Category: Mobile

  • Sony Ericsson’s Aspen Windows Mobile Cell Phone Arrives


    Sony Ericsson has introduced a new Windows Mobile (6.5.3) phone, named Aspen, to their portfolio of diverse mobile devices. The phone, available later this year (Q2) in Iconic Black and White Silver, features a 2.4 inch (240×320, 65k color) TFT touchscreen and a QWERTY keyboard. Other notable specifications include A-GPS, Wi-Fi, FM radio, and Bluetooth (A2DP) to ensure you’re fully connected. Don’t forget about the MicroSD compatibility, although Sony will not be including any MicroSD card so you’ll need to purchase one. This phone is pretty standard fare with a 3.2 megapixel camera and 4x digital zoom.

    It’s kind of surprising not to see 8 megapixels on the Aspen, as Sony Ericsson seems to be integrating that into every other phone they are releasing these days.

    Sony thoughtfully added a 3.5mm headphone jack as well as a stereo speaker, which is great because it’s frustrating to use phones that don’t have that these days. I think the USB connector is Micro USB though, instead of Mini USB which I would rather prefer.

    It’s officially under SE’s Greenheart line, boasting a Greenheart software panel within, power saving modes, eco-mate application, electronic manual, waterborne painting, and some of the components (charger, box, etc) are made of recycled materials.

    The software experience is pretty loaded – it has access to the PlayNow store, and includes applications such as: Windows Live Messenger, Facebook, Twitter, CNN, YouTube, Skype, Google Maps, and custom stylings courtesy of SPB Mobile Shell 3.0. It also boasts a PDF reader, Microsoft Office mobile, Outlook mobile and much more. For additional business support, you’ll be happy to know it is compatible with Exchange (via ActiveSync) and has full E-mail capabilities.

    Battery life:

    • Talk time GSM/GPRS: Up to 10 hours
    • Standby time: GSM/GPRS: Up to 450hrs
    • Talk time UMTS: Up to 8 hours
    • Standby time: UMTS: Up to 600 hrs
    • Music listening time: Up to 12hrs

    On a side note, I am very concerned with Sony Ericsson releasing phones for three separate mobile operating systems (Windows Mobile, Android, and Symbian). Not many other manufacturers are going down this path and I feel that its stretching the company too thin. While I understand diversity and choice are important in the market, and it opens up a greater market share, this seems like a bad choice. Sony Ericsson’s market share and profits have been slumping in recent years, and they should really focus their efforts on two operating systems at a maximum and pouring all of their resources into that. What do you think?

  • Nokia Maps Zooms Past 1.5M Downloads

    Sometimes when you see a well-made product with a high-value proposition, you know it’s going to sell. Whether it was my first BlackBerry Pager or the Titanium Powerbook — even my first pair of Joe’s Jeans — I knew they were all going to sell quite well.

    I had that exact same (good) feeling about Nokia’s Ovi Maps, a free download app/service the company made available on Jan. 21. Last week, when I met with Tero Ojanperä, Nokia’s EVP of services, he was obviously pretty excited about the launch and adoption of Ovi Maps. He wouldn’t give me the download numbers, but his colleague Anssi Vanjoki, an executive VP at Nokia, was happy to reveal them.

    Ovi Maps has been download about 1.5 million times, according to Vanjoki, who also recently claimed that the company was “averaging a download a second, 24 hours a day.” Nokia says that a million Ovi Maps apps were downloaded in the first week after launch alone. The top countries for the app are China, Italy, the UK, Germany and Spain. With 1.5 million downloads, it seems the idea of opening up the app as a platform for other developers wasn’t such a bad one.

    One of the reasons why Ovi Maps has been successful is because it’s free, much like the increasingly popular Google and Apple mapping and navigation applications. The ramifications of this “free” move are clear when it comes to the fortunes of specialized device makers such as Garmin and TomTom. More importantly, these free apps will also severely limit opportunities for paid-for applications such as Verizon’s VZ Navigator, which sells for about $10 an app, and version 5.0 of which Verizon recently launched.

  • 2010: The Year Comcast Embraces Convergence

    Comcast today reported fourth-quarter and 2009 earnings that showed remarkable subscriber growth against the backdrop of such a down economy. More telling, however, are the three big forward-looking strategic initiatives the cable operator plans to focus on this year: expanding its mobile broadband offering through Clearwire, deploying some type of interactive advertising and signing up carrier customers for mobile backahul. It will also complete the rollout of its DOCSIS 3.0 broadband, which can deliver speeds of up to 50 Mbps; expand its TV everywhere product, Xfinity; and attempt to close the joint venture with GE over NBC Universal.

    Essentially Comcast, which is about to finish laying the groundwork for a fast wired network, is focused on reaping the benefits of mobile broadband. Along the way it will also use Xfinity, the NBC-Universal deal and interactive advertising as a means to forestall becoming a dumb pipe for users. I have no idea if all of those efforts will succeed, but I applaud it for looking ahead and seeing the future of ubiquitous and fast broadband as a necessary platform in a way some of its rivals may not.

    Its priorities reflect the growing awareness of a converged communications world. It’s attempting to provide the underlying infrastructure of fixed and mobile broadband as a bundle for the consumer as well as find ways to monetize and control the content running over those pipes in a way that won’t draw an outcry from consumers or regulators. However, regulators are already scrutinizing Comcast’s control of NBC-Universal and will likely spend some time on Xfinity as well.

    But if we step back and look at the big picture, it’s clear that Comcast understands both the opportunity and the threat that ubiquitous broadband presents to its business. For Comcast, 2010 is when it will finish laying the groundwork for delivering ubiquitous broadband, and when it will build up the arsenal of tools to answer the threat that an all-IP network represents to its core video delivery business.



    Related GigaOM Pro content (subscription required):

    A Closer Look at Comcast’s NBC Universal Acquisition

    Thumbnail image courtesy of Flickr user Tyler Yip

  • SinglePoint Jettisons Messaging to Focus on SMS Ads

    SinglePoint this morning said it’s spinning off its mobile messaging business to Ericsson to focus solely on the quiet — but lucrative — SMS advertising segment. A longtime player in mobile marketing, the Seattle-area company gained traction with interactive text campaigns including those used by Barack Obama’s presidential campaign and TV shows such as “Deal or No Deal.”

