{"id":299342,"date":"2010-02-09T12:40:00","date_gmt":"2010-02-09T17:40:00","guid":{"rendered":"http:\/\/www.readwriteweb.com\/archives\/flickr_co-founder_unveils_glitch_the_greatest_game.php"},"modified":"2010-02-09T12:40:00","modified_gmt":"2010-02-09T17:40:00","slug":"flickr-co-founder-unveils-glitch-the-greatest-game-there-ever-was","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/299342","title":{"rendered":"Flickr Co-Founder Unveils Glitch: &#8220;The Greatest Game There Ever Was?&#8221;"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" alt=\"glitch-logo.jpg\" src=\"http:\/\/www.readwriteweb.com\/images\/glitch-logo.jpg\" width=\"150\" height=\"75\" hspace=\"5px\" vspace=\"5px\" \/>Flickr co-founder <a href=\"http:\/\/en.wikipedia.org\/wiki\/Stewart_Butterfield\">Stewart Butterfield<\/a> and his company <a href=\"http:\/\/tinyspeck.com\/\">Tiny Speck<\/a> have come out today with a game they boldly <a href=\"http:\/\/twitter.com\/playglitch\">assert<\/a> could be &#8220;the greatest game there ever was&#8221;. The massively-multiplayer, Web-based Flash game was unveiled this morning and will be opening for private alpha testing soon.<\/p>\n<p>While the game will not be fully open to the public until late in 2010, <a href=\"http:\/\/www.glitch.com\/\">the current site<\/a> not only gives us a preview of what Tiny Speck has been working on, but offers a way for you to keep track of what&#8217;s new and sign up to be one of the game&#8217;s testers.<\/p>\n<p align=\"right\"><em>Sponsor<\/em><br \/><a href='http:\/\/d.ads.readwriteweb.com\/ck.php?n=18181&amp;cb=18181' ><img src='http:\/\/d.ads.readwriteweb.com\/avw.php?zoneid=14&amp;cb=18181&amp;n=18181' border='0' alt='' \/><\/a><\/p>\n<h2>What&#8217;s Your Glitch<\/h2>\n<p>First, let&#8217;s get the name out of the way:<br \/>\n<\/p>\n<blockquote><p>It&#8217;s called Glitch because in the far-distant and totally-perfect future, the world starts becoming less and less probable, things fall apart, the center cannot hold, and there occurs what comes to be called the &#8220;glitch&#8221; &#8212; a grave danger of disemprobablization.<\/p><\/blockquote>\n<p>We had a chance to talk with Butterfield this morning about what to look forward to and the game he described was certainly something different. Though he says they haven&#8217;t determined the pricing structure and are now just halfway through development, the game will primarily be free, with additional features and in-game goods available for purchase.<\/p>\n<p>Glitch, from the looks of the preview video, looks like a standard side-scroller game with a Flash look that will be appropriate for all ages. As the FAQ states, the only thing you&#8217;ll be killing in this game is your time. Butterfield said that, from the beginning, they were looking at creating an &#8220;something that&#8217;s non-violent, a little bit more absurd and surreal.&#8221;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"glitch-screenshot.jpg\" src=\"http:\/\/www.readwriteweb.com\/images\/glitch-screenshot.jpg\" width=\"610\" height=\"330\" hspace=\"5px\" vspace=\"5px\" \/><\/p>\n<h2>In The Minds of Giants<\/h2>\n<p>The game, Butterfield told us, &#8220;takes place in the minds of these giants that are walking along and singing and humming the world into existence&#8221; &#8211; a reference to aboriginal myths of the world&#8217;s creation. This backbone gives the whole game a flexibility that seems to be key, both in the experience of the game as well as the game-play itself. <\/p>\n<p>&#8220;If you&#8217;re in someone&#8217;s imagination, even the rules can change to a certain extent based on location,&#8221; Butterfield said, noting that games visual and aural design will change throughout.<\/p>\n<p>Calling the game an &#8220;emerging collaborative situation,&#8221; Butterfield said that the players would really create the game&#8217;s dynamics as they went along.<\/p>\n<p>&#8220;The social, economic and political structures that people evolve will change the direction of the game,&#8221; he told us. &#8220;You can have a supply and demand economy.&#8221;<\/p>\n<p>But on it&#8217;s most base level, the game is still a puzzle-based side-scroller, with some interesting new potential.<\/p>\n<h2>Where Will It Go?<\/h2>\n<p>One of the things we&#8217;re immediately wondering about is the connections with social media made available by a Web-based platform. Already, the public beta testing sign-up offers a connection with Facebook Connect. The brief FAQ on the site hints at the social nature of the game, reading &#8220;We&#8217;ll make it easy for you to find [your friends]. And since it is all one big world, there are no worries about who is on what server.&#8221; <\/p>\n<p>This could be a big leap from other MMORPGs, like World of Warcraft, where you have to chose a server, only to later find out that half your friends are on this server, while half your friends are on different servers and you can&#8217;t play together. <\/p>\n<p>In addition to the potential for social interaction, such as tweeting your in-game location &#8211; one example offered by Butterfield &#8211; Glitch also provides an API that will allow for even more extra-game interaction and expandability. <\/p>\n<p>The game&#8217;s development in Java and Javascript &#8220;means we&#8217;ll be able to push new content &#8212; new items, new places, new characters &#8212; on a daily basis,&#8221; states the FAQ. &#8220;It also means that we&#8217;ll have lots of APIs with which the game can be expanded and extended.&#8221;<\/p>\n<p>For now, <a href=\"http:\/\/glitch.com\/\">get there quick<\/a> and sign up for private alpha testing, which starts soon. Public beta testing will begin this summer.<\/p>\n<p><strong><a href=\"http:\/\/www.readwriteweb.com\/archives\/flickr_co-founder_unveils_glitch_the_greatest_game.php#comments-open\">Discuss<\/a><\/strong><\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/LdzZAJfE_phLuR1WYi7FCunUqmE\/0\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~at\/LdzZAJfE_phLuR1WYi7FCunUqmE\/0\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/LdzZAJfE_phLuR1WYi7FCunUqmE\/1\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~at\/LdzZAJfE_phLuR1WYi7FCunUqmE\/1\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:FFnlKYwJmN0\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?d=FFnlKYwJmN0\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:Ij26kaj3iuU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?d=Ij26kaj3iuU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:C2pbw5bZMiI\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?d=C2pbw5bZMiI\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?i=PzeqoJh_Goo:bcLdX7KnuNo:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:gIN9vFwOqvQ\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?i=PzeqoJh_Goo:bcLdX7KnuNo:gIN9vFwOqvQ\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?i=PzeqoJh_Goo:bcLdX7KnuNo:F7zBnMyn0Lo\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?a=PzeqoJh_Goo:bcLdX7KnuNo:OqabYuBsmOY\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/readwriteweb?d=OqabYuBsmOY\" border=\"0\"><\/img><\/a>\n<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/readwriteweb\/~4\/PzeqoJh_Goo\" height=\"1\" width=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Flickr co-founder Stewart Butterfield and his company Tiny Speck have come out today with a game they boldly assert could be &#8220;the greatest game there ever was&#8221;. The massively-multiplayer, Web-based Flash game was unveiled this morning and will be opening for private alpha testing soon. While the game will not be fully open to the [&hellip;]<\/p>\n","protected":false},"author":596,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-299342","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/299342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/596"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=299342"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/299342\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=299342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=299342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=299342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}