{"id":449691,"date":"2010-03-19T17:08:26","date_gmt":"2010-03-19T21:08:26","guid":{"rendered":"http:\/\/techdirt.com\/articles\/20100318\/1240028622.shtml"},"modified":"2010-03-19T17:08:26","modified_gmt":"2010-03-19T21:08:26","slug":"despite-plenty-of-warning-ea-still-decides-to-follow-ubisoft-down-the-wrong-path-with-drm","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/449691","title":{"rendered":"Despite Plenty Of Warning EA Still Decides To Follow Ubisoft Down The Wrong Path With DRM"},"content":{"rendered":"<p>Last summer, we wrote about some reports that EA was going to <a href=\"http:\/\/www.techdirt.com\/articles\/20090716\/0141125564.shtml\">require a constant internet connection<\/a> for <i>Command &#038; Conquer 4<\/i>.  At the time, many people argued that this was a bad, bad idea and would backfire greatly.  Given EA&#8217;s <a href=\"http:\/\/www.techdirt.com\/articles\/20080924\/1831242364.shtml\">serious problems<\/a> with bad DRM pissing off customers, you would think that EA would tread carefully here.  In fact, late last year, EA gave some <a href=\"http:\/\/www.techdirt.com\/articles\/20091208\/1558157255.shtml\">signs<\/a> that it was moving away from annoying and draconian DRM.<\/p>\n<p>On top of that, we all saw what happened when Ubisoft tried to <a href=\"http:\/\/www.techdirt.com\/articles\/20100127\/2100117954.shtml\">require an online connection<\/a> as a form of DRM.  The game was <a href=\"http:\/\/www.techdirt.com\/articles\/20100304\/1302148421.shtml\">cracked<\/a> within hours of release &#8212; and then the <a href=\"http:\/\/www.techdirt.com\/articles\/20100308\/0138388459.shtml\">DRM servers crashed<\/a> and were offline and slow for quite sometime &#8212; pissing off all sorts of legitimate customers.<\/p>\n<p>Given all of this, you would think that EA would know better than to move forward with plans to include this same form of DRM with C&#038;C4.  No such luck.  <a href=\"http:\/\/www.techdirt.com\/profile.php?u=thehackman\">Brian<\/a> was the first of a few of you to send in the news that EA appears to be <a href=\"http:\/\/www.destructoid.com\/command-conquer-4-requires-constant-online-connection-168117.phtml\" >sticking with the plan<\/a>.  While that news report seems to indicate this is a new thing, it&#8217;s not.  It was announced last summer &#8212; but it&#8217;s really unfortunate that EA hasn&#8217;t yet seen the strategic error in moving forward in this manner.<\/p>\n<p><a href=\"http:\/\/techdirt.com\/articles\/20100318\/1240028622.shtml\">Permalink<\/a> | <a href=\"http:\/\/techdirt.com\/articles\/20100318\/1240028622.shtml#comments\">Comments<\/a> | <a href=\"http:\/\/techdirt.com\/article.php?sid=20100318\/1240028622&#038;op=sharethis\">Email This Story<\/a><br \/>\n <br clear=\"both\" style=\"clear: both;\"\/><br \/>\n<br clear=\"both\" style=\"clear: both;\"\/><br \/>\n<a href=\"http:\/\/ads.pheedo.com\/click.phdo?s=865c52b7f52e92fbb333bda56b6f02e6&#038;p=1\"><img decoding=\"async\" alt=\"\" style=\"border: 0;\" border=\"0\" src=\"http:\/\/ads.pheedo.com\/img.phdo?s=865c52b7f52e92fbb333bda56b6f02e6&#038;p=1\"\/><\/a><br \/>\n<!-- foo --><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.techdirt.com\/~ff\/techdirt\/feed?a=b_hyCIojiGo:HTKa5GUjDlM:D7DqB2pKExk\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/techdirt\/feed?i=b_hyCIojiGo:HTKa5GUjDlM:D7DqB2pKExk\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.techdirt.com\/~ff\/techdirt\/feed?a=b_hyCIojiGo:HTKa5GUjDlM:c-S6u7MTCTE\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/techdirt\/feed?d=c-S6u7MTCTE\" border=\"0\"><\/img><\/a>\n<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/techdirt\/feed\/~4\/b_hyCIojiGo\" height=\"1\" width=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last summer, we wrote about some reports that EA was going to require a constant internet connection for Command &#038; Conquer 4. At the time, many people argued that this was a bad, bad idea and would backfire greatly. Given EA&#8217;s serious problems with bad DRM pissing off customers, you would think that EA would [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-449691","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/449691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=449691"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/449691\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=449691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=449691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=449691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}