    Mobile text ads have steadily picked up steam even as sexier offerings like in-app marketing or video ads attract attention. Text ads accounted for an astounding 88 percent of total U.S. mobile ad revenues last year, according to J. P. Morgan, ringing in $2.3 billion. And it will surge to $3.2 billion in 2010, J. P. Morgan pridicts. Veteran mobile companies OpenMarket and mBlox launched SMS ad platforms last year in an effort to tap some of those dollars, joining a host of others in the space. Look for some of the SMS ad guys to get picked up in the coming months as the bigger players — including perhaps Google — seek to fill the holes in their mobile advertising businesses.

    Related GigaOM Pro (sub. req’d) research:

    Image courtesy Flickr user Tom Legrady.

  • TI’s OMAP4 Chipset Promises Insane Performance and 145 Hours Battery Life [Guts]

    TI’s new dual-core OMAP4 mobile chipset, the sequel to the OMAP3 series that powers the Droid and Palm Pre (among others), claims crazy performance: Three independent displays running 1080p video, for example, and an estimated 145-hour battery life for audio.

    Basically, TI made up a kind of demo unit (pictured) to show what the OMAP4 can do, which is not inconsiderable. The demo unit is a portable device running Android, equipped with two screens and HDMI-out as well as a 12MP camera, pico projector, plus all the wireless protocols and sensors you can imagine. It’s a fantasy device, most certainly not intended for market, but it’s a pretty effective way to get our hearts racing.

    The ARM A9-based chipset will be competing with the Apple A4 and Tegra 2 in tablets and smartbooks, but it’s also small enough and energy-efficient enough to power handhelds—good news, since it’s got some pretty serious muscle. The demo unit uses a dual-1GHz-core version, and supports 1080p video recording at 24/30fps, three simultaneous independent displays (why you’d need that is beyond me), 20MP image processing, and more memory bandwidth than the Tegra 2 (for better multitasking). Besides that, TI’s built in image stabilization and “universal decoding,” which means it should be able to (software permitting) play back just about any media file you throw at it. TI claims that with a 1000 mAh battery, it can hit 145 hours of audio playback, which sounds freaking insane—the current OMAP3 can only get between 30 and 40.

    It’s slated to hit the market either in late 2010 or early 2011, aimed first at smartphones and later possibly larger devices like ereaders or tablets. We’ll report on it more as it gets closer to release, but even if the chip can only hit 75% of what it claims, it’ll still be damned impressive. [Slashgear]






  • Google’s Chrome OS: Why It’s Not a Layup

    Whether it fails or succeeds, Google’s upcoming Chrome OS will be one of the biggest technology stories of 2010. As predictions of its future success in tablets and elsewhere proliferate, though, the hurdles that this operating system faces become clearer.

    The Challenge of Tablets and Touch Interfaces. The developers working on Chromium, the open-source core of the Chrome OS, have already shown photos and videos of tablet concepts running Chrome OS, many similar in form factor to Apple’s iPad. (Google has only announced its intention to put the OS on netbooks, but is widely predicted to pursue tablets.) In the video below, courtesy of the Chromium Blog, you can see numerous interface concepts for how Chrome tablets might work with touch interfaces, including some that differ from how Apple’s iPad works. (Multitouch features are now on their way to Google’s Nexus One phone.) It’s worth remembering, though, that the iPad’s OS and interface components have been developed by and improved upon by Apple for years now. Google has less experience doing advanced interfaces for operating systems, and if it spreads out beyond netbooks with Chrome OS (GigaOM Pro, subscription required), that could matter a lot.

    Chrome OS Has to Speak to Other Hardware. If Chrome OS does show up on a widespread basis in netbooks and tablets, and if some Chrome OS-based tablets are on a collision course with the iPad, then Google has to work carefully to deliver compatibility with other hardware devices that’s on par with what Apple and Microsoft typically offer. Since Chrome OS is based on the Ubuntu Linux OS and has worked with Canonical on OS development, it will take advantage of existing driver libraries and hardware compatibility software layers. However, people can get quite disappointed when their brand new, shiny hardware device can’t print, and Linux distributions don’t have the best reputation for exhaustive hardware support. As PCMag notes, netbooks now offer a pretty comprehensive level of hardware support, ranging from slots for multiformat card readers, to (in some cases) sophisticated video components.

    Who Calls Google for Support? Contrary to what some may believe, Google does provide support for its product offerings, including for the paid versions of Google Apps. However, not many of us would cite frequent calls to Google’s support folks. But not only will it have to offer robust hardware compatibility, it also has to answer hardware support questions when things don’t work. Google is already facing this issue in trying to support its Nexus One phone, amidst criticism. How much will Google’s lack of experience in this area, compared to Apple and Microsoft, matter?

    The Cloud Question. As I’ve noted before, Google is taking a big gamble with Chrome OS by asking people to work with all data in the cloud. The lack of ability to work with local applications, utilities and data is a decision that I expect Google to reconsider over time. After all, quite aside from the potential data security issues involved in cloud storage, don’t you have a few local utilities and apps that you love on your PC or Mac? Would you want a system that treated them as non-existent? As further evidence of Chrome OS’ blithe attitude toward jettisoning local software, if it  detects malware it will wipe the operating system completely, then re-image it.

    Commitment to the OS. I’ve been a technology editor for long enough to remember the early versions of both Windows and the Mac OS. They were very stripped-down compared to today’s versions, and it took years of expensive development and commitment to improve them. Even with several years of OS development under its belt, Microsoft still stumbled with Windows Vista. Operating systems are complicated beasts requiring ongoing commitment. Google CEO Eric Schmidt has all but said that a big part of the reason for Chrome is that users of a Google OS will naturally feed into the company’s lucrative search-and-ad ecosystem. One has to wonder if that signals complete dedication to ongoing development of a world-class operating system.

    Don’t get me wrong, I’m excited to see Chrome OS roll out, precisely because it takes some risks. There have already been many glowing reports about how the OS boots in seconds — even from a USB key — and more. However, in a world that seems to automatically embrace all things Google, it’s worth remembering that many projects at the company have fallen by the wayside. Chrome OS may well succeed, but Google’s going to have some significant hurdles to jump over first.

