{"id":547531,"date":"2010-04-29T12:57:00","date_gmt":"2010-04-29T16:57:00","guid":{"rendered":"http:\/\/www.phonedog.com\/2010\/04\/29\/open-letter-from-steve-jobs-re-adobe-flash\/"},"modified":"2010-04-29T12:57:00","modified_gmt":"2010-04-29T16:57:00","slug":"open-letter-from-steve-jobs-re-adobe-flash","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/547531","title":{"rendered":"Open letter from Steve Jobs, re: Adobe Flash"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/r.phonedog.com\/shared\/images\/2010\/4\/102353-SteveJobs.jpg\" alt=\"\" width=\"237\" height=\"218\" \/><\/p>\n<p>Steve Jobs is sick of getting asked about Adobe Flash. You could see it all over his face in the Q&amp;A after the iPhone 4.0 preview, when he faced questions about it. He&rsquo;s even been quoted behind closed doors railing about Flash, branding it outdated, last-gen technology. <\/p>\n<p>Enough is enough, he&rsquo;s probably thinking. So in an unusual turn of events, the CEO &mdash; who is not known for explaining himself or his decisions &mdash; has written an open letter&hellip; you know, explaining himself and his decision, at least in regards to Flash. <\/p>\n<p>People who remember Apple&rsquo;s background with Adobe might be gratified to see him reference it. After this nicety, he immediately gets down to business, hitting a primary accusation head on: The suspicion that he&rsquo;s foregoing Flash just to protect his App Store. (If users could game via online Flash sites or watch Hulu on mobile Safari, would they hit the App Store as often?) But according to Jobs, it&rsquo;s not about that: &ldquo;&hellip;it is based on technology issues.&rdquo; <\/p>\n<p>Here&rsquo;s a summary of the rest, with some reactions, followed by the original letter that was released, in its entirety:<\/p>\n<p><strong>Openness<\/strong><br \/>&#8220;&hellip;they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.&#8221; Jobs then waxes poetic about the openness of HTML5, CSS, and JavaScript, and references Apple&rsquo;s development of WebKit, an open web standard that&rsquo;s gained traction across many mobile devices. What he&rsquo;s saying is that Apple supports openness. <\/p>\n<p><em>(Wow. Seriously? That&rsquo;s like the pot calling the kettle really, crazy, ridiculously hypocritical. When did you become a champion for openness? If I were an iPhone app developer, I might have some choice words to insert here.) <\/em><\/p>\n<p><strong><br \/>The &#8220;full web&#8221; <\/strong><br \/>Jobs cites Adobe&rsquo;s claim that Apple devices don&rsquo;t get &ldquo;&lsquo;the full web,&rsquo; since 75% of video on the web is in Flash.&rdquo; Jobs then asserts that most of this video is indeed available to iPhones via H.264, and then rattles off a bunch of iPhone-compatible apps, like YouTube, CBS, Netflix, Facebook, etc&hellip; plus HTML5 sites and game apps. &ldquo;iPhone, iPod and iPad users aren&#8217;t missing much video.&rdquo;<\/p>\n<p><em>(Steve, good on you or whoever got ABC, Netflix, etc&hellip; streaming onboard. But there&rsquo;s still a big glaring hole. If I were you, I&rsquo;d get Hulu to play ball ASAP. Once that happens, your argument might stand a chance of somewhat resonating with end users.) <\/em><\/p>\n<p><strong>Reliability, security and performance<\/strong><br \/>&#8220;Flash is the number one reason Macs crash&hellip; [and still] We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it.&#8221; He cites that Flash&rsquo;s launch date for smartphones keeps getting pushed back. &ldquo;We think it will eventually ship, but we&#8217;re glad we didn&#8217;t hold our breath. Who knows how it will perform?&rdquo; <\/p>\n<p><em>(Good argument. And still, the majority of web developers writing for cross-platform multimedia use this. There&rsquo;s a third alternative here: Including a setting switch to let users turn Flash support on or off, like many full browser plugins do. Plus, if your snazzy new <a href=\"http:\/\/www.phonedog.com\/2010\/04\/28\/apple-buys-chipmaker-intrinsity-readies-for-speed-war\/\">A4 processor<\/a> goes into the new iPhone, couldn&rsquo;t that help matters?) <\/em><\/p>\n<p><strong>Battery life <br \/><\/strong>&ldquo;To achieve long battery life when playing video, mobile devices must decode the video in hardware.&hellip; Many of the chips used in modern mobile devices contain a decoder called H.264&hellip;&rdquo; Flash, he admits, now supports H.264, but most sites use older decoders. That means mobile devices have to use software to decode those vids, and that&rsquo;s a massive power drain (as much twice the drain than hardware decoding on iPhones). <\/p>\n<p><em>(Another good point, but is it good enough to justify your rigid Flash ban? Again, users &mdash; many of whom want or need access to Flash sites &mdash; can decide for themselves if a given site or vid is worth the battery drain.) <\/em><\/p>\n<p><strong>Touch UI<\/strong><br \/>&ldquo;&hellip;many Flash websites rely on &lsquo;rollovers&rsquo;, which pop up menus or other elements when the mouse arrow hovers over a specific spot.