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  • openElement WYSIWYG HTML editor mini-review

    We’re a little skeptical of “free” WYSIWYG HTML editors. Most are either outdated, too basic or packed with adware (and some manage to be all three). OpenElement claims to be different, though: ” a powerful next-gen HTML editor” with “no ads, no restrictions, no experience necessary”, meaning that a “professional and dynamic website is within reach to anyone with zero coding”. Sounds great, so we decided to take a closer look.

    Installation is easy, and the program really doesn’t have any adware or other hassles. There is no commercial version, you don’t have to register, there are no nag screens or anything else. The “worst” we see is a tiny “Contribute” icon on the many window, so small and unobtrusive that you may not notice it for a week, and a suggestion on the “Publish” dialog that you use their partner for your hosting (but that’s easy to ignore, if you like).

    The program opens with an appealing web-like interface, clean and straightforward. And you’re prompted to create either a new project, or choose from a range of templates. These are quite complex, lots of color and graphics, more suitable for personal than business use. But most do look quite good, as least for this type of site; you can preview them online before you start; and there are a few more minimalist templates on offer, if you look carefully.

    Opening a sample template reveals multiple pages, and you can switch between these using a Site Explorer panel, or just by clicking tabs at the top of the site window. And making basic template changes is fairly easy. In just a few minutes you can change text, add your own images and more.

    Try to move on, though, and life gets more complicated. Our tab has sites labelled “Menu”, for instance — how to customize those? Clicking them displays an option to “open the layer containing this element”: not so clear to beginners. And clicking this doesn’t help, either. No “menu designer” dialog pops up, and if you’re a web design beginner than it won’t be at all obvious how you can make this work.

    If you do have more web design experience, though, it will be a little different. OpenElement supports lots of different page elements — text, images, tables, links, tree views, menus, forms and so on. You can add Flash animations, HTML5 or YouTube videos, Google Maps, a PayPal button, and even unexpected extras like a “disable right click” option. Just drag and drop these onto a page, organize them as you like, and click “Preview” occasionally to make sure all is well.

    Exploring the menus further reveals lots of other useful options (again, if you’re experienced). So the Project tab has options to edit your .htaccess file, for instance, or add a FavIcon. And the Resources tab not only provides folders to hold the images, Flash, video, audio and other files for your site, but even has a tab where you can access fotolia.com to, say, find more photos for your site.

    And once you’ve finished all this, an extremely comprehensive “Publish” dialog helps you get everything online (the program can generate a sitemap file, a robots.txt, help with translations support, and upload everything to your FTP server).

    Even if you’re a knowledgeable user, though, there will be issues. The program isn’t always intuitive, for instance. Right-click a page object and you might expect a “Properties” option, or at least quick access to all the things you can do with that element — but this doesn’t happen. You may have to left-click an object, then click the separate Properties tab to get more of a clue (and sometimes even that will tell you “no element selected”).


    There are plenty of options to create and customise your site

    There are translation issues, too. Remnants of the original French pop up here and there: “Nouveau Project” isn’t difficult to guess, but “Parcourir” is less obvious for non-French speakers.

    On balance, then, the program is going to be too complex for most web design beginners. And everyone will have to struggle occasionally to find their way around the interface, and figure out what’s going on.

    But that doesn’t make openElement a bad program. It has far more scope and range than most free HTML editors, while also avoiding the usual toolbars, ads and more. The program has lots of templates, supports all kinds of page elements, and if you know what you’re doing, could be a very good website creator. We’ll be interested to see how it develops in future.

    Photo Credit:  YuanDen/Shutterstock

  • Judge Judy’s Son Accused of Influencing Child Rape Case

    Judge Judy certainly hasn’t let her legal career get in the way of motherhood. Judith Scheindlin (her real name) has seven children and 12 grandchildren. At least one of those children has followed in their mother’s footsteps and entered the legal profession.

    Adam Levy, son of Scheindlin and her first husband, is now the district attorney for Putnam County, New York. This week, Levy has found himself embroiled in a child molestation investigation due to what appears to be a disagreement with Putnam County Sheriff Donald Smith.

    Last week, Alexandru Hossu was arrested and charged in connection with the rape of a 12-year-old girl back in 2010. The statement released by the sheriff’s office listed Hossu’s address as Levy’s home address.

    The county sheriff’s office has stated that Hossu is a personal trainer and that he may have been a “live-in personal trainer” with the Levys for a time. When Levy’s office learned of the arrest, it released a statement that included Levy recusing himself from the case. The statement included the acknowledgement that Levy’s family had known Hossu “for years,” but pointed out that Hossu does not live at Levy’s address.

    The sheriff’s office shot back, releasing a statement that Levy “is trying to influence and affect the investigation” by publishing Hossu’s address. Levy’s office offered another retort, releasing a statement calling Smith’s statement “unfounded”:

    Despite Sheriff Smith’s unfounded allegations and misstatements, the facts will show my office acted properly in every aspect of the investigation. Now, I need to continue to concentrate my efforts on the work that I was elected to do by the people of Putnam County as its District Attorney.

    The nearby Westchester County district attorney has taken over the investigation.

  • How to Use Temptation to Strengthen Your Willpower

    I was running a leadership offsite at The Allison Inn and Spa in Oregon — one of my favorite hotels — and the food, as always, was exquisite. The carrot cake at lunch was so delicious that I ate two pieces. And when the staff brought out big, thick, gooey, homemade cookies during a break, I was already so far outside my circle of guilt that I ate three of them.

    The offsite was a success. But physically, I felt so full, it hurt. So why did I keep eating?

    The answer is simple: It’s hard to resist temptation.

    Picture the gap between wanting something and having it. Now imagine a rubber band stretched between you and that thing you want, pulling on you, drawing you toward that thing. We have a hard time staying in that tension and resisting the pull. So we do things — eat, buy, speak, act — to release the tension.

    The idea is that once we release the tension, we feel better.