    Related GigaOM Pro Content:

    Thumbnail tablet image courtesy of the Chromium Blog; in-post image courtesy of Google.

    tablet_concept

  • Google Funds Research on Mobile Sensing at UW, Energy Efficiency at UC San Diego

    Google
    Gregory T. Huang wrote:

    With all the froth around big tech company earnings, device announcements, and mobile app stores, it’s refreshing to see some long-term research in computing being funded. Google announced today it has awarded $1.35 million ($900,000 up front) to the University of Washington for work on mobile data collection for public health and environmental monitoring, and $100,000 to UC San Diego, for research on energy efficiency.

    The awards are part of $5.7 million in the first Google Focused Awards Grants being given to a dozen projects led by 31 professors at 10 universities in the U.S. and U.K. The areas of research also include machine learning and privacy. The grants are for two to three years, and give the recipients “access to Google tools, technologies and expertise,” according to a blog post by Alfred Spector, Google’s vice president of research and special initiatives.

    The UW grant is to computer science professor (and former Intel Research Seattle director) Gaetano Borriello, in collaboration with Deborah Estrin at UCLA. (Wade and I have previously reported on the work of these two professors in wireless sensor networks.) The new grant is for researching the use of mobile phones as data collection devices for public health and environmental monitoring applications.

    “Here at Google Seattle, we deeply appreciate our strong relationship with the University of Washington,” said Brian Bershad, Google Seattle’s engineering director (and former UW computer science professor), in a statement. “With this focused research award, we see an example of how that collaboration and recognition extends broadly across Google.”

    Meanwhile, the UCSD grant to computer scientists Tajana Simunic Rosing, Steven Swanson, and Amin Vahdat, is for studying energy efficiency in computing. Energy efficiency has been among the topics of interest at the UC San Diego campus of Calit2, the California Institute for Telecommunications and Information Technology. Calit2 director Larry Smarr views global warming as a serious environmental threat, and has highlighted efforts at UCSD and elsewhere to make data centers and other IT operations more energy-efficient.







  • Z2Live CEO David Bluhm on Game Community’s “Overwhelming Disappointment” in Apple iPad

    Apple iPad
    Gregory T. Huang wrote:

    The honeymoon is over for Apple. Although it has been quite fashionable to bash the iPad tablet device announced last week, it did seem like a promising platform for gaming and other entertainment apps—at least to an outside observer.

    Now the truth comes out. Last week, the local gaming and iPhone app developer community gathered at a meeting hosted by Madrona Venture Group and Z2Live, an intriguing mobile social gaming startup in Seattle. (Z2Live has raised $4 million from Madrona to develop and commercialize a multiplayer software platform for social and casual gaming on mobile devices like the iPhone.) The goal of the meeting was to share business tips and information about the marketplace, and to network. Inevitably, the topic of iPad opportunities came up.

    I pinged David Bluhm, the CEO and co-founder of Z2Live (and former Medio Systems co-founder), to ask if he could sum up what the developer community is saying about the iPad. For Z2Live, at least, it sounds like the device is a welcome addition to Apple’s stable. But to most game and app developers, it sounds like the iPad is too big to be easily portable, and for its size, it needs more capabilities. We’ll see how Apple adjusts to the feedback.

    Here are the specifics from Z2Live’s Bluhm:

    “Inside our community of game and application developers, there is overwhelming disappointment over Apple’s recent iPad reveal (remember, we all live far afield of the Apple partner spin zone). Generally, we expected something more capable with such a large form factor—or a smaller, more nimble device. The big sound bite we have heard was that it is simply a really big iPhone…but not a phone. Most are skeptical that it replaces a good netbook, let alone someone’s laptop computer (as good laptops can be had for under $500).

    On the other hand, if it was smaller, then it would comfortably replace both a netbook and an ebook reader with one cool device. I completely agree with this view. The iPad takes two hands to hold—it is something that must first be stabilized on a flat surface to use for any purpose. It cannot be easily dropped into a large purse or [knapsack] so it must be considered a ‘primary’ device.”

    Bluhm continues: “The other primary negatives with the current iPad are:

    Lack of multiplayer
    Droid’s ability for apps to invoke other apps and offering a robust multitasking environment has piqued creativity…and expectations. While the argument for longer, dependable battery life and responsible task management is solid. Apple is right, of course, as independent developers will never be responsible power misers nor will they ever stop to consider management of their tasks against the tasks of any other resident software. The iPad, however, is not a phone. It is a browsing and email device.

    No built in camera
    A small and likely temporary situation. The available dock/stand seems to reinforce the need for a teleconferencing camera.

    No iPad AppStore
    Essentially, any new app must compete with 150,000 other apps built for the iPhone or iPod touch. Apple seems to feel that most iPhone apps would make good iPad apps when in reality there is much more to change than the resolution of your graphics. The iPad screen for instance, can handle ten different unique touch inputs which, I would imagine, will expose some very creative uses. I see this also as temporary as Apple evolves their merchandising and discovers the uniqueness of iPad apps.”

    Bluhm concludes: “For our purposes, the iPad is another targetable device capable of delivering an even more immersive game experience and therefore, it is a welcomed addition to our iPhone and iPod touch opportunity.”







  • Media-related Venture Activity Is in Bloom in NYC

    New York is the capital of media, advertising, and finance, but historically Silicon Valley and Boston have overshadowed the city’s efforts to encourage and fund technology entrepreneurs.  In the past two years, however, that’s changed — big time — especially when it comes to media-related ventures.

    Since early 2008, at least several dozen web-based startups have made New York a hub of web innovation.  Startups like Boxee, Bit.ly, Foursquare, Daylife and numerous others have established New York City’s prominence as a nurturing environment for early-stage activity. Some seek to solve problems that are unique to an urban environment (Foursquare), or provide solutions that accelerate the disruption of incumbent New York media, including ad optimization (Quattro, Quantcast, Tremor Media. Others are participating in general startup trends, such as location-based activity (Outside.in, HotList), while still others are exploring entirely new forms of content and navigation (Boxee, Worldwide Biggies, Next New Networks, Someecards).

