{"id":331940,"date":"2010-02-17T16:52:30","date_gmt":"2010-02-17T21:52:30","guid":{"rendered":"http:\/\/www.xconomy.com\/?p=63835"},"modified":"2010-02-17T16:52:30","modified_gmt":"2010-02-17T21:52:30","slug":"how-to-win-the-future-of-social-mobile-gaming-the-z2live-story","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/331940","title":{"rendered":"How to Win the Future of Social Mobile Gaming: The Z2Live Story"},"content":{"rendered":"\n<div style=\"text-transform:uppercase\"><a href=\"http:\/\/www.xconomy.com\/tag\/startups\/\">startups<\/a>, <a href=\"http:\/\/www.xconomy.com\/tag\/Mobile\/\">Mobile<\/a>, <a href=\"http:\/\/www.xconomy.com\/tag\/Entertainment\/\">Entertainment<\/a><\/div>\n<p>\t\t<a href=\"http:\/\/www.xconomy.com\/?attachment_id=63836\" rel=\"attachment wp-att-63836\"><img loading=\"lazy\" decoding=\"async\" style=\"float:right;margin: 0px 0 5px 15px;\" src=\"http:\/\/www.xconomy.com\/wordpress\/wp-content\/images\/2010\/02\/z2live-logo-180x50.jpg\" alt=\"Z2Live\" title=\"Z2Live\" width=\"180\" height=\"50\" class=\"alignnone size-thumbnail wp-image-63836\" \/><\/a><br \/>\n\t\t<strong>Gregory T. Huang wrote:<\/strong><\/p>\n<p>Take two technology areas that Seattle is best known for: mobile and gaming. Mix them together in a fast-growing market (iPhone multiplayer games), put some shrewd venture capital behind it (Madrona Venture Group), and what do you get? Answer: Z2Live.<\/p>\n<p>This isn\u2019t two guys in a garage working on their passion. This Seattle startup was very carefully built, and the story of how that happened&#8212;and why&#8212;holds lessons for anyone interested in building the most promising tech companies of the future.<\/p>\n<p>Let\u2019s flash back to November 2008. The tech community, like everyone else, was reeling, and diving into the depths of the recession. But Apple\u2019s iPhone was already huge, game applications were taking off, and there were plenty of talented people with gaming and mobile expertise looking for work around Seattle. So Paul Goodrich and his partners at Seattle-based Madrona decided to make a big move in mobile, initially based around the iPhone.<\/p>\n<p>The first step was to assemble the best possible team. Madrona hired Damon Danieli, a 14-year Microsoft veteran and senior developer who had designed some of the core features of Xbox Live, including its community and multiplayer offerings. If there\u2019s anyone who knows the technical problems of social gaming, it\u2019s him. Danieli got matched up with David Bluhm, who previously co-founded Medio Systems, a Seattle-based mobile search and advertising company. Bluhm has been involved with more than 20 startups&#8212;including two that went public and seven that were acquired&#8212;and also has experience at Motorola and Hewlett-Packard. (Danieli and Bluhm happen to both be University of Washington alums&#8212;Danieli in electrical engineering and computer science, Bluhm in mechanical engineering.)<\/p>\n<p>Madrona invested a seed round of $1 million that fall, and <a href=\"http:\/\/www.xconomy.com\/seattle\/2009\/08\/13\/report-z2live-raises-3m-from-madrona\/\">followed it up with $3 million more last summer<\/a>. The big idea was to develop a software platform to enable multiplayer social gaming across all mobile devices and all wireless networks&#8212;something that did not exist yet&#8212;and start with the iPhone and iPod Touch.<\/p>\n<p>It sounds tricky, and it is. There are big technical challenges involved in making reliable and efficient connections between gamers across networks and devices&#8212;especially while they\u2019re in the middle of a game. For starters, the Internet has routers that don\u2019t accept inbound requests, and you have to set up a new server to negotiate those connections, as Bluhm explains. (It\u2019s similar to the problem Skype has solved for Internet communications.) To do it right, you have to \u201cserve the game\u201d on the gaming nodes themselves. That means using the processing of the individual consoles or mobile devices to do the networking between players.