{"id":112633,"date":"2009-12-29T21:18:43","date_gmt":"2009-12-30T02:18:43","guid":{"rendered":"http:\/\/www.stoth.com\/2009\/12\/29\/video-onlive-demonstrated-at-columbia-university\/"},"modified":"2009-12-29T21:18:43","modified_gmt":"2009-12-30T02:18:43","slug":"video-onlive-demonstrated-at-columbia-university","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/112633","title":{"rendered":"Video: OnLive demonstrated at Columbia University"},"content":{"rendered":"<p><\/p>\n<p>\nYou remember <a href=\"http:\/\/www.crunchgear.com\/tag\/onlive\/\">OnLive<\/a>, right? The service, which lets you play any game remotely on a distant server, has produced <a href=\"http:\/\/www.crunchgear.com\/2009\/03\/26\/is-onlive-oncrack\/\">much skepticism<\/a> and much interest, and is now in <a href=\"http:\/\/www.crunchgear.com\/2009\/09\/03\/onlive-internet-gaming-service-enters-public-beta\/\">public beta<\/a>. We got <a href=\"http:\/\/www.crunchgear.com\/2009\/03\/25\/video-demo-of-onlive\/\">a good look at it<\/a> back in March when we were at GDC, and it appears that things are much the same. However, the combination of crowd noise and my bad playing made for a less-than-optimal viewing experience. This video is much clearer and <em>much <\/em>longer (it&#8217;s essentially a guest lecture at Columbia), so if you&#8217;re still interested in the OnLive thing, it may be for you.<\/p>\n<p>This video deals with some of the technical issues that have been brought up. I haven&#8217;t watched the whole thing (skipped around to get the interesting bits) but he does address some of the compression and packet loss issues they have to deal with. I remember being told it&#8217;s about 4-5Mb\/s for 720p\/60FPS, which actually seems a bit low for streaming video, but with a specialized codec and stream they seem to have made it work, even with tricky bits like crisscrossing lines and slow gradients. They have a routing technique that they claim reduces latency as well, but can they really guarantee &lt;20ms pings for everyone using the service? Seems optimistic, but overall pretty convincing.<\/p>\n<p>Here is the &#8220;business model&#8221; slide:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/3e102_model.jpg\" alt=\"model\" width=\"620\" height=\"318\" class=\"aligncenter size-full wp-image-131582\" \/><\/p>\n<p>I notice they leave out a very significant number. They say they&#8217;re leasing servers, but I assume that&#8217;s for crunching video data and streaming it. They need a whole other set of devices to actually run the games. You want to run a game at 1280&#215;720 and 60FPS? That&#8217;s a serious investment in hardware. Even with sophisticated planning algorithms for determining peak times and load sharing, you&#8217;re going to need thousands and thousands of machines to keep your service running. If I&#8217;m wrong and they&#8217;ve really avoided this, then I&#8217;ll eat my words gladly. Let&#8217;s just ballpark some hardware here:<\/p>\n<ul>\n<li>Mobo: $150<\/li>\n<li>RAM: $100<\/li>\n<li>GPU: $250<\/li>\n<li>CPU: $200<\/li>\n<\/ul>\n<p>The GPU will have to be at least mid-range, same with the CPU, or it won&#8217;t be able to run the newer games. Extra cooling will probably be done on a large scale, but is too squirrely a number to factor in here. Assuming there&#8217;s no case and they&#8217;re using onboard audio, then they&#8217;re looking at a bare minimum of $700 if they buy smart, probably more like $500 if they buy in bulk. Let&#8217;s call it $500.<\/p>\n<p>He talks about running things on CPU only, and virtualizing things across servers, but really, when you&#8217;re advertising playing the latest games on release, like <em>Assassin&#8217;s Creed 2<\/em> and <em>Modern Warfare 2<\/em>, people aren&#8217;t going to choose <em>Tetris<\/em>. The bulk of games people will want to play are going to use real hardware. You can&#8217;t sell a product for one purpose and spec it for another.<\/p>\n<p>If each machine costs $500 and they have to serve 100,000 users, let&#8217;s say they need to have a third of those available at any time. That&#8217;s $500 x 33,000 = $16.5 million. I don&#8217;t see that figuring into their calculations anywhere. And I doubt Intel, AMD, or NVIDIA is likely to pony up that much hardware on credit. Depending on how much they charge for month, it might take users a year to &#8220;pay off&#8221; the hardware that enables their account. And don&#8217;t forget, OnLive <em>will <\/em>have to upgrade regularly, like us poor PC gamers.<\/p>\n<p>I&#8217;m still skeptical of the whole service, or at least its scalability, but the fact that it&#8217;s publicly displayed and discussed makes it far more real than, say, the Phantom. I assume they&#8217;ll be at CES, and maybe we can put some of these concerns to the man himself.<\/p>\n<p>[via <a href=\"http:\/\/www.gamertagradio.com\/cmps_index.php\">Gamertag Radio<\/a> and <a href=\"http:\/\/www.joystiq.com\/2009\/12\/29\/onlive-technology-demonstrated-at-columbia-university\/\">Joystiq<\/a>]<\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/8gCbSOnomZDB8W0Md6A_7TEpTHg\/0\/da\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/09dd6_di\" border=\"0\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/8gCbSOnomZDB8W0Md6A_7TEpTHg\/1\/da\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/09dd6_di\" border=\"0\"><\/img><\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?a=9YSdaO65DaY:PpykRKHek3E:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/09dd6_crunchgear?i=9YSdaO65DaY:PpykRKHek3E:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?a=9YSdaO65DaY:PpykRKHek3E:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/09dd6_crunchgear?i=9YSdaO65DaY:PpykRKHek3E:F7zBnMyn0Lo\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?a=9YSdaO65DaY:PpykRKHek3E:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/09dd6_crunchgear?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a>\n<\/div>\n<p>Buy This Item: <a class=\"buy\" href=\"http:\/\/www.stoth.com\/buy.php\" ><span style=\"color: #33bc03\">[Click here to buy this item]<\/span><\/a><\/p>\n<p><a href=\"http:\/\/www.crunchgear.com\/2009\/12\/29\/video-onlive-demonstrated-at-columbia-university\/\" >Read Original Article<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You remember OnLive, right? The service, which lets you play any game remotely on a distant server, has produced much skepticism and much interest, and is now in public beta. We got a good look at it back in March when we were at GDC, and it appears that things are much the same. However, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-112633","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/112633","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=112633"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/112633\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=112633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=112633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=112633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}