Author: Serkadis

  • Google Taps Donald And Daisy Duck For Cybersafety Education

    Google teamed up with industry associations and public and private partners, including Disney, apparently, to produce 300,000 copies of a special edition of Donald Duck magazine in Norway.

    The issue focuses on cybersafety, and features Donald Duck, Daisy Duck, Huey, Dewey, and Louie, among other familiar Disney duck faces.

    Google ducks

    Google ducks

    Google ducks

    “Kids growing up in this digital age use the Internet for pretty much everything; entertainment, communication, education and when they get that far; new technologies will play an important role in their work,” says Martin Ruby for Google Public Policy, Copenhagen. “Never has a generation needed digital guidance as the one growing up now. And we were thinking: who would be a better digital guide for kids than Donald Duck?”

    “In the book, Donald gets himself into trouble,” explains Ruby. “He is guarding his uncle’s fortune with the help of a gigantic robot but trying as always to charm Daisy Duck – this time on the Internet. An unsuspecting Donald is lured into downloading a virus and giving away his password to Magica de Spell on ‘Duckbook’. No surprise: she takes control of the robot and the fortune.

    Good thing it’s realistically practical, acknowledging that far more ducks are using Duckbook than Duck+.

    Ruby notes that it all ends well, and Donald gets a prize for his digital skills.

    You can actually peruse the issue here (pdf).

  • Here’s A Meat-And-Olive Ndamukong Suh (And A BBQ Chicken Jarvis Jones)

    You know those Subway commercials with all the athletes? Did you know that when you’re one of Subway’s athletes, you get a sandwich bust in your likeness?

    Georgia linebacker Jarvis Jones is the latest to enter into this tradition. Detroit Lions DT Ndamukong Suh shares this, along with a memory of his old bust, on Facebook, saying, “Welcome to the Subway fam Jarvis Jones! I remember mine like it was yesterday!!!!”

    The img.ly post comes with the caption:

    Welcome to the family @sacmanjones_29 ! I remember mine like it was yesterday! #FamousFan @subway #smokehousebbqchicken sculpture

    Jones is also showing his sandwich pride, tweeting out some different angles as captured with Instagram:

    Smokenhouse Jones

    Why don’t they put these in the commercials? These are much better than this actual Smokehouse BBQ Chicken ad from Subway:

    At least they’re actively promoting the sandwich art on social media (and in interviews):

  • Google’s Infrastructure Boom Continues: Expansion Ahead in Oregon

    google-thedalles

    Google is not done with its extraordinary data center building boom. The company is preparing for an expansion of its data center campus in Oregon and will likely file permits to build additional data centers on its property in The Dalles.

    “We’re getting our ducks in a row so that, should we decide to expand, we can move quickly,” wrote Kate Hurowitz, a Google spokeswoman in California, in an e-mail to The Oregonian. Google’s expansion plans were first reported by The Dalles Chronicle. Google has three data center buildings at The Dalles, which was the first company-built data center campus. Last year Google did a “rip and replace” upgrade of the electrical infrastructure to boost its server capacity. But that’s clearly not enough, as the company now indicates it may seek permits to build two more data centers on the property it owns in The Dalles, where the company has access to cheap land and power on the banks of the Columbia River.

    The news comes on the heels of a string of data center expansion announcements in 2013, in which Google has committed to pump $2 billion into expansions of existing data center campuses. The expansion announcements include:

    The scope and acceleration of Google’s data center construction program makes it clear that the company sees massive growth ahead in its Internet businesses. Google is fanatical about data, and closely tracks the growth and utilization of its infrastructure. As this construction spending begins to enter the pipeline, Google’s capital expenses on servers and data centers has soared past $1 billion per quarter. The three expansion announcements in April suggest this spending will increase in coming months.

    Google’s 2013 building boom represents the largest investment in data center infrastructure in the history of the Internet, eclipsing the company’s initial burst of projects in 2007. Google is not alone. With yesterday’s announcement of a new project in Iowa, Facebook is now building new data centers in four markets, while Apple is commencing build-outs of massive server farms in Nevada and Oregon, and Microsoft has announced new facilities in Virginia and Wyoming.

    What do these huge expansions tell us about the future of Internet infrastructure? Big data means big data centers. All the data we generate each day  – as we write and receive emails, watch videos, upload photos and create PowerPoint presentations – must live somewhere. Much of it will reside in the massive server farms of the cloud builders. Much more of it will live in smaller data centers around the nation and the world, within reach of “server huggers” in enterprises and small businesses.

    How much is the Internet growing? For Google, the answer is clearly “more.”

  • GigaOm Chrome Show: WebP v. JPG and Google Now in Chrome

    Our second weekly Chrome podcast kicks off with recent reports of extremely low Chrome OS world wide market share; there’s certainly evidence pointing to the contrary! We also answer a few Chrome OS questions, share our Chrome “extension of the week” and talk about WebP images: Why is Google messing with images on the web?

    Show notes

    Hosts: Chris Albrecht and Kevin C. Tofel

    Got questions, tips or tricks for an upcoming GigaOm Chrome Show? Find Kevin on Google+, Twitter (@kevinctofel) or via e-mail ([email protected])

    (download this episode)

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  • Overeager T-Mobile forced to delay Galaxy S4 launch [updated]

    Overeager T-Mobile forced to delay Galaxy S4 launch
    T-Mobile tried as hard as it could to get a leg up on the competition and launch Samsung’s new Galaxy S4 a few days before any of its rivals, but the nation’s No.4 carrier was apparently a bit overeager. In a short note to the media on Tuesday night, T-Mobile said that it will delay its Galaxy S4 launch due to an “unexpected delay with inventory deliveries.” Rather than releasing the phone on Wednesday as planned, the S4 will now become available on Monday, April 29th — two days after rivals AT&T and Sprint launch the phone on April 27th. BGR reviewed the Samsung Galaxy S4 on Wednesday and said that it is better than its predecessor in every way. T-Mobile’s full note follows below.

    Continue reading…

  • Sprint reports record subscriber numbers in Q1, but can’t dodge $643 million loss

    Sprint reports record subscriber numbers in Q1, but can't dodge $643 million loss
    Sprint on Wednesday reported its financial results for the first quarter of 2013, which saw the carrier’s subscriber base and service revenues grow to record highs. Unfortunately, the company still found itself in the red, posting a net loss of $0.21 per share, or $643 million, on sales totaling $8.8 billion. That’s a slight improvement over the same quarter last year, when Sprint posted a loss of $863 million. Wireless service revenue in Q1 2013 came in at $7.1 billion, the highest on record for Sprint.

    Continue reading…

  • Scary new H7N9 bird flu strain leaps from China to Taiwan; human transmission already achieved?

    The H7N9 bird flu strain is on the rise, having already killed 22 people in China while infecting 108. That’s a kill rate of 20% — among the highest ever witnessed in a bird flu strain. It has also spread outside of China, infecting a Taiwan national who brought the…
  • Massive, uncontained leak at Fukushima is pouring over 710 billion becquerels of radioactive materials into atmosphere

    The tsunami-caused nuclear accident at the Fukushima power station in Japan is the disaster that never ends, as new reports indicate that a wealth of new radioactive materials have been spewed into the atmosphere. According to Singapore-based news outlet AsiaOne,…
  • Government-funded medical experiments on babies risked blindness and death, over 23 prestigious universities involved

    In a sick experiment on humans that eerily resembles the horrors of the infamous Tuskegee syphilis study, which involved deliberately infecting hundreds of black men with sexually-transmitted diseases between 1932 and 1972, a cohort of researchers from at least 23 prestigious…
  • Samsung Galaxy S 4 reviewed: Too many features or just right?