    But the reality is very different. Yes, for a moment —usually a very short moment — we feel better. But then, very quickly, we go back to feeling the same as before or, in my case, worse.

    There’s a term in psychology for this disappointment: The Hedonic Treadmill.

    We relentlessly pursue things and experiences that we think will make us happier. But once we acquire them, we quickly return to our previous level of happiness. So then we look for the next thing. That car you’ve been lusting after? The first day you sit in it you feel wonderful. You’ve dreamed of this moment. But within a couple of weeks, the car feels like every other car you’ve ever owned. That’s when you start lusting after another new car.

    This got me thinking: Maybe getting the object of our desire isn’t what we really desire. Maybe it’s the desire itself which we desire. In other words, maybe it’s more pleasurable to want things than to have them.

    Think about any good movie you’ve seen recently. I bet the first few minutes introduced a problem and the rest of the movie was devoted to the tension of a protagonist who wants something, usually with some urgency, that she does not get. Then, it was only in the last few minutes that the tension was resolved and she achieved whatever it was she was seeking.

    The reason good movies follow that formula is that there is no way to keep an audience engaged once that tension is dissipated.

    That’s because ninety-five percent of our pleasure is in that tension. It’s the tension of suspense, of anticipation, and it feels at least as good and lasts much longer than the resolution. In fact, we only care about the resolution because of the anticipation.

    When I explored the pain I felt after overeating, some of it came from feeling overstuffed. But there was something else too, a disappointment that caused far more pain than my distended stomach.

    I was too full to eat dinner.

    Dinner at the Allison is truly my favorite meal — fish cooked to perfection, wild mushrooms, desserts to die for. I look forward to dinner well before I arrive at the hotel. And now I knew I would have to give it up. That disappointment robbed me of hours of anticipatory, tempting pleasure.

    It’s easy to think that it’s mainly the dinner itself that gives me the pleasure. And it is, for the few short moments that I’m eating it. But consider how much time I spend anticipating the dinner, compared to eating it.

    This, it turns out, is the key to strengthening our willpower. Willpower is mastering the tension of not getting what we want in the moment. How much easier would it be if, instead of withstanding, we could actually enjoy?

    Want to make progress in the “opportunities to improve” section of your performance review? Changing your behavior is almost always about resisting temptation — either to act or not to act.

    Feedback that you talk too much? Or not enough? Told that you need to work better with others? Or more independently? Need to micro-manage less? Or be more on top of your department? Yes, your ability to change is based, in part, on having a particular skill. But mostly it’s about willpower and managing your impulses long enough to avoid getting in your own way. This is critical for managers and leaders.

    The CEO at my offsite demonstrated that behavior admirably. He knew what he wanted from his direct reports. Yet he sat quietly as they worked their own way through the issues to arrive at the best answer.

    It’s tempting to jump in and give people the answer when they’re struggling, especially when you’re accountable for the result. And they want you to give them the answer. But that’s a set up for failure, as it creates an organization dependent on you for everything.

    Next time you feel tempted by something, take a moment to feel the pleasure of that tension. Don’t think of it as temptation; feel it as anticipation.

    Indulge yourself fully — think about what you want and feel the emotions of wanting it. Then realize that as soon as you give in to the temptation, as soon as you release the tension, all the pleasure will be gone.

    I wish I had delayed my gratification long enough to enjoy the anticipation of dinner AND enjoy dinner itself. Unfortunately, because I ate so much at lunch, I lost both.

    We know from research that people who delay their gratification succeed more on a number of different criteria — relationships, finances, achievements.

    I’d like to add one more: Pleasure.

  • Park perks: Teenagers who live close to a park are more physically active

    California teenagers who live close to a park or open space are more likely to get exercise than those who live in areas without parks nearby, a new policy brief from the UCLA Center for Health Policy Research shows.

    While the findings might not be surprising, they are important in park-starved areas of California. Across the state, only 25 percent of adolescents live near a park or open space. But those who do seem to benefit, according to the study, which linked 2009 California Health Interview Survey data to park locations provided by the Trust for Public Land.

    Nearly 45 percent of California teens who live near a park — within a quarter-mile of a small park or a half-mile of a large one — reported that they bike, run, play sports or engage in other physical activities for at least one hour a day, at least five days a week. Only one-third of teens who don’t have access to a nearby park reported the same level of physical activity.

     
    “There are perks to having a park nearby,” said Susan Babey, a senior research scientist at the UCLA center and lead author of the study. “And one of the biggest ones for teens seems to be physical activity. Having access to a welcoming green space makes it more likely that teenagers will get up and get moving.”
     
    The U.S. Department of Health and Human Services recommends at least 60 minutes of daily physical activity for teenagers. In California, only 15 percent of teens meet this recommendation, down from 19 percent in 2007.

    While proximity to parks was associated with more physical exercise, the study also found that the perceived safety of neighborhood parks was a significant factor in park use. Low-income teenagers were more likely than teens from higher-income families to report that their neighborhood park was unsafe. Unsurprisingly, low-income teens were less likely to be active for at least one hour daily.

     
    “Too many of our youth do not have access to the supports they need to achieve good health,” said Dr. Robert K. Ross, CEO and president of The California Endowment, which funded the report. “Access to parks is a necessity, not a luxury. If we are to effectively address the childhood obesity epidemic in California, we must put resources where they are needed. All families, regardless of income, need access to safe parks where children and youth can engage in physical activity.”
     
    Among the report’s findings:
     
    Less physical activity among low-income teens
    Only 34.5 percent of low-income teens were physically active for at least an hour a day on five or more days a week, compared with 40 percent of higher-income teens, whether or not they lived near a park.
     
    More low-income teens perceive parks as unsafe
    The percentage of low-income teens reporting that their neighborhood park was unsafe was more than double the percentage for higher-income teens (16.1 percent vs. 5.8 percent.)  
     
    Perception of park safety influences park visits
    Eighty percent of teens who strongly agreed that their neighborhood park was safe reported a recent park visit, compared with just 66 percent of those who thought their nearby park was not safe.
     
