone 4 to 5. I’ll explain what that means in context of China and its impact on ASPs in a few paragraphs.

    Pride and Prejudice

    Carriers use subsidies to insulate buyers, offering iPhone 4 for free and 4S for $99. Those prices also determine iPhone’s perceived value to consumers, which for many is zero — they are unwilling to pay anything. That scenario creates several problems for Apple:

    1. Lower average margins per phone sold
    2. Shorter sales bursts for newer iPhone releases
    3. Newer models being perceived as being better enough
    4. Signs that the smartphone market is rapidly saturating
    5. Stiffer competition from low-cost Androids and Windows Phones

    Still, any new model sells, and surely iPhone 5 did during fourth quarter. But there is increasing evidence that a sizable number of ongoing new sales go to existing customers, a market that inevitably must saturate faster than the overall smartphone segment.

    The China Syndrome

    Then there is China, which accounted for 13 percent of all Apple revenues during Q4. Referring to sales following iPhone 5’s release, “we saw our highest growth in China and it was into the triple digits, which was higher than the market there”, Cook says. More broadly: “It’s clear that China it’s already our second largest region as you can see from the data that we have given you and it’s clear, there is a lot of potential there”.

    During the quarter, Apple opened four new stores there bringing the total to 11. New stores and new handsets are huge events in China that bring big sales — the majority of which are iPhones more than any other devices. Based on Cook’s comments during Tuesday’s conference call, two regions — China and the United States — accounted for an overwhelming number of iPhone 5 sales, despite availability in 100 geographies. In the United States, the smartphone market is rapidly saturating. In China, beyond a class of wealthier buyers, there is huge competition from Samsung and increasing pressure from home-grown companies like ZTE.

    My contention: U.S. market saturation, increasing demand for free devices and crippling competition in China will clip iPhone margins over the next four quarters. How much, or even how little, depends on what Apple and competitors do. Samsung is the competitor to watch. In fourth quarter 2011, Apple actually shipped more smartphones than Samsung — 23 million and 22.5 million, respectively. A year later, Samsung shipments rose 76 percent, with 63.7 million smartphones to Apple’s 47.8 million, according to IDC.

    Raging Bull

    Samsung’s Q4 earnings results, announced today, reveal much. The South Korean electronics giant reported revenue of about $52.45 billion and $6.55 billion profit. Mobile division revenue was $25.35 billion, and Samsung credits success largely to two devices — Galaxy S III and Galaxy Note II. Interestingly, Samsung mobile ASPs are rising, even as Apple’s dip before presumed fall. Meanwhile, the iPhone’s rival makes handsets of different sizes and prices, which analyst data shows winning customers across the globe — particularly markets once dominated by Nokia, China among them. Samsung credits sales to emerging markets as a bright point for the quarter.

    Then this: In its earnings release, Samsung warns that 2012’s smartphone growth would be “pacified” this year. “Demand for smartphones in developed countries is expected to decelerate, while their emerging counterparts will see their markets escalate with the introduction of more affordable smartphones and a bigger appetite for tablet PCs throughout the year”. You think such dramatic change won’t affect iPhone?

    Again, we return to changing market conditions taking a bite out of iPhone margins. There Toni Sacconaghi, Sanford Bernstein analyst, asks Cook the right question: “Is holding share in the smartphone market in 2013 a priority for Apple, yes or no and why? And realistically how does Apple hold share given that the market segment and price point that you play in is expected to grow a lot slower and you have pretty dominant share in that high end”.

    Cook sidesteps the answer by talking about Apple’s focus on making the “best products”. The market will demand his response.

    Photo Credit: Verizon

  • Lucovsky moves from Cloud Foundry back to VMware in Pivotal shift

    Mark Lucovsky has moved from  Cloud Foundry, the open-source Platform-as-a-Service effort that is being spun off from VMware as part of the fledgling the Pivotal Initiative and apparently back to the VMware mothership.

    This is how Lucovsky’s Twitter profile appeared Friday morning:

    “Done with Cloud Foundry. Hand off to Pivotal Labs complete. Now hacking a mega-cloud platform for VMware with Vadim, Skaar, Oleg, Ben, and Doug.”

    lucovskytwitter According to a profile update later in the day, Lucovsky is “working on big cloud stuff at VMware.”

    The timing is unclear, but last fall Lucovsky was the top gun at Cloud Foundry. A source close to Pivotal says he actually transitioned months ago, although people outside Cloud Foundry circles don’t seem to know it. VMware formally announced the Pivotal spin-off — to be headed by former VMware CEO Paul Maritz.

    Lucovsky is a veteran developer. He became VP of engineering at VMware after stints as director of engineering for Google and distinguished engineer for Microsoft. His name may be familiar to non-developers because it was his exit from Microsoft to Google that caused the notorious chair-tossing incident by Microsoft CEO Steve Ballmer.

    Lucovsky could not be reached for comment. In other Cloud Foundry staffing news, Jerry Chen, another top figure with the effort is on sabbatical, according to his LinkedIn profile.

    The Pivotal Initiative draws on tech assets from VMware and its parent company EMC.  The goal is to bring together expertise in big data, analytics, Java frameworks and agile development, the latter from Pivotal Labs, a company acquired by EMC last year.  Since the spinoff still evolving it’s natural that there be some ebb-and-flow of personnel. Along with Maritz, Pivotal Labs president Rob Mee is helping to  manage effort.

  • AMC Posts Another Quick Glimpse Of Upcoming Walking Dead Season Remainder

    Earlier this week, a new trailer for the upcoming remainder of The Walking Dead Season 3 hit the web. Today, AMC has uploaded another 30-second spot. This one’s all about the cast (no zombies).

