Category: Software

  • Apple’s New Map Team Job: What It Really Means

    Apple has posted details on a new full-time position at its Cupertino headquarters for an iPhone Software Engineer who will join its newly created Maps team. On the job description web page, Apple says it wants to “…take Maps to the next level,” and “…rethink how users use Maps and change the way people find things.”

    The current Mapping technology in the iPhone relies heavily on Google Maps, but some techpundits think that’s a relationship Apple is keen to see come to an end. After all, Apple and Google aren’t exactly on great terms any more. In fact, Apple’s relationship with former best-buddy Google has been demonstrably deteriorating over the last 12 months. So, on the surface at least, it seems Apple is distancing itself further from the search giant both with the creation of its own in-house Mapping team and, back in October, the acquisition of PlaceBase, a rival mapping service to Google Maps.

    A little more from the job description highlights how Apple wants to implement creative new functionality in Maps as well as its desire to include its partners in the process.

    The iPhone has revolutionized the mobile industry and has changed people’s lives and we want to continue to do so. We want to take Maps to the next level, rethink how users use Maps and change the way people find things. We want to do this in a seamless, highly interactive and enjoyable way. We’ve only just started.

    As an engineer on the Maps team, your responsibilities will range from implementing low-level client/server code to implementing high-level user interfaces. You’ll be responsible for implementing new and innovative features, fixing problems and enhancing the performance of Maps. You will work closely with the other engineers on the Maps team, other iPhone and iPod touch teams as well our partners in other companies.

    So how might PlaceBase and a new in-house Maps team change how users use Maps on the iPhone?

    PlaceBase offers far richer aggregation and visualization of geo-specific datasets than is currently available on Google Maps. For example, imagine you’re planning on buying a house and have a property already in mind. Like Google Maps, PlaceBase can show you the usual aerial views you’re accustomed to seeing but can also display other valuable data, too, such as local crime reports over the last five years, or the demographic distribution of the neighbourhood, or perhaps the latest performance scores of local schools. What’s more, the datasets can be customized.

    Some have interpreted the PlaceBase acquisition — and this job posting — as evidence that Apple is taking definitive steps to distance itself from Google. It sounds plausible; Google’s Android OS for mobile phones definitely treads on Apple’s toes, and that whole Voicegate fiasco isn’t over yet. Google’s forays into web browsers and operating systems doesn’t exactly foster amity between the two companies, either.

    I suspect Apple wants to bring PlaceBase data visualisation to its already-exemplary Maps application. Yes, it uses Google Maps, but it works. And as it says in the job posting, Apple thinks it’s “…the best mapping program on any mobile platform.” If it ain’t broke, don’t fix it, right?

    Let’s return to the example from above; imagine you’ve viewed the property but you’re not impressed. Back in the car your real estate agent tells you he has another place in mind he thinks you’ll like. So you reach for your iPhone and fire-up Maps. You do a quick search on the new address and, using a filter you customized earlier, you see the neighbourhood overlaid with color-coded blobs indicating crime rates in that area. You switch to another filter; now you’re looking at the average home-insurance costs for the area, and they’re all way too orange and red for your liking.

    There’s no reason this sort of Map “filtering” can’t be monetized, either. The Maps application itself could ship with some basic “fun” filters but offer specialized plug-ins via the iTunes store. Third-party developers would jump at the chance to exploit rich data visualization by plugging-in to a native API, freeing them from the expense and difficulty of building similar functionality from scratch.

    While this job posting is specifically for an iPhone developer, there’s no reason to suspect the lessons learned here in the coming months won’t influence other geo-aware software from Apple; iPhoto and iMovie spring to mind, but OS X itself also exploits some (basic) geo-awareness when selecting the appropriate time zone in the Date & Time preference panel.

