{"id":582123,"date":"2010-05-27T15:30:24","date_gmt":"2010-05-27T19:30:24","guid":{"rendered":"http:\/\/www.crunchgear.com\/?p=159955"},"modified":"2010-05-27T15:30:24","modified_gmt":"2010-05-27T19:30:24","slug":"blizzard-drm-is-a-waste-of-everyone%e2%80%99s-time","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/582123","title":{"rendered":"Blizzard: DRM is a waste of everyone\u2019s time"},"content":{"rendered":"<p><a href=\"http:\/\/www.crunchgear.com\/2010\/05\/27\/blizzard-drm-is-a-waste-of-everyones-time\/sc2bl\/\" rel=\"attachment wp-att-159956\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.crunchgear.com\/wp-content\/uploads\/2010\/05\/sc2bl.png\" alt=\"\" title=\"sc2bl\" width=\"224\" height=\"306\" class=\"alignleft size-full wp-image-159956\" \/><\/a><\/p>\n<p>&#8220;We need our development teams focused on content and cool features, not anti-piracy technology.&#8221; Thank you, finally! See, <A HREF=\"http:\/\/www.crunchgear.com\/tag\/nblizzardxt\/\">Blizzard<\/A> gets it. The company&#8217;s co-founder, Frank Pearce, <A HREF=\"http:\/\/www.videogamer.com\/news\/blizzard_drm_a_losing_battle.html\">recently told the good folks at Video Gamer<\/A> that he thinks the fight against <A HREF=\"http:\/\/www.crunchgear.com\/tag\/drm\/\">DRM<\/A> is misguided. Not that he supports end-users going around torrenting his games till the end of time, but that the way to &#8220;beat&#8221; piracy is to embrace gamers and treat them like complete jerks.<\/p>\n<p>Part of the process is the new Battle.net, which launches with <A HREF=\"http:\/\/www.crunchgear.com\/2010\/05\/03\/starcraft-ii-official-release-date-has-been-set-july-27-2010\/\"><i>StarCraft II<\/i><\/A>. Its DRM is rather simple: a one-time online activation. After that, you can play online or off without having to worry about Blizzard&#8217;s mommy-state servers keeping tabs on your authentication status. No, Blizzard isn&#8217;t the only company whose DRM works like that, but it does highlight the idea that, &#8220;Oh, well, all the top publishers see piracy as a huge, catastrophic issue, so clearly we need to implement ridiculous DRM policies.&#8221;<\/p>\n<p>Pearce also called DRM a &#8220;losing battle.&#8221; By that he means what we&#8217;ve been saying forever: no matter how robust your DRM is, it will be cracked. It is a complete waste of resources (time, money, sandwiches, etc.) developing trying to outfox crackers. (These crackers, most of the time, aren&#8217;t even interested in pirating the game, but merely seeing if they&#8217;re &#8220;hacking&#8221; skills are as sharp as possible. That people can then pirate these games is but a nasty side effect.) There&#8217;s too many of them out there to develop a truly hack-proof system. So, spend those resources making sure your game isn&#8217;t a pile of dross! Maybe then it&#8217;ll sell?<\/p>\n<p>Sigh, if only other PC publishers would follow Blizzard&#8217;s lead here&#8230;<\/p>\n<p>via <A HREF=\"http:\/\/www.tomshardware.com\/news\/diablo-warcraft-starcraft-drm,10528.html\">Tom&#8217;s Hardware<\/A><\/p>\n<p><a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/rAiebBuD4QCVDLIqYxK0Q0p19gM\/0\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~at\/rAiebBuD4QCVDLIqYxK0Q0p19gM\/0\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><br \/>\n<a href=\"http:\/\/feedads.g.doubleclick.net\/~at\/rAiebBuD4QCVDLIqYxK0Q0p19gM\/1\/da\"><img decoding=\"async\" src=\"http:\/\/feedads.g.doubleclick.net\/~at\/rAiebBuD4QCVDLIqYxK0Q0p19gM\/1\/di\" border=\"0\" ismap=\"true\"><\/img><\/a><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?a=s3BRu5ZAB0M:4-KT8LRJZnw:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?i=s3BRu5ZAB0M:4-KT8LRJZnw:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?a=s3BRu5ZAB0M:4-KT8LRJZnw:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?i=s3BRu5ZAB0M:4-KT8LRJZnw:F7zBnMyn0Lo\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?a=s3BRu5ZAB0M:4-KT8LRJZnw:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/crunchgear?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;We need our development teams focused on content and cool features, not anti-piracy technology.&#8221; Thank you, finally! See, Blizzard gets it. The company&#8217;s co-founder, Frank Pearce, recently told the good folks at Video Gamer that he thinks the fight against DRM is misguided. Not that he supports end-users going around torrenting his games till the [&hellip;]<\/p>\n","protected":false},"author":683,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-582123","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/582123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/683"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=582123"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/582123\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=582123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=582123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=582123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}