{"id":643506,"date":"2013-02-22T10:57:36","date_gmt":"2013-02-22T15:57:36","guid":{"rendered":"http:\/\/www.webpronews.com\/?p=218259"},"modified":"2013-02-22T10:57:36","modified_gmt":"2013-02-22T15:57:36","slug":"simcity-creators-preview-new-game-talk-sims","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/643506","title":{"rendered":"SimCity Creators Preview New Game, Talk Sims"},"content":{"rendered":"<p>When Will Wright designed the first <a href=\"http:\/\/www.webpronews.com\/tag\/simcity\">SimCity<\/a> all the way back in 1989, he founded an entire genre of games.  Now that he&#8217;s out of the game design business (sort of), it would be interesting to see what the gaming legend might have to say about <a href=\"http:\/\/www.webpronews.com\/tag\/ea\">EA<\/a>&#8216;s and <a href=\"http:\/\/www.webpronews.com\/tag\/maxis\">Maxis<\/a>&#8216; newest SimCity.  Would he appreciate the detailed building designs and intricate patterns of Sims interacting with cities, or would the game&#8217;s always-on DRM scheme and push toward a Sims 3-like micro-transaction system offend his creative sensibilities?<\/p>\n<p>Luckily, we don&#8217;t have to wonder.  EA today released a discussion between Will Wright and Ocean Quigley, creative director of the new SimCity.  In the video the pair talk a lot about how the individual Sims depicted in the game can help players see the results of their decisions &#8211; and even cause them to feel guilt.<\/p>\n<p><iframe loading=\"lazy\" width=\"616\" height=\"347\" src=\"http:\/\/www.youtube.com\/embed\/u8P0AHaeft4\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=CWqLtXu3s1c:Gust_TnmG6E:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=CWqLtXu3s1c:Gust_TnmG6E:wF9xT3WuBAs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?i=CWqLtXu3s1c:Gust_TnmG6E:wF9xT3WuBAs\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=CWqLtXu3s1c:Gust_TnmG6E:7Q72WNTAKBA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?d=7Q72WNTAKBA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=CWqLtXu3s1c:Gust_TnmG6E:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?i=CWqLtXu3s1c:Gust_TnmG6E:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=CWqLtXu3s1c:Gust_TnmG6E:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?d=qj6IDK7rITs\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=CWqLtXu3s1c:Gust_TnmG6E:mfZ73u_VV2s\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?i=CWqLtXu3s1c:Gust_TnmG6E:mfZ73u_VV2s\" border=\"0\"><\/img><\/a>\n<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/webpronews\/all\/~4\/CWqLtXu3s1c\" height=\"1\" width=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Will Wright designed the first SimCity all the way back in 1989, he founded an entire genre of games. Now that he&#8217;s out of the game design business (sort of), it would be interesting to see what the gaming legend might have to say about EA&#8216;s and Maxis&#8216; newest SimCity. Would he appreciate the [&hellip;]<\/p>\n","protected":false},"author":7356,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-643506","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/643506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/7356"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=643506"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/643506\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=643506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=643506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=643506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}