    Why is the renewed activity in New York different from the last boom, of 2000-02?  Several things have converged to suggest that New York is becoming a larger — and more permanent — center of web innovation and entrepreneurship. The talent pool of software engineers, designers, and programmers has expanded significantly in Lower Manhattan and Brooklyn, a clustering of human capital that provides a pool of employees to staff startups. Meanwhile, opportunities for innovation in New York have surged as well. Disruption in the cable, television, newspaper, book, advertising, magazine, ad agency, ad network, music and finance industries accelerated during the 2008-09 economic collapse.  And web entrepreneurs are building products and services that provide consumers with better, faster, more convenient solutions than existing one, notably those provided by declining traditional media.

    The scale of such an opportunity is defined by the revenue at risk.  Traditional media’s $100 billion-plus in annual revenue is vulnerable to smart web solutions, and the next several years will see a continuation of that shift.  For example, download sales of music, which began ramping up in 2003 and represented 40 percent of U.S. recorded music sales in 2009, are expected to account for 80 percent of such sales by 2014.

    To be sure, there are startups in Los Angeles and Silicon Valley that see similar opportunities.  But the exodus of employees from the traditional media businesses in New York has provided a cadre of smart, experienced old media talent — which when combined with smart, new media engineering talent, is catalyzing business opportunities. And there is a growing community of successful serial entrepreneurs — among them Kevin Ryan, David Morgan, Chris Dixon, John Borthwick and David Rosenblatt — to provide the angel funds and mentoring that is so critical to creating a sustainable startup economy.

    (Related GigaOM Pro Research: Developers, Meet Your Hungry New Market: The News)

    Supply vs. Demand for New York-based Venture Capital

    San Francisco-based angel investor Ron Conway allocated one-third of his 2009 investment funds to New York-area startups, centered primarily around urban social networking, real-time web services and content navigation.  Meanwhile Betaworks, a New York-based firm (for which I am an adviser) that combines techniques from seed-stage venture investing and agile software development, has invested in and nurtured a dozen New York-based startups — including URL-shortener Bit.ly — since launching some 18 months ago.

    New York has fewer than 10 venture capital firms focused on the convergence of media and technology.  The best known, Union Square Venture Capital, has a policy to largely limit its investments to New York-area firms so that it can remain close to management and help guide each investment’s direction.  The other notable media-focused New York-based funds include RRE, Betaworks, Founder Collective (recently closed a $25 million fund), Greycroft (currently raising a new $125 million fund), Venrock, Bessemer, and Insight Venture Partners. Coming in from Philadelphia or Boston are First Round, ETF, Polaris, Spark and General Catalyst. First Round recently hired a New York partner to represent its interests in the city, and Polaris opened a seed camp in lower Manhattan.

    The number of media-related startups have also increased in San Francisco and Boston since 2008. Indeed, New York’s emergence as a center of startup activity is not at the expense of activity in those two cities; rather, it reflects a change in business opportunities in New York, often unique to a dense urban environment, and in the maturity of web innovation generally.

    Fertile Ground

    Media-focused venture startups in New York attack the periphery of the incumbent media businesses with disruptive ideas often formed by executives formerly employed in those businesses, targeting innovation around their products and services. Or they fulfill consumer needs with new, web-unique products and services. Much of the media-centric innovation has focused on marketing/advertising platforms, publishing platforms and services, social networking among consumers and navigation/access to content. Examples include:

    Marketing/Advertising Platforms: Tacoda (provider of ad-targeting services), Quattro (mobile ad network), Targetspot (Internet radio ad network), Scanscout (video ad network); Tremor Media (video ad network), BBE (video ad network), Oddcast (user-personalized viral marketing) and Simulmedia (improving effectiveness of TV promotions).

    Online Publishing Platforms/Services/Brands: Daylife (publishing of contextually driven content matches), Associated Content (content selection based on search topic popularity, based in NY and Denver), Daily Beast (celebrity news), Huffington Post (news etc., based in NY and LA) and College Humor (comedy).

    Social Networking Platforms/Services: Bit.ly (URL-shortener), Outside.in (hyperlocal information), Foursquare (location-based social networking) Tumblr (microblogging), Hot Potato (entertainment) and Meetup (facilitates local groups).

    Content Navigation: Boxee (media organizer application), Adaptive Blue (socially-oriented content recommendations), Feedtrace (content popularity exposed with real-time web tools) and Fanfeedr (real-time sports data).

    Talent Pool

    Two things have broadened the talent pool of web-savvy entrepreneurs in New York in the past three years. First, software design advances and innovation in programming languages have made available user-friendly web authoring software tools, so that creative talent can code successfully without needing to know more complex scripting. This has broadened the field of startup talent beyond hardcore computer science engineers and allowed for more diverse backgrounds in business, design, marketing and conventional media.

    Second, the pool of software engineering talent in New York has expanded.  Google’s New York headquarters employs more than 2,000 people on West 14th Street, and AOL’s employs about a quarter of that number on Union Square. NYU’s Tisch School of Interactive Telecommunications has seeded New York startups with design, engineering and computer science talent, and programming talent has come over from Wall Street.

    Clustering

    Silicon Valley and Israel emerged as centers of early-stage entrepreneurship in part due to an effect called “clustering,” in which a density of collaborative thinking reinforced willingness to take risks, provided an iterative refinement of ideas and catalyzed innovation.

    Three centers of web innovation have since emerged in New York as we: Lower Manhattan is home to two centers, and Brooklyn to one.  An area bounded by the Flatiron building to the east and the Meat Packing district to the west benefits from relatively low rents, the presence of repurposed warehouses and Google, and includes Betaworks, Union Square Venture Capitol, Pinch Media, Medianet, Quantcast and many others.

    The lower Broadway corridor, which runs from Union Square to Canal Street, and east to Hudson Square, also has seen a large influx of startups whose 10-40 employee staffs are ideal for the smaller footprint lofts and warehouses in the area, which includes AOL’s New York headquarters. Located here are NYU’s Tisch School of Interactive Telecommunications, Daylife, Quattro, Lime Wire, Open Road and others. And Brooklyn’s Williamsburg and Dumbo sections also are home to many startups (Boxee, Outside.in, Drop.io, and others).