    The show returns February 10. In the meantime, why not play around with AMC’s “Dead Yourself” app and turn yourself into a zombie.

    More The Walking Dead fun here.

  • All My Children, One Life to Live will come back to life on Hulu and iTunes

    In 2011, ABC canceled beloved soap operas One Life to Live and All My Children off the air and licensed them to production company Prospect Park, which said it would bring them back as online-only shows through what it’s calling The Online Network. After a few complications and labor disputes, the shows are coming back to life: Starting this spring, iTunes and Hulu will distribute new 30-minute episodes every weekday. (In the past, episodes were an hour long.) 

    “Through both of these partners, we hope daytime drama fans are absolutely delighted to be able to watch their favorite programs in a broadcast-quality HD format wherever and whenever they want,” Prospect Park CEO Jeff Kwatinetz said in a statement. (Prospect Park’s cofounder is Rich Frank, the former head of Disney Studios.) Prospect Park has also signed a consulting agreement with the shows’ creator, Agnes Nixon, to guarantee “her active involvement in their continued production.”

    Hulu will handle ad sales and Prospect Park plans to offer “e-commerce and other digital marketing programs to brands and entities looking to tap into Hulu’s mass market demographic.” Episodes will be free on Hulu and Hulu Plus, and I’ve asked Prospect Park what they will cost on iTunes.

  • New From NAP 2013-01-25 15:05:43

    Final Book Now Available

    The National Academy of Engineering’s 2012 forum, “Educating Engineers: Preparing 21st Century Leaders in the Context of New Modes of Learning,” opened with presentations by six speakers who looked at the future of engineering and engineering education from their perspectives as educators, administrators, entrepreneurs, and innovators. Each speaker focused on just one facet of a tremendously complex picture. Yet together they outlined a new vision for engineering education based on flexible, interactive, lifelong learning and the merge of activities long held to be distinct. This summary of a forum recaps the six speaker’s presentations.

    [Read the full report]

    Topics: Education | Engineering and Technology

  • Meet the Next White House Chief of Staff

    President Barack Obama announces Denis McDonough as his Chief of Staff, Jan. 25, 2013

    President Barack Obama announces Denis McDonough as his Chief of Staff, replacing Jack Lew, the President’s nominee for Treasury Secretary, in the East Room of the White House, Jan. 25, 2013.

    (Official White House Photo by Sonya N. Hebert)

    President Obama today tapped Denis McDonough to serve as his Chief of Staff and lead the team at the White House.

    McDonough, 43, was previously the Deputy National Security Advisor. He began his career as a staffer on Capitol Hill — where he served in both in the House of Representatives and in the Senate. In the White House, he previously served as the head of strategic communications for the National Security Council and as the NSS chief of staff.

    "Denis has played a key role in every major national security decision of my presidency," the President said, "from ending the war in Iraq to winding down the war in Afghanistan; from our response to natural disasters around the world like Haiti and the tsunami in Japan to the repeal of 'Don't Ask, Don't Tell,' to countless crises in between, day and night — and that includes many nights. I’ve actually begun to think that Denis likes pulling all-nighters. The truth is nobody out-works Denis McDonough."

    read more

  • Top 5 BlackBerry 10 Questions

    Top 5 BlackBerry 10 questions, answered by Melanie!

    I picked a great time to start blogging for BlackBerry. The anticipation for BlackBerry 10 has been so exciting for us community managers, and we know how excited you are too! We’ve received a lot of questions about BlackBerry 10 recently, and while I’d love to answer all of them, I focused on the five questions that kept coming up.

    Here’s a list of the top five questions for BlackBerry 10:

    • Question 1: How will BlackBerry10 make our lives easier? What makes it more user-friendly?
      • Answer: I’m lucky enough to have had a lot of hands-on experience with a new BlackBerry 10 device. While it took a little getting used to, I quickly became its biggest fan. There are so many features that make using your smartphone easier; BlackBerry Hub and the peek feature are my new best friends!
    • Question 2: What is your favorite feature of BlackBerry 10?
      • Answer: I love that BlackBerry 10 is customizable enough for mobile techies, but simple enough for beginners. And BlackBerry Balance allows you to use your BlackBerry 10 device for both. It’s a smartphone you (and your IT manager) will love.
    • Question 3: Which BlackBerry device will be available?
      • Answer: We’ve showed many videos of the BlackBerry 10 touchscreen devices on the Inside BlackBerry Blog. While we love the touchscreen device, we know BlackBerry fans also love the physical QWERTY keyboard. Rest assured, we will have both versions available in the future. We’ll have more info available on January 30th.
    • Question 4: What is the one defining characteristic that truly sets BlackBerry 10 apart?
      • Answer: The reengineered operating system, or OS! As Thorsten Heins told the world: We went right back to the drawing board to create BlackBerry 10. BlackBerry 7 OS is a great operating system, but we wanted to bring our customers something brand new. And with BlackBerry 10, we have.
    • Question 5: What’s new in BlackBerry 10 that you haven’t told the media yet?
      • Answer: Oh, there are more features coming, believe me. And the best place to hear about everything BlackBerry 10 is right here on the Inside BlackBerry Blog.

    What’s your burning question about BlackBerry 10? Let us know in the comments below and stay tuned for more answers!


    Every BlackBerry 10 detail, update, and feature, as soon as it’s released: BlackBerry.com/BlackBerry10. Test out BlackBerry 10 features hands-on, watch exclusive video interviews with the minds behind BlackBerry 10, and receive product and carrier updates straight to your inbox. Sign up today!

  • Games for the weekend: Gesundheit

    Games for the Weekend is a weekly feature aimed at helping you avoid doing something constructive with your downtime. Each Friday we’ll be recommending a game for Mac, iPhone or iPad that we think is awesome. Here is one cool enough to keep you busy during this weekend.