&rdquo; But touchscreen users have no mouse, so Jobs asserts that these sites would need to rewrite things for a touch UI anyway. And &#8220;if developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?&#8221; <\/p>\n<p><em>(Wait, you&rsquo;re telling web developers that their sites don&rsquo;t work well for touch, so why not redo the whole thing using a totally different standard? Perhas you&rsquo;ve been among the corporate elite too long. Not everyone is CNN, and some small businesses and individuals don&rsquo;t exactly have the resources to do that all at once.) <\/em><\/p>\n<p><strong>The most important reason <\/strong><br \/>This one has everything to do with the devs. And the argument Jobs makes almost seems to defend them: &#8220;If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features.&#8221; <\/p>\n<p><em>(Apparently, no one else should decide when or if developers can update their own apps &mdash; well, at least not unless it&rsquo;s Apple&hellip;) <\/em><\/p>\n<p>So obviously, Steve isn&rsquo;t going to budge on this Adobe Flash issue. And he does make some excellent points in his letter. But do they justify the utter and complete blocking of it across Apple&rsquo;s entire mobile platform? I genuinely don&rsquo;t think so. <\/p>\n<p>But the mere fact that he wrote this letter to begin with is interesting, and uncharacteristic. He&rsquo;s appealing to people to see his point of view. And that&rsquo;s practically unheard of for Jobs, he of tight-lipped corporate policy and rigid (even perplexing) rules of behavior. <\/p>\n<p>Much of the Apple news these days doesn&rsquo;t seem to be overwhelmingly positive &mdash; given lost prototypes, acquisitions, lawsuits, et al. And while this letter may not truly appease, it does seem like an acknowledgement on his part that some sort of PR was needed for Apple. Of course, any attempt by Jobs to &ldquo;humanize&rdquo; himself or his company in the face of the public was destined to be a little awkward and kind of strange. And this was, no doubt. But it&rsquo;s a start. <\/p>\n<p>And who knows? If there&rsquo;s even a grain of truth to the notion that he supports openness, it would be great to see that trickle down into his public persona and internal decisions. I&rsquo;m not holding my breath on that one, but I can hope. <\/p>\n<p>___________________________<\/p>\n<p>&nbsp;<\/p>\n<h3 style=\"padding-left: 30px;\"><em><strong>Steve Jobs open letter, issued via press release<\/strong><br \/><\/em><\/h3>\n<p style=\"padding-left: 30px;\"><em>Apple has a long relationship with Adobe. In fact, we met Adobe&#8217;s  founders when they were in their proverbial garage. Apple was their  first big customer, adopting their Postscript language for our new  Laserwriter printer. Apple invested in Adobe and owned around 20% of the  company for many years. The two companies worked closely together to  pioneer desktop publishing and there were many good times. Since that  golden era, the companies have grown apart. Apple went through its near  death experience, and Adobe was drawn to the corporate market with their  Acrobat products. Today the two companies still work together to serve  their joint creative customers &ndash; Mac users buy around half of Adobe&#8217;s  Creative Suite products &ndash; but beyond that there are few joint interests.<\/p>\n<p> I wanted to jot down some of our thoughts on Adobe&#8217;s Flash products so  that customers and critics may better understand why we do not allow  Flash on iPhones, iPods and iPads. Adobe has characterized our decision  as being primarily business driven &ndash; they say we want to protect our App  Store &ndash; but in reality it is based on technology issues. Adobe claims  that we are a closed system, and that Flash is open, but in fact the  opposite is true. Let me explain.<\/em> <em><\/p>\n<p> First, there&#8217;s &#8220;Open&#8221;.<\/em> <em><\/p>\n<p> Adobe&#8217;s Flash products are 100% proprietary. They are only available  from Adobe, and Adobe has sole authority as to their future enhancement,  pricing, etc. While Adobe&#8217;s Flash products are widely available, this  does not mean they are open, since they are controlled entirely by Adobe  and available only from Adobe. By almost any definition, Flash is a  closed system.<\/em> <em><\/p>\n<p> Apple has many proprietary products too. Though the operating system for  the iPhone, iPod and iPad is proprietary, we strongly believe that all  standards pertaining to the web should be open. Rather than use Flash,  Apple has adopted HTML5, CSS and JavaScript &ndash; all open standards.  Apple&#8217;s mobile devices all ship with high performance, low power  implementations of these open standards. HTML5, the new web standard  that has been adopted by Apple, Google and many others, lets web  developers create advanced graphics, typography, animations and  transitions without relying on third party browser plug-ins (like  Flash). HTML5 is completely open and controlled by a standards  committee, of which Apple is a member.