    The fourth iteration of Samsung’s Galaxy S arrives soon in the U.S, starting at $149 down (T-Mobile), $199 (AT&T), $249 (Sprint) and Verizon (Price TBD). The smartphone looks much like its predecessor on the outside, but make no mistake about it: The Galaxy S 4 is Samsung’s most advanced smartphone yet.

    That’s good for power users, of course. Too many features, however, can confuse the masses, leaving people with a complicated experience. Has Samsung delivered something for everyone? I spent a week with the Galaxy S 4 to found out.

    To be sure, there are more software functions in the Galaxy S 4 than any smartphone I’ve used yet. That includes the new HTC One, which is feature-packed in its own right. When Samsung launched the phone, this should have been obvious: At the launch event that I live-blogged, my fingers couldn’t keep up with the presentation. That’s because most of the innovation is in Samsung’s software, although the hardware shows improvement from last year’s phone.

    Hardware

    If I were to hand you a Samsung Galaxy S 4, you might actually mistake it for a Galaxy S 3. That’s not a bad thing if you liked the prior design. The phone is still mostly plastic and has a removable cover. Samsung told me that customers want the flexibility of an SD card slot and replaceable battery; the polycarbonate plastic allows for this.

    The dimensions of the Galaxy S 4 are also very similar to last year’s phone. It’s actually the same length and width, but slightly thinner, and yet it has a larger display: 5-inches compared to 4.8. Still, the phone weighs 0.1 ounces less this year.

    The biggest noticeable difference is the screen. Not because it’s 0.2-inches bigger, but because it’s a full-HD (1920 x 1080) display with 441 pixels per inch. The clarity is stunning, particularly for images and videos, although text is crisp as well. Samsung’s Super AMOLED technology has improved also. Colors don’t appear over-saturated as they did in prior Samsung handsets.

    Samsung chose to use the same button layout on the Galaxy S 4 as it has with recent Samsung devices. As the owner of Galaxy Note 2, for example, I’m already used to the volume rocker on the right side of the phone with the power button on the right. A headphone jack and microphone input are on the top of the Galaxy S 4, while another microphone and micro USB port are on the bottom. A hardware home button and two touch areas for Menu and Back are below the screen.

    Galaxy S 4 White

    A 13 megapixel camera with LED flash sits in the center of the phone’s upper back area — the front has a 2 megapixel sensor — and a speaker is at the bottom left of the back. Pulling off the removable cover provides access to the 2600 mAh battery, micro SD card slot and SIM card. The phone could potentially support wireless charging in the future but that feature hasn’t been announced for the U.S. I was able to routinely get through a full day on a single charge with the device.

    Here in the U.S., Samsung is using Qualcomm’s quad-core Snapdragon 600 chip clocked to 1.9 GHz, paired with 2 GB of memory. It’s a potent combination and the handset never exhibited any lag in my testing; even with several apps running in the background. I’ll leave benchmarking to others. Suffice it to say, if there’s a faster Android phone on the market, I haven’t seen it.

    There aren’t any missing connectivity options here either: Samsung has loaded the Galaxy S 4 with just about every type of radio you could want. The LTE handset includes 802.11 a/b/g/n/ac support, Bluetooth 4.0, NFC, and GPS. Files can be sent wirelessly through NFC and Wi-Fi Direct — just tap the Galaxy S 4 to another compatible phone — while media can be streamed over Wi-Fi to an HDTV. You can even play a song on multiple Galaxy S 4 handsets, using each phone as an independent speaker with Samsung’s Group Play app.

    Phone calls on my Sprint review unit were clear, both in the hand and on speakerphone. I don’t live in a Sprint LTE area, so I couldn’t test that service. (Note: That could have affected my battery life tests as LTE handsets can use more power than 3G devices.) Instead, I was relegated to a much slower 3G experience. I do have an 802.11ac Wi-Fi router, however, and was able to get full wireless speeds from my home broadband, which is a 75 Mbps FiOS connection.

    Software…

    Galaxy S 4 setting buttons

    I can’t stress enough that while the hardware is nice, the Galaxy S 4 is chock full of software features that push the experience in a positive direction. Android 4.2.2 is the base operating system that Samsung builds its TouchWiz user interface upon.

    Simply put, TouchWiz has evolved as a powerful software environment that contains so much functionality that Samsung has had to put a tabbed interface in the Settings. In fact, if you enabled all of the buttons in the Notification panel — think one-touch buttons for Wi-Fi, Sound, Bluetooth, etc. — you’d have 19 options to choose from. That’s because of the Samsung-specific features.

    Rather than drone on about these, here’s a rundown of some of the major ones, along with a brief description:

    • Smart stay — Using facial recognition technology, this keeps the display active while you look at it; helpful when reading or consuming content so that the screen doesn’t turn off
    • Smart scroll — When the phone detects your eyes, you can tilt your head or the device to scroll. It took me a few minutes to get used to this function, but after a short while, I was able to get it working well.
    • Multiwindow — Just like on my Galaxy Note 2, this lets me run two apps at one time. The choice of supported applications is limited, however.
    • Screen mirroring — This lets you mirror your smartphone screen with another device, such as a television
    • S Beam — A function that’s not new to Samsung phones, but can be handy. Tap your phone to another NFC handset and you can transfer files wirelessly.

    I’m calling special attention to two specific features because they’re truly innovative and unique to the Galaxy S 4: Air View and Air Gesture.

    If you’ve ever used a tablet with digital pen, you’ve seen an on-screen cursor when hovering the pen over the display. Air View is akin to that except no pen is needed. Instead, you simply use your finger over the screen for the same functionality. This “magic” is thanks to the Synaptics ClearPad and its “3D-Touch” feature.

    Air Touch on Galaxy S 4Using your finger up to 2 centimeters from the screen then, you can hover over an app and drill down to see more information. Hover over a day in Samsung’s S Calendar, for example, and instead of seeing just part of your appointments, all events pop up until you move your finger. You can also use this to preview the contents of email without actually opening the mail. It’s quite handy, not to mention impressive.

    Air Gestures are a related feature. When enabled, you can swipe through information simply by waving your hand over the phone. I used it extensively to navigate through my photo gallery without ever touching the phone. In Samsung’s browser, you can also swipe or scroll up and down on a web page with gestures. Since the phone uses infrared sensors for this feature, your hand can be several inches from the phone. Unfortunately, both of these features are limited to the Samsung apps with the exception of Flipboard: You can hover over a topic to see the top three stories related to it.

    Samsung said it will be working with additional software partners to enable the gestures. I’d love to see Amazon get on board so I could turn the pages of my Kindle book without touching the phone.

    … And more software

    Also new to the Galaxy S 4 is the new Samsung Hub — a one-stop digital store for music, video content, ebooks and games. The store is nicely done and ties to a Samsung ID, similar to how Apple runs the iTunes store. Samsung Link makes it easier to share content across tablets and televisions while also acting as a cloud storage service. Story Album is another new addition: With it you can make small photo albums and order hard copies for a fee.