    As social networking services get more geo-savvy (Twitter, Brightkite and FourSquare are obvious examples, but Facebook can’t be far behind) and as mobile devices and laptops start packing-in GPS chips as-standard, it makes sense for Apple to offer a world-class geo-aware range of products that exploit our desire to not only locate ourselves but also discover meaningful, customizable data about our surroundings. That, to me, is the most likely “next level” of Map usage Apple is talking about.


  • Multitouch for all! (well, HD2 owners)

    Hot on the heals of my discovery of how to use multitouch on the HD2, I’m now proud to announce the first multitouch application, and the first source code of how to use it!

    You can grab the application shown above from here, and if you’re a developer, you can find a “how to” here.

    l3v5y_Multitouch_Demo_2009112922340

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  • Real multitouch on the HTC HD2!

    I’ve been dabbling in some code and have finally found out how to do true multitouch on the HD2.

    This isn’t some cop out with only pinch zooming, this is the real, multipoint deal :) It’s only two points, but two is better than one right? :D

    I’ll post some more about it when I’ve managed to make my code readable, probably at XDA-Developers, and with some code samples! :)

    “Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” – Martin Fowler

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  • OpenGL ES games being made for Windows Mobile

    Our smartphones have been sporting OpenGL ES hardware acceleration for around 2 generations now, but the main software taking advantage of this has been HTC’s Touchflo3D.

    Korean mobile company MindPol hopes to change this, producing software which uses OpenGL ES 1.1 to produce graphically engaging games which should work on HTC devices (MSM72xx CPU or higher) or Sony Xperia and Samsung Omnia 2.

    Hopefully we will see an increasing number of companies jumping on this bandwagon, especially now that hardware acceleration has become rather standard in in the majority of Windows Mobile smartphones.

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  • HTC HD2 not that great for OpenGLES? – Update, actually works.

    The Leo has had a lot of hype surrounding the processor, and it really should be something special, but the videos below show a different story.

    It may well be just an issue of configuration, but so far it looks like the Leo is less good than the Diamond…

    Clearly this isn’t ideal with a lot of frames skipped and a generally laggy feeling operation.

    I’ll keep you posted as and when anything changes.

    The video below is with a slightly different configuration, and clearly shows the HD2 can perform well!

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  • iPhone developer – “I’m not sure if you still want to be in the App Store.”

    bubble2Dutch developer Vincent Verweij from Makayama, speaking at the iCE Amsterdam conference, has joined others in expressing reservations about the iPhone AppStore.

    “I’m not sure if you still want to be in the App Store." he said.

    His company develops mobile application, including for the Appstore, and his biggest success has been the Television app, which aggregates 72 international TV broadcast and spent two and half months in the highest position in the App Store.

    Vincent complained that of the intense competition in the app store, with applications being widely copied and then sold for cheaper by hobbyists who code in the evening.

    “Shortly after the release of the App Store was it possible for a voice control application to sell for 10 euros.  A month later there was a competitor with a similar application for 99 cents, the month after there was a free app. You can not compete with free," says Verweij.

    Additionally the influx of big brands like EA and others has meant smaller developers are less likely to get the attention they need to sell apps.

    The answer, Vincent felt, was to turn to other application stores.

    "We try now to (sell) applications in other stores. For example in the Nokia Ovi Store also Windows Marketplace. The sale of applications that he has this app stores are a lot of draws,” says Verweij.

    An additional advantage is that there are not many developers focussing on these alternatives to the App Store.

    Verweij has great expectations of the forthcoming Windows Mobile 7.

    Co-founder of Twitter and iPhone developer Dom Sagolla added "Apple’s market share is so large that they can only lose."

    Source: Webwereld.nl via Allaboutphones.nl

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  • Irresistible CoPilot Live 8 deal – just this weekend

    copilotlivedeal

     

    CoPilot Live 8 satellite navigation software for Windows Mobile is now on sale for an incredible $19.99.  The deal, which is only available to readers in US or Canada, will only last till the 30th November, so get it now at CoPilot here.

