Author: Zach Walton

  • The Next Xbox Can Remain Offline For Only Three Minutes [Rumor]

    One of the more persistent rumors about the next Xbox is that it will require an always online Internet connection. New reports seem to suggest that this particular rumor may be fact.

    Sources speaking to Kotaku are saying that the next Xbox will require an Internet connection when launching games or apps on the console. It’s similar to systems in place on the PC where games that use Steam or Uplay require an Internet connection to launch.

    What’s more worrisome is that the next Xbox will reportedly require an always online Internet connection for the most part. It will be able to handle a dropped connection, but Kotaku’s sources are saying that the next Xbox can only handle a dropped connection for up to three minutes. A prolonged outage, which is a scenario any U.S. ISP subscriber is familiar with, will suspend the game and open a “network troubleshooter.”

    Going back to PC games, we’ve seen systems like this implemented in games like Diablo III and, more recently, SimCity. The latter was especially disastrous as the game’s always online requirement prevented many people from being able to play the game they just spent $60 on.

    If this is true, Microsoft is making a massive gamble on the next generation of game consoles. For one, the company is assuming that every consumer, or at least those interested in the next Xbox, has a broadband Internet connection. Secondly, it has convince consumers that its always online requirement won’t meet the same fate of its PC predecessors.

    Outside of those two areas, the always online requirement could also tie into previous rumors that the next Xbox would use online authentication to prevent used games from playing on a machine. It certainly wouldn’t be surprising if Microsoft took this path as publishers have been trying to eliminate the second-hand market for some time now.

    The most interesting part about all of this, however, is that Sony has already confirmed that the PlayStation 4 won’t require an Internet connection to play games. If Microsoft does go down this route, Sony has an opening to lambast Microsoft for being anti-consumer.

    It’s important to note that all of this is still merely rumor and speculation for now. Microsoft could reveal a console with no online requirements at the event that’s rumored to take place at the end of this month. That being said, the next generation of consoles is going to get really interesting if always online DRM and other methods of combating piracy becomes mainstream.

  • Facebook Home Has A Few Perks For Developers As Well

    At its much hyped Android event today, Facebook unveiled Home, a custom set of apps that transform any ol’ Android phone into a Facebook phone. The event was mostly focused on what Home can do for users, but Facebook wants its stable of developers to know that Home is for them as well.

    First up, the Cover Feed is advantageous for developers as it lets users access app content as soon as they turn on their phone. Here’s the list of story types that can be shared via Cover Feed at the moment:

    Photos stories

  • Updating your profile photo
  • Updating your cover photo
  • Open graph stories with user generated photos
  • Liking a photo
  • Tagging someone on a photo
  • Commenting on a photo of someone
  • Sharing a Photo
  • Non-photo stories

  • Updating your status
  • Place check-in with a message
  • Sharing urls by clicking the “share” button on another story
  • Posting a url from your timeline
  • Page posts

  • Updates and photos from Page posts
  • Notifications are already a great engagement tool, but Facebook reckons that Home will make notifications even more engaging by making them “bigger” and “bolder.” The larger size will also make it easier for users to interact with notifications, thereby increasing your chances of having a user engage with your content.

    Facebook Messenger ensured that a user would leave your app if they got a message from a friend in the middle of playing a game. Home’s Chat Heads makes it so that messages appear on screen, even while using you app, and users can respond without ever having to close your app.

    Finally, Facebook says that its app launcher will make it easier for people to get to your apps more quickly. The launcher is fully customizable so a good app is likely to always be at the forefront of any launcher.

    Facebook will be updating Home every month so you can expect more developer updates as Facebook builds out Home into a more sophisticated product. I wouldn’t be surprised if we were to also a get few major Android SDK updates this year to address how apps can better take advantage of Home.

  • Facebook Takes Over The Android Homescreen With Home

    During a Facebook event today, the social network announced Home, a deep integration of Facebook into Android. The idea behind Home is a phone that’s built around people instead of apps.

    The main feature of Home is the Cover Feed. It brings up all the latest photos from your News Feed to the homescreen of your phone. Users navigate through the photos by swiping left and right. Users can also double tap images to like them, and can comment from the homescreen as well.