    The concentration of activity in a dense urban environment has facilitated networking, community, idea exchange and casual interaction. For example, NY Video, an ad-hoc organization of 3,000 New York-based web video professionals, meets monthly to showcase and discuss emerging trends in the industry.  Each month local startups, content producers and media companies demo their latest products in front of 400 or so peers.

    Opportunities and Exits

    Some larger macro trends have also helped inject life in NYC’s startup scene. Capital requirements and risk, formerly barriers to digital media startups, have been reduced.  Talented entrepreneurs now have access to open-source platforms, outsourced software engineering, and sharply reduced costs for bandwidth and infrastructure. Innovative web products and services require relatively small amounts of capital investment to reach business proof points.

    In the near term, the exit market will consist of mergers with other early-stage companies, or sale to larger media companies, many of which are headquartered in New York.  IPO exits will also be available when that market returns. Because New York web startups often target the vulnerabilities of large media companies, they often find themselves being acquired by their predecessors. Acquirers of web media startups are also often customers/clients/partners with which the startup has an established commercial relationship.

    Between 2007 and 2009, the combined industries of television, radio, book and magazine publishing; cable; commerce; recorded music; advertising agencies and general media spent over $3 billion to acquire more than 50 early- and middle-stage companies. Acquirers included CBS (5), IAC (4), News Corp (7+), Hearst (5+), Comcast  (6), NBC (4+), Viacom (2), Publicis (1), WPP (4) and Walt Disney (10).  A second tier of media companies in the New York area, while less visible than the major corporations, has also been actively pursuing acquisitions.  Acceleration of the disruption of existing media’s more than $100 billion in revenue is likely to support a robust exit market in the next 3-5 years.  Obviously, New York companies buy innovative startups regardless of location, and attractive New York startups will be targets for any acquirer.  But the density of activity in New York provides important real-time intelligence to potential buyers.

    The Bottom Line

    New York venture activity will be an important and permanent part of the rapid evolution of the U.S. media landscape.  Venture capital funds in Silicon Valley, Boston, and elsewhere that want to be in the New York venture deal flow, and to closely manage their New York assets, should consider establishing a New York presence.

    Paul Vidich, an adviser at Betaworks, also sits on the boards of ScanScount, MediaNet, and ReverbNation.

    Image courtesy of Flickr user berk2804

  • VoIP Gaining Ground, So Where Will Legacy Voice Make Its Last Stand?

    Voice over Internet Protocol penetration among U.S. businesses will increase rapidly over the next few years, reaching 79 percent by 2013, compared to 42 percent at the end of 2009, according to research out today from analyst firm In-Stat. At this point I wonder what market demographic represents the last stand for legacy circuit switched voice. Will it be consumer landlines or will it be mobile voice over 3G networks?

    Current telephone networks are gradually being phased out as the world moves to IP communications. Right now in the U.S. only 78 percent of consumer homes have a landline and only 22 percent rely on them exclusively. In the next three years I imagine both numbers will be much lower, which is why the FCC is looking at how to support broadband access (which is necessary for IP telephony) for all.

    In the mobile world, legacy voice will stick around for a while longer. Even though the next-generation Long Term Evolution networks will support voice, it’s still unclear how carriers will manage voice calls over the all-IP LTE network. Plus, the existing 3G and even 2G networks will still be around delivering voice calls, so legacy voice is still going to rule on mobile phones.

    Related GigaOM Pro Content:

    Thumbnail image from Old Telephones via Flickr

  • Is Real-world Fragmentation Holding Back Augmented Reality?

    Although I find Augmented Reality (AR) interesting, it’s not something I use on a daily basis. The concept actually reminds me of Twitter in its early stages — an occasional fun distraction at first, but the practical uses of it as a tool took time to develop. Today, I use Twitter daily for many purposes, so if my thought trend applies to AR, it could be that I use it, too, on a future daily basis. For now, it’s simply not as ubiquitous a platform as Twitter is and it appears to me that different players in this space are trying to create their own leading AR platform.

    Over at GigaOM, we’re sharing a visual representation of eight such platforms, which exemplifies this fragmentation, but also shows the promise of AR on a mobile device. Each of the four screens tackles a different potential usage area for AR: Navigation, Location Overlay, Geo-Informational Services and Gaming. And in each area, you’ll see that there are two providers — I’m sure additional services exist in each category, as well.

    Many of the different mobile AR services add similar, or even the same, categories of information in the form of layers. And when I think of layers, my mind immediately turns to Google Maps. One basic but very solid application becomes infinitely more valuable with the addition of informational layers — traffic, location of friends, and different views. I wouldn’t suggest that Google Maps become the end-all, be-all platform for AR layers, but it’s an application that’s already on or readily available for the hundreds of millions of mobile devices out there. Until an augmented reality service can claim the same footprint, it’s likely that each AR app will become a niche add-on and face slow adoption rates.

    Are you using any mobile AR apps on a regular basis? More importantly, how did you choose one over the other and would you prefer these AR layers bundled into a more widespread application?

    Related Research: “Mobile Augmented Reality Today and Tomorrow

  • PRX Launches This American Life App

    Wade Roush wrote:

    Ira Glass groupies, rejoice. The Public Radio Exchange (PRX), the Cambridge, MA-based clearinghouse for public radio programming, said today that it has created an iPhone app for This American Life, the popular weekly radio show from Chicago Public Radio. The $2.99 app, available starting today at Apple’s iTunes App Store, offers access to the complete audio archive of This American Life episodes going back to 1995, as well as exclusive behind-the-scenes interviews with the show’s producers. PRX, which was profiled by Xconomy last August, also created the Public Radio Player, an app that lets iPhone users access live and on-demand programming from scores of public radio stations around the United States.







  • Squeezed Cell Networks Lead to Dealmaking

    Two startups making hardware for the mobile industry scored investments today: Pulsus, a Korean company that has a chip aimed at making handsets more efficient, has taken $4 million from Qualcomm Ventures, and SpiderCloud, a startup that helps with mobile offload, has gotten $25 million from a group of VCs.

    As users, application developers and carriers bump up against the technical constraints around mobile broadband’s popularity, expect more and more hardware investments and dealmaking in the mobile sector. A venture partner involved in the $1.3 billion program to fund startups that will benefit Verizon’s LTE network has even detailed to me what types of companies he and other participants in the program are looking to invest in.