    Via MSMobiles.com

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  • Sky Remote Record finally comes to Windows Mobile

    Screenshot_1

    Its a bit late, but Sky, the largest satellite TV provider in UK, has finally acknowledged the existence of Windows Mobile.

    They have finally released a Remote Record client for Windows Mobile, allowing one to access program listings from anywhere and set recordings.

    Sky_Remote_Record_Client_20091128131755The software seems a simple adaptation of their Nokia client, but appears even easier to use that the on screen menus on the TV due to the ease of use of the touch screen.

    The software also ties into Sky’s news service, and again would seem to be optimised more for a D-pad than touch screen use, but still works pretty well.

    The software can be downloaded from here or use your Microsoft tag (gettag.mobi).

    See a collection of screenshots below.

    Screenshot_2 Screenshot_11 Screenshot_3
    Screenshot_4 Screenshot_7   Screenshot_6
    Screenshot--_1 Screenshot_10 Screenshot_9

    Via Coolsmartphone.com

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  • Tweaking the HD2 just got easier

    As of today, v1.0 of BsB Tweaks has been released.

    imageimageimage image

    It’s a tool designed primarily for the HD2 that lets you tweak the performance of your device, customise the settings, and even enable the hidden camera modes, without having to go near a registry editor!

    It requires .Net CF v3.5 which can be got here, or by using the tag below.

    NetCF_3.5_20091127203724

    Download BsB Tweaks here, and enjoy, or use the tag below/this link.

    BsB_Tweaks_1.0_20091127213753

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  • Red camera issues on things other than the HD2?

    From the images below, it’s clear that the HD2 isn’t alone when it comes to red tints on cameras.

    This image posted over at XDA-Developers is from the HTC Touch HD.

    HTC Touch HD

    And this is from the Motorola Droid.

    Motorola Droid

    And this is from GSM Arenas review of the Nokia N97.

    Nokia N97

    Clearly, they all exhibit some kind of red tint, and on such a range of devices, manufacturers and even on a range of OS platforms, perhaps there’s something wrong with the camera chips themselves?

    Have you got any other devices affected by the red camera issue?

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  • Handbrake is a very handy DVD-ripping utility

    Mac OS X is a wonder. When it comes to personal information management, entertainment and the Internet, it’s got all the basics covered. Beyond that, there are a handful of “essential” apps most Mac owners install on a new machine within minutes of booting it up for the first time. Handbrake is undoubtedly one of those essentials. And it just got a serious new upgrade.

    Handbrake is a very handy (pun intended) DVD-ripping utility that converts DVDs to self-contained video files that can be played back on a computer or mobile device. (Contrary to the outright lies of major motion picture studios, there’s nothing wrong with having digital backups of movies you already own). In addition, DVDs can be converted into a number of formats, resolutions and aspect ratios. For many years, it has served as the single easiest way to get my movies off-of DVD discs and onto my iPods, iPhones and even my PSP.

    The latest release, Handbrake 0.9.4, includes support for Snow Leopard, and is also available in 64-bit editions for both Leopard and Snow Leopard. It also adds the ability to include multiple subtitle tracks to exported video and a new “live preview” for viewing the likely outcome of an export before committing to a lengthy rip.

    According to the release notes on the Handbrake website, the latest version includes new features like “macroblock tree rate control” and “weighted P-Frame prediction.” I’ve absolutely no idea what any of that means, and although they do provide links to explanatory articles, it made my head swim. I’ll just assume it’s all very swish and futuristic and good for my rips.

    The introduction of a 64-bit version is good news for those of us using true 64-bit multi-core processors, though the performance increase is a fairly modest 10 percent. The software also supports non-DVD encoding, which is great news for those of us who do a lot of video editing. (I prefer to use Final Cut but often have to import raw data into iMovie only to export it out to a format Final Cut will accept. Handbrake won’t cut out this extra conversion step, but it performs far faster than the monolith that is iMovie and provides more flexibility in export formats.)