    Notifications get a substantial update in Home as well. All notifications will show up on the home screen as separate entries. Tapping the notification will bring up the Facebook app for further interaction. If you want to get rid of it, you can just toss it off the screen. Holding one of the notifications will lump them all together if you so wish to disregard all of them at once.

    Facebook Takes Over The Android Homescreen With Home

    Apps will not be affected by Home as they can be easily accessed by holding the image of your face and swiping.

    The final feature of Home is called Chatheads. As its name implies, it collects SMS and Facebook Messenger in one place. The interesting part is that each message shows up at the top right as a small circle containing the profile picture of your friends. These will pop up regardless of whatever app you’re in.

    Facebook Takes Over The Android Homescreen With Home

    Facebook Home will be available on Android phones that have both the Facebook and Facebook Messenger installed. If you meet these prerequisites, the Facebook app will contain a link to the Google Play store to download Facebook Home.

    Facebook Home will be updated every month, just like the Facebook mobile app. It will also come to tablets in the coming months.

    Facebook Home will be initially available on the HTC One X, HTC One, Samsung Galaxy S III and the Samsung Galaxy S4 starting April 12. It will also then be available on the HTC First, a phone built with Facebook Home specifically in mind.

  • Remember Me’s Combat Looks To Be Pretty Brutal

    Remember Me, the memory altering action game that surprised everyone at last year’s E3, is ready to launch later in a few months. Now it’s up to Capcom to get people hyped for what’s looking like one of the best games of the year.

    The latest trailer for Remember Me details some of the enemies that players will be tasked with fighting in the game. If you want to know more about how you’ll fight these enemies, check out this previous combat trailer.

    Even as we get more diverse protagonists in games, we still can’t escape the dubstep laden quick-cut trailer. Oh well, I guess we can’t win every battle.

    Remember Me will launch on June 7 across the Xbox 360, PS3 and PC.

  • Congress Doesn’t Want You Listening In On The CISPA Debate

    It was revealed in mid-February that CISPA would be back. The dreaded cybersecurity bill is now ready to make its way through Congress, but our elected representatives apparently think that the public doesn’t have the right to know what’s going to go into it.

    The Hill reports that the media and public will not be allowed to watch the House Intelligence Committee’s markup on CISPA next week. A spokesperson for the committee says that the secrecy is because the CISPA discussions will include confidential material that must be kept secret.

    “Sometimes they’ll need to bounce into classified information and go closed for a period of time to talk. In order to keep the flow of the mark-up continuing forward, you can’t stop in the middle of an open hearing, move everyone to another location for a portion of it, and then move back.”

    It’s heavily speculated that the committee is shutting out the media and public to keep both in the dark. Sure, the committee says it will release information on amendments offered, and lawmakers can discuss what happened; but it doesn’t give us the whole picture.

    If you buy into the rhetoric of lawmakers, cybersecurity is incredibly important. If it’s so important, why isn’t the public invited to add their voice to the ongoing deliberations over what was already a bad bill? Most likely, it’s just another excuse to eliminate scrutiny. Unfortunately for the committee, they will only invite more scrutiny on themselves and the bill as it nears a vote in the House.

    It will be interesting to see what the White House says about all of this as the anti-CISPA petition on the We the People Web site has reached the necessary 100,000 signatures for an official response. It’s been almost a month, however, and there’s been no response yet. Here’s hoping the White House still retains its CISPA position from last year.

  • Toki Tori 2 Is The Highlight Of This Week’s Nintendo Download

    In 2001, relatively unknown developer Two Tribes published their first game on the Game Boy Color – Toki Tori. The puzzle game, starring a little yellow bird, became somewhat of a cult hit that never received much attention at the time as it came out near the end of the Game Boy Color’s life. After numerous remakes on modern systems, Two Tribes is back with the first official sequel in over 10 years.

    In this week’s Nintendo Download, Toki Tori 2 for the Wii U eShop is definitely the star of the show. The game is the same puzzle solving adventure as before, but with expanded play mechanics. The game sells for $14.99, but will be 10 percent off until April 19.

    The Nintendo 3DS eShop will also be getting plenty of new content this week with an update to the virtual console being the highlight. The original Castlevania for NES is now available for download on the service. If you’re looking for a punishing, but fair, NES action-platformer, this is your game.

    Other games hitting the 3DS eShop incude Real Heroes: Firefighter 3D, Gabrielle’s Ghostly Grove 3D, and update to Colors! 3D. As for the weekly 3DS sale, hardcore action game escapeVektor is on sale for $4.99 this week.