    But back to today’s funding. SpiderCloud is building out hardware that allows for cell phone traffic to be kept on a proprietary local network, which the company has dubbed eRAN. So instead of all the mobile traffic that a business might generate in its building and send back to the web over the carrier’s cellular network, all the phone in the office can now communicate via a smaller in-house network that connects to the web using the business’ own web connection — it’s kind of like a femtocell in idea, but not in execution. Today’s infusion, from Opus Capital, Shasta Ventures, Charles River Ventures and Matrix Partners, brings its total to $40 million.

    Pulsus makes a mixed signal chip that converts analog signals to digital signals before it amplifies them. That allows a greater ability to modulate those signals for better sound quality but could also be used to increase the power efficiency of the handsets, possibly in  a manner similar to Quantance. It also makes a variety of other audio chips and its CEO has said it hopes to one day “be the Qualcomm of Korea.”

    In a related move, today Austin chip startup Black Sand Technologies purchased an intellectual property portfolio from Silicon Labs, a mixed-signal chipmaker. Black Sand is building a power amplifier that will make some of the components inside mobile handsets cheaper to manufacture and will boost battery life on mobile phones. Black Sand raised $10 million last September.

    Image courtesy of Flickr user Jurveston

  • The Essence of iPad

    This post originally appeared on Joe Hewitt’s blog. He truly does capture the essence of the iPad in this piece — I couldn’t have said it better. I was so blown away that I asked him if we could republish it and share it with our readers, which he very kindly agreed to let us do. Enjoy…Om

    Most of the iPad reactions I’ve read have been negative, but I have been completely satisfied with what Apple announced. iPad is exactly the product I’ve been wishing for ever since I wrapped my mind around the iPhone and its constraints.

    While the rumor mill was churning with all kinds of crazy possibilities for the Apple tablet, I mostly rolled my eyes, because I felt strongly that all Apple needed to do to revolutionize computing was simply to make an iPhone with a large screen. Anyone who feels underwhelmed by that doesn’t understand how much of the iPhone OS’s potential is still untapped.

    I spent a year and a half attempting to reduce a massive, complex social networking website into a handheld, touch-screen form factor. My goal was initially just to make a mobile companion for the facebook.com mothership, but once I got comfortable with the platform I became convinced it was possible to create a version of Facebook that was actually better than the website! Of all the platforms I’ve developed on in my career, from the desktop to the web, iPhone OS gave me the greatest sense of empowerment, and had the highest ceiling for raising the art of UI design. Except there was one thing keeping me from reaching that ceiling: the screen was too small.

    At some point I came to the conclusion that Facebook on iPhone OS could not truly exceed the website until I could adapt it to a screen size closer to a laptop. It needed to support more than one column of information at a time. I couldn’t fit enough tools on the screen to support any kind of advanced creative work. Photos were too small to show off to my far-sighted parents. The web required too much panning and zooming to enjoy reading. Beyond just Facebook, most of the apps I used most on my iPhone also suffered from these limitations, like Google Reader, Instapaper, and all image, video, and text editing tools. The bottom line is, many apps which were cute toys on iPhone can become full-featured power tools on the iPad, making you forget about their desktop/laptop predecessors. We just have to invent them.

    Opportunity

    iPad is an incredible opportunity for developers to re-imagine every single category of desktop and web software there is. Seriously, if you’re a developer and you’re not thinking about how your app could work better on the iPad and its descendants, you deserve to get left behind.

    True, iPad 1.0 has a lot of limitations which make it hard to be compared to a laptop today. We’re not there yet, people, but does it really take that much imagination to see how we will get there? Apple clearly wants to increase its investment in iPhone OS and reduce its investment in Mac OS X. At some point in the near future, Apple will adapt iPhone OS to even larger screens, add multi-tasking, and release something like a laptop or iMac with the OS. When it happens, it will make perfect sense, because by then there will be orders of magnitude more iPhone/iPad apps on the App Store than there ever were for Mac OS X and Windows.

    A Closed Platform?

    Given my concerns about the way Apple runs the App Store, you might expect me to jump on the bandwagon screaming about how Apple is evil and iPad is the death of open computing. Nonsense. My only problem with Apple is the fact that they insist on pre-approving every app on the App Store. The store may not be open, but the iPhone/iPad platform itself could hardly be more open to tinkerers of all ages.

    The one thing that makes an iPhone/iPad app “closed” is that it lives in a sandbox, which means it can’t just read and write willy-nilly to the file system, access hardware, or interfere with other apps. In my mind, this is one of the best features of the OS. It makes native apps more like web apps, which are similarly sandboxed, and therefore much more secure. On Macs and PCs, you have to re-install the OS every couple years or so just to undo the damage done by apps, but iPhone OS is completely immune to this.

    As a developer, it’s a bit sad losing the ability to come up with crazy plugins and daemons and system-level utilities, but I believe it’s a tradeoff worth making. What people are overlooking is that the Internet is an integral part of the iPhone OS, and it is the part of the OS you can tinker with to your heart’s delight. If you want to invent a new scripting language or background service or something, you’re still totally free to do that, but you’re going to have to run it on a web server. If you want total freedom on the client side, then write a web app. You’re simply no longer going to be able to tempt users into installing software that corrupts their computer.

    So, in the end, what it comes down to is that iPad offers new metaphors that will let users engage with their computers with dramatically less friction. That gives me, as a developer, a sense of power and potency and creativity like no other. It makes the software market feel wide open again, like no one’s hegemony is safe. How anyone can feel underwhelmed by that is beyond me.

    Joe Hewitt is a software developer who lives in Santa Cruz, Calif., and his accomplishments include Facebook for iPhone, Firebug, iUI, and early Firefox.

  • Why the Apple iPad Is a Kindle Killer, or Not—and How Amazon Must Step Up

    Amazon
    Gregory T. Huang wrote:

    Almost everyone in the consumer tech industry has been thinking about how the Apple iPad, unveiled on Wednesday, affects their line of business—whether it’s gaming, video, mobile content and advertising, mobile interfaces, or digital books. Especially digital books.