    It’s not all about video, either. Handbrake offers great audio encoding options, including the newly-added ability to encode AAC using OS X’s Core Audio (which means far higher quality than was possible previously).

    Handbrake is free. Although this means it has no official support, it does enjoy an active and enthusiastic user community so if you get stuck you won’t have far to go to find answers and help.

    If you are using a 64 bit machine and want to get the full 64-bit goodness from Handbrake, you’ll need the 64-bit version of VLC Player, the latest nightly builds of which can be found here. (Please note that VLC Player 64-bit is beta software and as such offers no end-user support.) Handbrake 0.9.4 is available from the Handbrake handbrake.fr now.

  • SizzlingKeys: An Easier Way to Control iTunes

    Ever since I began my quest for the ultimate minimalist Mac experience, I have failed to find an elegant and stable way to control iTunes without using the built-in controller. I thought the solution was in Bowtie, but, unfortunately, that app only provides elegance. After some time it becomes unresponsive. An update will supposedly be released soon, but my patience ran out.

    Thankfully, I discovered SizzlingKeys, a simple, free way to use hotkeys to control iTunes. Although it isn’t as customizable as Bowtie.app, it still gets the job done without stealing any scarce real estate or eating up the processor. When you use a command, a tiny floating window appears to show you the currently playing song along with its album art.

    As you can see in the screenshot below, I chose to use the Command and Option keys to initiate each basic control. If iTunes isn’t running when you use a command, SizzlingKeys can open it automatically.

    The screenshot below is from the floating window options. Each time you control iTunes using SizzlingKeys, a lightweight window appears for a few seconds to show what song is playing before fading away.

    Here you can see what my floating window looks like against a dark desktop background. You also get a tiny icon indicating what command was triggered. In this example, I paused the music.

    There is a $5 pro version with additional features, but they are not necessary for casually listening to music.


  • iPhone App Rejections Get Highlighted on New Site

    The App Store is known for a few things, including the sheer volume of apps available, the tremendous success it’s brought some independent developers, and, most notoriously, for the constant stream of rejections that it issues with remarkable frequency. Now one scorned developer has taken it upon himself to make sure a record of the worst among those rejections is kept.

    AppRejections.com is a simple blog that tracks App Store rejections, mostly via user submissions. It also points out the blatant hypocrisy of some of Apple’s rejection policies, highlighting what look an awful lot like different standards for higher profiles devs and studios (read: cash cows).

    For example, the most recent article at the time of this writing is about how Star Wars Trench Run was accepted despite containing a huge image of an iPhone, something which has been a pretty boilerplate reason for rejection of apps put out by much smaller studios and independent devs before now. In fact, Apple put out a blanket ban on the use of the exact bitmap which features prominently in Trench Run’s control layout help screen.

    It’s early days yet for the blog, with only 14 posts thus far, and it isn’t much to look at, but the idea behind the site is a fantastic one. Accountability is severely lacking in the App Store approval process, and till now, efforts to track and analyze rejections have been scattered at best. Despite the stock template look of AppRejections.com, site creator Adam Martin, himself an iPhone developer from the U.K., is doing a great job of tracking down and soliciting stories of Apple running afoul.

    Martin also tracks what apps get let back into the App Store, and why, and also what the implications are for users who managed to grab apps that eventually got pulled before that actually happened. It’s a truly comprehensive approach to the problem of Apple’s pell-mell review policy. If you’re a dev who has a story to share, head on over to the site and let Adam know what exactly happened. The more points of data he can collect, the more complete a picture he can paint of App Store injustice.

    If Martin can keep it up and create a really thorough record of Apple’s various hypocrisies regarding App Store management, it’s possible we’ll see some kind of change eventually, owing to a shift in public opinion, or increased rancor from the developer community. Do I think that’s the most likely outcome? No, but one can hope.