    Finally, the Wii Virtual Console gets a single update in the form of NAM-1975, a shooter released by SNK in 1990.

  • Facebook Introduces New APIs For Comment Replies

    In late March, Facebook launched a new commenting system for Pages that allows users to reply to comments. The new system is on an opt-in basis for now, and Facebook has a few API tips to keep in mind if you decide to take your Page into this new territory.

    Facebook announced that its comments API now supports “different “views” of the comments on posts through our updated comments API and FQL comment table.”

    The first view organizes what Facebook calls “top level comments,” or comments that are not replies. These comments can be ranked based “on the post and the number of top level comments on the post so far.”

    The second view is simply called “replies.” Facebook says developers can access replies by “querying for the comments on a comment id.”

    The third, and final view, is the comment “stream.” This is what you’re most likely going to see the most of as it combines top level comments and replies into a single stream of data. The “stream” is also organized in chronological order so the newest comments are shown first.

    If you’ve already been using the comments API, Facebook says that you should keep the following changes in mind:

  • comments’ field from ‘stream’ FQL table is deprecated. Please use the’comment_info’ column to fetch the ‘can_comment’ and ‘comment_count’ fields.
  • We are removing the fields on the FQL ‘comment’ table that were used exclusively for legacy Comments Plugins — ‘xid’, ‘reply_xid’, ‘username’ and ‘comments’.
  • We are removing the undocumented ‘count’ field on the ‘comments’ connection in the Graph API. Please request ‘{id}/comments?summary=true’ explicitly if you would like the summary field which contains the count (now called ‘total_count’)
  • If you need more information, check out the comments API documentation. If you want to start using the new API, you can opt in through the July 2013 Breaking Changes under the Advanced Tab of the app dashboard. On July 10, the new comments API will go into effect for everyone. Might as well get used to it now while it’s still voluntary.

  • Anonymous Hacks North Korea’s Twitter, Flickr Accounts

    Did you know North Korea has a Twitter and flickr account? The nation uses these accounts to spread its propaganda, but recent world events have made the nation’s online presence a target for hackers.

    The Guardian reports that North Korea’s Twitter and flickr accounts have been compromised by hackers claiming to be a part of Anonymous. The reasoning behind the attacks seems to be in retaliation to North Korea’s most recent threat to attack the United States and its allies with nuclear weapons. In fact, one of the images posted on flickr calls out North Korean leader Kim Jong-Un for “threatening world peace with ICBMs and nuclear weapons” among other things.

    Anonymous Hacks North Korea's Twitter, Flickr Accounts

    Other images on the flickr account include an image of the North Korean flag with a Guy Fawkes mask, and a simple “We Are Anonymous” in white text on a black background.

    The Twitter hack is far less entertaining, however, as the only updates to it thus far have been multiple messages that say “hacked” while linking to North Korean Web sites that have been taken down by Anonymous.

    Unlike other recent hacks, I doubt that North Korea will try to wrestle away its accounts from Anonymous. I highly doubt that Twitter and flickr are in the mood to help them get the accounts back either.

  • Facebook Changes Image Requirements For The New News Feed

    In early March, Facebook introduced its new News Feed to the world. The new News Feed puts much more of an emphasis on consuming content with larger pictures among other changes. Facebook has already given developers a few tips on how to get the most out of it, but now it’s starting to dole out the rules and regulations for the new News Feed.

    During its weekly Operation Developer Love update, Facebook said that it’s going to start rolling out the new News Feed to more users. In preparation, Facebook says that developers should update their images. News Feed photos must now be at least 200×200 pixels, but Facebook encourages developers stick to 600×600 pixel images for the best experience across desktop and mobile.

    So, what happens to images smaller than 200×200 pixels? Facebook says they may not show up at all. They also says that rectangular photos may be cropped automatically to fit within the new square environment of the new News Feed. As for other requirements, images can not be bigger than 4 Megapixel or 5 megabytes. Facebook will only support JPG, PNG, GIF and BMP formats in the new News Feed as well.

    In other changes, Facebook will start defaulting new apps to its “sandbox mode.” In other words, all new apps can only be accessed by admins and developers when they’re first submitted. Developers now don’t have to worry about users accidentally accessing an unfinished app.