    S Translate does exactly what you’d expect, helping to translate languages in Samsung’s communication apps; it even speaks aloud the translation. An Optical Reader app uses the camera to scan in text from a picture and smartly saves the information in the appropriate format. Snap a pic of a business card, for example, and the software creates a contact record from the data.

    S HealthSamsung calls the Galaxy S 4 a “life companion” and part of the reason is a new S Health application. It’s software that tracks your exercise, weight, health goals and nutritional habits. Samsung will also be selling accessories to supplement the S Health app: Look for an optional heart rate monitor and pedometer band. The software is nice, but I think there are more robust third-party options available.

    WatchOn, powered by Peel, is also included. With it you can control a television set or set top box — the phone has an IR blaster — and the content guide is quite good. It’s easy to find out what’s on television through the phone and immediately see the content.

    On select Samsung televisions, the software also allows you to watch the television programming on the phone itself; handy if you have to leave the viewing area while others are watching. Don’t go too far though: The content is streamed over your local Wi-Fi network.

    Camera thoughts

    I’ve broken out the camera experience into a separate area because there’s so many scenes, modes and functions. Overall, I found the Galaxy S 4 camera to be quite good for both stills and HD videos in nearly every situation. Some HDR shots were marginal and low-light capture is good but not great. As an “all arounder”, most will be happy with the camera, which uses the same interface as Samsung’s digital cameras.

    Galaxy S 4 Drama

    Aside from the standard Auto, Sports, Panorama and HDR functions, some of the modes include:

    • Best photo — A quick burst of 8 photos is taken and the camera suggests which is the best. You can choose a different one if you want but the Galaxy S 4 is quite good at picking the best image.
    • Best face — A 5 image burst that lets you mix and match the best face from each of the subjects, which works really well.
    • Sound & shot — I don’t think I’d use this often, but it allows for a brief capture of sound to pair with an image.
    • Drama — This mode is impressive. You have to hold the camera very steady to use it because it captures a moving subject. With a static background, the image shows the subject several times in the same photo. Think of capturing a diver in motion as he falls from the cliff: One picture of the cliff but the diver can be seen at various points in the dive.
    • Animated photo — You can turn a standard photo into an animated .gif, controlling what part of the photo is moving.
    • Eraser — Another nifty feature. The camera takes five images and then detects if anything is moving. If so, you can choose to “erase” the object in motion. That’s handy in case someone walks in front of or behind your subject. Since the camera has the image background through the five photos, you can remove objects in front of it and the camera will seamless stitch in the background. Good bye photo-bombers!
    • Dual camera — This feature uses both the front and rear camera at the same time, allowing you to insert your own face into a photo. You can customize the frame around your face or move it around your photo so you don’t block the main subjects.

    Too many features?

    If it’s not yet clear that the Galaxy S 4 is feature packed, let me assure you: I’ve only briefly touched upon most of the major features. You’ll likely find more if you take your own look at the phone. So is this a problem to the casual phone user? Perhaps, but Samsung has an improved Easy Mode for these folks.

    Easy Mode is what it sounds like: A simpler interface with larger buttons that show the most likely used apps and features. In fact, some of the advanced functions aren’t even accessible in Easy Mode. At first, I didn’t like that idea, but I’ve come around to appreciate it. Why? It gives new smartphone users a way to “graduate” to the full-featured Samsung experience without them having to buy a new Samsung phone. Many of the advanced features have useful pop-up descriptions as well; all of the camera modes have them, for example. You can always tell the phone to stop showing these once you’ve learned the functionality.

    Conclusion

    Would I recommend the Samsung Galaxy S 4? Yes, without hesitation. It’s speedy, runs all day on a single charge, and has a wonderful display. It also offers a removable battery and expandable memory, which not every phone does.

    Galaxy S 4 S-View cover

    I’d like to see a little more innovation in the hardware design, but it’s a design that actually works well, so it’s difficult to complain about. Samsung does have an innovative cover accessory though. It’s called the S View Cover and I love it. It protects the display but has a cut-out window that shows information from the phone; you can even take a phone call without opening it.

    Even though the Galaxy S 4 looks much like the model it replaces, this phone is a big step up thanks to the innovative software features and functions that Samsung has integrated. No phone is perfect for everyone, of course. I think most people, however, would be happy to have this device in their pocket.

    Last year, I called the Galaxy S 3 “Android’s defining phone.” This year, I’m calling the Galaxy S 4 “Samsung’s defining phone” due to the Samsung-specific software features that differentiate this model.

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  • HTC One Review: The Competition Is Fierce, But HTC’s New Flagship Rises To The Challenge

    htc-one-review01

    Look, it’s no secret that HTC knows how to put together a nice phone. Despite the quality of its wares though, HTC spent most of 2012 releasing disappointing earnings statements and being outflanked by much larger rivals — what’s a company to do in a situation like that? The answer, according to CEO Peter Chou, was to double down on innovation and design in hopes of creating a device that would truly resonate with consumers that were already up to their necks in Android phones. That device was the HTC One.

    Even so, plenty of questions remain. Is it really all that it’s cracked up to be? Does the One really have a chance at changing HTC’s fortunes?

    To answer all of the above: yes. If you’re in a rush you can skip to my final thoughts here but make no mistake: the HTC One is the sort of device that deserves to be talked about.

    • 4.7-inch, 1080p Super LCD3 display
    • 1.7GHz Quad-core Qualcomm Snapdragon 600 chipset with 2GB of RAM
    • “Ultrapixel” rear camera, 2.1-megapixel front-facing camera
    • Available with either 32GB or 64GB of internal storage, no memory card slot
    • NFC
    • Sealed 2,300 mAh battery
    • 32GB model available for $199 with a two-year contract with AT&T and Sprint, while T-Mobile offers it sans contract for $579. The $299 64GB version is an AT&T exclusive.

    Test notes: Sprint has provided me with a pre-release version of the One to review, and HTC has given me an unlocked international model to play with. They’re nearly identical, but I’ll point out any pertinent differences as they come up.

    I was smitten with the One’s design from the moment I first manhandled the thing back in February, and that feeling has never really gone away — the One is a truly stunning device both to hold and to look at. Samsung could really learn a thing or two from these guys.

    Before I get too effusive with my praise, let’s take a quick tour around the device itself. The One’s face is dominated by a 4.7-inch 1080p Super LCD3 display that’s flanked on all sides by a thin black bezel. Sitting directly above and below the display are the One’s unfortunately named Boomsound stereo speakers (a small notification LED will occasionally blink at from the top grille), and the 2-megapixel wide-angle front-facing camera rests on the top-right corner of the device’s visage.

    The One’s sides and bottom are fairly nondescript — the volume rocker, microUSB port, and SIM slot are nestled along the right, bottom, and left edges respectively, while the top edge hosts a headphone jack and a sleep/wake button that doubles as an IR blaster for controlling your television.

    Phew. Now that I’ve run through the laundry list, permit me to gush a bit about how the One looks.

    To say that the One is understated in its design would be putting it mildly; the thing is terribly handsome in a stark, minimal sort of way. It’s worth pointing out, though, that the One isn’t actually that big a step forward from some of its predecessors when it comes to physical design. If anything, it represents the refinement of a design formula that HTC has been working on for the past 9 or 10 months with devices like the Butterfly and its American cousin the Droid DNA. Familiar elements like elongated speaker grilles, textured volume rockers, gently sloping backs, and highlighted camera pods seen in those earlier devices all make appearances on the One, but HTC has clearly upped the ante in terms of quality and construction this time around.