     
    Regular physical activity is an important factor in preventing obesity and maintaining good health, the study noted. A lack of physical activity contributes to obesity and other chronic health conditions, including diabetes, coronary heart disease and hypertension.
     
     
    The California Endowment, a private, statewide health foundation, was established in 1996 to expand access to affordable, quality health care for underserved individuals and communities and to promote fundamental improvements in the health status of all Californians.
     
    The California Health Interview Survey (CHIS) is the nation’s largest state health survey and one of the largest health surveys in the United States.
     
    The UCLA Center for Health Policy Research is one of the nation’s leading health policy research centers and the premier source of health-related information on Californians.
     
    For more news, visit the UCLA Newsroom and follow us on Twitter.

  • T-Mobile CEO rips ‘greedy hedge funds’ allegedly trying to block MetroPCS merger

    T-Mobile CEO
    T-Mobile CEO John Legere strikes a rather populist tone compared to your typical businessperson and now he’s going after “greedy hedge funds” who are allegedly trying to block his company’s merger with MetroPCS (PCS). Per Bloomberg, Legere this week expressed confidence that MetroPCS shareholders would vote in favor of merging with T-Mobile “despite the greedy hedge funds that are trying to take a double-dip out of that process.” Legere went onto explain that big hedge funds who own large stakes in companies typically make a lot of noise during acquisitions because they want “to get more money” through empty sabre rattling. Legere also made headlines this week when he described rival carrier AT&T’s (T) mobile plans as “the biggest crock of s—” he’s ever seen.

  • Does Your Internet Seem Slower Today? It Might Be Due To A Massive Cyberattack

    The most popular form of cyberattack anymore is the Distributed Denial of Service attack. These DDoS attacks rarely affect anyone outside of those attempting to access the attacked Web site, but a recent DDoS attack is proving to have widespread effects.

    The BBC reports that Spamhaus, an anti-spam outfit, and Cyberpunker, a Web host that will host anything including spam sites, got in a spat recently after Spamhaus blocked a few of Cyberpunker’s servers. In retaliation, Cyberpunker reportedly launched a massive DDoS against Spamhaus.

    So, how does this affect the Internet at large? Spamhaus’ DNS servers are under attack, and these servers are what helps convert IP addresses into domain names. Spamhaus hosts servers all around the world so these attacks are slowing down the Internet for everyone.

    What’s terrifying about all of this is that Cyberpunker is launching attacks that peak at 300 gigabits per second. To put that into perspective, Spamhaus CEO Steve Linford says that a 50 gigabit attack is enough to bring down a major bank. How is Spamhaus still online then? The distributed nature of the company’s servers ensures that it can stay up amidst the attacks, and companies that rely on Spamhaus’ services, like Google, are reportedly offering up servers to absorb a lot of the traffic.

    The attacks have been going on over a week now, and show no sign of slowing down. It’s already being called the biggest cyber attack in history. It’s gotten so bad that five national cyber-police-forces are launching investigations into the incident. There’s no telling when the attacks will die down either. Cyberpunker is reportedly coordinating the attacks, but the actual traffic is said to be coming from criminal outfits in Eastern Europe and Russia.

    We’ll continue following this story, and let you know of any developments. It will be interesting to see what will happen if things escalate. Maybe Danny Hillis wasn’t too far off the mark when he argued that the Internet needed a Plan B just in case something like this happened.

  • Sony Xperia A ‘Dogo’ and Xperia UL ‘Gaga’ heading to Japan this summer

    sony_mobile_communications

    Someone please tell me when Sony will run out of letters? We can now throw the Xperia A and Xperia UL into the mix. Both are headed to Japan this summer. The Xperia A is headed to NTT DoCoMo and is codenamed ‘Dogo’ with a model number of SO-04E. It will sport a 4.6-inch HD display (not sure if it will be 720p or 1080p), a quad-core Qualcomm Snapdragon 600 CPU, 2GB of RAM, 32GB of storage, and a 2,300mAh battery. It’s also said to be water/dust resistant and will come with mobile wallet, One Seg and an IR blaster.

    The Xperia UL is headed to KDDI and is codenamed “Gaga’ with a model number of SOL22. It will have a design that is similar to the Xperia ZL and it will sport a 5-inch 1080p display, a quad-core Qualcomm Snapdragon 600 CPU, 2GB of RAM, 32GB of storage, and a removable 2,300mAh battery. Just like the Xperia A, it will be water/dust resistant and come with mobile wallet, One Seg, and an IR blaster.

    There is also a rumor of another handset that could wind up on NTT DoCoMo as well, but it will have a whopping 6.4-inch 1080p display. It’s codename is ‘Tagari.” Anyone want to take a guess at what letter scheme Sony will go with for this one?

    source: xperiablog

    Come comment on this article: Sony Xperia A ‘Dogo’ and Xperia UL ‘Gaga’ heading to Japan this summer

  • School for Life: From out-of-school kid to university student

    Abubakari Sulemana Hafiz tells me about his journey from being an out-of-school child to now studying at the University of Ghana

    Abubakari Sulemana Hafiz has a lot to be proud of. He is one of 11 undergraduates who are part of Ghana’s first cohort of veterinary science students at the University of Ghana. This achievement is even more impressive as until he was 14 years old, he had not been to school. Abubakari comes from Kumbungu district in Ghana’s northern region where many families simply cannot afford the opportunity costs of sending their children to school. While Ghana has been experiencing high growth rates, the north has been left behind – over the past decade the number of poor declined by 2.5 million in the south while it grew by 0.9 million in areas in the north. Abubakari explains that his story is common.

    “Children are kept out of school so they can work to help support their families – selling goods at the market, doing manual labour on the farms, or rearing cattle.”

    Until School for Life came to Abubakari’s village in 1999, he was living with his cousin and looking after their farm. School for Life is a NGO that provides an accelerated learning programme for out-of-school children, known as complementary basic education. Students attend three-hour classes, 5 days a week for 9 months, taught in their mother-tongue language. Founded in 1995, School for Life has been very successful at getting out-of-school children into school. Part of their success centres around the strong community involvement. School for Life offers communities the chance to run the 9-month programme, by appointing community members to form a school management committee.