    Keeping in line with its 90-day notice on breaking changes, Facebook has also announced the breaking changes that will go into effet on July 10:

    Social plugins will require an absolute URL in the ‘href’ parameter
    Social plugins, such as the Like Box and Like Button, will require an absolute URL in the ‘href’ parameter.

    Page ‘category’ field name change
    We are renaming the ‘category’ field to ‘category_lists’ for Pages Graph API

    Stream table will throw exception with invalid filter_key
    Query stream_filter table for a set of valid stream filters. The stream table will throw an exception if called with an invalid ‘filter_key’ option.

    Removing ‘publish_checkins’ permissions
    Publishing a Checkin object is deprecated in favor of creating an Open Graph story with a location attached. You can also create a Post with a location attached using the ‘publish_action’ permission.

    FQL Checkin table ‘page_id’ change
    We are renaming ‘page_id’ to ‘target_id’ for the Checkin table.

    Removing ‘version’ field for Groups
    We introduced ‘version’ field to indicate whether the group was created prior to launch of the current groups product in October 2010. We are removing this field as all Groups on Facebook are now the same version. This impacts both Group Graph API and Group FQL Table.

    Photos will no longer return larger sizes than the uploaded version
    ‘images’ field in photos and photo_src table will no longer return image sizes larger than the original uploaded version of the photo.

    Cannot create multiple create actions for the same Open Graph object
    We are no longer allowing multiple create actions for the same Open Graph object, as documented here.

    Deprecating ‘comments’ field from ‘stream’ FQL table
    We are deprecating the ‘comments’ field from ‘stream’ FQL table. Please select the ‘comment_info’ column to fetch the ‘can_comment’ and ‘comment_count’ fields (formerly called ‘can_post’ and ‘count’), and use the comment table directly to retrieve the list of comments.

    Removing ‘xid’, ‘reply_xid’, ‘username’ and ‘comments’ from ‘comment’ FQL table
    We are removing the fields on the FQL ‘comment’ table that were used exclusively for legacy Comments Plugins — ‘xid’, ‘reply_xid’, ‘username’ and ‘comments’. We now treat comments the same across plugins and within Facebook. Please query for comment replies left on the plugin the same way as you would for other comments.

    Removing ‘count’ from ‘comments’ Graph API connection
    We are removing the undocumented ‘count’ field on the ‘comments’ connection in the Graph API. Please request ‘{id}/comments?summary=true’ explicitly if you would like the summary field which contains the count (now called ‘total_count’)

    Mobile App Install Ads change
    We are updating the Creative Spec parameter ‘app_platform_type’ to ‘mobile_store’. The possible values for mobile_store are now “itunes”, “itunes_ipad”, and “google_play”.

    Conversion spec and tracking pixel ID changes
    We are deprecating the use of ‘tracking_pixel_id’ when specifying the desire to track a conversion pixel in an ad. You should instead specify the pixel in the newly launched tracking_specs field. We are also deprecating the use of conversion specs in bid types that are not optimized for actions (e.g. CPM, CPC, and oCPM when no bid value is placed on actions). You should instead use tracking_specs to track conversions for these bid types.

    Custom Audiences change
    We have changed the targeting spec parameter ‘excluded_user_adclusters’ to be ‘excluded_custom_audiences’. Additionally, the endpoint to create and retrieve your custom audiences is now: https://graph.facebook.com/(act_adaccountid)/customaudiences.

    Accessing link stats change
    App access tokens will be required for accessing the link_stat FQL table. App access tokens will also be required for retrieving data from Graph API endpoint for link stats, ie: http://graph.facebook.com/?id=http://example.com.

    Graph API search changes
    App access tokens will be required for all search Graph API calls except Places and Pages. Search for application will no longer be supported.

    Open Graph apps using custom actions for fitness, books, movies, and TV
    As announced in March, any apps that previously used custom actions to represent this type of sharing will need to move to common actions by July 10, 2013.

    Removing ‘page_friends_of_fans’ metric
    We are removing the metric: ‘page_friends_of_fans’ from the Insights Dashboard and the Insights API.

    Removing the ability to “Select All” or “Pre-Select” for Requests
    As part of our efforts to improve user sentiment, we have updated our platform policy so that apps may not offer a select all option or pre-select multiple recipients to receive requests. Other Request dialog functionality will remain the same.