<\/em> <em><\/p>\n<p> Apple even creates open standards for the web. For example, Apple began  with a small open source project and created WebKit, a complete  open-source HTML5 rendering engine that is the heart of the Safari web  browser used in all our products. WebKit has been widely adopted. Google  uses it for Android&#8217;s browser, Palm uses it, Nokia uses it, and RIM  (Blackberry) has announced they will use it too. Almost every smartphone  web browser other than Microsoft&#8217;s uses WebKit. By making its WebKit  technology open, Apple has set the standard for mobile web browsers.<\/em> <em><\/p>\n<p> Second, there&#8217;s the &#8220;full web&#8221;.<\/em> <em><\/p>\n<p> Adobe has repeatedly said that Apple mobile devices cannot access &#8220;the  full web&#8221; because 75% of video on the web is in Flash. What they don&#8217;t  say is that almost all this video is also available in a more modern  format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with  an estimated 40% of the web&#8217;s video, shines in an app bundled on all  Apple mobile devices, with the iPad offering perhaps the best YouTube  discovery and viewing experience ever. Add to this video from Vimeo,  Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The  New York Times, The Wall Street Journal, Sports Illustrated, People,  National Geographic, and many, many others. iPhone, iPod and iPad users  aren&#8217;t missing much video.<\/em> <em><\/p>\n<p> Another Adobe claim is that Apple devices cannot play Flash games. This  is true. Fortunately, there are over 50,000 games and entertainment  titles on the App Store, and many of them are free. There are more games  and entertainment titles available for iPhone, iPod and iPad than for  any other platform in the world.<\/em> <em><\/p>\n<p> Third, there&#8217;s reliability, security and performance.<\/em> <em><\/p>\n<p> Symantec recently highlighted Flash for having one of the worst security  records in 2009. We also know first hand that Flash is the number one  reason Macs crash. We have been working with Adobe to fix these  problems, but they have persisted for several years now. We don&#8217;t want  to reduce the reliability and security of our iPhones, iPods and iPads  by adding Flash.<\/em> <em><\/p>\n<p> In addition, Flash has not performed well on mobile devices. We have  routinely asked Adobe to show us Flash performing well on a mobile  device, any mobile device, for a few years now. We have never seen it.  Adobe publicly said that Flash would ship on a smartphone in early 2009,  then the second half of 2009, then the first half of 2010, and now they  say the second half of 2010. We think it will eventually ship, but  we&#8217;re glad we didn&#8217;t hold our breath. Who knows how it will perform?<\/em> <em><\/p>\n<p> Fourth, there&#8217;s battery life.<\/em> <em><\/p>\n<p> To achieve long battery life when playing video, mobile devices must  decode the video in hardware; decoding it in software uses too much  power. Many of the chips used in modern mobile devices contain a decoder  called H.264 &ndash; an industry standard that is used in every Blu-ray DVD  player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix  and many other companies.<\/em> <em><\/p>\n<p> Although Flash has recently added support for H.264, the video on almost  all Flash websites currently requires an older generation decoder that  is not implemented in mobile chips and must be run in software. The  difference is striking: on an iPhone, for example, H.264 videos play for  up to 10 hours, while videos decoded in software play for less than 5  hours before the battery is fully drained.<\/em> <em><\/p>\n<p> When websites re-encode their videos using H.264, they can offer them  without using Flash at all. They play perfectly in browsers like Apple&#8217;s  Safari and Google&#8217;s Chrome without any plugins whatsoever, and look  great on iPhones, iPods and iPads.<\/em> <em><\/p>\n<p> Fifth, there&#8217;s Touch.<\/em> <em><\/p>\n<p> Flash was designed for PCs using mice, not for touch screens using  fingers. For example, many Flash websites rely on &#8220;rollovers&#8221;, which pop  up menus or other elements when the mouse arrow hovers over a specific  spot. Apple&#8217;s revolutionary multi-touch interface doesn&#8217;t use a mouse,  and there is no concept of a rollover. Most Flash websites will need to  be rewritten to support touch-based devices. If developers need to  rewrite their Flash websites, why not use modern technologies like  HTML5, CSS and JavaScript?<\/em> <em><\/p>\n<p> Even if iPhones, iPods and iPads ran Flash, it would not solve the  problem that most Flash websites need to be rewritten to support  touch-based devices.<\/em> <em><\/p>\n<p> Sixth, the most important reason.