<\/p>\n<p>So that\u2019s the concept behind <a href=\"http:\/\/www.z2live.com\/\">Z2Live<\/a>&#8212;\u201ccreating the multiplayer experience for the mobile device, starting with iPhone,\u201d Bluhm says. That means enabling players to talk to other players during<span class=\"read_more\"> <a href=\"http:\/\/www.xconomy.com\/seattle\/2010\/02\/17\/how-to-win-the-future-of-social-mobile-gaming-the-z2live-story\/2\/\"> &#8230;Next Page &raquo;<\/a><\/span><\/p>\n<div class=\"postFooter\"><a href=\"http:\/\/www.xconomy.com\/seattle\/2010\/02\/17\/how-to-win-the-future-of-social-mobile-gaming-the-z2live-story\/#comments\">Comments<\/a> | <a href=http:\/\/www.xconomy.com\/reprints\/>Reprints<\/a> | Share: &nbsp;<br \/>\n<a href=\"http:\/\/twitter.com\/home?status=RT%20@Xconomy%20How%20to%20Win%20the%20Future%20of%20Social%20Mobile%20Gaming:%20The%20Z2Live%20Story%20http:\/\/xconomy.com\/?p=63835\"  rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/www.xconomy.com\/wordpress\/wp-content\/themes\/xconomy\/images\/twitter.gif\" alt=\"Retweet\"\/><\/a><br \/>\n&nbsp;<a href=\"http:\/\/www.facebook.com\/sharer.php?u=http:\/\/www.xconomy.com\/seattle\/2010\/02\/17\/how-to-win-the-future-of-social-mobile-gaming-the-z2live-story\/&#038;t=How%20to%20Win%20the%20Future%20of%20Social%20Mobile%20Gaming:%20The%20Z2Live%20Story\"  rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/www.xconomy.com\/wordpress\/wp-content\/themes\/xconomy\/images\/facebook.gif\" alt=\"Facebook\"\/><\/a><br \/>\n&nbsp;<a href=http:\/\/www.xconomy.com\/seattle\/2010\/02\/17\/how-to-win-the-future-of-social-mobile-gaming-the-z2live-story\/email\/  rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/www.xconomy.com\/wordpress\/wp-content\/themes\/xconomy\/images\/email.gif\" alt=\"Email\"\/><\/a><br \/>\n&nbsp;<a href=\"http:\/\/sharethis.com\/item?publisher=bfda184d-6684-4f7a-a23f-ca4ed4db9287&amp;title=How+to+Win+the+Future+of+Social+Mobile+Gaming%3A+The+Z2Live+Story&amp;url=http%3A%2F%2Fwww.xconomy.com%2Fseattle%2F2010%2F02%2F17%2Fhow-to-win-the-future-of-social-mobile-gaming-the-z2live-story%2F\"><img decoding=\"async\" src=\"http:\/\/www.xconomy.com\/wordpress\/wp-content\/themes\/xconomy\/images\/share.gif\" alt=\"Share\"\/><\/a>\n<\/div>\n<p>\t     \t\t<br clear=\"both\" style=\"clear: both;\"\/><br \/>\n<br clear=\"both\" style=\"clear: both;\"\/><br \/>\n<a href=\"http:\/\/ads.pheedo.com\/click.phdo?s=143e51d7d259f6e9d7c3739474a4dd77&#038;p=1\"><img decoding=\"async\" alt=\"\" style=\"border: 0;\" border=\"0\" src=\"http:\/\/ads.pheedo.com\/img.phdo?s=143e51d7d259f6e9d7c3739474a4dd77&#038;p=1\"\/><\/a><br \/>\n<img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"0\" width=\"0\" border=\"0\" style=\"display:none\" src=\"http:\/\/a.rfihub.com\/eus.gif?eui=2218\"\/><\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~a\/q3KBqucISqmVhfiR5dm15UnDth4\/0\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~a\/q3KBqucISqmVhfiR5dm15UnDth4\/0\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~a\/q3KBqucISqmVhfiR5dm15UnDth4\/1\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~a\/q3KBqucISqmVhfiR5dm15UnDth4\/1\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/Xconomy_Full\/~4\/eqIScz9EGWg\" height=\"1\" width=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>startups, Mobile, Entertainment Gregory T. Huang wrote: Take two technology areas that Seattle is best known for: mobile and gaming. Mix them together in a fast-growing market (iPhone multiplayer games), put some shrewd venture capital behind it (Madrona Venture Group), and what do you get? Answer: Z2Live. This isn\u2019t two guys in a garage working [&hellip;]<\/p>\n","protected":false},"author":1747,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,16,7,10],"tags":[],"class_list":["post-331940","post","type-post","status-publish","format-standard","hentry","category-internet","category-mobile","category-news","category-software"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/331940","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/1747"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=331940"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/331940\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=331940"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=331940"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=331940"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}