  • Apple Opens Doors to iTunes LP for Indie Labels and Artists

    Apple said it was going to allow independent content producers open access to the tech and process behind iTunes LP and iTunes Extras, and it has done good on that promise, as TUAW reports. Today Apple has created a dedicated page on its website that offers devs interested in the format “everything you need to know to create a rich, interactive experience around your music and movies. All right in iTunes.”

    For those who may have missed it, Apple introduced the iTunes LP and iTunes Extras rich media formats for albums and movies when it released the latest major update to iTunes, version 9. Both LP for music, and Extras for movies, package extra content with a customer’s purchase, including videos, behind-the-scenes info, commentary and more.

    There was some speculation shortly after the launch that Apple was purposely keeping the enhanced formats closed, and letting only major labels in on the party, in exchange for a $10,000 per album/movie admission charge. Apple denied the allegations, and it turns out it wasn’t lying.

    Anyone who wants to can now head over to Apple’s site and check out three documents that should help even well-motivated amateurs work their way through the creation of the new value-add formats. There’s a template for both, and also a template how-to document that provides step-by-step instructions about how to create your LP or Extras.

    For now, each and every artist and label that wants to create either an LP or an Extra for their album or movie will have to go through a manual submission process. And that’s only if you’re able to submit at all. The submission process is currently limited, with Apple directing people to contact their label or studio reps to see if they have access. Apple intends to have automated, electronic submission in place in the first quarter of 2010, but until then, most people will probably be stuck creating without any real hope of publishing.


  • Waze builds maps while turning driving into a game

    Waze is a company that is building free street maps by using user-submitted data, collected from their application running on smartphones. To encourage drivers to fill in the spaces on the map waze has added a gaming element, with drivers being able to collect points by collecting ‘road goodies’ – cherries, hammers and small gift packages worth extra bonus points.

    The ‘road goodies’ are found in locations where the waze has identified map problems, and as you drive around munching them, the system  automatically solve these issues.

    Present are the most rare of the new ‘road goodies’, worth 500 extra points, Hammer – more common on the road and worth 250 bonus points & last but not least, Cherries – arguably the cutest ‘goodie’, pretty common and worth 100 extra points…

    In parallel to the launch of this new ‘road goodie’ version, waze announced a ‘Holiday High Points Challenge’ between November 25-30.

    The top three users in the US and Canada who rack up the most points from ‘road goodies’ during this timeframe will receive Amazon gift cards in the amounts of $500, $300 and $200, respectively.

    Read more at waze’s blog here.

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  • Resco Windows 7 gadget allows SMS sending from the desktop

    SendSMS_01 SendSMS_02

    Resco today released  Resco Send SMS gadget, a desktop extension of Resco Contact Manager 2nd Edition supported by Windows 7 and Windows Vista.

    The application allows you to easily send SMS via your desktop computer while having your mobile device connected to the PC. Resco Send SMS gadget saves time by allowing typing on the PC which  is much faster than typing on the mobile device, pasting texts from clipboard can be very helpful when sending important texts stored on the desktop via SMS.

    After the gadget installation, it is embedded in the desktop’s gadget bar. Then, by connecting a device to the PC, all contacts are loaded via “refresh” button. The SMS sending is as simple as picking up one or more recipients, typing the text and pressing “Send SMS“.

    “Microsoft is pleased with the seamless integration of Resco Send SMS gadget with the Microsoft Windows 7 interface,” said Peter Jirsák, Windows Client business group lead. “One of the most used function of Windows phone — text messaging — is now easily accessible directly from the Windows 7 powered PC.”

    Resco Send SMS gadget is available only as part of the Resco Contact Manager 2nd Edition, available for $24.95.

    Via Mobiletechaddicts.com

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  • Bell Samsung Omnia 2 reviewed

    MobileSyrup have published their review of the Samsung Omnia 2 for the Bell Canadian carrier. 

    They concluded:

    The Omnia II is a massive improvement from the original Omnia that Samsung launched last year. This could be that they’ve made some positive changes such as the increased screen size, put in Windows Mobile 6.5 Professional and fundamentally make a classier looking product. Not that this fact be a decision maker when you’re looking to purchase it, but the Omnia II is also the device that’s the “Official Mobile Device of the Vancouver 2010 Olympic Winter Games”.