    GesundheitGesundheit (Free Universal) is a puzzle game with plenty of action. In what can best be described as a land of make believe, it is up to one little pig to free his world from invading monsters, not with blood, sweat and tears, instead all this little piggy has is his snot.

    The story starts out with all the pigs in a village making fun of one sick little pig that can’t help but sneeze all over everything. And like poor Rudolph, they exclude him from their little piggy games — not because his nose glows, but because it blows. All but one pig that is: one little girl pig befriends our hero and hands him a handkerchief for his sneezing snout. One day the village is invaded by an army of huge monsters that only the sneezing swine’s snot can stop. For some strange reason these invading monsters can’t get enough of the stuff. And that ends up being the only effective weapon to use against the monsters and save the village.

    Gesundheit

    Throughout the game, snot is used to lure the monsters from place to place and ultimately into a deadly trap. At the center of this death trap is a giant fish-like worm that eats up anything that steps into its mouth. You job is to ensure that the worm eats all of the monsters that our runny-nosed runt can bring it. Leading each monster to its doom is not so easy, as the worm would eat our little squealer just the same as it would one of the monsters. To add to the challenge, the monsters can run slightly faster than the pig that makes staying ahead of them a bit of a challenge. Fortunately their attention span is limited to what they can see; ducking around a corner causes the monsters to lose interest and take a little nap.

    Gesundheit

    Moving around in this game is accomplished by simply tapping the location on the map that you want to go to. Navigating around the map is best when making smaller moves where you control the route taken. Tap on a location far away from the pig and you may take a different route and end up walking right into the trap. You can also sneeze on command and produce a big ball of snot that will attract and delight the monsters. To do this, you tap, hold and drag on the pig. An ‘X’ will appear in the location that the snot ball will land. While continuing to hold down and drag you finger around the screen, you can carefully place the snot ball anywhere you want. And if it lands within the line of sight of a monster, the snot will wake it up and attract their attention.

    Gesundheit

    Each level is laid out like a labyrinth with huts, trees and waterways used as the walls. Blocking movement in the game is not nearly as important as creating a series of blind spots that can be used to hide the pig from the monsters’ line of sight. Weight-based buttons are introduced early in the game that open gates that block off sections of the village.  There are also teleporting stars, which will jump you from one location to another. Whether or not the trap is in the middle of an open area, or at the end of a dead-end passageway, these obstacles make luring each monster into the trap difficult no matter where it is located. This keeps things interesting as your approach to solving each level is different.

    Gesundheit

    Making the game a real pleasure to play are the artistically drawn scenes, colorful village huts, and personable characters contained in each level. Equally as enthralling is the playful randomness of the soundtrack. These two aesthetics of the game work well together and complement the silliness of a pig sneezing up snot balls to save his village from an attack of mucus-eating monsters.  While the controls are basic and the obstacles are few, the levels can still get quite tricky and will require some thought.  You can’t just come out blowing your nose all over the place and expect to complete a level.  Misery loves company, so if you happen to be in bed with the flu this game may be just what the doctor ordered.

  • More than 2.9 Million Records Released

    In September 2009, the President announced that—for the first time in history—White House visitor records would be made available to the public on an ongoing basis. Today’s release includes visitor records generated during the month of October 2012. This release brings the total number of records made public by this White House to more than 2.9 million—all of which can be viewed in our Disclosures section.

    Ed. note: For more information, check out Ethics.gov.

  • Splinter Cell: Blacklist Collector’s Edition Comes With an RC Airplane

    Ubisoft disappointed Splinter Cell fans earlier this month by announcing the release of Splinter Cell Blacklist has been delayed until August 20. It wasn’t an unexpected announcement, but it still means fans of the series won’t be able to get their hands on the title before the crowded (and possibly next-gen laden) 2013 holiday season.

    Today IGN revealed something that might make up for the extended delay. The “Paladin Collector’s Edition” of Splinter Cell: Blacklist will come with a fully working remote-controlled airplane. The “Paladin” aircraft is modeled after a similar vehicle featured in the game. That’s quite a step up from the statues found in most other games’ collector’s editions, and similar to the drone that was included in some collector’s editions of Call of Duty: Black Ops II.

    According to IGN, the “Paladin” edition of the game will cost $170 and will be available for the Xbox 360 and PlayStation 3. In addition to the RC airplane, those who buy it will get a graphic novel titled Splinter Cell: Echoes (a prequel to Blacklist), an in-game co-op map called the “Billionaire’s Yacht” , and the “Upper Echelon Pack” DLC, which includes the “Dead Coast” map, an “extra suit” for Fisher, and “Gold Sonar Goggles.”

  • Powerball Jackpot Up To $130 Million

    The Powerball Jackpot is now up to $130 Million, with the next drawing scheduled for Saturday night. As you may know, Powerball drawings are held each Wednesday and Saturday.

    Wednesday’s winning numbers were 11,12,24,43,45 Powerball: 9. There were no jackpot winners. There were no $2 million Match 5 Power Play winners, but there was one winner of the $1 million Match 5 prize in North Carolina.

    There were a total number of 571,595 winners for the day, winning non-jackpot prizes totaling $5,198,875.

    Odds of winning the jackpot, according to the Multi-State Lottery Association, are 1 in 175,223,510.

    As is commonplace, plenty of people are talking about the Powerball drawing on Twitter:

  • Woman Makes Fake Facebook Profile for Ex, Calls Him Wayne Syphilis, Gets Arrested

    Here’s one way to get back at your ex – create a Facebook page in their name and make it seem like they totally love little boys and incest.

    Or, maybe you should just buy a bottle of wine and chill out. The latter won’t get you arrested.