    Yesterday, Ben Elowitz, the CEO and co-founder of Seattle-based Wetpaint, argued in TechCrunch that the iPad will put the Amazon Kindle out of business—and he gave his top 10 reasons. Meanwhile, Scott Jacobson of Seattle’s Madrona Venture Group, writing in TechFlash, gave five reasons why the iPad will not kill off the Kindle. I’m waiting for someone to give us 2.5 reasons why we should care.

    OK, I’ll do that. One, although the iPad is a multi-purpose device, e-book reading is clearly one of its sweet spots. By rolling out the iBooks store, Apple is saying, we think we can make serious money on this now. Two, it’s super interesting to watch a behemoth like Apple emerge on the scene so suddenly, and in so many different markets—forcing a lot of big companies to raise their game. The corollary to that (reason two-and-a-half) is that Amazon and Apple are prepping for a really major battle over the way consumers experience digital books—and we should all benefit from that. (Well, some of us still like our old-fashioned books, but that’s beside the point.)

    From his writing, Elowitz appears to have no big love for Amazon—perhaps his deep experience in online retail at Blue Nile has something to do with that. He points to the superior economics and experience of reading a book on the iPad, as well as the iPad’s support of the ePub format versus the Kindle’s proprietary format, as reasons for the Kindle’s demise. Plus there’s a “cool factor” associated with Apple, he says. “Even those of us who are smart enough to know better still fall in love with Apple products, and carry them with pride. Amazon just doesn’t have that.”

    “Amazon is already scared,” Elowitz writes. “The best plan for Amazon isn’t to try to buy customers or try to match Apple’s approach. Rather, they’ll need to re-think their consumer experience from start to finish. They’ve done a great job so far of digitizing books, but now if they want to compete with Steve Jobs’ inventiveness, they’ll have to step up to be a must-have device in consumers’ digital lives.”

    Jacobson, on the other hand, is a former Amazon exec who helped launch the original Kindle. He is also a shareholder in both Amazon and Apple, and professes that his household includes two Kindles, four iPhones/iPod Touches, and two iMacs (and soon, an iPad). He points out that the Kindle is designed for hardcore readers—it’s meant to do one thing, and do it really well, and it includes a battle-tested recommendations system. (As compared with iTunes recommendations, which “still suck” when it comes to music, he says.)

    Most interestingly, Jacobson argues that Amazon can’t afford to lose this battle. “While the transition from physical to digital will take far longer for books than it has for music, Amazon can’t afford to allow Apple to dominate the market for e-books the way it dominates the market for MP3s,” he writes. “Amazon needs to step up its game. The nice thing about competition is that it fosters innovation. And we the consumers will be the beneficiaries.”







  • Mozilla’s Weave Sync Tool Hits Version 1.0, Aims for Firefox Users

    After spending years in beta, Mozilla’s Weave synchronization tool is finally out in a new version 1.0. Installable as a free extension for Firefox, Weave synchronizes your bookmarks, saved passwords, browsing history and open browser tabs — keeping all your personal data encrypted.

    I’ve been taking Weave for a spin, and have found it to be very intuitive. As is true of XMarks, which works with Firefox, Internet Explorer and Safari — but concentrates primarily on syncing browser bookmarks — Weave is likely to be especially appreciated by users who want to keep passwords, preferences and personal data uniform across multiple devices. The more mobile devices you use, the more you’ll like it. Weave is available in Firefox through the Tools menu, as seen below.

    Once you install Weave (you need Firefox 3.5 or greater), you need to sign in and create an account, after which preferences you save will be stored in the cloud. For those who balk at having personal information stored online, there is an option for setting Weave up on a local server.

    If you, as I do, favor Firefox (or the Fennec browser from Mozilla), Weave is likely to become your synchronization tool of choice, as it’s especially attuned to preferences that you set in the browser. According to Mozilla’s post announcing it, “future releases of Weave Sync will add support for synchronizing your browser add-ons, search plugins and other customizations and ultimately everything that makes your Firefox and Web experience personal.”

  • Who Should You Start a Company With? As Seattle Evolves, FounderDating Has an Answer

    Bad Date
    Gregory T. Huang wrote:

    Bill Gates and Paul Allen. Steve Jobs and Steve Wozniak. Larry Page and Sergey Brin. Before they were the co-founders of billion-dollar technology companies—Microsoft, Apple, Google—they were friends, classmates, lab mates.

    But most people aren’t lucky enough to meet their ideal co-founder before it’s time to start a company. Is there a more systematic way for today’s most promising entrepreneurs to find the right business partners?

    The short answer is no. In Seattle, local events and organizations like Seattle Tech Startups, Seattle 2.0, Open Coffee, Lunch 2.0, nPost, NWEN, and WTIA all play important roles in bringing the entrepreneurial community together. But none focuses solely on matching up potential founders. That’s where FounderDating comes in.

    OK, in Seattle we already have Founder’s Co-op (seed-stage tech investment fund) and Founder Institute (entrepreneur training), and Foundry Group’s Brad Feld is a household name in these parts (he’s helping to bring startup bootcamp TechStars to Seattle this year). But FounderDating—this is something entirely different. And it could contribute to the changing face of how early-stage companies get off the ground in this town.

    Unlike TechStars and Founder Institute, FounderDating is not looking to provide mentorship or training to entrepreneurs. And unlike most other local tech events, it’s not about content or general-purpose networking. It’s about one thing: hooking up with the right co-founder. (And no, not that kind of hooking up. For that, check out this site, which is edited by Seattle-area tech entrepreneur Jasper Kuria.)

    FounderDating was started in the San Francisco Bay Area by Saar Gur of Charles River Ventures and Jessica Alter from Formative Labs. They are bringing the event to Seattle for the first time on February 9, with the help of local organizer Brian Schultz, the co-founder of Seattle’s Ontela and Djinnisys (now Plectix Biosystems), who’s currently on his second tour of duty with Microsoft. The exact format of the event is TBA, but it will involve roughly 25 hand-picked entrepreneurs and potential co-founders meeting in a structured way at a restaurant. It might incorporate some “speed dating” elements or other ways to match up people who have interests in areas like mobile, Internet, commerce, advertising, and aerospace.