    “In every community where we start School for Life, we hold a large discussion forum where we explain what we do. If the community wants to start a programme, they go onto elect a committee of 3 women and 2 men who oversee the programme,” the deputy manager, Mr Braimah explains.

    School for Life deliberately seeks to get women to take a leading role on the committee, and ensures that over 50% of the out-of-school children who enrol are girls. This is because more than half of girls in these communities are not in school (see my earlier blog post on our partnership with Camfed).

    A typical village where a School for Life programme takes place. (Picture:Nicole Goldstein)

    Abubakari grew up in a village like this in Ghana’s northern region

    The committee is then tasked with ensuring that the children who signed up attend the classes, parents are kept informed of their children’s progress and the community gains a stronger understanding of the value of education. The strong linkage with the community does not stop there. The teachers, known as facilitators, are also recruited from the same communities in which they teach. The community has to appoint a facilitator who is trained by School for Life to teach the class and commits to personally ensuring that all the enrolled children attend.

    The founder of School for Life, Mr Saaka, explains that the success of the programme very much stems from the fact that communities trust the people running the programme.

    “Having a facilitator from the community, promotes high retention rates, excellent attendance, and quality engagement with parents and the community. The facilitator will go around to an individual family’s house if their child is not coming to the classes. There is also flexible school timetabling that allows children to support their family’s need to earn an income during the morning.”

    School for Life has really worked to reduce the number of out-of-school children, currently at around, 500,000. From 1998 to 2007, it educated more than 85,000 children aged between 8 and 14. More than 90% of these students graduated from the program, and around 70% were integrated into the formal school system. In 2006, a 2 -3% increase in the national enrolment rate was attributed to the School for Life programme.

    Abubakari commends School for Life and the Ghana Education Service’s close partnership to enable graduates to transition to regular school on completing the programme. Usually graduates enter into class 4 of primary school.

    “Straight after, I went to Kumbungu primary school. My teacher knew that I was a School for Life graduate and really supported me to improve my English skills, and recognised that I enjoyed Maths. She was the one who pushed me to enter into the northern region’s Science and Maths competition where I came first. That really gave me the confidence to continue my education and go onto to senior high school, and become the first person in my family to go to university.”

    A community facilitator from School for Life teaches the out-of-school children in his community how to read and write

    DFID Ghana first started supporting School for Life in 2008. Since then, we have supported 38,000 out-of-school children to go through this second-chance learning programme. Based on the strong results, DFID Ghana is now supporting a scale-up of complementary basic education to reach 120,000 out-of-school children by replicating the School for Life model and partnering with other NGO-providers.

    In addition to providing access, the programme will support the Government of Ghana to move the out-of-school agenda forward. The Chief Director (most senior civil servant in the Ministry of Education) Enoch Kobbinah, will chair the taskforce on complementary basic education. DFID will help strengthen the government’s ability to procure complementary basic education programmes through non-state providers and provide advice on the draft policy. We have also provided support to refine the existing package of government-approved teaching and learning materials. The well-known Indian NGO, Pratham has been sharing ideas and collaborating with School for Life to improve the teaching and learning materials. There will also be a large research strand to the programme: a longitudinal study will be carried out to track the out-of-school children supported over a ten-year period.  The study will fill in the evidence gap on out-of-school children looking, assessing how much they learn and the longer-term value for money of complementary basic education programmes.

    Formerly out-of-school children are eager to learn

    For Abubakari there is no doubt that School for Life’s complementary basic education programme has changed his life.

    “It is hard to believe that I am now living in the capital, and studying veterinary science. I really hope to be able to help increase Ghana’s agricultural productivity, so we can grow more and do that more efficiently, and rear healthier animals. This will also help poor families, like mine, to be able to send their children to school.”

  • Gay Marriage Debate Forces Twitter Users to Draw Lines in the Sand

    It appears that gay rights and marriage equality are issues that compel people to speak their minds, no matter what the cost. It’s just one of those topics that people know will cause fervent debate, but it’s simply too important to stay silent.

    After a quick glance down your Twitter stream or your Facebook news feed, this is more than obvious.

    But what you’re about to see is a simple graph that shows exactly how much of a disruption in the normal Twitter flow has been caused by the reinvigorated same-sex marriage debate (thanks the the Supreme Court’s interest in the topic).

    First spotted by SFGate’s Tech Chronicles blog, it looks like the use of the term “unfollow” has seen a surge in the days leading up to the opening arguments in the two same-sex marriage Supreme Court cases.

    Here’s the past week’s worth of mentions on Twitter (provided by Topsy). The yellow is mentions of “unfollow.” You can see the spike occurred near similar spikes for terms like “gay marriage” (blue) and “same-sex” (red).

    It doesn’t take a genius to infer as to why these terms saw a similar surge. For the most part, you see people drawing a line in the sand, saying “hey, I support/oppose gay marriage, and if you don’t like it you can unfollow me.”

    For example:

    Just FYI, the gay marriage support vastly outweighs the gay marriage opposition if you just scan Twitter.

    Then you have the people who have already made the decision to unfollow someone based on one of their tweets:

    Also, people that are warning others that they will be unfollowed if they tweet a certain way:

    And judging by the sheer volume of gay marriage-related tweets I’ve seen in the past couple of days, I can assure you that there is probably a whole lot of unfollowing going on.

    [Image via erin_wagner, Instagram]

  • 6 Videos Highlight Google’s ‘Full Value of Mobile’

    This week, Google announced a new initiative to help marketers better understand the impact of mobile on their businesses both online and off. The campaign, called “Full Value of Mobile,” includes a Calculator tool as discussed here.

    Google has now put out a handful of videos related to the initiative, which we’ve compiled below.

    This one is aimed at showing you how an in-store purchase can originate with a search on a smartphone:

    The next one shows how replacing a shredded suit was made possible through a purchase on a mobile website.

