{"id":184591,"date":"2010-01-15T15:52:36","date_gmt":"2010-01-15T20:52:36","guid":{"rendered":"http:\/\/www.stoth.com\/2010\/01\/15\/the-lesson-of-gaming-why-do-we-have-to-pay-people-to-work\/"},"modified":"2010-01-15T15:52:36","modified_gmt":"2010-01-15T20:52:36","slug":"the-lesson-of-gaming-why-do-we-have-to-pay-people-to-work","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/184591","title":{"rendered":"The lesson of gaming: Why do we have to pay people to work?"},"content":{"rendered":"<p><\/p>\n<p><a href=\"http:\/\/us.blizzard.com\/en-us\/\"><em><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-154031\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/89e7d_gameification.jpg\" alt=\"gameification\" width=\"265\" height=\"164\" \/><\/em><\/a><em>Byron Reeves and J. Leighton Read are co-authors of <a href=\"http:\/\/www.totalengagement.org\/\">Total Engagement:\u00a0 Using Games and Virtual Worlds to Change the Way People Work and Business Compete<\/a>, published by Harvard Business Press in 2009.\u00a0 They wrote this piece about extending our previous VentureBeat stories on <a href=\"http:\/\/games.venturebeat.com\/2008\/05\/09\/funwares-threat-to-the-traditional-video-game-industry\/\">funware<\/a> (the use of game-like ideas in non-game applications) even further into the enterprise.<\/em><\/p>\n<p>If you take a close look at what\u2019s going on in multiplayer online games like <a href=\"http:\/\/www.worldofwarcraft.com\/index.xml\">World of Warcraft<\/a> \u2014 as we have \u2014 you will find that people are carrying out tasks that look very much like the kinds of problem solving, classification, collaboration, leadership and followership that are the meat and potatoes of today\u2019s everyday work.\u00a0 Tens of millions of people pay companies like <a href=\"http:\/\/us.blizzard.com\/en-us\/\">Blizzard Entertainment<\/a> for the privilege of doing sophisticated work on computers.\u00a0 Our tongue-in-cheek title isn\u2019t meant to imply that people shouldn\u2019t be paid for their time and talent, but to raise the question about why work is so poorly constructed today and what can be done about making it more fun.<\/p>\n<p>It has to do with the context in which we ask people to be productive and the rewards and incentives scattered around these tasks.\u00a0 Most work is not \u201cdesigned,\u201d but takes place in settings and flows that have evolved haphazardly as our economy has evolved from mostly jobs handling physical materials to mostly people using all kinds of tacit knowledge in information work.\u00a0 What would happen if jobs and career paths were as carefully thought out as the level design and reward systems in a truly good video game?<\/p>\n<p>These pages have featured several <a href=\"http:\/\/games.venturebeat.com\/?s=edery\">good discussions of funware<\/a>:\u00a0 games with purposes beyond entertainment.\u00a0 Several have highlighted ways consumer product companies are experimenting with social game mechanics to get people to spend more time exposed to their \u201cbrand promise.\u201d\u00a0 At a recent conference, Mark Pincus of <a href=\"http:\/\/www.zynga.com\">Zynga<\/a> forecasted an avalanche of such games instantiating \u201cthe next business plan of the internet.\u201d<\/p>\n<p>The early players are making news.\u00a0 We like <a href=\"http:\/\/games.venturebeat.com\/2009\/07\/27\/booyahs-iphone-app-lets-you-record-and-share-lifes-achievements\/\">Booyah\u2019s delightful idea<\/a> of using social game mechanics to reward personal achievement in life. <a href=\"http:\/\/digital.venturebeat.com\/2008\/06\/30\/lithium-technologies-scores-money-to-revitalize-community-support-for-enterprises\/\">Lithium Technologies<\/a> has a <a href=\"http:\/\/lithosphere.lithium.com\/t5\/forums\/kudosleaderboardpage\/timerange\/one_month\/page\/1\/tab-name\/top-messages\">leaderboard<\/a> that recognizes levels of achievement among customers who post responses to on community websites. <a href=\"http:\/\/venturebeat.com\/tag\/cobunchball\/\">Bunchball<\/a> allows websites to overlay group challenges, point systems, synthetic currency exchanges that all increase site stickiness.\u00a0 And in the Fortune 500, IBM is experiencing widely with serious games, including simulations like <a href=\"http:\/\/www-01.ibm.com\/software\/solutions\/soa\/innov8\/innov8game.jsp\">Innov8<\/a> that allows IT professionals to compete on a global scoreboard to solve productivity problems.\u00a0 Business Week has just profiled <a href=\"http:\/\/www.mckinsey.com\/locations\/swiss\/career\/team_leader\/\">McKinsey\u2019s use of video games<\/a> to test recruits for leadership potential and to assess team-building styles, and Philips\u2019 and Johnson &amp; Johnson\u2019s use multiplayer games to improve collaboration between far-flung groups.\u00a0 At Microsoft, Ross Smith has been using games to promote above-and-beyond collaboration for years and the most recent <a href=\"http:\/\/productivitygames.blogspot.com\/\">project <\/a>uses leaderboards and feedback in a game context where hundreds of multilingual colleagues volunteered \u2013 in a game \u2013 to help improve the pages of Windows 7 documentation seen around the globe.\u00a0 And there is a lot to learn from Target\u2019s game-like <a href=\"http:\/\/www.flickr.com\/photos\/dpstyles\/4141140976\/\">point of sale scoring<\/a> for checkers.<\/p>\n<p>We are especially interested in how the software used in enterprises will increasingly define and support new kinds of jobs in workplaces where \u201cplay\u201d is not a dirty word.