    Schultz, who worked for Lehman Brothers in a previous life, speaks from experience when he says the big challenge in starting a company is “finding good people to do it with.” That means being able to “diversify the skill set and get momentum around ideas.” He says, “Most likely the sweet spot for FounderDating will be founders who have done it before. They know what they want, and what they need.”

    The importance of the team can’t be overstated, it seems. “The number one cause of companies dying is founders not working well together. You don’t hear about those because they’re stillborn,” says Dan Shapiro, a fellow Ontela co-founder and now chief technology officer of Photobucket. “Picking your co-founder is a make-or-break decision for a company.”

    I’ve recently talked with a number of Seattle-area entrepreneurs and scientists who are interested in the FounderDating program—either in participating directly, or in its potential to give a boost to the local innovation scene. A common thread is that it’s damn near impossible to …Next Page »







  • Nokia Demos Mobile Radar Concept [Radar]

    This is what you do when your company is losing consumer confidence – come up with really spanky little ideas like this one. Nokia is researching a concept that it calls Mobile Radar. So, let’s call it Mobile Radar.

    As well as measuring an object’s distance, speed and direction, you can adjust the volume on the cellphone’s music player – even when it’s in your pocket, or covered by an object. The researchers, from Aalto University, wanted to really ramp up the speed, testing it out on a bike, but apparently there was too much snow in Finland to do it. Astonishing, that. [Just Another Mobile Phone Blog]






  • What’s So Magical About an Oversized iPhone? Plenty—And There’s More to Come

    World Wide Wade
    Wade Roush wrote:

    The Apple iPad is one of the most eagerly anticipated computing devices in history. With all the heat and hype that preceded Wednesday’s public debut of the device, it was inevitable that the backlash from skeptical bloggers and Twitterers would be equally ferocious. Still, even after you filter out all the bozos who keep repeating “It’s just a giant iPhone,” or who dismiss all Apple customers as fey elitists, or who have a sophomoric fascination with the hygienic overtones of the name “iPad,” you’re still left with a surprising number of critics who seem inconsolably disappointed over inconsequential details like the width of the iPad’s bezel, or whether the device has USB ports, or Flash, or multitasking, or cameras, or windshield wipers.

    These cranky commentators are missing the point. They can’t see the screen for the stuff around its edges, as it were. There was never any chance that Version 1 of the iPad would have all of the features that fanboys want, or even all of the features that Apple wants. (More on that in a moment.) But it’s already got the three things that really count: 1) a huge touchscreen, 2) an operating system designed around multitouch gestures, and 3) a development kit that will allow thousands of software builders to do amazing things with #1 and #2.

    Apple iPadAmidst the dozens of iPad reviews I’ve read this week, two sentences have struck me as particularly insightful. One was from David Pogue, writing for his New York Times blog: “Like the iPhone, the iPad is really a vessel, a tool, a 1.5-pound sack of potential.” The other was from writer and blogger Rory Marinich: “The product is, simply put, a magical screen that can do anything you ever want it to, no matter what that is.”

    “Magical” is a word so often abused by technology marketers that someone should call Amnesty International. It’s the word Apple itself is using in its central pitch for the iPad: Our most advanced technology in a magical and revolutionary device at an unbelievable price. It’s practically the first word out of designer Jonathan Ives’ mouth in Apple’s propaganda video for the iPad.

    Nonetheless, I think it’s a pretty good word for the feeling I got the first time I played with an iPhone. The fact that the phone really did all the things that I had seen it doing in the TV commercials astonished me. I couldn’t believe that the little icons on the home screen could be so bright and crisp; that they could so instantly respond to my touch; that I could flick my way through a photo album or zoom in on a picture simply by spreading my thumb and index finger.

    Don’t get me wrong. I’d read about the basics of capacitive sensors and multitouch interfaces, so I didn’t think anything supernatural was going on. In fact, I violently disagree with Ives’ argument, in the Apple video, that something has to “exceed your ability to understand how it works” before it can seem magical. What impressed me was that …Next Page »







  • Does Augmented Reality Need a Dedicated Device?

    Augmented reality — the idea of overlaying relevant digital information on top of a view of the real world — is, in a word, futuristic. And while many people are excited about it, many are turned off by all this fuss with not much to show for it. Out of concern that early and incomplete AR demo products make a bad name for the technology, a new startup called QderoPateo is attempting to make an end-to-end platform for augmented reality. That includes building and releasing its own phone chipset, hardware and operating system, as well as APIs, applications, advertising sales and an AR industry consortium.

    The QderoPateo Ouidoo phone prototype

    Yup, you read that right, a tiny startup is making its own phone — for a market that doesn’t exist yet. But I’ll go ahead and lay out QderoPateo’s idea, as it’s notable for its ambition alone. The company was founded by Steve Chao of China and Matt Gaines of the U.S., who had been working on similar projects separately and found each other online. They raised a Series A round — “several million” from CWG Wireless — before they had actually met. Under the QderoPateo name, they have designed a phone called the Ouidoo, partnered with a Southern Chinese manufacturer, and are working with China Mobile and an unnamed U.S. carrier. They hope to have demos in the spring launch this fall at the Shanghai 2010 World Expo.

    “The market has branded many things as AR that aren’t,” said Chao in a phone interview, disparaging projects that use markers such as barcodes to inform a phone of what it is seeing. “The baseline is image recognition.” For the Ouidoo device, Chao promises 2GB RAM and an 8GB chipset with two dual-core parallel processors to handle interactive 3D images. The phone uses triangulation between accelerometers, gyrometers and GPS to calculate its user’s location 10 times more accurately than GPS alone, according to the company.

    In the meantime, Qdero knows it

    Screenshot from QderoPateo's forthcoming iPhone app

    needs to get something into the broader market — and to that end, an iPhone application called WorldLenns that demonstrates its computer vision is due next month (see screenshot).

    Along with fees for device use, Qdero is building out a platform for proximity-based marketing, and to that end its 30-member team already includes salespeople.

    Clearly, QderoPateo’s plan is too ambitious to work — augmented reality stands a much better chance of becoming mainstream by being incorporated by powerful device makers — but I don’t fault them for trying to give us a glimpse of the future a little sooner than that.

    Related research from GigaOM Pro (subscription required): Report: Augmented Reality Today and Tomorrow