    This one shows how a spontaneous party was made possible with purchases made via phone calls:

    This one shows the purchasing of a new dog collar on a laptop based on research done on smartphone after “being inspired while out and about.”

    This one shows how a pizza order from a smartphone app led to a romance:

    The last one includes all of the above stories in one.

    “Customers’ constant connectivity through mobile has created new paths to purchase that start on their smartphones,” Google says of the video. “They can call a business, download apps, look for store directions, buy on a mobile website or continue on a different website . As a marketers, it is key that you account for all these new types of conversion and understand the return on investment you’re getting from your mobile efforts. This video, ‘How they got there’, is a short story told backwards that will show you 5 ways in which mobile can drive value for your business.”

  • Apple ensnared in Chinese patent fight over Siri

    A Chinese company that makes an automated online chat technology is suing Apple in China, charging that Siri infringes on patents it holds, according to a report Wednesday in the Shangai Daily.

    Shanghai Zhi Zhen makes a product called Xiaoi, which the company calls a “chat robot system” used for customer service and hotlines. While Apple owns a patent on Siri, its voice-activated personal assistant app, the Chinese company claims its patent was applied for in 2004 and was granted in 2006. Siri appeared first on the iPhone in fall 2011.

    Siri was developed with a technology Apple acquired when it purchased the company behind it in 2010. The speech recognition engine is believed to have been built using technology licensed from Nuance Communications.

    Shanghai Zhi Zhen’s problem with Siri is the robot interaction aspect of Siri, not speech recognition, according to what its spokeswoman told Shanghai Daily:

    “The core technology of Siri is man-machine interaction rather than speech recognition, and that is based on the word chat robot system Xiaoi patented,” Mei [Li] said.

    Though the original suit was filed last year, the first hearing is set to take place Wednesday.

    Last year Apple was forced to pay $60 million to a local company after a Chinese court ruled against Apple in a trademark dispute over the iPad. The company that won the damages award was bankrupt and looking for cash. But this company, Shanghai Zhi Zhen, has not asked for any damages yet. But it is asking for its patents to be enforced.

    Apple, for its part, has reportedly asked the country’s intellectual property agency to invalidate Shangai Zhi Zhen’s patent.

    Related research and analysis from GigaOM Pro:
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  • Designing For Dependability In The Cloud

    David Bills is Microsoft’s chief reliability strategist and is responsible for the broad evangelism of the company’s online service reliability programs.

    David BillsDAVID BILLS
    Microsoft

    This article kicks off a three-part series on designing for dependability. Today I will provide context for the series, and outline the challenges facing all cloud service providers as they strive to provide highly available services. In the second article of the series, David Gauthier, director of data center architecture at Microsoft, will discuss the journey that Microsoft is on in our own data centers, and how software resiliency has become more and more critical in the move to cloud-scale data centers. Finally, in the last piece, I will discuss cultural shift and evolving engineering principles that Microsoft is pursuing to help improve the dependability of the services we offer.

    Matching the Reliability to the Demand

    As the adoption of cloud computing continues to grow, expectations for utility-grade service availability remain high. Consumers demand access 24 hours a day, seven days a week to their digital lives, and outages can have a significant negative impact on a company’s financial health or brand equity. But the complex nature of cloud computing means that cloud service providers, regardless of whether they sell offerings for infrastructure as a service (IaaS), platform as a service (PaaS), or software as a service (SaaS), need to be mindful that things will go wrong — because it’s not a case of “if things will go wrong,” it’s strictly a matter of “when.” This means, as cloud service providers, we need to design our services to maximize the reliability of the service and minimize the impact to customers when things do go wrong. Providers need to move beyond the traditional premise of relying on complex physical infrastructure to build redundancy into their cloud services to instead utilize a combination of less complex physical infrastructure and more intelligent software that builds resiliency into their cloud services and delivers high availability to customers.

    The reliability-related challenges that we face today are not dramatically different from those that we’ve faced in years past, such as unexpected hardware failures, power outages, software bugs, failed deployments, people making mistakes, and so on. Indeed, outages continue to occur across the board, reflecting not only on the company involved, but also on the industry as a whole.

    In effect, the industry is dealing with fragile, (sometimes referred to as brittle), software. Software continues to be designed, built, and operated based on what we believe is a fundamentally-flawed assumption: failure can be avoided by rigorously applying well-known architectural principles as the system is being designed, testing the system extensively while it is being built, and by relying on layers of redundant infrastructure and replicated copies of the data for the system. Mounting evidence paints a picture that further invalidates this flawed assumption; articles continue to regularly appear describing failures of online services that are heavily relied on, and service providers routinely supply explanations of what went wrong, why it went wrong, and summarize steps taken to avoid repeat occurrences. The media continues to report failures, despite the tremendous investment that cloud service providers continue to make as they apply the same practices that I’ve noted above.

    Resiliency and Reliability

    If we assume that all cloud service providers are striving to deliver a reliable experience for their customers, then we need to step back and look at what really comprises a reliable cloud service. It’s essentially a service that functions as the designer intended it to, functions when it’s expected to, and works from wherever the customer is connecting. That’s not to say every component making up the service needs to operate flawlessly 100 percent of the time though. This last point is what brings us to needing to understand the difference between reliability and resiliency.

    Reliability is the outcome that cloud service providers strive for. Resiliency is the ability of a cloud-based service to withstand certain types of failure and yet remain fully functional from the customers’ perspective. A service could be characterized as reliable, simply because no part of the service, (for example, the infrastructure or the software that supports the service), has ever failed, and yet the service couldn’t be regarded as resilient, because it completely ignores the notion of a “Black Swan” event – something rare and unpredictable that significantly affects the functionality or availability of one or more of the company’s online services. A resilient service assumes that failures will happen and for that reason it has been designed and built in such a way to detect failures when they occur, isolate them, and then recover from them in a way that minimizes impact on customers. To put the meaning of the relationship between these terms differently, a resilient service will — over time — become viewed as reliable because of how it copes with known failure points and failure modes.