\u00a0 We go out on a limb and argue that games and game-like features are the future of work, or at least information work wherever mediated by computers, and we forecast dramatic upsides and downsides of these developments in <a href=\"http:\/\/www.totalengagement.org\/\">our new book<\/a>, just out from Harvard Business Press.<\/p>\n<p>A couple of years ago, <a href=\"http:\/\/harvardbusiness.org\/product\/leadership-s-online-labs\/an\/R0805C-PDF-ENG\">HBR<\/a> published our findings on leadership in multiplayer online games.\u00a0 That is just the tip of the iceberg when you consider the many ideas from great games that can help reshape the world of work.\u00a0 During epic raids on computer-generated monsters and continuously in between, exquisitely orchestrated collaboration is taking place in MMOs across time zones and cultures.\u00a0 This \u201cwork\u201d is mediated by affordances that are much cheaper than high-resolution video conferencing and often more engaging.\u00a0 Great games also offer a wealth of ideas for promoting autonomy, enabling mastery and delivering a compelling sense of purpose &#8211;\u00a0 three of the core intrinsic motivators described in <a href=\"http:\/\/www.ted.com\/talks\/dan_pink_on_motivation.html\">Dan Pink\u2019s popular TED talk<\/a>.<\/p>\n<p>While people sometimes tell us that their boss wouldn\u2019t approve of fun in the workplace, such latter-day Puritanism is directly contradicted by a huge body of literature arguing that the serious and the playful are hopelessly intertwined in human performance.\u00a0 Play is capable of energizing behavior of all sorts.\u00a0 Play is a substantial force in how people think, feel and learn, and in how groups collaborate, share identity and produce culture.\u00a0 New research shows that being engaged and emotionally involved can positively influence productivity at work.\u00a0 Positive emotions facilitate creativity and the likelihood that people will help each other.\u00a0 Emotionally involved workers are more likely to be evaluated positively by bosses as well as co-workers.\u00a0 All of this is closely related to the <a href=\"http:\/\/books.google.com\/books?as_auth=Mihaly+Csikszentmihalyi&amp;source=an&amp;ei=4JEZS6L1MYbIsQPFssH8BA&amp;sa=X&amp;oi=book_group&amp;ct=title&amp;cad=author-navigational&amp;resnum=9&amp;ved=0CDEQsAMwCA\">concept of \u201cflow<\/a>,\u201d the idea that our best moments \u2013 those we say we enjoy the most \u2013 occur when we\u2019re voluntarily trying to accomplish something difficult.\u00a0 This level of engagement describes a state in which nothing else matters, and experience is so pleasurable that people participate at great cost and for the mere sake of enjoyment.\u00a0 This helps explain how games sustain motivation, and how enjoyment should be understood as a precursor to involvement at work.<\/p>\n<p>We think it\u2019s inevitable that serious play will invade the workplace because it is so powerful and that organizations that are early adopters will outcompete others.\u00a0 What we have seen is that the places where this is happening the fastest are where gamers come out of the closet and start talking to colleagues about connecting the dots between play and work.<\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~a\/r93WBgh75Jz4EOQxEOjzAGYxOjY\/0\/da\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/89e7d_di\" border=\"0\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~a\/r93WBgh75Jz4EOQxEOjzAGYxOjY\/1\/da\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/89e7d_di\" border=\"0\"><\/img><\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/Venturebeat?a=z7q6q6yLb88:goP5lr-asBQ:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/89e7d_Venturebeat?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Venturebeat?a=z7q6q6yLb88:goP5lr-asBQ:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/c73f3_Venturebeat?d=qj6IDK7rITs\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Venturebeat?a=z7q6q6yLb88:goP5lr-asBQ:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/c73f3_Venturebeat?i=z7q6q6yLb88:goP5lr-asBQ:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Venturebeat?a=z7q6q6yLb88:goP5lr-asBQ:I9og5sOYxJI\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/c73f3_Venturebeat?d=I9og5sOYxJI\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Venturebeat?a=z7q6q6yLb88:goP5lr-asBQ:D7DqB2pKExk\"><img decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/c73f3_Venturebeat?i=z7q6q6yLb88:goP5lr-asBQ:D7DqB2pKExk\" border=\"0\"><\/img><\/a>\n<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.stoth.com\/wp-content\/plugins\/wp-o-matic\/cache\/c73f3_z7q6q6yLb88\" height=\"1\" width=\"1\" \/> <\/p>\n<p>Buy This Item: <a class=\"buy\" href=\"http:\/\/www.stoth.com\/buy.php\" ><span style=\"color: #33bc03\">[Click here to buy this item]<\/span><\/a><\/p>\n<p><a href=\"http:\/\/feedproxy.google.com\/~r\/Venturebeat\/~3\/z7q6q6yLb88\/\" >Read Original Article<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Byron Reeves and J. Leighton Read are co-authors of Total Engagement:\u00a0 Using Games and Virtual Worlds to Change the Way People Work and Business Compete, published by Harvard Business Press in 2009.\u00a0 They wrote this piece about extending our previous VentureBeat stories on funware (the use of game-like ideas in non-game applications) even further into [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-184591","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/184591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=184591"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/184591\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=184591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=184591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=184591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}