    On a final note, 30 bugs were fixed in the last week, and 34 were accepted for further review. Check out the blog post for the full list of fixes.

  • Google Begins Work On Chrome’s New Rendering Engine

    WebKit has been powering Google’s Chrome Web browser since its launch in 2008. Google says that “its flexibility, performance, and thoughtful design” made it an obvious choice for Chrome when it launched, but the modern Web and modern Chrome require something different. That something different is Blink.

    Google announced that it’s developing Blink, a fork of WebKit that will become the rendering engine for Chrome and Chrome OS. Google is moving to its own rendering engine in the hopes that it can reduce the complexity found in both WebKit and Chromium projects.

    There is bound to be some concern from Web developers over Google abandoning WebKit. Google anticipated that concern, and said that Blink won’t bring a lot of change to how developers currently code for the Web. In fact, the initial work on Blink will be strictly focused on “internal architectural improvements and a simplification of the codebase.”

    Of course, the greater implication here is that Google is introducing more competition to the Web. Web developers are already having to optimize Web sites for WebKit, Trident and Gecko. Google says that Blink is only a good thing, however, as it feels “multiple rendering engines… will spur innovation and over time improve the health of the entire open Web ecosystem.”

    The philosophy held by Google seems to be shared by Mozilla as the non-profit announced a new Web rendering engine called Servo yesterday. The engine, being co-developed with Samsung, is being built with the mobile Web in mind.

    It will be interesting to see if Google’s prediction of increased competition comes true. The company says that it will work with other Web vendors to make sure Web standards are observed, and that interoperability is retained. Still, I’ve always been of the opinion that we already have too many rendering engines, but Google and Mozilla may just prove my fears unfounded as we move into this next wave of Web development.

    If you want to follow Blink development, check out Google’s project page.

  • BlackBerry Wants You To Make A Weapon For Robert Rodriguez’ New Film

    As part of BlackBerry’s Keep Moving Project, the company has partnered with filmmaker Robert Rodriguez to make a short film called Two Scoops. The film follows two monster hunters that take on the persona of ice cream vendors during the day.

    In the first episode, Rodriguez had called on amateur actors to submit audition tapes for the role of the hunters’ boss. The actor would be added in post production, and now Rodriguez is looking for submissions for a weapon that the monster hunters will use in the second act of the film.

    Unlike the first act, those interested in creating a weapon for the film will only have to tweet their weapon idea to Rodriguez with the #keepmoving hashtag. The winning idea will be designed by Rodriguez’ team of prop designers, and inserted into the final film.

    If you’re interested in the creative process behind the film, check out this short featuring Rodriguez talking about his approach to filmmaking.

  • Battleblock Theater Launches On Xbox Live Arcade

    It’s been over four years since The Behemoth released Castle Crashes on Xbox Live Arcade. During that time, the team has been busy porting its co-op beat-em-up to other platforms, and working on a new game called Battleblock Theater. Now its new game is finally ready to be unleashed upon the world.

    Starting today, Xbox 360 owners can download Battleblock Theater from Xbox Live Arcade. The competitive/co-op platformer throws players into the role of a fully customized character that fights against other players for supremacy, and for the amusement of the cat overlords.

    Battleblock Theater is available today on Xbox Live Arcade for 1200 Microsoft Points, or $14.99. As for other platforms, it’ll probably be a while before we see it make the jump to the PC or PS3.

  • Mozilla, Samsung Working Together On New Web Browser Engine

    The modern Web browser is most likely powered by one of three engines – WebKit, Trident or Gecko. The latter is currently developed by Mozilla, and is used in its popular Firefox Web browser. One Web browser engine is apparently not enough for the non-profit, though, as it’s now working on another.

    Mozilla and Samsung jointly announced today that they have begun work on an advanced Web browser engine called Servo. The engine will be built in Rust, a new programming language in development at Mozilla that the non-profit hopes will “fill many of the same niches that C++ has over the past decades.”

    A new Web browser engine is already pretty big news, but that’s only half of the story. Mozilla and Samsung are also bringing Rust and Servo to Android and ARM devices. It seems its both parties’ intention to make a next generation Web browser engine for mobile devices that “can fully utilize the performance of tomorrow’s massively parallel hardware to enable new and richer experiences on the Web.”