    A 24-year-old Totowa, New Jersey woman has been arrested and charged with impersonation and harassment after she created a fake Facebook profile in her ex-boyfriend’s name. Well, kind of his name. The fake profile used real pictures, but the name was listed as “Wayne Syphilis.”

    As you may expect, the posts coming from Wayne Syphilis’ account suggested that he suffered from multiple sexually transmitted diseases. Some posts also suggested that he loved to have sex with young boys and family members, according to police.

    Unfortunately for all of us, the profile has been deleted.

    Police became involved in the case when Wayne reported the page, claiming that he was pretty confident that he knew who was behind it. Police subpoenaed the ISP for the IP address, and traced the fake Facebook page of Wayne Syphilis back to the jilted woman.

    According to police, the Facebook page wasn’t the only form of harassment that the 24-year-old (name withheld because it’s technically a domestic violence case) was guilty of. Apparently, she’s been making phone calls to Wayne’s sister.

    No word on whether or not Wayne actually has Syphilis, and what that information will do to his reputation. From our perspective, Wayne Syphilis isn’t a moniker you really want to be associated with – true or not. Sorry, bro.

    [NJ.com]

  • Resident Evil 6 For PC Gets Exclusive Mercenaries Mode

    Resident Evil 6 was critically panned when it first launched, but that hasn’t dissuaded Capcom from releasing the PC port in March. In fact, the publisher announced a new mode exclusive to the PC version that should provide a hearty challenge to the most hardcore players.

    Capcom announced today that Resident Evil 6 for the PC will launch with a new mode for the popular Mercenaries game type. It’s called No Mercy, and it throws more enemies at players than was possible on consoles. Furthermore, Capcom will release a benchmark test before the title’s launch so PC players can determine if their PC is up to snuff. You can check out the system requirements here.

    PC players aren’t the only ones getting some new Resident Evil 6 content in the future, however, as the console versions will be getting a new multiplayer mode called “Seige” in March. The add-on pack supports two to six players who are spread across two teams. One team consists of monsters trying to kill an AI controlled BSAA agent while the other team is made up of the cast from RE6 trying to protect him. In short, Capcom has turned the escort mission into a multiplayer mode. This is innovation, folks.

    The new Seige mode will retail for $3.99 when it launches sometime in March for the PS3 and Xbox 360. This mode, alongside previously released DLC, will be available for the PC version shortly after its launch on March 22.

    In other Resident Evil news, Capcom will be bringing a hi-def port of 3DS title, Resident Evil Revelations, to the PS3, Xbox 360, PC and Wii U in May.

  • Hypernatural intelligence: A Fellows Friday conversation with Skylar Tibbits and Suzanne Lee

    1.25-Fellows-Friday-imageFashion designer and BioCouture founder Suzanne Lee harnesses the labor of microorganisms to grow clothing. Computational architect Skylar Tibbits — who’s setting up a lab at MIT focused on self-assembly technologies and programmable materials — examines biological systems to develop his methods. We asked them to discuss the directions they’re exploring, and the trends and challenges inherent in working with natural processes to meet humanity’s needs.

    Your work seems to reflect a real trend in using technologies inspired by nature — not only in the design, which has happened on and off for centuries, but in the way you produce and fabricate the things you make.

    Skylar Tibbits: From my perspective, it is not about inspiration from Nature, and in many cases, we probably shouldn’t take inspiration from nature. Rather, nature is a good example of the systems we are exploring — but there are many non-natural systems that demonstrate similar principles.

    My work really started from the architecture side, then got pulled towards computer science when I was at MIT. I took lessons from self-replicating systems, self-regulating, digital information/majority voting, redundancy and some of the fundamental ideas introduced by Turing/Von Neumann, and so on. The link to nature — proteins, cellular replication/DNA — really only came after the fact, when I realized that the systems I was producing were incredibly close to those found in nature.

    There is obviously a huge trend at the moment for bio-inspired design and biomimicry, but I believe many of these proposals have fundamentals flaws. Natural systems evolved for very specific reasons, over millions of years, with very specific parameters, scale-lengths, forces, and so on, and the process of translating these phenomena to other scales, function and human desires does not come naturally or directly. We should not simply assume that systems working at nanoscales can easily be translated to large scales. And if we do, why not change the parameters — why would the translation have to be entirely direct?

    The second flaw is the tendency to use nature as a source for aesthetic inspiration — the assumption that if it looks like nature then it is or works like nature. Finally, I see our tendency to look past the facts of evolution and why systems have specifically evolved in a particular direction. Many — maybe all — natural systems took some path of evolution where each mutation was built upon the last, and decisions along this journey were arbitrary and extremely specific to its time, place, climate and scale. So natural systems work very well for some things, and in other cases don’t work at all for what we are looking for.

    That said, I think there are a number of very interesting developments in science, engineering and design that are not only taking inspiration from nature — they are literally using nature — such as DNA origami (or self-assembly of DNA strands to build 2D and 3D shapes at the nano-scale). Biological processes are far more complex, efficient, precise, adaptive then nearly any manmade process or machine we have today, so it makes perfect sense to use biological processes for what they are good at, or manipulate specific variables within them to achieve something they could never have arrived at themselves. This points to Suzanne’s incredible work with cellulose. The cellulose doesn’t naturally want to build clothing per say, but we can harness its natural abilities with our own knowledge of the process to achieve something higher.

    Top: Skylar Tibbets shares how self-assembly works. Above: A kimono made of Lee’s microbial cellulose. Photo: BioCouture

    Top: Skylar Tibbets shares how self-assembly works. Above: A kimono made of Lee’s microbial cellulose. Photo: BioCouture

    Suzanne Lee: Skylar’s quite right — bacteria aren’t desperate to generate dresses! The emergent field of synthetic biology enables us to have the best of both worlds. We can harness the best bits of biological systems to design and build entirely new organisms that better fit our needs. This is not without complex ethical issues, however, and hopefully an internationally agreed and robust ethical code will develop simultaneously with the potential engineering advances.