    The first thing you notice as you pick it up is how light it is — at 143 grams it’s only a hair heavier than the Droid DNA, and (thankfully) the One’s minimal heft belies just how sturdy it feels. That’s all thanks to the device’s unibody aluminum chassis, which HTC says takes somewhere around 200 minutes for a CNC machine to carve out the One’s frame from a single block of aluminum.

    That’s a considerable chunk of time for HTC to spend while some of its rivals spit out handsets like it’s nothing, but the end result is a device that feels as reassuring in your hand as HTC’s would-be savior should. That said, you still won’t want to toss the One around all willy-nilly. The white plastic polycarbonate that runs around the device is flanked on both sides by polished, chamfered aluminum edges that are prone to picking up scuffs and dings, though some people won’t care nearly as much about that as others.

    Samsung could really learn a thing or two from these guys.

    The One isn’t without its share of question marks, though. If you’ve used pretty much any popular Android device before spending some time with HTC One, then one little omission will probably stick out like a sore thumb. I’m talking of course about the lack of a third soft key — the company opted to stick solely with Back and Home keys separated by an HTC logo.

    If you go by the company line, the choice was made in an attempt to simplify how users interact with the One. I’d actually argue that dropping that extra button is more counterintuitive than anything else since most current Android users are likely familiar with the three-button layout, but it doesn’t take too long to readjust to the two-button lifestyle.

    And of course, HTC has once again seen fit to exclude a microSD card slot in its latest flagship handset. I can’t really be surprised at this point considering this is a recurring theme for HTC, and it’s not as big an issue as it was in other devices since HTC offers 32GB and 64GB versions of the One, but I’ve often looked to expandable memory as a hallmark feature of an Android device, and I’m sad to see HTC skipping them completely on its top-tier handsets.

    Both versions of the One I’ve played with come loaded with Android 4.1.2, but as always, HTC has done its level best to paint over the stock UI with its custom Sense interface. The Taiwanese company has been diligently trying to trim the fat from Sense for months now with largely positive results; Sense isn’t the kludgy, overwrought beast it used to be, and Sense 5 represents HTC’s biggest leap forward to date.

    Put very simply, Sense 5 looks great. Stock icons and the once-bubbly default keyboard and dialer have been designed to look flatter and less skeuomorphic, and HTC has dumped its usual font in favor of Roboto Condensed, which imbues the UI with a much cleaner vibe. The app launcher has gotten quite a facelift, too — a persistent time and weather widget lives at the top of the screen, and right out of the box you’re treated with a spacious 3×4 grid of applications. Tinkerers can easily fiddle with those particulars should they prefer a more densely packed grid like I do, and you can easily switch between ordering apps by name, recency of use, or whatever other convoluted scheme you can dream up.








    Of course, some changes are more drastic than others. Take BlinkFeed for instance — in one fell swoop, HTC has decided to try and reinvent the Android homescreen. The concept is simple: the way HTC looks at it, smartphones are content-consumption devices so BlinkFeed was designed to surface content based on your interests and your social connections with as few steps as possible.

    Getting Blinkfeed set up is painless enough — you can tailor your feed by selecting from some broad areas of interest (think gaming, music, politics, etc.), and by opting to receive content from your social networks, apps, and a handful of featured sources like ESPN, Vice, and Reuters (disclosure: some of Aol’s media properties are featured sources). From there, all of that stuff gets splayed out into a vaguely Flipboard-y grid for your immediate perusal, and all it takes to refresh your feed is a downward swipe.

    It all makes sense on paper, but Blinkfeed in practice leaves much to be desired. Why can’t I add my own content sources? Why can’t I just turn it off rather than manually disable each content feed and switching its default homescreen status off? The likely answer to both of these questions is a familiar one: it’s all about simplicity.

    BlinkFeed wasn’t necessarily designed with the power user in mind — we spoke to HTC’s Jeff Gordon just prior to the One’s launch, and he made the feature out to be a consummate time-waster, something people use when they find themselves stuck in a queue somewhere. That’s about the only time I bothered to use it to be quite honest; the rest of the time I would just fire up Flipboard or Twitter and get my content straight from the sources I wanted it from. Fortunately for me, more traditional Android homescreens are but a single swipe away, but you can only have up to four of them.

    The unlocked international model doesn’t have much in the way of bloatware — just a few preloaded apps like TuneIn Radio and a Kid Mode courtesy of the folks at Zoodles — but the Sprint variant doesn’t fare quite as well. Expect oodles of carrier-loaded apps that range in quality from mildly useful (Lookout Security is nice to have around) to the nearly pointless (do we really need the Sprint Music Plus store when Google Play is right there?). Most of them can be uninstalled without much trouble at all, and those that you’re stuck with (I’m looking at you, Sprint Zone) can be easily hidden thanks to the revamped app launcher.

    As you’d expect from a device that sports a cleverly-hidden IR blaster, the One also comes pre-loaded with a remote control app developed in partnership with Peel. I’ll be the first to admit that I’m no TV buff, so my experience with the remote control feature was short and sweet — the setup process was over in a matter of moments, and the One succeeded in turning my television on and changing the channel and volume a few times. After popping in my zip code and selecting my cable provider, the app also provided guide data for all the shows I don’t watch. While it’s unlikely to replace your actual remote, it works like a charm and that’s frankly a lot more than I was expecting.

    With the One, HTC has officially bowed out of the megapixel race. It’s easy enough to write off the word “ultrapixel” as a spurious bit of marketing fluff, but the One’s camera manages to prove that pixel size really does make a difference.

    Photos taken with the One look phenomenal when viewed on the phone’s crisp 1080p display — they’re nicely detailed and colors were vivid (perhaps a little too much so, more on that later). Sadly, a bit of that impact is lost when you transfer them to PCs or televisions. The shift towards fewer larger pixels instead of more smaller ones sounds like a good idea, and it mostly is, but there’s a sort of fuzziness apparent in some of the One’s photos that keeps my support from being full-throated. I suspect it’s an issue that won’t matter to a majority of users — the results are definitely more than adequate for [insert social network name here], and I’ve found the shots the One takes are still more pleasing than many of its competitors. If anything videos seem to fare little better; my test clips were all crisp and bright, and to my surprise the microphones blocked out plenty of background noise.

    Speaking of competitors, the camera sensors in most of them struggle in low light but the One manages to dodge those issues rather nicely. It’s surprisingly good at capturing light even when it’s in short supply and manages to do so without introducing much grain into the situation. It’s worth noting that the ability for the One’s sensor to pick up as much light as it does has an impact on color reproduction. Consider the comparison shot with the iPhone 5 above — the One captures more of the scene, but some details (like the tree branches in the bottom left corner of the photo) are lost because of overexposure.






    As far as the Camera app itself is concerned, it remains remarkbly clean and easy to operate. Switching between the front and rear cameras takes a single swipe, popping into Zoe mode takes a single touch, you see where I’m going. Beyond the simplistic interface though is an impressing array of settings — you can muck around with ISO, white balance, timer, scene modes, face detection, and even the review duration for recently snapped photos. Honestly, I find the idea of layering filters on top of perfectly good photos to be a little ridiculous, but the One has plenty of them for you Instagram-types to fiddle around with too.

