{"id":649377,"date":"2013-03-28T12:09:23","date_gmt":"2013-03-28T16:09:23","guid":{"rendered":"http:\/\/www.webpronews.com\/?p=222832"},"modified":"2013-03-28T12:09:23","modified_gmt":"2013-03-28T16:09:23","slug":"activision-brings-the-uncanny-valley-to-games","status":"publish","type":"post","link":"https:\/\/mereja.media\/index\/649377","title":{"rendered":"Activision Brings The Uncanny Valley To Games"},"content":{"rendered":"<p>Activision may be perceived as a money-making machine that just throws out the same game every year, but the company is heavily invested in the future of gaming technology. Take for instance this new real-time face rendering tech the company unveiled at GDC. <\/p>\n<p><iframe loading=\"lazy\" width=\"616\" height=\"347\" src=\"http:\/\/www.youtube.com\/embed\/l6R6N4Vy0nE?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Well, that&#8217;s certainly unnerving. Here I thought Heavy Rain was pretty realistic, but this is in an entirely different league. <\/p>\n<p>Here&#8217;s how they did it: <\/p>\n<blockquote>\n<p><em>This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, &#8220;Next Generation Character Rendering&#8221; on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character&#8217;s skin and eyes.<\/em><\/p>\n<\/blockquote>\n<p>For another example, here&#8217;s a screenshot of another face created using the same tech: <\/p>\n<p><img decoding=\"async\" src=\"http:\/\/cdn.ientry.com\/sites\/webpronews\/article_pics\/creepyfacemarch2013.jpg\" alt=\"Activision Brings The Uncanny Valley To Games\" \/><\/p>\n<p>For more examples and information on how Activision achieved this, <a href=\"http:\/\/www.iryoku.com\/blog\">check out their blog. <\/a><\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=6quAMsNNmfQ:fYlpJvUHOHg:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?d=yIl2AUoC8zA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=6quAMsNNmfQ:fYlpJvUHOHg:wF9xT3WuBAs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?i=6quAMsNNmfQ:fYlpJvUHOHg:wF9xT3WuBAs\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=6quAMsNNmfQ:fYlpJvUHOHg:7Q72WNTAKBA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?d=7Q72WNTAKBA\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=6quAMsNNmfQ:fYlpJvUHOHg:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?i=6quAMsNNmfQ:fYlpJvUHOHg:V_sGLiPBpWU\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=6quAMsNNmfQ:fYlpJvUHOHg:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?d=qj6IDK7rITs\" border=\"0\"><\/img><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?a=6quAMsNNmfQ:fYlpJvUHOHg:mfZ73u_VV2s\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/webpronews\/all?i=6quAMsNNmfQ:fYlpJvUHOHg:mfZ73u_VV2s\" border=\"0\"><\/img><\/a>\n<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/webpronews\/all\/~4\/6quAMsNNmfQ\" height=\"1\" width=\"1\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Activision may be perceived as a money-making machine that just throws out the same game every year, but the company is heavily invested in the future of gaming technology. Take for instance this new real-time face rendering tech the company unveiled at GDC. Well, that&#8217;s certainly unnerving. Here I thought Heavy Rain was pretty realistic, [&hellip;]<\/p>\n","protected":false},"author":7358,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-649377","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/649377","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/users\/7358"}],"replies":[{"embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/comments?post=649377"}],"version-history":[{"count":0,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/posts\/649377\/revisions"}],"wp:attachment":[{"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/media?parent=649377"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/categories?post=649377"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mereja.media\/index\/wp-json\/wp\/v2\/tags?post=649377"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}