    My work isn’t really inspired by nature. It IS nature. I’m interested in exploiting living organisms to create biodegradable products. In my opinion, the design trend towards biomimicry is about putting the designer ego to one side and accepting that nature has already come up with so many inspirational design solutions. This doesn’t necessarily lead to design looking or feeling “naturalistic” though.

    I do agree about the flaws inherent in directly translating from nature and how there can be issues relating to scale — I see this as both limitation AND opportunity. Understanding scale in a biological sense is still a challenge to me as a non-scientist! I find scientists are very happy jumping from discussion of proteins, to bacteria, to fibres to materials – daunting conceptual jumps from the nano to the macro scale.

    How do your approaches differ?

    Skylar: Our work comes from from different starting points and it’s applied at different scales. I am not working directly with natural processes, although I have started a few collaborations with molecular designers recently, working on DNA origami, that may prove to be fruitful in the coming months. I mainly look toward the natural processes as a resource manual, comparatively looking at how those processes work and how my designed/engineered processes function. How does DNA store discrete information, how is it so good at self-regulating and error correction, how do proteins store their assembly information? None of this is meant to be translated 1:1. Rather, it becomes another model or example where it happens and we can learn from it.

    I have a lot of experience working with physical/building-scale materials (plastics, wood, metal, casting, “bricks” etc) — and these inherently become the material palette I work with. However, I try to focus on these “dead” materials and embed information directly into them to offer more “active” characteristics (usually without motors or electronics). I’m trying to discover how much information can they store, how can they replicate inherently, how can they move and assemble themselves, and so on. None of these properties are necessarily found within the materials themselves. Rather, it’s a different way of looking at the materials and at the way we build things.

    Suzanne’s work came from a completely different direction and uses far different “materials” and applications, thus leading to the different aesthetic output.

    Suzanne: I’ve personally come full circle from loving techno/sci-fi aesthetics and being excited by material innovations that build “smart” complexity into systems and surfaces to embracing nature’s “smart.” I’m now driven by the entire product life-cycle using renewable resources or ideally local waste streams to create biodegradable materials. By harnessing a living organism to manufacture for you the resulting material or product needn’t look “biological” or “organic.” But it does offer opportunities to build in biological functionality.

    What issues around working with natural systems do you discuss between yourselves? What do you have in common, and what else are you thinking about and investigating together?

    Suzanne: We both struggle with new notions of manufacturing processes and time. We share an interest in being “hands off” — allowing structures to self-generate, Sky by designing this into architecture so that they are “compelled” to organize, and my own work with living organisms that simply require the presence of nutrient to create material forms.

    With each approach, the time it takes for construction may be longer OR shorter than a “traditional” method, challenging existing limits and opportunities. I’m always asked how long it takes to grow a garment (answer: approximately three weeks) — as though this were the only barrier to mass adoption. But it makes little sense to contrast this with the supply chain lead times for a comparable “conventional” garment because that never factors in the time it takes to obtain the fibre in the first place — cotton plant to t-shirt? petroleum to nylon jacket? grazing animal to leather handbag? For example, in a fermented process, product can be simultaneously formed as fibre is spun and dyed — multiple production stages condensed into one. A more useful comparison would include factors such as resource consumption, carbon footprint, end of use, and so on.

    Skylar: I think an interesting point to discuss would be the scale of the application and how far we can push biological/natural processes outside of their comfort zone. Suzanne and I have talked a lot about how far could you push a biological process to the scale of a building. For example, could you produce cellulose or other materials to grow to extremely large-scales? How long would it take, how do you build a scaffolding etc). And how can you “seed” it’s growth, working hand-in-hand, giving it constraints, waiting for the reaction, giving further constraints?

    Suzanne: Firstly you can engineer an organism to produce the attributes you desire (when to biodegrade), then arrange these into a particular structure (fibre alignment) and finally engineer the overarching parameters to respond to external stimuli (water resistance).

    Aesthetically and practically, I’m not sure either of us has arrived at something that we suggest is perfected or finished. To date I’ve embraced the natural aesthetics that emerge from the process as it helps to explain a narrative (this is in stark contrast to how we normally approach fashion: fashion relishes artifice). Ultimately it’s not what I’m striving for, but for now it serves an illustrative purpose.

    Regarding scale, I would argue that we both come from backgrounds which use the human body as starting point for considering scale: Vitruvian, Corbusier’s Modulor, Fibonacci, golden section, and so on. That’s why I struggle with suddenly zooming into the nanoscale! For me the challenge is to understand how by mastering what is happening at the nanoscale we might design the ideal macro qualities.

    What interests me about what Skylar is doing is how he might bring biological attributes to large-scale structures, this may be with steel, wood or plastics. But I’m also intrigued to know if (biologically) living systems could play a role. We have no idea what new hybrid materials/fabrication techniques will emerge in future — rampant mutant algae that turn to concrete? It’s exciting to think the solutions could be located somewhere within the space between our respective work. I think we are entering a dynamic new era for design where, with scientific collaboration, we can explore all manner of material and manufacturing innovations.

    Growing microbial cellulose. Photo: BioCouture

    Growing microbial cellulose. Photo: BioCouture

    Chiral Self-Assembly: Autodesk Univ., Las Vegas 2012. Photo: SJET

    Chiral Self-Assembly: Autodesk Univ., Las Vegas 2012. Photo: SJET

    Skylar: I totally agree — biological attributes at large-scales is extremely interesting. There is certainly a lot of work going into gradient density materials and adaptable performance in materials or building systems. An opportunity might be to utilize natural processes for their ability to respond to passive sources of energy, their natural tendency to “adapt,” and for their internal ability to have “desire.” Man-made systems lack the ability to have “desire,” this gets into the theories of artificial intelligence — and how can a system make decisions internally without external programs or command. How can a system write its own code, or where does the initial genetic code come from?