    And then there are the aforementioned Zoes, those peculiar little three second video clips that HTC has started to push with the One. When I first played with the One, I was downright dismissive of the concept. I’m still not entirely sold on them, but I’ve grown just a little more appreciative of the notion. My biggest issue with them is how you’re supposed to manage the things. It’s simple enough on the One itself — the short clips are accessible from the Gallery app and you can use the HTC Share service to post them online for 180 days, but the real problem emerges when you try to pull them off the device through USB. Zoes are locally stored as very brief video snippets but as a series of stills as well, so pulling them off the One en masse feels a bit more labor-intensive than it should.


    Goodness, it seems like just yesterday that finding a 1080p display on a smartphone was a rare and wondrous event. These days nearly all the major Android players have worked those sorts of high-resolution panels into their new flagship phones — just look at the Optimus G Pro, Xperia Z, or Galaxy S4 to name a few.

    Even with such notable rivals to consider, the One’s 4.7-inch Super LCD3 panel is perhaps the best smartphone display I’ve ever seen. Text and high-res images were remarkably crisp (not a surprise considering the display sports a pixel density of about 474 ppi), and the colors are bright and accurately reproduced. While some displays pump up color saturation to lurid levels and others exhibit a pale cast, the One strikes a thoughtful balance between those extremes.

    I haven’t noticed any distortion or discoloration despite seeking out some of the most awkward viewing angles — in short, the One’s display is a real pleasure to ogle.

    One of my biggest issues with the 5-inch 1080p panel found on the Droid DNA was that it just wasn’t all that bright compared to the competition — it was perhaps the most notable miss for an otherwise impressive display. Thankfully, HTC has addressed that issue with the One. When screen brightness is cranked all the way up on both devices, the One’s display is noticeably more luminescent than its cousin and shines on the level of devices like the Nexus 4 and the iPhone 5. It may seem like a trivial upgrade, but the weather’s getting nicer and that bump in brightness has definitely helped outdoor visibility, too.

    Let’s just get it out of the way now: with a Snapdragon 600 chipset and 2GB tucked away in its handsome frame, the One was able to handle every task I threw at it with aplomb. Swiping back and forth between BlinkFeed and my more traditional homescreens were utterly seamless, as was scrolling down long webpages, and crafting ornate rococo structures in Minecraft Pocket Edition. If you’re the type that prefers numbers to anecdotes, the One’s five-run Quadrant average topped out in the low to mid 12,000s, handily blowing away devices like the Nexus 4 and the Droid DNA. Running Geekbench on the thing yielded similar results: the lowest of three trials was a 2728, which puts it on top of the performance heap again… for now anyway. It won’t be long at all before other devices start to catch up in terms of pure power, but there’s little question that the One will be able to handle nearly anything you load onto it and that’s really all that matters.

    All that power comes at a cost though. The One managed to stick it out for four hours and 21 minutes of our standard battery test, in which the device is made to run through an endless cycle of Google image searches over the wireless data connection with the screen lock turned off and display brightness set to 50%. Granted, less than 4.5 hours doesn’t sound all that great, but bear in mind that’s nonstop usage — in my experience, the One always managed to make it through a full work day’s worth of checking emails, firing off text messages, playing music through the Boomsound speakers, and playing the occasional game with at least a little juice left over.

    I won’t dwell too much on network performance for two reasons: your mileage will almost certainly vary from mine, and Sprint can be frustratingly sketchy in my particular corner of New Jersey. In case you were itching for a dose of Schadenfreude for the day, I was never able to pull speeds greater than 2 Mbps down and my upload speeds topped out at 3.5 Mbps — that’s not really the One’s fault but man, that really hurt. On the upside, call quality was just peachy on both version of the device I tested (you know, in case you actually wanted to use this thing as a phone).

    I need to take a minute here and touch on one of the most impressive features HTC has baked into the One, and it may not be what you expected. I’ve reviewed my fair share of phones during my tenure here at TechCrunch, and with few exceptions they’ve all mostly let me down when it came to sound reproduction and quality. The One simply doesn’t — it’s got the best speakers on any smartphone I’ve ever used. Granted, that’s not really saying much since most smartphone speakers are downright wimpy, but the One’s BoomSound speakers managed to pump out crisp, loud audio along with a surprising amount of bass too. The jaunty bassline in Paul Simon’s You Can Call Me Al was bright and easily discerned, and not once during my testing did the One fall prey to the dreaded muddy audio syndrome.

    I can boil the preceding 3,000 or so words into a few brief sentiments for you to chew on: the HTC One is easily the best device that the company has ever crafted, and it’s perhaps the single nicest Android phone I’ve ever used. Despite some minor faults, I haven’t so much as picked up any of the other Android smartphones scattered around my office during my time with the One unless I absolutely had to. It’s really that good.

    And yet, after releasing a smartphone to near-universal acclaim, HTC’s future is still unclear. As Matt pointed out a little while back, building the perfect phone just isn’t enough anymore. These days it seems like technical expertise and the achievements that stem from them can often be overshadowed by lavish ad campaigns and the ability to churn out devices at a breakneck pace. That said, the mobile industry has never really been what you could consider meritocratic — the market is fast and unforgiving, and there aren’t many companies that have learned that lesson as clearly as HTC has.

    There’s no question that the One will be facing some very serious competition in short order, but if you’re looking to pick up a new phone in the weeks or months to come it’s definitely worth your consideration. Trust me, you’ll find plenty to like here.

  • A Google Glass rival emerges from an upstart in Japan

    TelepathyJapanese entrepreneur Takahito Iguchi wants people to see the world through other people’s eyes. But as a less ambitious jumping off point, he’ll kick it off with a world that looks like a Japanese manga cartoon. His device, called the Telepathy One, is the closest thing I’ve seen under development yet to Google’s Glass gadget, and at an event in New York City on Tuesday night, Iguchi and his team showed off prototypes (two working and several others just mockups) of the wearable image-streaming glasses to the media.

    Like with Google Glass, users wear the Telepathy One on the head, in front of the eye and wrapped around the ears. Telepathy actually has ear buds that fit into the ears, so you can presumably hear audio functionality when they add it in.IMG_0925

    Unlike with Google Glass, the Telepathy One has an optically projected small screen in front of the eye of the wearer, and a cell phone app controlled by the partner captures the images that the wearer sees in a tiny screen. The Telepathy team says the device will also be able to take photos or videos from the headset and stream those images to the partner’s cell phone app, but the prototype didn’t yet have that functionality.

    Iguchi emphasized that he wants the Telepathy One to enable users to share what they’re seeing with their loved ones. “You feel the love when your loved one is standing beside you,” said Iguchi, who flew in from Tokyo days before and half the time spoke to the group in English and half the time spoke in Japanese using an interpreter. The core functionality of the Telepathy One is social sharing of experiences in real time between people over distance, explained Iguchi. He pointed out that this is in contrast to some of the more open-ended apps that will come out of Google Glass.

    telepathy

    The first app that the Telepathy One will use is the Manga Camera app, which is a popular app in Japan that’s gotten 6 million downloads. For the demo, I put the headset on and the Telepathy team took photos of people around me, and the Manga-versions of those people streamed to the little projected screen in front of my eye.

    Sound a little weird? Well, that’s because it was a little weird. Seeing a bunch of strangers look like tiny black and white cartoons might not have the same type of pull as, say, seeing your best friend or partner as a goofy manga character. The prototype also wasn’t fitted comfortably enough to be able to see the image very well, so most people that tried the device on ended up holding it with their hand at a certain angle, looking up in an awkward manner, and practically squinting to see the image.