    Changing Our Approach

    As an industry, we have traditionally relied heavily on hardware redundancy and data replication to improve the resiliency of cloud-based services. While cloud service providers have experienced successes applying these design principles, and hardware manufacturers have contributed significant advancements in these areas as well, we cannot become overly reliant on these solutions as paving the path to a reliable cloud-based service.

    It takes more than just hardware-level redundancy and multiple copies of data sets to deliver reliable cloud-based services — we need to factor resiliency in at all levels and across all components of the service.

    That’s why we’re changing the way we build and deploy services that are intended to operate at cloud-scale at Microsoft. We’re moving toward less complex physical infrastructure and more intelligent software to build resiliency into cloud-based services and deliver highly-available experiences to our customers. We are focused on creating an operating environment that is more resilient and enables individuals and organizations to better protect information.

    In the next article of this series, David Gauthier, director of data center architecture at Microsoft, discusses the journey that Microsoft is making with our own data centers. This shift underscores how important software-based resiliency has become in the move to cloud-scale data centers.

    Industry Perspectives is a content channel at Data Center Knowledge highlighting thought leadership in the data center arena. See our guidelines and submission process for information on participating. View previously published Industry Perspectives in our Knowledge Library.

  • System Mechanic 11.7 ekes more performance from your PC

    Iolo Technologies has released System Mechanic 11.7 Free andSystem Mechanic 11.7, a minor update to its popular Windows system optimization tool that delivers refinements to existing technologies in order to eke more performance out of PCs.

    Version 11.7 comes with three major new features, aimed at the paid-for versions of the software: streamlined startup speeds, more machine-oriented optimisation and Direct Expert Connection.

    System Mechanic 11.7’s promise of faster start-up times is delivered via enhancements to System Mechanic’s boot-optimization technology, which iolo promises will make Windows ready for use much quicker than with previous builds of the program. This builds on previous enhancements including one where the user is given complete control over what boots when — for example, creating “black out” times where no boot-time operations are performed.

    System Mechanic already makes use of special Tune-up Definitions, which allow it to pass on research findings on performance-related issues to the program that in turn deliver improved performance on the user’s PC.  Ongoing testing has allowed iolo to now inject more personalized recommendations into its definitions, which in turn means performance can be focused into the individual setup and profile of the user’s PC.

    The final new feature is the Direct Expert Connection, which sees iolo’s collective powers being delivered direct to the desktop, allowing computers to benefit even more quickly than before from the latest cutting-edge performance data.

    The enhanced features build on other recent improvements — version 11.5 extended Windows 8 support, introduced cloud-based Guided Recommendations based on advice from other System Mechanic users, and dropped per-PC licensing restrictions, for example.

    System Mechanic 11.7 Free is available as a free, reduced-functionality download, while both System Mechanic 11.7 and System Mechanic Professional 11.7 are available as free trial downloads for PCs running Windows XP or later. The 11.7 update is free to all registered users of System Mechanic 11.

    You can purchase both for a significant discount through the Downloadcrew Software Store: System Mechanic 11.5 costs $24.95, a saving of 50% on the MSRP, while System Mechanic Professional 11.5 can be bought for just $39.95, saving you 43 percent.

     Photo Credit: studio online/Shutterstock

  • Twitter ad revenues higher than expected on strong mobile numbers — report

    A research firm predicts that Twitter will earn nearly $1 billion in advertising revenue in 2014, largely on the strength of mobile ad sales. The figure exceeds the firm’s earlier predictions and reflects Twitter’s ongoing emergence as a force in mobile marketing.

    According to eMarketer, Twitter will pull in $528 million this year and $950 million in 2014 with 53 percent of that money coming from mobile ads. The firm had earlier pegged the 2014 number at $800 million.

    There are two takeaways from these figures. One is the obvious observation that Twitter is killing it, and fulfilling predictions that it will become a media and advertising behemoth. The other is that Twitter is one of the only companies to crack the mobile morass — the problem, faced by many websites, in which users are moving to mobile devices but ad dollars are not.

    Twitter is sitting pretty here because its mobile experience is highly conducive to so-called “native ad units” (sponsored or promoted tweets) that drop easily into its regular story flow. Twitter’s surging mobile numbers could also bode well for Facebook which is ramping up its own advertising efforts, and will likely expand options for marketers to drop “sponsored stories” (another type of native ad unit) into its mobile News Feed.

    The other figure that jumps out from the eMarketer report is how much of Twitter’s ad money still comes from the U.S. The firm says that the figure was 90% in 2012 and predicts it will be 83% in 2013.

    Twitter continues to hire high profile figures to drive advertising ambitions; in February, it announced the hiring of Jeffrey Graham, a Googler and former New York Times executive.

    Related research and analysis from GigaOM Pro:
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  • MakerBot To Enable Gamers To 3D-Print Their Own OUYA Android Console Cases

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    MakerBot and OUYA announced a partnership today that will allow gamers to print their own OUYA game console cases at home. The partnership will see OUYA create 3D design files for Thingiverse.com, MakerBot’s 3D printing design repository, which are designed to be used with the MakerBot Replicator 2 Desktop 3D printer.

    The OUYA Game Console Enclosure design created by MakerBot allows OUYA console owners to print their own case, which includes a lid and a spring-loaded button for housing the hardware. They can also be printed on the MakerBot Replicator 2X Experimental 3D printer for those who want to use ABS instead of PLA to print their designs.

    It’s a move that brings an advanced level of customization to the OUYA, which is already based on an open-sourced development kit, which, while it limits developers in some ways, allows for a wide range of flexibility. The addition of home 3D-printable hardware elements makes for yet more personalization options, and could make for additional opportunities for game creators to develop case mod tie-ins for their titles.

    MakerBot says on its website for the OUYA console kit design that it can be opened with a user’s own 3D printing software to make modifications and additional customizations, so we could see much more than the standard Yves Behar-sourced cube with a rounded edge at the bottom.