    Natural systems obviously have this built in — the ability to have a desire. Plants, for example, generally have the desire to grow towards light and they generate energy from the translation of photosynthesis, carbon dioxide to oxygen, and so on. This is extremely difficult to build into synthetic systems — the ability to “want” or need something and know how to change itself in order to acquire it, or the ability to generate its own energy source. If we combine the processes that natural systems offer intrinsically (genetic instructions, energy production, error correction) with those artificial or synthetic (programmability for design and scaffold, structure, mechanisms) we can potentially have extremely large-scale quasi-biological and quasi-synthetic architectural organisms.

    DNA origami is one of the only examples where we are forced to use a process of self-assembly simply because there is no other way to build at that scale. If we want to build structures at extremely small scale-lengths, then we need to work within their arena, on their terms. DNA is an amazing building material because it has rather “simple” units and interconnections, it has a language or interface for design, i.e., programmability, and it has a process where it can transform based on energy.

    I think that we will soon see applications that are extremely similar to DNA origami but at very large scales. Instances where we currently cannot build what we want simply because we don’t have the right materials or machines/processes — these are perfect applications for new types of methods in assembly and new processes for design. This is where collaborations between designers and natural systems can have powerful applications/implications.

    Why the drive to look to to nature to innovate manufacturing processes in the first place? Why now?

    Skylar: There are two possibilities: Are we at a place where we’ve pushed the limits of material properties to extreme possibilities and dexterity, developed wonderfully innovative solutions for fabricating these new materials and even beginning to find automated processes for assembly — yet the ever changing demands of society, economies, climates, technology and scale (large or small) are requiring adaptability at such dramatic scales and paces that our current modes of production don’t cut it, forcing us to find infused processes of Frankenstein bio-adaptive and manmade processes? Or are we just looking for new modes of inspiration, toolsets and mediums, and the natural tendency is to look at our biological counterparts for dialogue?

    Suzanne: I think there’s both push and pull taking place. If we look to the history of design, radical innovation mostly occurs where ground-breaking materials or manufacturing techniques are introduced. Human creativity is constantly pursuing the new. At the same time, we do indeed face so many environmental, economic and societal challenges that current resource inefficiency and wastage has become obscene, driving the need for change. In both our work we also seem to be proposing very limited human intervention. We haven’t really discussed what this means for the workforce. Our workers seem to be robots, autonomous structures and biological organisms, but that’s a whole other discussion!

  • Is Your Company Ready for the Circular Economy?

    There’s nothing like being alone on a highly experimental 75-foot boat five days from anywhere to make you realize some pretty profound things. For Ellen MacArthur, who twice solo circumnavigated the globe on said sailboat — the second time setting the world record for speed in doing so (71 days, 14 hours) — her realization came when she considered the finite resources she had to pack with her for those two-plus months alone. Seeing the world as she did through her trip, she began to appreciate the finite resources of the planet.

    Not long after she reached shore, she decided to do something about it. She started an eponymous foundation focused on understanding a better way for the economy to manage its resources. Her investigation led to a concept now known as the “circular economy” — a phrase I heard quite a bit at the World Economic Forum’s Annual Meeting in Davos this year. If some of the buzz is any indication — and I believe it will be — it’s a concept that will gain a lot of traction this year as more companies look for ways to better manage dwindling natural resources and more consumers demand action on environmental issues.

    I had a chance to meet with Ellen in Davos to learn more about the concept of a circular economy. Below is an edited transcript of our conversation.

    So talk to me about how you became interested in finite resources.

    When you’re out there on the ocean, 2,500 miles from the nearest town, when it would take someone five days to reach you by boat — helicopters can’t reach you — you have to have everything you need with you on the boat. It’s very concrete and finite. And you begin to understand what finite means. When I reached the finish line, I translated that into the global economy. Our economy today is built around taking something out of the ground, building something with it, selling it, and then ultimately it’s thrown away. We have three billion new middle class consumers coming into the world and there’s more and more pressure to find out how to manage these resources. So in 2006, I started talking with people to understand more. I talked with farmers, teachers, scientists. I read a lot to learn how our economy worked. I had no experience here.

    When I would listen to CEOs, I heard them say things like we’re going to use five percent less materials in five years or make a product with 10 percent less material. But when you play it out, it just doesn’t work. It still doesn’t address the fundamental problem. Then I met three people — a Dutch CEO, a Welch education expert and a German scientist — who saw things in a very different way. The CEO said: “I want our products to be made again.” He said: “I want to make our carpets to come back into our factory. I want to lease them so they can be disassembled — melt down the base material so they can be rebuilt and resold and [I] want to do that by 2025.” That was totally different from any other point of view. No one else had looked at that way to design out waste. I wanted to understand the economics of this approach. So in 2010, I started this foundation and coined the “circular economy” term to help frame the concept.

    When we launched we focused in three areas. First, business because they can drive change fast. Second was education, so we’ve piloted with 1,000 secondary schools in the UK, training teachers how to teach [the] circular economy idea and the results have been extraordinary. Students really understand it and support the idea. The third was around thought leadership.

    The whole circular concept sounds daunting — there’s quite a bit involved with an approach like that: reverse logistics, cost incursions, consumer awareness. How do you begin to address those?