    SONY DSC

    The experience is also telling of the stage of development of the product. It’s in a really early stage. While the Telepathy team is shooting for a Christmas 2013 launch for the device, it’s far — far — from prime time. They’re still sourcing out suppliers for the components, and haven’t advanced enough to be able to give an estimated price on it (other than it’ll be cheaper than what Google is charging developers for Google Glass) or battery life time yet. There’s also a lot of planned functionality in the device that the team talked about but wasn’t even remotely there yet, like planned interfaces using audio, gesture, and touch (difficult things that are hard to get right).

    At the same time, I do like some of the choices that the Telepathy team have made. Choosing one functionality (social image sharing only) and trying to make it really simple, I think are smart. Iguchi likened the Telepathy One and Google Glass to the iPods of the world trying to create an entirely new type of industry that people don’t know yet that they want. The device that can break through this type of difficult market will need to have one killer app to define the need and win people over.

    The Telepathy One isn’t really a threat to Google. The team has 8 people working on the device, and formed the venture in January 2013. And as Iguchi said at the beginning of his talk while they’ve introduced their baby, it’s not really even born yet. The group introduced the Telepathy One at SXSW last month, and will be in Silicon Valley next month looking to connect with developers.

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  • Can chip companies profit off the maker movement? TI is betting on it

    TI launched a new version of its BeagleBone development board Tuesday that cuts the price in half and offers a lot more functionality. It also launched a $50 sensor board bundle packed with on-board motion and environmental sensors as well as GPS. The moves are aggressive, and they put TI’s new BeagleBone Black in direct competition with Arduino boards and the Raspberry Pi developer computers.

    The details on the new BeagleBone board are here, but basically TI is offering a 1 GHz ARM processor plus the connectivity and power components on a single board for $45. That’s a lot of compute power for a little price. While the Raspberry Pi costs $35 it doesn’t have as many ports built in, and Adrian Valenzuel, marketing director of TI’s Sitara ARM processor product line, said it also isn’t as open.

    When pressed, he said that people who build with the Pi can’t buy the hardware that comprises the Pi board on the open market, unlike with the TI board. He’s right. The chip on the Pi is built by Broadcom, but it’s not something that anyone can simply order and play with. On the flip side, Atmel, the company that makes the processors on the Arduino boards, sells those components and has released software supporting the Arduino community.

    beagleboneTI

    And while some people might be content to play with $35 Pis, there are plenty of people thinking about pro-quality projects that might want to get even more granular than the board, and try their hand at tweaking the components around the processor. That’s TI’s sales pitch as it moves down market to the class of makers who love the power of the Pi over the ubiquitous (in Maker circles, anyway) Arduino.

    TI’s hope is that by getting people playing with its board it can sell components and attract a user base that wants to play with its hardware. It may never be a huge business, but it’s one that chip makers are paying attention to. Earlier this year AMD introduced its GizmoSphere board, a $200 board and developer community for makers.

    While none of the companies involved are willing to share any sense of how these products may help them financially, it’s clear that chip firms are eying the maker community as a market worth paying attention to, especially as the internet of things heats up.

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  • The BeagleBone Black Is A New Single-Board Computer That Can Brew Beer

    beaglebone-specs-640x444

    While the Raspberry Pi is great for educating kids about computing, can it brew a mean beer? The BeagleBone Black can. Trevor Hubbard, an engineer at Texas Instruments, uses the new, next-gen board to control heat exchangers and monitors to handle beer temperature remotely.

    The board itself is quite cool. It runs a AM335x 1GHz ARM Cortex-A8 processor with graphics accelerator and has two 46-pin headers for IO, making it ideal for monitoring and robotics. The board itself costs $45 and is available now.

    It can run Android and Ubuntu linux and connects to the Internet via Ethernet or a USB Wi-Fi dongle. Interestingly, the entire board is open source, allowing you to download and tweak the design to suit your needs.

    The company was founded by Jason Kridner and Gerald Coley, two TI engineers. The headers allow for multiple styles of input and output including serial connectivity, timers, and digital I/O. While not as inherently simple as the Raspberry Pi, it’s still a formidable board.

    Hubbard, who recorded a video about his project, shows how he can control his beer temperature remotely using a BeagleBoard, the Internet, and a taste for bubbly hops. There is, I’d wager, not much more a man could ask for.

    via Ars

  • MoboSens, a Square-like tool for eco warriors, lets you crowdsource water pollutants

    Clear water doesn’t always equal clean water. Toxins such as nitrates and arsenic can reside in water that looks perfectly potable, but thanks to a research project at the University of Illinois at Urbana-Champaign, the power of sensors, smartphones and supercomputers will create a water quality monitoring project that can tell you if your water is safe to drink as well as track a community’s water over time.

    The project, called MoboSens, relies on a large sensor plugged into the audio jack on a smartphone. It looks like an ugly (and huge) Square dongle, but instead of taking payments it senses water quality using a microeletromechanical (MEMs) sensor inside the dongle. The goal is to eventually use the MEMs packed into the device to measure nitrate, heavy metal, carcinogens, and bacteria in water.

    The data is shared with an app running on the smartphone and then sent to the cloud for detailed analysis and storage. People interested in participating can support the project on Indiegogo through May 11. The project also won second prize at the Vodafone Wireless Innovation Project awards ceremony last week.

    I like this project because it taps into what is awesome about the intersection between consumer technology and science. Companies such as RootMetrics and Waze, which use smartphones to crowdsource data about cell service and traffic, respectively, are more consumer friendly examples of this trend. This project adds more tailored sensors for the phone but taps into the same benefits of crowdsourcing.

    Meanwhile on the back end, the data goes to people with the compute power and expertise to use it to focus on more than just the water at hand, making it possible to draw conclusions about overall water systems. In this sense, MoboSens is trying to do for the environment what doctors are doing through a combination of smartphones and sensors to offer a view of our collective health.

    These projects take the notion of gathering personal data and empowers people to contribute it for the benefit of all. That’s the real promise of the internet of things.

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  • A new contender enters the fray: First Firefox phone now available

    First Firefox phone now available
    Apple’s iOS and Google’s Android platforms have a stranglehold on the global smartphone market that doesn’t appear to be slipping anytime soon. But as a bloody battle rages for the No.3 and No.4 positions in the smartphone race, a new contender with a very different strategy has now hit the market: Firefox OS. Beginning immediately, the first two Firefox-powered smartphones are available to developers and the general public. Or, they were available — it’s hard to say if consumers at large have had their interest piqued by Firefox OS, but both the Keon ($119) and Peak ($194) were sold out on Tuesday morning shortly after becoming available so developers are certainly intrigued. We don’t know how many units were stocked with this first round of shipments, but Mozilla’s new open source mobile OS seems to be off to a good start.

  • Google Honors Internet Pioneer Danny Cohen

    Google uploaded a new video to its Tech Talks YouTube channel: a Festschrift honoring internet pioneer, Danny Cohen. It lasts for nearly three and a half hours, and consists of numerous Internet hall of fame inductees (including Google’s own Vint Cerf) and other internet pioneers talking about Cohen.

    Cohen is known for developing the first real-time visual flight simulator on a general-purpose computer back in the sixties, as well as developing the first real-time radar simulator. Additionally, he was the first to implement packet video and packet voice when he adapted the flight simulator to run over the ARPANET.