    .

    .

    The only downside I found with the Omnia II is that it catches a great deal of fingerprints, so make sure you carry a cloth around with you or simply get a case for it.

    The Samsung Omnia 2 will be coming to Verizon on the 2nd December. Read more at MobileSyrup here.

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  • No Flash on Your iPhone? How About Silverlight, Instead?

    It’s been a double-edged sword, this no-Flash-on-the-iPhone business. On the one hand, we don’t get the complete Internet. On the other hand, the web pages we do get are less likely to crash or drag-along at a snail’s pace. And really, who wants to see yet another “Smack the monkey” banner ad?

    Just as we bemoaned the lack of MMS functionality, some of us complain endlessly about the absence of Flash support on the iPhone. But following a demonstration at Microsoft’s Professional Developers Conference, it looks like we may see that software giant’s Flash competitor, Silverlight, appearing on the iPhone in the not too distant future.

    Reporting for Betanews.com, Scott Fulton writes:

    It was an impressive demonstration, once they got it working: H.264 video streaming wirelessly (and slowly, at least during the caching sequence) using Microsoft’s Silverlight video streaming, to an Apple iPhone… You’d think Apple would have stood firm against Microsoft at least as aggressively as it has against Adobe, if not more so. How did this happen? We asked Microsoft User Experience Platform Manager Brian Goldfarb last week at PDC 2009, and the answer was a huge surprise…followed by some caveats. But it contained these four amazing words: “We worked with Apple.”

    OK, quick recap for those of you who don’t know what Silverlight is all about. Silverlight was launched by Microsoft in 2007, and provides a toolset developers can leverage to build rich multimedia and interactivity into websites. In this sense, it’s like Adobe’s venerable Flash. But unlike Flash, Silverlight content is based on a flavor of XML which means…well, it all gets very nerdy from here on in, so I’ll stop there. The take-home message is that, for the most part, Silverlight is a more modern, powerful and less crash-tastic alternative to Flash. It’s also more standards-compliant than Flash, depending on who you get to build your Silverlight web apps, and that matters a lot in an age when more and more of what we do happens in the browser. (Before I get flamed in the comments, please note — I didn’t say Silverlight is standards compliant — it’s just less horrible than Flash. And yes, I do realize that’s hardly a ringing endorsement.)

    It’s precisely the browser technology in the iPhone that helped make Silverlight video streaming a possibility. Brian Goldfarb told Betanews:

    “The promise of Silverlight is that it’s a cross-device, cross-browser, cross-platform solution, and it works the same on Macs as it does on Windows. The iPhone is a unique scenario. We talked to our customers…and they said, ‘Look, we just need to get our content there, and it’s mainly in the media space like broadcasting, and we want to put it on the iPhone.’ They have a great solution for that; if you’re surfing the Web, and hit YouTube and hit ‘Play,’ it’ll play your video because [Apple] created an environment where they can safely play media, and they’re comfortable with that.

    Goldfarb is talking about the native YouTube app found on every iPhone. The YouTube app sorta helps, but usually only for YouTube-hosted video. Want to play videos hosted elsewhere? Good luck. Some H.264 QuickTime-encoded videos will play, but as you likely already know, it’s all a bit hit-and-miss.

    “So we’ve worked with Apple to create a server-side based solution […] and what we’re doing is taking content that’s encoded for smooth streaming and enabling the content owner to say, ‘I want to enable the iPhone.’ The server will dynamically make the content work – same content, same point of origin – on the iPhone. We do this with the HTML 5 tag, in many ways.”

    And there’s the magic bullet right there. Silverlight works because (in conjunction with Microsoft’s Internet Information Services technology found on Windows Servers) it exploits HTML 5’s native video support — and Mobile Safari is a decent HTML 5-compatible browser. All the video encoding trickery is taking place on the remote server; it identifies when an iPhone is requesting a video stream and bundles it into a format the device can handle.