    At the moment, there isn’t much to show for Servo, but Mozilla says it’s now putting more resources into the project to prove that it can “build a fast Web browser with pervasive parallelism, and in a safe, fun language.” At the same time, the non-profit will also be working on completing the first major revision of the Rust language.

    Like most Mozilla projects, the non-profit is inviting the community to help them develop Rust and Servo. If you would like nothing more to poke and prod untested code, you can grab the source code for Rust and Servo at their respective GitHub repositories.

  • Disney Shuts Down LucasArts, Cancels All Current Projects

    LucasArts, the game publisher and developer subsidiary of LucasFilm, was shut down today by its new overlords at Disney. The brand will remain as the company will look to licensing its crop of franchises out to other developers, but the development staff has been let go. Projects currently being worked on at the studio, like Star Wars 1313, have also been canceled.

    Game Informer received the following statement regarding the closure of the development studio:

    “After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

    Unfortunately, the news doesn’t come as too surprising as some thought Disney would at least downsize the studio when the company bought LucasFilm last year. At the time, Disney said it would be moving more towards a licensing model, and today’s news confirms that reality.

    As for the games LucasArts was working on, Polygon reports that Star Wars 1313 is no longer being worked on at the studio. The game could be licensed to an outside developer for completion, but an inside source speaking to Kotaku says that’s unlikely.

    Even if Star Wars 1313 never sees the light of day, it’s not the end of Star Wars video games. Disney will undoubtedly have game tie-ins available alongside the release of the next film that’s due in 2015. Under a licensing model, we’re also likely to see more original projects that expand the universe, much like Knights of the Old Republic and Republic Commando did under LucasArts.

    Aside from Star Wars games, gamers are also rightly concerned about LucasArts’ stable of adventure games, like Monkey Island and Maniac Mansion. The developer dabbled in its roots a few years ago with remakes of the first two Monkey Island games, but nothing has been done with its other properties. Some are hoping that Disney will license out these properties to other developers for new entries.

    As we say our goodbyes and wish all the talented people at LucasArts the best; let’s look back on what made LucasArts so unique – it’s awesome logo:

  • Learn About The Best Design Tools Available To Android Developers

    Design is an incredibly important part of any mobile app. A solid aesthetic and UI could be the only thing standing between your app gaining wider use, and being tossed to the bottom of the download charts. This week’s Android Design in Action might just help your app avoid such a fate:

    Join Nick Butcher, Adam Koch and Roman Nurik as they discuss various elements of Android Design. This week, we’ll explore the design of a podcast creation app and share a list of software tools that Android designers should be aware of.

    If you want to better follow along, Nurik has shared the slides shown during the video on his Google+ profile.

  • This Custom Chocolate Mold Was Made With A 3D Printer

    Easter has come and gone, but there’s always a reason to make some custom molded chocolates. Unfortunately, you’re usually limited to whatever shapes the local stores sells molds in. With the help of a 3D printer, however, you can make any mold you want.

    With a Stratasys Objet260 Connex printer, the fine folks at Proto3000 created a custom chocolate egg mold for unique creations that would make you the envy of any chocolatier.

    Making amazing chocolate designs should always be your first priority, but Stratasys notes that its Digital ABS material can be used “for many injection molding purposes.” Let’s just hope that aspiring chocolatiers don’t take their 3D printed injection molds past the creepy line.

    [h/t: Stratasys]

  • Deus Ex: Human Revolution Comes To Wii U With New Content

    Eidos Montreal proved it had the chops to revive one of the most beloved series in gaming in 2011 with Deus Ex: Human Revolution. The game went on to win numerous awards and sell 2.18 million units in its first month. Now the title is coming to Wii U with new features and fixes for common complaints.

    Square Enix recently announced that it will be launching Deus Ex: Human Revolution Director’s Cut on the Wii U on May 7. The game, ported by the same team that worked on the Wii U version of Mass Effect 3, features a number of new features exclusive to the Wii U version. The game will also fix a number of problems fans had with the original, including the boss fights.

    It seems kind of strange to port an almost two-year-old game to the Wii U, but the console is starved for content. Besides, some gamers that stuck only to the Wii last generation may never have had the chance to play one of 2011′s best games. For them, it will undoubtedly be a great experience, but I doubt Deus Ex veterans will want to buy the game again.