  • Robin Roberts: ESPN to Award Her an ESPY For Courage

    ESPN this week announced that the 2013 Arthur Ashe Courage award will go to news anchor Robin Roberts.

    Roberts, one of the hosts of ABC’s Good Morning America, has captivated morning show audiences this past year with her battle against myelodysplastic syndrome (MDS), a blood disease disorder of bone marrow stem cells. Before she was the darling of morning network TV, though, she was a sportscaster for over a decade.

    Roberts began working for ESPN in 1990 as one of the first black female sports journalists in the business. She earned three Emmy Awards for her work at ESPN, and now the network will be honoring her for her achievements.

    The 2013 Arthur Ashe Courage award will be given to Roberts during this year’s ESPY awards, which air on July 17. Past recipients of the award have included Muhammad Ali and Dean Smith.

    “Robin brings an amazing amount of energy, compassion and determination to everything she does,” said John Skipper, president of ESPN. “Those qualities made her an incredible asset during her time here at ESPN, and they have served her well as she battled the terrible health challenges that she’s had to face.”

  • Better Late Than Never: Temple Run Finally Comes To Windows Phone 8

    One of the main obstacles facing Windows Phone is its lack of apps. The situation is getting better with high-profile apps like Pandora finally making the jump to Microsoft’s mobile platform, but it’s still lacking the high-profile mobile games that Android and iOS players have enjoyed for the past few years.

    Engadget reports that the situation is getting better this week as Temple Run will finally make its debut on Windows Phone during the Game Developers Conference. There’s no word on whether or not its immensely popular sequelTemple Run 2 – will make it to the platform.

    Alongside Temple Run, Windows Phone will also be getting a few more popular mobile titles, including 6th Planet, Propel Man, Orcs Must Survive, Fling Theory and Ruzzle. With these additions, Microsoft is one step closer to achieving parity with the Apple Appstore and Google Play. It still has a ways to go, however, until it can offer the breadth of content available on competing platforms.

    All the above games should be available this week. A quick check of the Windows Phone store reveals that they haven’t been released just yet, but it shouldn’t be much longer before Windows Phone 8 owners can finally enjoy one of the best mobile games of recent years.

  • Android apps make up 20% of all BlackBerry 10 apps

    BlackBerry World Android Apps
    BlackBerry (BBRY) included an Android emulator in its BlackBerry 10 operating system that allows developers to easily port their applications from Android to BlackBerry. The decision to include such a tool paid off for the company, which launched its new platform with more than 70,000 apps. BlackBerry recently announced that its app store is now home to more than 100,000 BlackBerry 10 applications, and it has been revealed that only 20% are ported from Android. While the operating system is still missing key apps such as Instagram and Netflix (NFLX), for the most part BlackBerry has been able to attract developers to its still unproven platform.

    Continue reading…

  • BioShock Infinite Review (PC)

    Without a doubt one of the biggest games of this generation was the original BioShock, as developer Irrational Games managed to deliver a never-before-seen narrative set in a unique environment, the underwater city of Rapture, with many great characters and a twist that won’t be forgotten by players.

    Now, Irrational has the job of surpassing its seminal … (read more)

  • Will We Get a Second-Hand Market for Digital Goods?

    When the U.S. Supreme Court rendered its decision on Kirtsaeng v. John Wiley & Sons, it dipped a toe into waters that run much deeper. As I discussed in an earlier post, that case addressed the question of whether a book buyer, having taken ownership of a physical book, is at liberty to turn around and sell it. But that question is, to slightly mix metaphors, only the tip of the iceberg. The decision says little about the much bigger fight brewing over ownership of digital products — e-books, digital music files, and electronic copies of movies and software.

    Does the “first sale” doctrine the court applied in Kirtsaeng also apply to these goods? Do consumers have the right to resell songs purchased from Apple’s iTunes store, or books downloaded to their Amazon Kindles, or other media accessed entirely through the cloud — goods, that is, of which they never took possession as a physical copy, standalone or embedded? What role will first sale play in a future where all information products, like software, are increasingly produced and distributed entirely through the cloud?

    For the past decade, emerging digital markets have operated under the assumption that, despite the obvious similarity between a music CD and an MP3 downloaded from iTunes, digital goods are different. Despite what is often sloppy use of terminology, Apple, Amazon, and others maintain that you don’t “buy” a copy of an e-book, nor do you “own” the music in your iTunes library or the copies of apps loaded on your mobile phone. You rent them. Or, to use the legal term, you license their use.

    How does that happen? The short answer is through terms-of-service agreements and other click wrap. When you check the “I agree” box, you enter into a contract with the seller, including a litany of conditions that restrict how you can make use of the licensed good. Depending on the license, that includes how long you can use it, how many users can simultaneously access it, and, notably, what rights you have to transfer your license to someone else.

    The short answer to that last question? In most cases: no (re)sale.

    The disproportionate bargaining power of licensors and licensees aside, there are sound economic reasons why producers of digital media have insisted — so far successfully — on licensing rather than selling their goods. In brief, resale markets are dangerous, especially for information goods. If they are particularly robust, they can drive down the price for first sales, undermining the opportunity for copyright holders to recover their high sunk costs. Which is, in turn, the whole point of copyright’s “exclusive rights” in the first place.

    Publishers and media companies may not have worried much about second-hand stores when it came to physical goods. Used physical goods deteriorate rapidly and, in the days before near-perfect market information, were relatively hard to find. Since media purchases are often impulse buys, customers tended to be willing to pay a premium price to avoid even a short delay — buying hardcover instead of paperback. Likewise, many music lovers are willing to just click the “buy” button for a music track rather than wait for the song to come around again on Pandora.

    But a digital copy of the latest “Iron Man” movie is a perfect replica, and infinitely reproducible at a marginal cost of zero. Stored in the cloud, it will remain a perfect copy so long as there is software that understands the format it’s been encoded into. (Which may not be as long as nervous media executives think.) An unrestricted ability to resell could, therefore, easily lead to efficient second-hand markets that directly compete with first sales. The result could be, ironically, less original content in the first place — a lose-lose outcome.