    Those who speak about Cohen in the video include: Vint Cerf, Larry Roberts, Leonard Kleinrock, Robert Kahn, Barry Wessler, Ivan Sutherland, Bob Sproull, Chuck Seitz, Bob Parker, Larry Miller, Stephen Casner, Bob Braden, Deborah Estrin, Paul Losleben, Patrice Lyons, Eve Schooler, Bob Felderman, Neil Gershenfeld, Jim Mitchell, Ron Ho, Professor J. Finnegan, Ashok Krishnamoorthy, Barbara Tversky, and David Cohen.

    The even took place on March 2.

  • Apple Q2 2013 by the numbers: $43.6B revenue, $10.06 EPS

    Today’s closing bell brings answer to a question oft-asked over the past two weeks: “Will Apple profits fall for the first time in about a decade?” Not since 2003, when the fruit-logo company recovered from economic woes that sapped global PC shipments everywhere, has profit receded. Now we know.

    For fiscal Q2, Apple reported $43.6 billion revenue and net profits of $9.5 billion, or $10.06 a share. Gross margin: 37.5 percent. A year earlier, the company reported revenue of $39.2 billion and $11.6 billion net quarterly profit, or $12.30 per share.

    Analyst consensus for the quarter was $42.49 billion, up 8.4 percent year over year, and EPS of $10.07. Revenue estimates ranged from $41.06 billion to $44.18 billion and $9.23 to $12 earnings per share.

    Apple shipped 3.9 million Macs, 19.5 million iPads and 37.4 million iPhones during the quarter. Analyst consensus was around 4 million, 18 million and 36 million, respectively.

    Apple ended the quarter with $144.7 billion in cash, up from 137.1 billion the previous quarter; $102 billion is offshore.

    For fiscal third quarter, Apple expects revenue to be between $33.5 billion and $35.5 billion and operating margins between 36 percent and 37 percent.

    In an unusual turn, Apple CEO Tim Cook began today’s earnings conference call. He observes that during the first half of fiscal 2013, Apple generated $98 billion in revenue and $22 billion in profits. The company shipped 85 million iPhones and 42 million iPads during same time period.

    “We know they didn’t everyone’s meet expectations”, Cook says of the quarter. He acknowledges that Apple’s growth is slowing and margins declining. But 2012 was a hugely successful year, and “That’s making comparisons very difficult this year”.

    Profits and Profits

    Apple is partly responsible for the recent profit furor, by changing forecast guidance metrics. Three months ago, the company told Wall Street to expect between $41 billion and $43 billion in revenue for fiscal 2013 second quarter, with gross margin between 37.5 percent and 38.5 percent. But in a radical departure, Apple didn’t provide EPS guidance.

    Apple’s super secrecy and past practice of massaging news for most favorable public perception easily fed conspiracy theories about profits in decline. Otherwise, why would the company suddenly stop giving guidance? Then there are analyst numbers showing tablets, mainly iPad, sapping personal computer shipments, including Macs, and Apple’s smaller mini also taking sales from the larger one. Gross margins were 47.4 percent in the year ago quarter. In context of Apple’s guidance, and analyst data about PCs and tablets, Wall Street rightly worried about falling profits.

    But how low really is too low. Apple is a massive money machine. For fiscal 2012, which closed end-of-September, Apple revenue reached $156.51 billion, up 140 percent from fiscal 2010. During the same time period, Apple’s net income rose to $41.733 billion from $14.01 billion. No tech company comes close.  Google and Microsoft combined generated less revenue for calendar Q1 (same as Apple fiscal second quarter)  — $34.46 billion.

    Perception is the problem. Apple’s stock price is in state of collapse. At market close today, shares were down about 42 percent from September’s $705.07 all-time high. Today, Cook says that the recent stock decline “has been very frustrating to all of us”.

    The sell-off comes in part because of misguided perceptions that because the company hasn’t recently released something dramatically new CEO Tim Cook somehow isn’t as competent a leader as cofounder Steve Jobs. For irrational reasons that make no sense to me, analysts and investors are hung up on the something new, while ignoring key fundamentals. First: Apple’s real, spectacular performance. Second: How the company historically launches products. The latter is crucial.

    Apple typically announces category-creating or reinventing products then takes them to maturity over many years. Examples are everywhere. Among them:

    • OS X (January 2001-present), there’s still no OS XI
    • Apple Store (May 2001-present)
    • iPod (October 2001-present)
    • iTunes Store (April 2003-present)
    • iPhone (June 2007-present)
    • App Store (July 2008-present)
    • iPad (April 2010-present)

    Few companies create more than one industry-changing product. None as many as Apple. So the market’s expectations are unrealistic and ignore the fundamental stewardship inherited by current leadership.

    Right now, Cook’s charge is managing two relatively new product lines, which make up the bulk of profits. During fiscal Q1, iOS devices represented close to three-quarters of all revenue. His first responsibility is to manage these maturing businesses before committing Apple to some new or redefining category. But investors want the feel-good thing that creates allusions, perhaps illusions, about Apple as sitting-at-the-right-hand-of-God innovator. Some people may think that’s a position where Jobs is today. Perhaps they should lower such esteem about him and raise that of Cook, whose task is harder, for how much bigger is the Apple crop today than three years ago.

    Results by Category

    As a journalist, I dislike how Apple releases results. Google and Microsoft report minutes after the market closes. The fruit-logo company waits, and particularly long time today. Now for the numbers breakdown.

    iPhone. Increased demand for lower-cost models — iPhone 4 (free), 4S ($99) — is a concern. Average selling price declined about $20 sequentially — “driven primarily by mix”, mainly iPhone 4, Apple CFO Peter Oppenheimer says.

    Apple shipped 37.4 million iPhones worldwide during fiscal first quarter, up from 35.07 million a year earlier. That’s a 7 percent increase, year over year. However, shipments fell 22 percent sequentially.

    Revenue reached $22.96 billion, up 3 percent year over year from $22.3 billion. Sales slumped 25 percent from third quarter.

    During today’s conference call, Oppenheimer says 30,000 businesses are developing iOS apps.

    Apple ended the quarter with 4-to-6 weeks of iPhone inventory, which is typical level.

    With competitors shipping smartphones with larger displays, it’s unsurprising someone asks what Apple will do. Cook claims that the smaller screen offers better everything, such as viewability and longevity, for example, while competitors make sacrifices. “We would not ship a larger display iPhone while these trade-offs exist”, Cook says.

    iPad. Apple tablets are cause for consternation coming to today’s earnings report. Last month, NPD DisplaySearch followed up a January tablet forecast that shifts the market from 9.7-inch and 10.1-inch display models to those with 7-7.9 inches this year.  Small tabs are predicted to make up 45 percent of shipments, while iPad’s size drops to 17 percent. The change potentially means a big shift downward in Apple tablet margins.

    “Apple had planned to sell 40 million iPad minis (7.9 inches) and 60 million iPads (9.7 inches) in 2013”, David Hsieh, NPD vice president, says. “However, the reality seems to be the reverse, as the iPad mini has been more popular than the iPad. We now understand that Apple may be planning to sell 55 million iPad minis and 33 million iPads in 2013”. DisplaySearch predicts global tablet shipments will reach 240 million this year. Assuming Apple does 88 million, that’s 36.7 percent. But most of the growth is iPad mini.