    It’s a huge challenge. The product design changes. The business model changes. The marketing model changes. So we went to McKinsey in 2010 to ask them to help us and write a report, focused on the European Union, that answered three questions. Does the circular economy decouple growth from resource constraints? Is this profitable? And does it work for the wider economy? We focused on a category called medium complex goods, specifically mobile phones, smart phones, washing machines, and cotton. The report came back in the affirmative and found that across those sectors in Europe there would be $630 billion per annum of net material cost savings through adopting a circular economic approach.

    That’s pretty impressive.

    We were really excited. We have a new report out this week that looks at consumer goods and extends it globally and the results are similarly encouraging. We looked at the three biggest segments — packaging, food waste, and apparel.

    So give me an example of how this would play out for, say, a car manufacturer.

    We work with Renault. They’re one of our foundation’s five founding partner companies (along with Cisco, BT, Kingfisher, and National Grid). Renault has a 230 million Euro remanufacturing business with engines and gear boxes. The remanufactured cars leave the factory with the same warranty as a new engine. It’s fascinating. Energy costs are a huge concern for car manufacturers. An engine that leaves the remanufacturing plant will have 75 percent less energy embedded in it than a new one. So the energy costs are not there either. Renault can resell the car for half cost of a new car and make three times the profit.

    I imagine in a circular economy approach, products have to be designed in a different way.

    That’s right. We looked at mobile phones and thought it would be difficult given the size of the product and the complexity of the components but there are already companies doing this like Vodafone and O2. No one wants to lease a phone, if you ask them that way, but if you position it that they will get a new phone with the latest technology every year, the value proposition gets more compelling. And product designers need to think “we’re going to get 500,000 of these back in a year for remanufacturing so I need to design it in a way to facilitate that.”

    So you have the new report out. What’s next to help continue the momentum with this effort?

    We have a new initiative coming in February to help companies get started with adopting a circular approach. One is with executive education programs. One is to establish communities of companies so they can collaborate and share best practices. When an individual company tries this alone it can be daunting, but working together some of it gets easier.

    A circular economy explainer video:

  • Texting Woman Falls Into Canal Full Of Ice

    A woman in Birmingham, England was so engrossed in her texting session that she didn’t realize what she thought was pavement was actually a large sheet of ice covering a watery canal.

    Radio personality Laura Safe plunged into the icy water despite the cries of a man who happened to be walking by and realized what was about to happen; he ran over and managed to pull her to safety.

    “I realized her focus was on her mobile phone and that she was going to walk straight into the water. I shouted to her to stop but it was too late. I dropped my phone and ran over to her. I had to lay down on the side with my arms in the water because she was submerged and pulled her out,” Neil Edginton said.

    Much to Safe’s chagrin, the entire incident was captured on surveillance video, which is of course now making the rounds on the web.

    “Oh dear. I should really be called Laura UNsafe after the day I’ve had!” she said. “I thought ice on the canal was pavement because it looked dark in the corner of my eye. I heard a man called out ’stop’ to me and I looked up at him, but it was too late by that point. I tried to get my balance and ended up slipping into the canal. But not before I’d saved my handbag and mobile phone. This man came running up Baywatch style, grabbed my hand and pulled me up. He was a hero and saved my life.”

    Of course, Safe isn’t the first (or last, more than likely) person to take a spill while absorbed in her phone; a Michigan woman tumbled off a pier while texting, and a young girl in China learned that even the sidewalk is dangerous when you’re distracted by a device.

  • Avocado trying to establish a place for a social network of two

    As Facebook and Twitter ramp up competition to gain control of our social and interest graphs and monetize them through advertising, the companies encourage us to like more brands, friend more people, and share more often. All that activity plays into our social nature as humans, sure, but the more content we contribute to those sites, the easier it is for Facebook and Twitter to make money. Yet some of the most meaningful human relationships exist between just a few (or even two) people, and as annoying as Facebook couples are, there seems to be an opportunity for social products that capitalize on our exhaustion with over-sharing and desire for private digital space.

    A few apps designed for couples have cropped up in the past year, including Y Combinator-backed Pair which launched in March and the Korean startup Between, but I was especially interested in the product designed by two ex-Googlers (who happen to be married themselves) called Avocado.

    Avocado (the name plays on the fact that you need two avocado trees to grow a fruit) launched in June and is taking off. Or sprouting, if you will. The company recently rolled out a premium version, and they’re finding that given the right ingredients, plenty of couples can fall in love with a couples app. In February the company raised $1.3 million in seed funding from Baseline Ventures, General Catalyst, Lightspeed Ventures, Steve Olechowski and Greg Yaitanes.

    “We thought about it, and we realized the world’s most ubiquitous social relationship in the world has no dedicated social network,” said Chris Wetherell, co-founder and CEO of the company. ”I feel a little like an undertaker in the old west. Business is coming.”

    The result is a simple, intuitive mobile app called Avocado that allows two people (yes, it could be you and a friend or parent if you wanted), to share lists, calendars, photos, messages, and a variety of other functions two people might use. The $19.99 premium version allows users to upload and view as many photos and shared lists as they want (regular users are limited to viewing 200 photos at a time and sharing five lists.)

    The founders are themselves a pretty interesting group — Wetherell created Google Reader and implemented the retweet for Twitter, and his wife and second co-founder Jenna Bilotta most recently the lead designer on YouTube watch pages, after doing design for Reader. Third founder, CTO Rizwan Sattar was previously an engineer at AOL working on AIM.

    One common question is, why would any couple who shares Google Calendars and uses SMS need the app? After all, all of the functions exist within other products on the web. But the founders explain that their users have found that having a single dedicated space for sharing notes and photos creates a sense of shared history, and they make calendar and list-sharing easy for people who aren’t necessarily Google users.