  • Zynga Launches Real-Money Online Gambling In The UK

    Zynga Poker is one of the game developers’ most popular titles, but it still doesn’t provide players with the ability to play with real money. That won’t change for players in the U.S., as online gambling is illegal, but it will be possible for our friends in the UK starting today.

    Zynga announced that ZyngaPlusPoker and ZyngaPlusCasino will be launching as downloadable and Web versions today. The games, powered by bwin.party, will give of age UK citizens the chance to blow all their money on simulated gambling. The games will also be available on mobile and Facebook later in the year.

    Here’s what interested players can look forward to:

  • ZyngaPlusPoker is an online poker room that offers UK players a wide variety of games and tournaments with buy-ins at every level.
  • ZyngaPlusCasino brings players more than 160 slots games and a variety of table games to choose from including Blackjack, Roulette, Baccarat and Video Poker as well as the first-ever FarmVille themed slots game.
  • Both ZyngaPlusPoker and ZyngaPlusCasino will offer players a host of welcome packages including real money bonuses and free cash on deposit.
  • No matter whether players choose to play using the download or on the web, they will use a single wallet shared across both versions.
  • If you want to start playing the games, you’ll need to vist Web sites for either ZyngaPlusPoker or ZyngaPlusCasino. Once again, these games are only available in the UK for now.

    It will be interesting to see if Zynga’s new real-money gaming initiative will pay off as it works towards a profit after a year of monumental losses. If it does work out, we might start seeing more real money online games pop up in more countries. The games maker might also start lobbying countries, most notably the U.S., to repeal anti-online gambling laws.

  • Jelly Bean Is Now On A Quarter Of All Android Devices

    Over the past few months, Jelly Bean has been on a meteoric rise as it latches onto more and more Android devices. At the same time, Gingerbread use has been slowly declining. With a new way of reporting distribution numbers, Google will hopefully hurry both trends along.

    For its April report of Android distribution numbers, Google says that the reporting mechanism has changed from Android activations to only devices that visit the Google Play store. The change will more accurately reflect “those users who are most engaged in the Android and Google Play ecosystem.”

    With this new method of reporting, Jelly Bean use has risen by almost 10 percent to 25 percent of the entire Android ecosystem. Ice Cream Sandwich saw a minor rise in use as well with it now sitting at 29.3 percent.

    Gingerbread continues its path of decline with only a 39.8 percent share of the Android ecosystem. Even with the new method of reporting, Gingerbread only saw a decline of less than five percent. It will still be a while before we see Jelly Bean or Ice Cream Sandwhich become the dominant player in the Android ecosystem.

    Jelly Bean Is Now On A Quarter Of All Android Devices

    It will be interesting to see what the Android ecosystem looks like a few months after Google launches the new version of Android later this year. Distribution reporting may also be thrown off if rumors of an Android notebook turn out to be true. Both scenarios will likely create a very interesting year for Android.

  • Nexus 7 Successor With Qualcomm CPU To Launch In July [Report]

    It’s pretty much assumed at this point that Google will be showing off the new Nexus 7 at Google I/O next month. Now we just need to know its specs, and its launch date. Lucky enough, a new report out today tells us just that.

    Sources told Reuters that the Asustek-made Nexus 7 successor will be launching in July. If true, the next Nexus 7 will be launching a year after its predecessor hit the scene. It would also give Google plenty of time to build up excitement for the tablet after a reveal at Google I/O.

    As for specs, Reuters’ sources say the tablet will indeed be ditching Nvidia’s Tegra CPU in favor of Qualcomm’s Snapdragon. The previous rumor said Google chose Snapdragon because Qualcomm gave the company a better deal, but this latest report chalks it up “power reasons.”

    Beyond a change in CPU manufacturer, the report also says that the new tablet will feature a higher resolution and a thinner bezel design, both of which suggest that we may see a larger screen in the Nexus 7 as well.

    Apple lambasted the Nexus 7 last year during its iPad Mini reveal event for having a smaller display, while conveniently failing to mention that Google’s tablet still had a higher resolution. The new Nexus 7 could give Google a chance to create a tablet with a higher resolution while matching the 7.9-inch display of the iPad Mini.

    We’re sure to hear more details on the new Nexus 7, including its assumed use of a new Android operating system, at Google I/O or soon after.