<\/em> <em><\/p>\n<p> Besides the fact that Flash is closed and proprietary, has major  technical drawbacks, and doesn&#8217;t support touch based devices, there is  an even more important reason we do not allow Flash on iPhones, iPods  and iPads. We have discussed the downsides of using Flash to play video  and interactive content from websites, but Adobe also wants developers  to adopt Flash to create apps that run on our mobile devices.<\/em> <em><\/p>\n<p> We know from painful experience that letting a third party layer of  software come between the platform and the developer ultimately results  in sub-standard apps and hinders the enhancement and progress of the  platform. If developers grow dependent on third party development  libraries and tools, they can only take advantage of platform  enhancements if and when the third party chooses to adopt the new  features. We cannot be at the mercy of a third party deciding if and  when they will make our enhancements available to our developers.<\/em> <em><\/p>\n<p> This becomes even worse if the third party is supplying a cross platform  development tool. The third party may not adopt enhancements from one  platform unless they are available on all of their supported platforms.  Hence developers only have access to the lowest common denominator set  of features. Again, we cannot accept an outcome where developers are  blocked from using our innovations and enhancements because they are not  available on our competitor&#8217;s platforms.<\/em> <em><\/p>\n<p> Flash is a cross platform development tool. It is not Adobe&#8217;s goal to  help developers write the best iPhone, iPod and iPad apps. It is their  goal to help developers write cross platform apps. And Adobe has been  painfully slow to adopt enhancements to Apple&#8217;s platforms. For example,  although Mac OS X has been shipping for almost 10 years now, Adobe just  adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was  the last major third party developer to fully adopt Mac OS X.<\/em> <em><\/p>\n<p> Our motivation is simple &ndash; we want to provide the most advanced and  innovative platform to our developers, and we want them to stand  directly on the shoulders of this platform and create the best apps the  world has ever seen. We want to continually enhance the platform so  developers can create even more amazing, powerful, fun and useful  applications. Everyone wins &ndash; we sell more devices because we have the  best apps, developers reach a wider and wider audience and customer  base, and users are continually delighted by the best and broadest  selection of apps on any platform.<\/em> <em><\/p>\n<p> Conclusions.<\/em> <em><\/p>\n<p> Flash was created during the PC era &ndash; for PCs and mice. Flash is a  successful business for Adobe, and we can understand why they want to  push it beyond PCs. But the mobile era is about low power devices, touch  interfaces and open web standards &ndash; all areas where Flash falls short.<\/em> <em><\/p>\n<p> The avalanche of media outlets offering their content for Apple&#8217;s mobile  devices demonstrates that Flash is no longer necessary to watch video  or consume any kind of web content. And the 200,000 apps on Apple&#8217;s App  Store proves that Flash isn&#8217;t necessary for tens of thousands of  developers to create graphically rich applications, including games.<\/em> <em><\/p>\n<p> New open standards created in the mobile era, such as HTML5, will win on  mobile devices (and PCs too). Perhaps Adobe should focus more on  creating great HTML5 tools for the future, and less on criticizing Apple  for leaving the past behind.<\/em> <em><\/p>\n<p> Steve Jobs<\/em> <em><br \/> April, 2010<\/em><\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~a\/je_Q4cuymCCrALbtpbmBIYl0TMY\/0\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~a\/je_Q4cuymCCrALbtpbmBIYl0TMY\/0\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~a\/je_Q4cuymCCrALbtpbmBIYl0TMY\/1\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~a\/je_Q4cuymCCrALbtpbmBIYl0TMY\/1\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/phonedog_cellphoneblog\/~4\/xm8-1Fi_cMk\" height=\"1\" width=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Steve Jobs is sick of getting asked about Adobe Flash. You could see it all over his face in the Q&amp;A after the iPhone 4.0 preview, when he faced questions about it. He&rsquo;s even been quoted behind closed doors railing about Flash, branding it outdated, last-gen technology. Enough is enough, he&rsquo;s probably thinking. So in [&hellip;]<\/p>\n","protected":false},"author":671,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-547531","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/547531","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/671"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=547531"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/547531\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=547531"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=547531"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=547531"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}