    “There are list-only couples. There are calendar-only couples for sure.” Wetherell said. And one feature that’s become extremely popular is the Avocado hug, in which a user holds the phone up to their chest to record vibrations and then send the other person a “hug” that vibrates that other person’s phone. (Although they wouldn’t explain exactly how it works.)

    One of the most peculiar use cases the company has seen is that they’ve heard from a variety of couples that when they begin to fight on Avocado, they move the discussion to SMS. Couples have said they don’t want their fights to contribute to the shared history they created on Avocado. Which is great for Avocado, since it seems they’ve created something people don’t want to mess up. But perhaps there’s room for a Snapchat-like fight app. Snapfight, anyone?

  • Just In Time For The Weekend, We Present The DIY LEGO Pancake Bot

    screen-shot-2013-01-25-at-10-53-21-am

    If you only watch one video today, it should be this one. You will discover that it is footage of a DIY LEGO pancake maker which is, in my expert opinion, the best thing to come out of Norway since the fjords. Created by Miguel Valenzuela, an American maker abroad, the project has been around for a few years but this video shows us how the project works in detail, further proving that the nascent robotic-pancake-making scene is a cultural juggernaut waiting to explode.

    The project uses LEGO and a ketchup bottle to squirt and cook pancake batter on a built-in griddle. While it is not able to feed us directly using a robotic arm, I definitely see a future for this sort of device in the homes of the catastrophically DIY-oriented, because I’d personally be afraid to trust LEGO to cook my pancakes for me.

    If you want to make your own pancake bot, simply head over here and see Miguel’s step-by-step instructions or view this video again and again, marveling at how amazing those pancakes must taste on a hungover Sunday morning.

    They’re looking to go to Maker Faire in San Francisco this year and they’re looking for donations so please be generous.

    via Make

  • Memo to Marissa: Partnering with everyone else is not a winning strategy for Yahoo

    According to attendees at the World Economic Forum in Switzerland, the venue for Yahoo CEO Marissa Meyer’s interview on Friday was so packed it was standing-room only, and demand for the livestream crashed the feed. And what was the recipe for success that everyone was so keen to hear about? According to Mayer, the moribund portal will come alive again not by its own hand, but by partnering with everyone else — i.e., Google, Apple and Facebook. Yahoo’s CEO is clearly trying to make a virtue out of the company’s weaknesses, but it’s hard to see how that is a winning strategy.

    In the interview with Bloomberg (which is embedded below), Mayer listed all of the things that Yahoo doesn’t have — including any proprietary hardware, software, an operating system, a social network, etc. (she could have added a search engine as well, since Yahoo has outsourced that to Microsoft) — but tried to argue that this was actually a benefit, not a disadvantage:

    “Given that we do not have mobile hardware, a mobile OS, a browser, or a social network, how are we going to compete? I think that the big piece here is that it really allows us to partner… we work with Apple and Google in terms of the operating system. In terms of social network, we have a strong partnership with Facebook. We’re able to work with some of these players that have a lot of strength in order to bolster our user experience that we offer on the Yahoo site.”

    Why would Apple or Google care about Yahoo?

    yahoo_logo

    This is a valiant effort on Mayer’s part, but what exactly does Yahoo have to offer Apple or Google in terms of a “partnership” around their operating systems and platforms? The web portal may still have millions of visitors a month who come to its news pages or other sites, but how does any of that benefit Apple or Google? Are they going to pay for access to that? Unlikely. Do either of them — or Facebook for that matter — really care about whether they get anything from Yahoo? Also unlikely.

    In her reply to another question, Mayer said that one of Yahoo’s strengths is that it is a player in all of the things that people like to do on their smartphones, whether it’s email, weather, news, photos or sports scores. Those daily mobile habits, she argued, are the key to Yahoo’s success:

    “When I thought about the strategy for Yahoo I pulled the list of what people do on their phones in rank order of frequency. If you ignore a few exceptions… the list looks like e- mail, check the weather, check the news, share photos, get financial quotes, check sports scores, play games. The nice thing at Yahoo is that we have all the content that people want on their phones. We have these daily habits. I think whenever you have a daily habit and providing a lot of value around it, there is opportunity to not only provide that value to the end user but to create a great business.”

    It’s true that Yahoo still has plenty of users who have Yahoo email addresses, check Yahoo News, share photos through Flickr (especially now that it has an actual usable mobile app) and look at sports scores or go to Yahoo message boards. But it’s also true that these numbers have not been growing very much at all lately — if anything, they have been shrinking, as other players like Google and Facebook and Apple (Yahoo’s alleged partners) carve away the businesses that Mayer is describing. What kind of future is that?

    Yahoo’s goal is the same as everyone else’s

    googleplusoneicon

    Mayer also talked about how the key to Yahoo’s strategy around these daily habits was to make sense of all the data about people’s activities and use that to show them relevant content — in other words, the exact same thing that Facebook and everyone else has their eye on. Yahoo may want to be the “Google of content,” but so does Google. The big problem for Yahoo is that there’s no reason to believe it can do a better job at this than any of those other companies, who have more data and more resources to devote to doing so.

    Compounding that problem is the fact that Facebook and Apple and even Google are becoming less likely to want to share their data with others, not more. Facebook has been busy for some time cutting off access by outside parties, and there’s no reason to think that will stop — and while Yahoo may currently have a contract that gives it access to the Facebook graph (a prescient deal it signed in 2009), that contract comes to an end fairly soon. So what does Yahoo do then?

    Mayer may be staking her future on the idea of outsourcing everything, but it is not a new idea at Yahoo: it is the same kind of approach the company has been taking ever since it decided to turn its search engine over to Microsoft. What does Yahoo actually own? Some pageviews and daily visitors (although it is mostly renting them, not owning them). The problem for Mayer is that the value of that asset is declining rapidly, and it’s not clear what replaces it.