    Silverlight-powered streaming video on an iPhone – image from Betanews.com

    Although Goldfarb says Microsoft “worked with Apple,” he elaborated on the degree of that collaboration. Turns out, it wasn’t a lot; ”We did all the work. We just made sure Apple was comfortable with it.”

    Could this represent a potential lesson to learn for Adobe? Despite the enormous market penetration of the Flash player technology (Adobe claims 99.7 percent of browsers are capable of displaying Flash content) it’s widely criticised for being an antiquated, less-than-optimal platform for delivering multimedia. (Except, it seems, in L.A. Have you noticed how many Hollywood Studios doggedly insist on building their movie websites entirely in Flash?)

    Who would have thought that the best solution, and lead runner in the race to provide non-YouTube video streaming for the iPhone, would be Microsoft? There’s something about that which is almost… poetic.

  • Is the Widcomm Bluetooth stack in the HTC Touch Pro2 causing problems

    Screen03 One of the surprises that greet new HTC Touch Pro 2 users when they first explore their phone is the very pretty and finger-friendly Widcomm Bluetooth stack. 

    While the task-based software is very easy to use it seems however it may be causing users some trouble due to incompatibility not present in the native Microsoft stack, and also complaints of general bugginess in the software.

    Are you using an HTC Touch Pro 2 and using Bluetooth?  Take part in our poll below and let us know of your experience in the comments.

    Note: There is a poll embedded within this post, please visit the site to participate in this post’s poll.

    Thanks Simbadogg for the tip.

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  • MacGraPhoto Bundle: Grab 7 Graphics Apps for Cheap

    It can’t beat the recent free Mac Heist giveaway (what could?), but a new Mac software bundle does offer a lot of good applications for a steeply discounted price. The somewhat awkwardly named MacGraPhoto bundle provides seven graphics applications for the same amount that one alone would normally set you back, $39.99.

    The seven apps are all new to me, but they seem to have garnered favorable reviews and even some official accolades from Apple itself. They also cover quite a range, meaning that no two really duplicate the functions or features of the others. Here’s a brief rundown of the apps you get in the bundle.

    • GraphicConverter – Does what it says. You can open basically any image file, and then save it as another. You can also do some light editing, organize your photos, run a slide show, and automate your image processing to make working with large batches of files easier.
    • Picturesque – Provides a lot of easy, 1-click or simplified image enhancement abilities. Great for those who don’t have the patience or time to learn more advanced programs like Photoshop, or who want really quick turnaround times for time sensitive activities like blogging.
    • ImageFramer – Add frames to your pictures. A little weird, in my opinion, but if you’re looking for something different for your photos, this could be it.
    • Funtastic Photos – Photo correction and enhancement which automatically preserves your original. Also packs a number of sharing features, and a rich print layout system.
    • Graphic Designer Toolbox – Combine building blocks to create crazy new graphic effects and images. You use the unique interface to marry various elements together in a non-destructive process that is both deceptively simple and incredibly deep. Weird but cool.
    • DrawIt – A vector image editor and drawing app. Tons of shapes are included in the default set, and there’s support for user-created ones, too. A nice little app that will have you creating Mac-friendly icons and more with relative ease.
    • HoudahGeo – Add geolocation data to your photos. HoudahGeo lets you specify information like latitude, longitude, altitude and viewing angle in an image file’s EXIF, XMP or IPTC tags.

    All of the apps included in MacGraPhoto have apparently been Apple Staff Picks except for Graphic Designer Toolbox, which won a Think Different award for graphic image editors. At the very least, you’ll probably shave a few steps off of your current process for doing light image editing by picking up the bundle. Plus, if you tell three people about the deal and they buy the pack as a result, the price of your purchase is refunded and you get it free. The bundle pricing expires in a little over five days.