    Apple shipped 19.5 million iPads globally during the quarter, that’s up from 11.8 million — a 65 percent increase — a year earlier. Revenue rose 40 percent to $8.75 billion. Sequentially, units fell by 15 percent and sales by 18 percent.

    Oppenheimer says that all the growth came from iPad mini. He acknowledges that tablets contributed to margins coming in at the “low end of the range”. However, the margin pull wasn’t disastrous. ASP was $449, down from $467 a quarter earlier.

    Apple ended the quarter with 4-to-6 weeks of inventory.

    Macs. Computers is a category closely watched coming into today’s results — that’s because globally shipments collapsed during calendar first quarter to historical lows. IDC says the decline, 13.9 percent, is the worst ever. Gartner: Down 11.2 percent. For the United States, respectively: -12.7 percent and -9.6 percent.

    The analysts couldn’t agree on Macs. IDC reports U.S. shipments falling 7.5 percent year over year, while Gartner sees them increasing by 7.4 percent. As such, market share estimates don’t jive either — 11.6 percent (Gartner) and 10 percent (IDC). Fifteen points separate growth estimates, which is huge.

    Apple shipped 3.95 million Macs, down 2 percent from 4 million a year earlier. However revenue climbed 7 percent to $5.07 billion.

    “The market for PCs is incredibly weak”, Cook says. “Some of those iPads cannibalized some of those Macs”. He believes the PC market “has a lot of life left in it”. Ultimately, the chief executive sees iPad benefitting Mac sales, and at expense of Windows machines.

    There were 4-to-5 weeks of inventory at end of the quarter.

    iPod. Apple shipped 5.6 million iPods during fiscal second quarter, down from 7.7 million a year earlier, or 27 percent. Revenue fell 20 percent, from $1.21 billion to $962 million.

    Software/Services. Music, apps and services revenue exceeded $4 billion, up 30 percent year over year. About $2.4 billion came from iTunes.

    Around the world, there are now 155 Apple App Stores and 110 iTunes Stores. Payments to developers for their apps now runs $1 billion per quarter.

    Retail. Revenue from Apple Store rose 19 percent year over year to $5.2 billion, from $4.4 billion, with an average 401 stores open. Average revenue per store was $13.1 million, up from $12.2 million a year earlier. Number of visitors rose to 91 million from 85 million, annually, or 17,500 per store.

    There are now 402 stores, 151 outside the United States.

    Geographies. Greater China revenue rose 8 percent year over year to $8.2 billion. iPad grew by 137 percent, in the country. Revenues from the Americas climbed less, 7 percent, to $14.05 billion. Europe; $9.8 billion, up 11 percent. Japan: $3.14 billion, up 19 percent. Sales for the rest of Asia rose 26 percent, to $3.16 billion.

    Photo Credit: Lucia Pitter/Shutterstock

  • Apple posts Q2 earnings: $9.5B profit on $43.6B in revenue; boosts stock buyback by $50 billion

    Apple posts Q2 earnings: $9.5B profit on $43.6B in revenue; boosts stock buyback by $50 billion
    What a difference a year can make. This time last year, Apple’s stock was dancing in the mid-$500 range about to make an explosive run to a record high in late September. Then it all came tumbling down. Apple shares have lost more than 40% of their value since topping $705 last fall, and there are still no signs of a rebound in sight. Things took a sharper turn south in the new year and the stock is down about 23% year-to-date, recently dropping below $400 for the first time since December 2011. Shares rose on Tuesday as investors geared up for Apple to report its fiscal second-quarter earnings, and the numbers are now in.

    Continue reading…

  • Facebook Decloaks, Confirms Plans for Iowa Server Farm

    facebook-altoona-illustrati

    An artist’s conception of the future Facebook data center in Altoona, Iowa (Image: Facebook)

    It’s official: Facebook will build a massive data center in Altoona, Iowa. After a year of secret scouting missions, the social network today decloaked and confirmed its plans to invest $299.5 million to build the first phase of a three-building campus in Altoona, a suburb of Des Moines. Facebook says the 476,000 square foot building will be the world’s longest data center, providing the company with a digital beachhead in the middle of the U.S.

    “When complete, Altoona will be among the most advanced and energy efficient facilities of its kind,” said Jay Parikh, VP of Infrastructure Engineering at Facebook, who announced the project in a blog post. “We’re excited to have found a new home in Iowa, which has an abundance of wind-generated power and is home to a great talent pool that will help build and operate the facility. We plan to break ground this summer and expect to begin serving user traffic in 2014.”

    The Facebook facility gives Iowa a trifecta of the world’s largest server farms, joining a Google facility in Council Bluffs and a Microsoft data center in West Des Moines. Sweetening the data center giddiness in iowa, Google earlier today announced an additional $400 million in investment in Council Bluffs, bringing its total spending to $1.5 billion.

    Media reports have placed the value of the stealthy “Project Catapult” at $1.5 billion. Facebook isn’t yet committing to that level of investment. But it plans to build a total of three data centers on its Altoona campus, which is nestled alongside Route 80 and has access to significant supplies of fiber and power.

    Fiber, Power and Shovel-Ready

    “We’ve got 200 acres, so it’s enough property to scale into three buildings if we need to,” said Tom Furlong, Vice President of Site Operations at Facebook. “We have data centers on the West Coast in Oregon and on the East Coast in North Carolina, so this gives us something in the geographic center of the country. This location had fiber, power and a shovel-ready site. Iowa has really been actively looking for data centers.”

    “Today’s announcement further solidifies Iowa’s position as a destination for tech companies – from major data center operations like Facebook’s to the innovative start-ups we continue to see popping up around our state,” said Iowa Gov. Terry Branstad.

    The data center would be Facebook’s fourth company-built project, with the others located in OregonNorth Carolina and Sweden. The facility will feature servers and storage using designs from the Open Compute Project, the open source hardware initiative organized by Facebook to share and improve its server and data center designs. Furlong said there will be some refinements of the data center designs, based upon efficiency data accumulated in monitoring operations at the facilities in Prineville and Forest City.

    “Each of our projects is somewhat of an evolution,” said Furlong. The Altoona campus will feature slightly larger data center buildings, which will accommodate different arrangements of some infrastructure components to improve the facility’s overall efficiency, Furlong said.

    Wind Power in the Mix

    One new wrinkle in Iowa will be inclusion of wind power in the utility mix. Facebook isn’t yet ready to announce details of its plans to tap wind power, but appears ready to make its first major foray into renewable energy (although the company has a 100 kilowatt solar array at its Prineville data center).

    The environmental group Greenpeace, which rarely misses a chance to comment on a major data center project, chimed in on the importance of adding renewables to Facebook’s energy sourcing.

    “In Iowa, Facebook has chosen a location where it has great potential to power its newest data center with the wind energy that is booming there, but to do so it must show a willingness to work with Iowa’s major utility, MidAmerican Energy, to provide more clean energy to the grid,” Greenpeace International Senior IT Analyst Gary Cook. “MidAmerican is still powering its grid with a mix of mostly dirty energy sources like coal and gas. We expect Facebook to meet the ambition it has expressed in its renewable energy goals by following the example Google has set in Oklahoma and North Carolina and demanding that MidAmerican provide significant new renewable energy to Iowa’s grid to meet the expected large electricity demand of Facebook’s data center.”

    Wind energy accounted for 25% of all the electricity generated in Iowa in 2012, leading the nation in percentage of total generation from wind energy.