{"id":406800,"date":"2010-03-09T01:40:59","date_gmt":"2010-03-09T06:40:59","guid":{"rendered":"http:\/\/www.mobilecrunch.com\/?p=27642"},"modified":"2010-03-09T01:40:59","modified_gmt":"2010-03-09T06:40:59","slug":"never-ending-goldrush-doodle-jump-for-iphone-smashes-through-3-million-sales","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/406800","title":{"rendered":"Never Ending Goldrush: Doodle Jump for iPhone Smashes Through 3 Million Sales"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.mobilecrunch.com\/wp-content\/uploads\/2010\/03\/doodle.png\" alt=\"\" title=\"doodle\" width=\"258\" height=\"497\" class=\"alignright size-full wp-image-27643\" \/><\/p>\n<p>Doodle Jump for the iPhone is something like a developer&#8217;s fairy tale: two brothers set out to make a game using only the talents they&#8217;ve got at hand, and end up striking gold. They keep pushing out minor updates, and the game <em>just keeps selling<\/em>.<\/p>\n<p>Tomorrow morning, Lima Sky will be announcing that Doodle Jump has just surpassed 3 million sales &#8212; a feat, they claim, is a first for any Indie development house. If it seems like we were <em>just<\/em> writing about Doodle Jump surpassing the 1 million download mark, it&#8217;s because we were; that last landmark only just came in <a href=\"http:\/\/www.mobilecrunch.com\/2009\/12\/18\/indie-iphone-game-doodle-jump-passes-1-million-downloads\/\">mid-December of last year<\/a>. Less than 3 months later, Lima Sky has managed to triple an already impressive haul.<\/p>\n<p>At 99 cents a pop, this game has pulled in at least $2.97 million in revenue since it launched in March of 2009. Given that Apple takes 30% of all sales revenue, that works out to about $891,000 for the folks in Cupertino, and $2.08 million for the two brothers behind Lima Sky. A million bucks per year (per person) from a single iPhone game? Not too bad, guys.<\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/z80bgenrqhuVONTnA5yd6670jg4\/0\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~at\/z80bgenrqhuVONTnA5yd6670jg4\/0\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/z80bgenrqhuVONTnA5yd6670jg4\/1\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~at\/z80bgenrqhuVONTnA5yd6670jg4\/1\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/Mobilecrunch?a=GzSvWhSAWnY:9u21xl9yevU:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Mobilecrunch?i=GzSvWhSAWnY:9u21xl9yevU:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Mobilecrunch?a=GzSvWhSAWnY:9u21xl9yevU:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Mobilecrunch?i=GzSvWhSAWnY:9u21xl9yevU:F7zBnMyn0Lo\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/Mobilecrunch?a=GzSvWhSAWnY:9u21xl9yevU:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/Mobilecrunch?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Doodle Jump for the iPhone is something like a developer&#8217;s fairy tale: two brothers set out to make a game using only the talents they&#8217;ve got at hand, and end up striking gold. They keep pushing out minor updates, and the game just keeps selling. Tomorrow morning, Lima Sky will be announcing that Doodle Jump [&hellip;]<\/p>\n","protected":false},"author":682,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-406800","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/406800","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/682"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=406800"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/406800\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=406800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=406800"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=406800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}