    So the media industry’s slow acquiescence to allow their copyrighted works to be distributed in digital form at all has come with the quid pro quo that reselling is forbidden. In theory, consumers have implicitly traded the right to resell for a lower price and more content to choose from.

    Courts have so far upheld license terms that forbid resale against arguments that they violate “first sale.” Kirtsaeng, as copyright scholar Eric Goldman notes, is of no help. In the licensing of digital goods, after all, there was no sale, not even a first sale. Just a rental.

    But even if courts and legislatures continue to support licensing agreements that bar resale, that doesn’t end the discussion. Market pressure has long been building for changes in the relationship between media companies and their customers, and customers are gaining the upper hand, thanks again to near-perfect market information. Many of those customers prefer, if only for sentimental reasons, to own rather than to rent their digital goods. Today, they cannot do so — at any price.

    Several start-ups have foundered on the rocks of copyright law trying to bridge the gap. In 2000, for example, MP3.com lost a life-or-death case over a service that allowed consumers to “register” music CDs they owned and access the contents from the company’s servers. The court found that whatever the “equities” involved, MP3 could not lawfully make and distribute copies without permission “simply because there is a consumer demand for it.”

    A more recent start-up, ReDigi, is now facing its own existential struggle with copyright law. The company’s beta service allows users to barter MP3 files licensed from iTunes (and soon other digital sellers) to other ReDigi users at discounted prices. In effect, ReDigi operates a market for license transfers among iTunes users.

    According to the company’s website, the value of such transfers can only be used to acquire other licenses — users cannot cash out whatever price they can get from each other for used iTunes licenses. They are simply “recycling” their music purchases. Everything stays within the iTunes universe.

    Not surprisingly, the company’s self-imposed limits didn’t satisfy the highly litigious music industry. Capitol Records quickly sued the company, and the case now awaits decision in a New York federal court. Capitol argued that the service necessarily makes copies of protected works without permission — straight-up copyright infringement. ReDigi argues that no copy is made — that it transfers the “exact file” from the seller’s device to its servers. More to the point, the transfer of the licensed file does not violate the copyright holder’s exclusive distribution right, because, like Dr. Kirtsaeng, they are immunized by the first sale doctrine.

    ReDigi is another good example of a business model I would call “barely legal by design.” Here, the company is putting its eggs entirely in the “first sale” basket. If the court decides there is no “particular copy” that an iTunes customer “owns,” the first sale defense will fail. It’s hard to see how the service can continue in that event. For what it’s worth, the relevant case law, if applied, bodes poorly for the startup. (The company did not respond to a request for a comment.)

    But even if ReDigi becomes the latest casualty in the war between media companies and their customers, it will hardly be the final word. The merchants themselves may find that a carefully designed second-hand market can generate profit without undermining primary markets. According to a recent New York Times article , both Amazon and Apple have filed patent applications for systems that would create digital resale systems, at least for the digital goods they respectively market. (Amazon’s patent has already been granted.)

    Reading between the lines of the applications, the companies seem to have in mind markets that would allow their customers to transfer licenses to other customers within the system. You might someday be able to trade, sell, rent, or even loan out your Kindle books to other Kindle readers, in other words, but only under the watchful eyes of Amazon.

    Will that be enough? Perhaps you, like many consumers, have a visceral reaction to the very idea that you have not purchased but merely rented your digital goods, and under highly restrictive terms. “I bought it,” you might be thinking even as you read this, “It’s mine. And I can dispose of it any way I like.” That, of course, is the essence of the consumer mindset, one that manufacturers have strongly encouraged ever since the Industrial Revolution made possible identical, cheap goods sold at fixed prices.

    But operating in parallel with the consumer paradigm, there have always been markets for licensed goods. When you buy a ticket to a movie, you are licensing the use of a seat in the theater, for one particular showing of the film. Your ticket is yours to keep, but it doesn’t give you the right to watch the movie again, or to sell someone else that right. No one feels outraged or cheated when they have to vacate the seat.

    That’s the only workable model, content companies believe, for digital goods. As books, entertainment, and software are being distributed less and less in physical media, the companies argue that what you are paying for is much more like a movie ticket than a manufactured gooda limited right to use, but nothing to own. You can listen to the music, read the book, watch the movie, or access the software. But only at agreed-upon times and places.

    Economically, they may be right. If so, however, the reeducation of consumers from buyers to renters will be a long, uphill battle. Consumers will resist, and start-ups will try to push the legal envelope to help them. The courts, in any case, are on the side of the incumbents. At least so far.

    Long term, however, media companies can take heart in the realization that our digital future is one in which the benefits of owning for consumers are being quickly outweighed by the costs of storing, maintaining, and replacing quickly outmoded and inferior versions. Licensing is also more flexible than ownership, and that could mean that in the future we’ll see more rental options (pay-as-you-go, all-you-can-eat, subscriptions, ad-supported, hybrids), each with its own price.

    We may be more comfortable emotionally with ownership, in other words, but may soon come to see the superiority of licensing. For ourselves, not just the producers.
    Author Kevin Kelly argued in a provocative 2009 essay that the very idea of ownership for digital goods is an anachronism, an unnecessary and expensive way of thinking about information which is quickly losing relevance. Indeed, says Kelly, usage rights are far more consistent with the economics of information than the ownership of copies. “An idea can’t be owned in the way gold can; in fact an idea has little value unless it is shared or used to some extent. Its value paradoxically can increase the less it is owned privately. But if no one owns it, who gains the benefit of that increase in value? In the new regime users will often assume many of the chores that owners once had to do. And so in a way, usage becomes ownership.”

    Kelly may be further up the evolutionary ladder than the rest of us. For many consumers, outright ownership still matters, whether an information good takes physical form or not. So it should matter to them, too, what role the courts and legislatures play in deciding how such questions are resolved.